User's Instructions

Aircraft
(ACRO)
Section
– 53 –
tries to yaw against the turn. Adding rudder mixing cures this problem by making the fuselage
point straight into the oncoming air stream (this is also called “coordinating the turn”).
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The slower the model flies, the more mixing is needed, and the faster it moves, the less is
needed. It is ideal to make slow-flying scale models fly realistically. The amount of coupling is
highly dependent on the model configuration. Usually only a small amount of rudder is needed.
It will also help to set up some aileron differential using the EPA menus. A good starting point is
to limit the ailerons' down motion to 50% to 75% of the up-moving aileron's motion.
The aileron-to-rudder mixing function is turned on and off by the Rudder D/R switch.
Coordinated turn
: fuse
lines up with turn direction
(don't change anything!)
Nose points inside circle
: too
much coupling or differential.
Reduce one or both.
Nose points outside
circle
: increase coupling
and/or differential
Setting Up A->R Mixing (Rudder Coupling)
1. Press one of the
Up Down Edit
buttons until the
A->R
window appears, as shown. The
default is for the function to be inhibited, as shown. To activate, press the
Active/Inhibit
(Clear) key
. The letters
INH
will turn to
0
,” and either the ON indicator or the OFF
indicator will be flashing, depending on the position of the Rudder D/R switch.
A->R 10
R/D
%
ON
flashing
2. Press the
Cursor Right
key once, and the Percent sign will be flashing. Move the aileron
stick all the way to the right, and adjust the R/D mixing amount by pressing the
Data
+Increase or –Decrease
key. You may set any amount between 0 and 100% (an initial value
of 10-20% is suggested). To return to the initial 0% value, press the
Active/Inhibit (Clear)
key.
3. Move the aileron stick all the way to the left, and adjust the L/U mixing amount in the same
way. To return to the initial 0% value, press the
Active/Inhibit (Clear)
key.