Instruction Manual
CH.15 MAN0883-05-EN 
March 4, 2010  Page 108 of 135   #1037
The Active mode group box allows the user to select if inputs are active high (Positive logic) or active low 
(Negative logic). It is important that this setting match what the jumper settings are on the hardware. 
The High Speed Counters group box contains all of the windows that are used for configuring the 4 
available high speed counters on the XL6/XL6e OCS. In configuring a counter, the user needs to set the 
type, mode, and counts per rev. 
The type drop down includes the following options: 
- Disabled 
- Frequency 
- Totalize 
- Pulse 
- Quadrature 
-  Marker (Only available in counter #3 if counter #1 is set to quadrature.) 
The mode drop-down items are set according to the type selection. The Counts Per Rev window is 
enabled/disabled according to the type selection as well. The following table shows what is available with 
each type selection. 
Table 15.1- Count Per Rev 
Type Mode Counts Per Rev. 
Disabled 
Grayed out. Displays %Ix to indicate to the user 
that the input devoted to the high speed counter 
is just dumb I/O, and its location RELATIVE to 
the I/O map 
Grayed out 
Frequency 
Enabled. Contains the following: 
1 sec. 
100 msec. 
10 msec. 
Scan resolution 
Grayed out 
Totalize 
Enabled. Contains the following: 
Rising edge 
Falling edge 
Enabled. Value 
can be 0 Æ 
0xffffffff (Hex) 
Pulse 
Enabled. Contains the following: 
Width high, 1µsec. Counts 
Width low, 1µsec. Counts 
Period rising edges, 1µsec. Counts 
Period falling edges, 1µsec. Counts 
Grayed out 
Quadrature 
Enabled. Contains the following: 
1 leads 2, count up 
1 leads 2, count down 
Enabled. Value 
can be 0 Æ 
0xffffffff (Hex) 
Marker 
Enabled. Only available in counter #3 and only 
when counter #1 is set to quadrature. Contains 
the following: 
Async, reset on rising edge 
Async, reset on falling edge 
Async, reset on both edges 
High, reset on 1 rising 
Low, reset on 1 rising 
High, reset on 1 falling 
Low, reset on 1 falling 
High, reset on 2 rising 
Low, reset on 2 rising 
High, reset on 2 falling 
Low, reset on 2 falling 
Grayed out 










