User Manual
                XL7 User Manual 
CHAPTER 13: USER INTERFACE 
13.1  Overview 
This chapter presents the user interface (or operator view) of the XL7 and some of the model specific 
characteristics of the XL7 as compared to the rest of the OCS line. This chapter does NOT cover building 
screens or using the Cscape graphics editor. For instructions on creating screens and using the graphics 
editor, refer to the graphics editor help file. 
The following aspects are discussed: 
•  Displaying and entering data 
•  Alpha-numeric data entry 
•  Navigating around screens 
•  Beeper acknowledgement 
•
  Touch (slip) sensitivity 
•  Alarm log dialog 
•  RM dialog 
•  Screen Saver 
•  Dimmer 
13.2  Displaying and entering Data 
Figure 13.1 – Example Screen 
Multiple objects are provided for displaying data such as virtual panel lights, push buttons, numeric value 
displays, bar graphs, meters, graphs and animated bitmaps. On the XL7, these graphical objects (through 
ladder manipulation of attribute bits) can change color, flash or change visibility to attract operator 
attention. 
On objects that accept user input, the input is provided by touching the object or alternately changing an 
OCS register (i.e. Function key registers). Objects that allow input generally have a raised 3D appearance. 
An exception is the binary type objects, such as buttons, which are shown in a depressed 3D appearance 
when in the ON state. Objects that normally accept touch input may be disabled through program control 
(through ladder manipulation of an attribute bit). If an object is disabled, the object’s representation 
changes to a 2D appearance.  
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