CORBA 2.3 Glossary (NonStop CORBA 2.3.7+)
code for a server.
server class
A NonStop TS/MP term synonymous with a server pool.
server event handler
An object, defined by the NonStop CORBA event framework to support asynchronous
communication between a NonStop CORBA server and a client that uses other technology, that
transfers data across a connection established by a listener event handler. Server event handlers
and listener event handlers are used in legacy client wrappers.
server event-handler user
An object, defined by the NonStop CORBA event framework, that uses the services of a server
event handler. A legacy client wrapper typically acts as both a server event-handler user and a
listener event-handler user.
server pool
A set of processes that execute the same program in parallel to increase the throughput and
fault-tolerance of an application. A NonStop CORBA application can use server pools managed by
NonStop Transaction Services/MP (NonStop TS/MP).
server selection
The process of choosing a server process to handle a request. In NonStop CORBA stateless
processing, each request can be handled by any server that can host the object interface. In stateful
processing, a specific server is chosen to handle all of a series of requests.
service
A set of related functions available to applications on a system or network. See also Common
Object Services.
setting
In general, the value of a parameter or variable. In NonStop CORBA, a value specified in a
configuration file.
shared runtime library (SRL)
An object file that the operating system links to a program at runtime.
showior
A tool that produces output that can be used to track down problems in NonStop CORBA
configurations.
skeleton
Entity residing on the server. A skeleton is a base class containing pointers to servant methods.
The base class is generated by the IDL compiler. The skeleton connects the servant to an object
adapter.
socket