ENABLE Reference Manual
 ENABLE ATTRIBUTES
 SCOBOLOBJECT Attribute
 SCOBOLOBJECT Attribute
 The SCOBOLOBJECT attribute identifies the object file to which
 the SCREEN COBOL compiler directs the compiled SCREEN COBOL
 program. The syntax of the SCOBOLOBJECT attribute is:
 -----------------------------------------------------------------
 | |
 | SCOBOLOBJECT [ <file-name> ] |
 | |
 | NOTE: APPL must be the object type in effect when you |
 | supply a value for this application attribute. |
 | |
 | <file-name> |
 | |
 | identifies a name that the SCREEN COBOL compiler uses for |
 | the files containing the SCREEN COBOL object code and the |
 | directory for this object code. <file-name> must conform |
 | to the SCREEN COBOL compiler requirements and must not |
 | exceed five characters. |
 | |
 | If you omit <file-name> with the SCOBOLOBJECT attribute, |
 | ENABLE suppresses compilation of the SCREEN COBOL |
 | program. |
 | |
 | The starting value of the SCOBOLOBJECT attribute is POBJ on |
 | the default volume and subvolume. |
 | |
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 The SCREEN COBOL compiler writes the object code and directory
 information on two disc files. The compiler appends the
 characters COD to <file-name> to determine the name of the file
 that is to contain the object code. The compiler appends the
 characters DIR to <file-name> to determine the name of the file
 that is to contain the directory for the object code.
 If files with these names exist, the SCREEN COBOL compiler
 appends the new object code to these files.
 If the files already exist and contain object code for an
 application with the same program-unit name, the SCREEN COBOL
 compiler adds the new version of the object code to the object
 files. The old version of the code remains in the object files;
 however, PATHWAY uses the newest version of this code. To remove
 unwanted old versions of object code, use the SCREEN COBOL
 Utility Program (SCUP).
 Refer to the ENABLE User's Guide for a discussion of removing old
 versions of object code.
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