Standard C++ Library Class Reference

transform(vec1.begin(), vec1.end(),
vec2.begin(),
vecResult.begin(), logical_and<bool>());
After this call to transform, vecResult(n) will contain a "1" (true) if both vec1(n) and vec2(n) are true
or a "0" (false) if either vec1(n) or vec2(n) is false.
Interface
template <class T>
struct logical_and : binary_function<T, T, bool> {
typedef typename binary_function<T, T, bool>::second_argument_type
second_argument_type;
typedef typename binary_function<T, T, bool>::first_argument_type
first_argument_type;
typedef typename binary_function<T, T, bool>::result_type
result_type;
bool operator() (const T&, const T&) const;
};
Warning
If your compiler does not support default template parameters, you will need to always supply the
Allocator template arguement. For instance, you will have to write :
vector<bool, allocator>
instead of:
vector<bool>
See Also
binary_function, Function Objects