PLEASE READ ALL OPERATING INSTRUCTIONS BEFORE USING THE LEGEND PAINTBALL MARKER
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TABLE OF CONTENTS WARNINGS Important Safety Instructions and Guidelines.....................................page 1 OPERATING INSTRUCTIONS Turning your LEGEND on/off..............................................................page 2 Turning your LEGEND Eyes on/off.....................................................page 2 Propellant Air/Nitrogen supply.............................................................page 2 Bolt Removal...........................................................................
WARNINGS FOR SAFE LEGEND HANDLING • The LEGEND is NOT a toy. • Careless or improper use, including failure to follow instructions and warnings within this operating manual and attached to the LEGEND could cause death or serious injury. • Do not remove or deface any warnings attached to the LEGEND • User and any person within range while using the Legend must wear Paintball industry standard eye/face/ear and head protection designed specifically to stop paintballs and meeting ASTM standard F1776 (USA).
OPERATING INSTRUCTIONS Turning your LEGEND on/off To turn your LEGEND on: Press the button on the back of the frame for 1 second. The LED will light orange and stay orange for several seconds after release of the button. The LED will then blink slowly green, normal mode, and blink slowly red if in competition mode. To turn your LEGEND off: Press the button on the back of the trigger frame and hold for 2 seconds. The LED will blink red, let go of the button and the LEGEND will turn off.
Trigger Adjustment The trigger return stroke, over-travel and toe adjustments should be carried out in the order shown and will enable the user to have total adjustment on the feel and trigger movement. The trigger has three 6/32 set screws in it for total adjustment. The setscrew on the top of the trigger controls the force of the magnet. Turn the magnet clockwise or in to increase the force of the magnet. The middle magnet controls where the trigger contacts the micro switch during the stroke.
LED MENU LED Colors and Meanings The LED used by the LEGEND can light up in one of 3 colors. The LEGEND uses this to indicate to the user when certain events are occurring. This is a breakdown of what the LED states represent: Blinking Green (once per second) Blinking Green (twice per second) Normal operation, anti-chop system is enabled, Eye Mode 2 (rate of fire capped at user preset). Normal operation, anti-chop system is enabled, Eye Mode 3 (unlimited rate of fire).
Solid Red Solid Green Solid Orange By pulling and releasing the trigger, the LED will change color, advancing to the next Flickering Red programming feature. This is known as the Programming Menu. The following colors Flickering Green equate to the feature selected: Dwell Programming mode. Debounce programming mode. Eye Mode programming mode. Ball In Place Delay (BIP Delay) programming mode. Rate of Fire (MROF) cap programming mode. Flickering Orange Eye Power programming mode.
Debounce Pull and release the trigger once for every 1ms of time you want the setting to be. For example, if you were programming the debounce to 6ms, you would pull and release the trigger 6 times. The default Debounce setting is 10ms. Eye Mode Pull and release the trigger the number of times necessary to set the Eye Mode to what you want to use.
Programming Complete 1. Once you pulled and released the trigger the number of times necessary to set the function, wait a few seconds. The LED will flash red/green/orange in rapid succession let you know that the new setting has been saved. 2. After this, the LED will return to the color representing what the current programming menu item is. At this point, you can once again pull and release the trigger to toggle between Dwell, Debounce, Eye Mode, Etc.
LEGEND Eye Service The LEGEND uses a dual optical eye (beam break) system to detect when an object is present in the breech and ready to fire. 1. The eye system is located under the same covers that holds the anti-double ball detent. 2. One 4-40 screw holds the eye cover to the body. Remove the screw and pop out the eye and clean or replace as necessary. �������������������������� ������������� WARNING: Do not pull on eye wires. Use a small pick or screwdriver to pop the eye out of its slot.
Ram Removal The ram will need to be oiled on a regular base. Use the following steps to do so: 1. Remove the rear frame screw. 2. Remove the bolt by pulling up and back on the bolt pin. 3. Use a small Allen wrench and push the ram housing back through the slot under the bolt. 4. Simply separate Ram (heavy Stainless Steel part) from Ram Housing (Black Aluminum part) 5. Clean and oil lightly...
Appendix Terms of Warranty Infinity Paintball Products warranties your Legend Paintball Marker to be free from all manufacturing and production defects for a period of one year from the time of original purchase. Warranty does not cover accidental damage, wear and tear, and unreasonable force. Warranty does not cover perishable parts such as O-rings; Exhaust valve, solenoid, beam break eye sensor wiring harness, springs, and screws.
4. Once you have done step a-e, look for an O-ring located between the barrel threads and the breech of the gun. This O-ring should be very hard to locate use a flashlight if needed. If this o-ring is missing, replace it with a #017 O-ring. Gun will not fire 1. Does your gun have a new battery? 2. Check all wire connections from the circuit board to the solenoid. 3. Your gun should not fire if you LED is blinking green slowly. You must put paint in the gun or turn your eyes off to dry fire.
Terminology DWELL Dwell is the amount of time that the Solenoid valve is energized. This is measured in milliseconds (1/1000th of a second). The user can alter the Dwell only when in NORMAL mode. In COMPETITION mode, the Dwell menu item is not available. Possible values are from 4.0ms to 50.0ms. The factory default is 10.0ms. Changes are made in 0.1ms units via the trigger.
EYE MODE The Eye Mode can be set to four different modes: Eye Mode 1 (Bypass Mode) The anti-chop system is disabled. When this occurs, the maximum rate of fire is limited to 13 balls per second to help prevent chopping of balls in the breech. Eye Mode 2 In this mode, the marker will not fire unless the eye system detects something in the breech. This mode uses a rate of fire cap to determine the maximum cycling speed.
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