User's Manual
Intel® 815 Chipset: Graphics Controller PRM, Rev 1.0
R
103
Bit Description
5 Pixel Panning Compatibility.
0 = Scroll both the upper and lower screen regions horizontally as specified in the Pixel Panning
Register (AR13).
1 = Scroll only the upper screen region horizontally as specified in the Pixel Panning Register (AR13).
Note:
This bit has application only when split-screen mode is being used, where the display area is divided
into distinct upper and lower regions which function somewhat like separate displays.
4 Reserved. Read as 0s.
3 Enable Blinking/Select Background Intensity.
0 = Disables blinking in graphics modes, and for text modes, sets bit 7 of the character attribute bytes
to control background intensity, instead of blinking.
1 = Enables blinking in graphics modes and for text modes, sets bit 7 of the character attribute bytes to
control blinking, instead of background intensity.
Note:
The blinking rate is derived by dividing the VSYNC signal. The Blink Rate Control Register (FR19)
defines the blinking rate.
2 Enable Line Graphics Character Code.
0 = Every 9th pixel of a horizontal line (i.e., the last pixel of each horizontal line of each 9-pixel wide
character box) is assigned the same attributes as the background of the character of which the
given pixel is a part.
1 = Every 9th pixel of a horizontal line (i.e., the last pixel of each horizontal line of each 9-pixel wide
character box) is assigned the same attributes as the 8th pixel if the character of which the given
pixel is a part. This setting is intended to accommodate the line-drawing characters of the PC’s
extended ASCII character set -- characters with an extended ASCII code in the range of B0h to
DFh.
Note:
In IBM* literature describing the VGA standard, the range of extended ASCII codes that are said to
include the line-drawing characters is mistakenly specified as C0h to DFh, rather than the correct range
of B0h to DFh.
1 Select Display Type.
0 = Attribute bytes in text modes are interpreted as they would be for a color display.
1 = Attribute bytes in text modes are interpreted as they would be for a monochrome display.
0 Graphics/Alphanumeric Mode.
0 = Alphanumeric (text) mode.
1 = Graphics mode.










