User's Manual
Intel® 815 Chipset: Graphics Controller PRM, Rev 1.0
R
250
DWord Bits Description
0 31:29 Client : 03h – Rendering Engine
28:24 3DState24 : 07h
23:13 Reserved: 0000h
12 Small Triangle Filter Enable Mask :
1 = Update ; 0 = Do Not Update
11 Small Triangle Filter Enable: If Set then Small Triangles i.e triangles which donot cover
any pixels, and are either vertical or horizontal will be filtered out. Note: This should be
enabled only in GFXPrimitive Mode when Pixelization Rule is enabled, and the “Horizontal
& Vertical Bias” values (in the Dest Buffer Packet) are both the same and programmed to
1000 or 0000.
10 Pixelization Rule Mask:
1 = Update ; 0 = Do Not Update
9 Pixelization Rule: This bit should be set in GFXPRIMITIVE MODE for following the
correct Pixelization Rules.
8 Line Strip/List Flat Shaded Vertex Select Mask: 1 = update, 0 = Do Not Update
7:6 Line Strip/List Flat Shaded Vertex Select:
0h = Vertex 0
1h = Vertex 1
2h = Reserved
3h = Reserved
5 Triangle Fan Flat Shaded Vertex Select Enable Mask: 1 = update, 0 = Do Not Update
4:3 Triangle Fan Flat Shaded Vertex Select:
0h = Vertex 0
1h = Vertex 1
2h = Vertex 2
3h = Reserved
2 Triangle Strip/List Flat Shaded Vertex Select Enable Mask:
1 = update, 0 = Do Not Update
0 1:0 Triangle Strip/List Flat Shaded Vertex Select:
0h = Vertex 0
1h = Vertex 1
2h = Vertex 2
3h = Reserved










