User's Manual

Intel® 815 Chipset: Graphics Controller PRM, Rev 1.0
R
86
9.2.3. SR01
Clocking Mode
I/O (and Memory Offset) Address: 3C5h (Index=01h)
Default: 00h
Attributes: Read/Write
7 6 5 4 3 2 1 0
Reserved (00) Screen Off Shift 4 Dot Clock
Divide
Shift Load Reserved
(0)
8/9 Dot
Clocks
Bit Descriptions
7:6 Reserved. Read as 0s.
5 Screen Off. The display and hardware cursor will be disabled by setting the Screen Off bit. However,
the Overlay stream will continue to be displayed so it must be halted separately if you want to blank the
screen.
0 = Normal Operation (default).
1 = Disables video output (blanks the screen) and turns off the picture-generating logic. This allows the
full memory bandwidth to be available for processor accesses. Synchronization pulses to the
display, however, are maintained. Setting this bit to 1 can be used as a way to more rapidly update
the frame buffer.
4 Shift 4.
0 = Load video shift registers every 1 or 2 character clocks (depending on bit 2 of this register) (default).
1 = Load shift registers every 4th character clock.
3 Dot Clock Divide. Setting this bit to 1 divides the dot clock by two and stretches all timing periods. This
bit is used in standard VGA 40-column text modes to stretch timings to create horizontal resolutions of
either 320 or 360 pixels (as opposed to 640 or 720 pixels, normally used in standard VGA 80-column
text modes).
0 = Sequencer master clock output on the PCLK pin (used for 640 (720) pixel modes); Pixel clock is left
unaltered (default).
1 = Pixel clock divided by 2 output on the PCLK pin (used for 320 (360) pixel modes).
2 Shift Load. Bit 4 of this register must be 0 for this bit to be effective.
0 = Load video data shift registers every character clock (default).
1 = Load video data shift registers every other character clock.
1 Reserved. Read as 0s.
0 8/9 Dot Clocks. This bit determines whether a character clock is 8 or 9 dot clocks long.
0 = 9 dot clocks (9 horizontal pixels) per character in text modes with a horizontal resolution of 720
pixels (default).
1 = 8 dot clocks (8 horizontal pixels) per character in text modes with a horizontal resolution of 640
pixels.