Specifications

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Single: When hitting a pad repeatedly, a new hit will automatically terminate any sound that is still decaying. This
is useful with many percussion sounds (such as tambourine, agogo, etc.).
Group 1 and 2: Pads assigned to a particular group (1 or 2) will cut each other off if a group pad is struck while
another pad assigned to the same group continues to sound. The classic use of this is with hi-hats; a closed high-
hat will cut off an open hi-hat, and hitting an open hi-hat sound will cut off a closed hi-hat.
The IED04 can play up to 16 voices at a time, so it's possible to run out of voices if you play a flurry of notes and
have lots of pads in the Multi assign mode. If 16 sounds are playing and you ask the IED04 to play another one,
the sound that's closest to finishing its decay cycle will be "stolen" so that the most recent sound can be played. In
practice, it's difficult (and usually not artistically desirable!) to create drum parts so complex that voice-stealing
becomes a problem. However, if this is a problem, try assigning all the toms to a group so that they only require
one voice at a time.
4.7 PAGE 7: SAVE DRUM SET (SAVE SET)
The display shows SAVE SET?, the currently selected Drum Set number (location), and a two-
digit number that's the same as the currently selected Drum Set.
To save the Drum Set to the existing location, press PLAY. The display will say DRUMSET
SAVED for as long as PLAY is held down.
To save the Drum Set to a different location, enter the new Drum Set number with the
INC/DEC or number buttons (allowable range is 00-49), then press PLAY. The display will say
DRUMSET SAVED for as long as PLAY is held down.
If you were editing a Preset Drum Set and want to save it, you will be given the option to save
it to a User Drum Set since you cannot overwrite a Preset Drum Set. This technique can also
copy one Drum Set to a different Drum Set. Also, remember that if you change Patterns
before saving your Drum Set, all of your edits will be lost.