User's Manual

Table Of Contents
EmulationEngine 11a/b/g User's Guide
Rev #/Date: 2.0.0 Beta/07.17.03 1-5
default IP address, you can change the EmulationEngine's and
your command PC's address to match the addressing scheme
used in your network.
2) Depending on your feature key, the EmulationEngine can
operate in 802.11a, 802.11b, or 802.11g wireless mode. The
EmulationEngine's wireless mode affects the devices that you can
select as a System Under Test. For example, an EmulationEngine
that is operating in 802.11a wireless mode will not discover an
802.11b or 802.11g device. Make sure the wireless mode you
select for the EmulationEngine is compatible with the device you
wish to test. See EE->Configure EE in Chapter 5 and “set
wirelessmode” in Chapter 6.
3) The EmulationEngine's Wireless LAN MAC address defaults to a
specific address (typically in the 00:0b:cd:xx:xx:xx range). It is a
globally unique MAC address that is programmed in to the
EmulationEngine hardware. The WLAN base MAC address and
mask (ff:ff:ff:ff:00:00) define the range of MAC addresses that can
be assigned to virtual stations. When you specify a starting MAC
address for virtual stations, make sure that address is within the
range defined by the WLAN base MAC address and mask. See
vSTA->New Emulation Group->vSTA and EE->Configure EE in
Chapter 5 and “set eemac” and “set eemask” in Chapter 6.
4) If you use multiple EmulationEngine's at your facility, each
should have a WLAN MAC whose prefix is unique. For example, on
the first EmulationEngine , use WLAN MAC Address:
04:0d:e0:62:23:57 and on the second EmulationEngine, use
WLAN MAC Address: 06:0f:14:62:32:a0.
5) The IP Mask of the EmulationEngine must match the IP subnet
addressing scheme for internal mode testing (it is not used for
external mode). For example, if the EmulationEngine's IP address
is 10.1.40.18 and the System Under Test is 10.1.35.17, then the
subnet mask must be 16 bits or 255.255.0.0 for an internal mode
test.