JANUARY| 2015 VBS3FIRES| USER GUIDE| v 3.6.
1 Table of Contents 3 EULA .............................................................................................................................. 2 4 VBS3Fires User Guide .................................................................................................... 11 5 4.1 New to VBS3Fires? ...................................................................................................... 11 4.2 User Guide Content ....................................................................
Table of Contents 7.2.1 7.3 Method of Fire and Control ............................................................................................................ 89 Fire Schedule Worksheet ............................................................................................. 91 7.3.1 7.3.2 7.3.3 7.3.4 7.3.5 7.3.6 7.3.7 7.3.8 7.3.9 7.3.10 7.3.11 7.4 Instructor Control Panel ............................................................................................ 124 7.4.1 7.4.2 7.4.3 7.4.
Table of Contents 9.3.3 9.4 Change FSCM settings................................................................................................................... 184 FSCM Violations Log .................................................................................................. 186 10 Radio .......................................................................................................................... 187 10.1 Radio Log .................................................................
Table of Contents 13.1.1 Change the Location of a FO .................................................................................................... 229 13.2 Target Worksheets .................................................................................................... 230 13.3 Battery Target Worksheet ......................................................................................... 231 13.3.1 13.3.2 13.3.3 13.3.4 13.3.5 13.4 FO Target Worksheet ..................................
Table of Contents 17.1 To Indirect Fire .......................................................................................................... 279 18 Tools .......................................................................................................................... 282 18.1 Preferences ............................................................................................................... 282 18.1.1 18.1.2 18.1.3 18.1.4 18.1.5 18.1.6 18.1.7 18.1.8 18.1.9 18.1.10 18.1.11 18.1.
Table of Contents 21 Probable Error Enhancement ...................................................................................... 385 22 Sample Call-For-Fire Mission ....................................................................................... 387 22.1 Initializing a VBS3Fires Scenario ................................................................................. 389 22.2 NATO Call-For-Fire.................................................................................................
Table of Contents 24.15 Adding new Batteries in real time .......................................................................... 427 24.15.1 24.15.2 24.15.3 24.16 To add a Battery ....................................................................................................................... 427 To rename a Battery ................................................................................................................. 428 To delete a Battery ..........................................
Table of Contents 27.5 Appendix 5: Entity Mappings ..................................................................................... 465 27.6 Appendix 6: Default Burst Height and Burn Durations for ILLUM................................. 466 27.6.1 27.7 NATO doctrine .......................................................................................................................... 466 Appendix 7: Keyboard Shortcuts ............................................................................
Table of Contents 28.10 Creating Scenarios with the use of VBS3 Layers ...................................................... 508 29 Contact Us .................................................................................................................. 514 IX VBS3Fires v3.6.
2 Copyright Notice VBS3FIRES® © 2015 SimCentric Technologies. All Rights Reserved. Except as otherwise permitted by SimCentric Technologies., this publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose. Certain materials included in this publication are reprinted with the permission of the copyright holder. The following are registered trademarks or trademarks of SimCentric Technologies.
EULA 3 EULA VBS3FIRES SOFTWARE END USER LICENSE AGREEMENT IMPORTANT: PLEASE BE SURE TO CAREFULLY READ AND UNDERSTAND ALL OF THE RIGHTS AND RESTRICTIONS DESCRIBED IN THIS END USER LICENSE AGREEMENT (“EULA”). BY INSTALLING, COPYING, OR OTHERWISE USING THE SOFTWARE, YOU AGREE TO BE BOUND BY THE TERMS OF THIS EULA. IF YOU DO NOT AGREE TO EACH AND EVERY TERM OF THIS EULA, DO NOT INSTALL, COPY, OR USE THE SOFTWARE. This EULA is a legal agreement between you and SimCentric Technologies (Pvt). Ltd.
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EULA THIRD PARTY LICENSORS. YOU AGREE THAT YOU WILL COMPLY WITH ALL REQUIREMENTS IMPOSED UPON COMPANY BY THIRD PARTY LICENSORS. YOU ACKNOWLEDGE AND AGREE THAT YOU ARE NOT A THIRD PARTY BENEFICIARY OF ANY AGREEMENTS BETWEEN COMPANY AND ITS THIRD PARTY LICENSORS. YOU ACKNOWLEDGE AND AGREE THAT EACH OF COMPANY’S THIRD PARTY LICENSORS AND AFFILIATES IS AND SHALL BE A THIRD PARTY BENEFICIARY OF THIS EULA.
EULA No waiver of any breach of this EULA will be a waiver of any other breach of the same or any other provision of this EULA. No waiver is effective unless in writing. All other trademarks are the property of their respective owners. 10 VBS3Fires v3.6.
VBS3Fires User Guide 4 VBS3Fires User Guide Welcome to the VBS3Fires v3.5 user guide. 4.1 New to VBS3Fires? If you are new to VBS3Fires, you should start reading: Introduction (p16) VBS3Fires Application (p32) Entering a Call-For-Fire (p46) Sample Call-For-Fire Mission (p361) VBS3Fires After Action Review (p236) VBS3Fires Scenario Design (p377) 11 VBS3Fires v3.6.
VBS3Fires User Guide 4.
VBS3Fires User Guide 4.3 What’s New in this Version? If you’ve used VBS3Fires before, you’ll notice some changes in this version: Application introduced in NetBeans platform Simulation Entity explorer introduced to the application Enabled to view Batteries and Gun Battalions from Simulation Entity Properties Ability to conduct Coord Illum missions in VBS Terminals Added ‘With’ and ‘Followed By’ rounds for VBS Terminals.
VBS3Fires User Guide Added new Target location type as Danger Close Added Extend Fire Plan to the Fire Schedule Worksheet Improved to suggest distribution type for recorded targets used in New Serials Added Effect Quality factors to Particle Effects in Preferences panel Enabled Damage entities option to Preferences panel 14 VBS3Fires v3.6.
VBS3Fires User Guide 4.4 Typographic Conventions 15 VBS3Fires v3.6.
VBS3Fires User Guide 16 VBS3Fires v3.6.
Introduction 5 Introduction VBS3Fires is a professional call-for-fire training system which combines the flexibility and stunning visuals of VBS3 with a sophisticated training and simulation system. VBS3Fires allows the user to construct a call-for-fire which is then processed by the system and actioned accordingly within VBS3. The system simulates exterior and terminal ballistics to a high level of detail and supports a wide array of munitions, fuse types and firing guns.
Introduction terminals. Trainee mode Trainee terminal Provides the facilities to construct and send a callfor-fire to an Instructor terminal. Must be connected to an Instructor terminal for functioning. Table 5.1: Different modes of VBS3Fires application This will require more than one license of VBS3Fires. Trainee terminal cannot function without being connected to an Instructor terminal.
Introduction Image 5.1: Stand-alone terminal connected to VBS3 2) The Trainee terminal must be used along with VBS3 and Instructor terminal. The below diagram shows a scenario where a Trainee terminal is connected to VBS3 and an Instructor terminal. i. Instructor uses Instructor terminal and VBS3. - ii. VBS3 acts as the mission host. Trainee uses Trainee terminal and VBS3. - VBS3 connects to mission host. Trainee terminal connects to Instructor terminal. Image 5.
Introduction 5.2 Training configurations VBS3Fires facilitates a trainee to directly enter a call-for-fire command. This allows: Trainees and instructors to be geographically separated Effective capture of work-flow between trainee and instructor VBS3Fires to automatically respond to a call-for-fire using its inbuilt Artificial Intelligence engine, therefore instructor intervention is not crucial. 5.2.
Introduction The instructor can focus on identifying and highlighting learning points in a scenario rather than explicitly responding to requests for call-for-fire. 5.2.2 Self-paced Training Configuration The self-paced training configuration utilises a single license of VBS3Fires in Stand-alone mode. This configuration allows the trainee to enter a call-for-fire on a Stand-alone terminal and to have that same terminal automatically respond to the call-for-fire. Image 5.
Introduction Image 5.5 Instructor only Configuration In essence, all communications interaction between trainee and instructor occurs outside the VBS3Fires system, and VBS3Fires is used as the tool to create the required offensive support effects. 5.2.4 Artillery Effects Support Configuration The Artillery Effects Support Configuration is used to support VBS3 scenarios where call-for-fire training is not the sole training purpose.
Introduction 5.3 VBS3Fires Application Modes The three modes of VBS3Fires are - Trainee mode, Instructor mode and Stand-alone mode. VBS3Fires user guide mostly uses Stand-alone mode to explain functionalities. The functionalities of the three modes are a lot similar, the exceptions are also clearly mentioned in the user guide. 5.3.1 Instructor Mode When you run VBS3Fires in Instructor mode you get the Instructor terminal.
Introduction Image 5.9: Menubar of the Instructor terminal 5.3.2 Trainee Mode When you run VBS3Fires in Trainee mode you get the Trainee terminal. You can easily identify it since the product icon on each panel has an orange color border. Trainee terminal is dedicated for training configurations that involve a trainee. Image 5.10: Product icon – Trainee mode Image 5.11: Trainee terminal Image 5.12: Menubar of the Trainee terminal 24 VBS3Fires v3.6.
Introduction 5.3.3 Stand-alone Mode When you run VBS3Fires in Stand-alone mode you get the Stand-alone terminal. You can easily identify it, since the product icon on each panel has a blue color border. Stand-alone terminal is dedicated for self-paced training configuration. Image 5.13: Product icon – Stand-alone mode Image 5.14: Stand-alone terminal Image 5.15: Menubar of the Stand-alone terminal 25 VBS3Fires v3.6.
Introduction 5.3.4 Menus available in different modes The following table shows the menus available in the three modes of the application. Menu Instructor mode Trainee mode Stand-alone mode 1.Simulation Available Available Available 2.Fire Mission/ Fire Control Available Not available Available 3.Transmit Not available Available Available 4.Radio Available Available Available 5.FSCM Available Not available Available 6.Records Available Available Available 7.
Introduction 5.3.5 Panels available in different modes The following tables show the menus and their panels available in the three modes of VBS3Fires application. 5.3.5.1 Simulation Menu Name of the Panel Instructor mode Trainee mode Stand-alone mode 1.Station Name Available Available Available 2.Network Connection Manager Available Not available Not available 3.Map Details Available Available Available 4.Developer Console Available Not available Available Table 5.
Introduction 5.3.5.3 Transmit Menu Name of the Panel Trainee mode Stand-alone mode 1.Send Locstat Available Available 2. Send Line OT Available Available 3. Send Radio Check Available Available 4 .Radio Transmission Free Entry Available Available Table 5.5: Panels available in the Transmit menu 5.3.5.4 Radio Menu Name of the Panel Instructor mode Trainee mode Stand-alone mode 1.Radio Log Available Available Available 2.
Introduction 5.3.5.6 Records Menu Name of the Panel Instructor mode Trainee mode Stand-alone mode 1.FOs Available Not available Available 2.Explosion Markers Available Not available Available 3.Battery Target Worksheet Available Not available Available 4.FO Target Worksheet Not available Available Not available 5.Unit AI Response Regions Available Not available Available 6. Instructor Control Panel Summary Available Not available Available Table 5.
Introduction 5.3.5.8 AAR Menu Name of the Panel Instructor mode 1.Start AAR Recording Available Stand-alone mode Available Table 5.10: Panels available in the AAR menu 5.3.5.9 Tools Menu Name of the Panel Instructor mode Trainee mode Stand-alone mode 1.Preferences Available Available Available 2. Sim Studio Available Not available Available 3. Scenario Settings Available Not available Available 2.Plugins Available Not available Available Table 5.
Introduction 5.3.5.11 Help Menu Name of the Panel Instructor mode Trainee mode Stand-alone mode 1.User Documentation Available Available Available 2.Keyboard Shortcuts Available Available Available 3.About VBS3Fires Available Available Available 4.Connection Log Available Not available Not available 5.View Log Available Available Available Table 5.13: Panels available in the Help menu 31 VBS3Fires v3.6.
VBS3Fires Application 6 VBS3Fires Application This section comprises the set of panels you use in VBS3Fires. It describes what they do, and how to use them. Image 6.1 Default window of VBS3Fires application 6.1.1 Simulation Entities Expand Simulation Entities node to view entities used in a mission - Gun Battalions, Batteries, Naval Batteries and FOs (Forward FOs). Image 6.2 Simulation Entities 32 VBS3Fires v3.6.
VBS3Fires Application Entities Description Gun Battalions Batteries MLRS Artillery Mortar Naval FOs Table 6.1: Entity Icons 6.1.1.1 Gun Battalions Click the to expand the Gun Battalions node. Then battalions available in the mission are listed under Gun Battalions node. Image 6.3 Gun Battalions 33 VBS3Fires v3.6.
VBS3Fires Application The available battalions are either created in Offline Mission Editor (OME) or in Real Time Editor (RTE), which will be described later in further detail. 6.1.1.2 Batteries Click the to expand the Batteries node. Then Batteries available in the mission are listed under Batteries node. Image 6.4 Batteries 6.1.1.2.1 Sync Battery Changes Sync Battery Changes is used to add Batteries during a live mission in Real Time Editor (RTE).
VBS3Fires Application Image 6.5 Sync Battery Changes Click Sync Battery Changes, then the Battery you created in above steps will become available under Batteries node. 6.1.1.2.2 Add New Gun Add New Gun is used to add a gun to an existing Battery, during a live mission in Real Time Editor (RTE). To do this, In VBS3, follow the steps for creating a gun in VBS3 Offline Mission Editor (OME). Right-click on the gun and select Edit Object. Give the new gun a name by filling in the Name field; Click Ok.
VBS3Fires Application Right-click on the Battery, select Add New Gun. Then you will get a new panel, enter the name of the gun that was just added in VBS3; click XXX. The gun will be listed under that Battery. Image 6.7 Add new gun Any number of guns can be added to a Battery in real time, however only one gun at a time can be added. 6.1.1.2.3 Refill Ammo Refill Ammo is to refill the ammunition that was used during a live mission. Right click on the selected Battery, then Refill Ammo option appears.
VBS3Fires Application 6.1.1.3 Naval Batteries Click the to expand the Naval Batteries node. Then Batteries available in the mission are listed under Batteries node. Image 6.12 Batteries 6.1.1.3.1 Sync Naval Battery Changes Sync Naval Battery Changes is used to add Battery during a live mission in Real Time Editor (RTE). To do this, In VBS3, follow the steps for creating a Battery in VBS3 Offline Mission Editor (OME). In VBS3Fires application, go to Fires Explorer panel.
VBS3Fires Application 6.1.1.3.2 Add New Gun Add New Gun is used to add a gun to an existing Battery, during a live mission in Real Time Editor (RTE). To do this, In VBS3, follow the steps for creating a gun in VBS3 Offline Mission Editor (OME). Right-click on the gun and select Edit Object. Give the new gun a name by filling in the Name field; Click Ok. In VBS3Fires application, go to Fires Explorer panel. Expand Naval Batteries node, select the Naval Battery to which you want to link the new gun.
VBS3Fires Application Any number of guns can be added to a Naval Battery in real time, however only one gun at a time can be added. 6.1.1.3.3 Refill Ammo Refill Ammo is to refill the ammunition that was used during a live mission. Right click on the selected Battery, then Refill Ammo option appears. Click Refill Ammo, now the firing gun (Battery) gets replenished to its original level. Image 6.16 Refill Ammo 6.1.1.4 FOs (Forward FO) Click the to expand the FOs (Forward FO) node.
VBS3Fires Application Image 6.17 (FOs) Forward FOs 6.1.1.4.1 Send Locstat FO using a call-for-fire procedure will, at times, want to transmit their location to the Batteries which are supporting them. Locstat is used to add a virtual location to a (FOs) Forward FO. Image 6.18 Send Locstat Right click on a selected forward FO node, and then Send Locstat panel will open. Image 6.19 Send Locstat 40 VBS3Fires v3.6.
VBS3Fires Application Select FO’s callsign from the dropdown list on the left. Type the grid reference of the FO’s virtual location (which you can obtain form VBS3 GPS or map) into GR. The alternative way to enter grid reference is using (From Map button). Click it and then your mouse will be automatically pointed on VBS3 2D map. Move your mouse pointer to the necessary position on the VBS3 map and click. Now the grid reference of the location is entered to GR.
VBS3Fires Application Icons Description Gun: Shows the details and status of Batteries available in the mission. Projectile Analysis: Displays the details of projectile paths of ammunitions fired. Camera Panel: Helps to view FOs, Batteries or predefined target locations in VBS3 simulation environment. Simulation Time: This timer shows the amount of time in VBS3 that has elapsed since the scenario started. This timer can be used for Time on Target (TOT) calls and for comparing TOF of rounds against.
VBS3Fires Application 6.2.1 Checking for connection to VBS3 In order to use VBS3Fires, it should be connected to the VBS3 scenario. When you first run the VBS3Fires application, Simulation Time displays zero seconds (0s). As soon as you initiate a VBS3 scenario, VBS3 connects with VBS3Fires Simulation Time changes to 00:00:00 and then the timer will commence from the VBS3 environment time of that moment (for example 12:00:00).
VBS3Fires Application 6.3.1 Fire Missions Expand Fire Mission node to view the details of missions conducted Image 6.20 Fire Mission Click the to expand the Fire Mission node. Then currently conducted fire missions are listed under Fire Missions node. On going missions are indicated in blue colour. Image 6.21 Fire Mission 6.3.1.1 Go to ICP Go to ICP feature is enabled by double clicking on the node or right click on the node and click Go To ICP. Image 6.22 Go To ICP 44 VBS3Fires v3.6.
VBS3Fires Application Image 6.23 ICP When the mission is ended Fires explorer refreshes and ended mission are indicated in red colour. Image 6.24 Ended missions Fire missions are sorted according to the start time of the missions. 45 VBS3Fires v3.6.
Entering a Call-For-Fire 7 Entering a Call-For-Fire In the Menubar you will find the Fire Mission menu which provides facilities to enter and control calls-for-fire. Trainee can enter a call for fire either free text entry, or using the Transmissoin panels. The Fire Mission menu provides the panels to enter a call-for-fire. Entry support for US Doctrine. VBS3Fires supports generic versions of NATO and Commonwealth doctrines. Selecting a Doctrine can be viewed from Doctrine section of Preferences panel.
Entering a Call-For-Fire New Fire mission - First transmission panel Target Location - Second transmission panel Description/ Method of Engagement/ Method of Fire Control - Third transmission panel Adjustment - Fourth transmission panel First transmission panel, Second transmission panel and Third transmission panel are mandatory steps for creating a call-for-fire.
Entering a Call-For-Fire Image 7.2 VBS3 –First Transmission panel (New Fire Mission) Enter Firing unit callsign - Callsign of the required Battery Select Type of mission– Adjust Fires/ Fire For Effect/ Immediate Suppression/ Immediate Smoke Select Method of target location – Grid/ Polar/ Shift If you select Shift for Method of target location, enter a target name to available in the Battery Target Worksheet. 48 VBS3Fires v3.6.
Entering a Call-For-Fire Image 7.3 First Transmission panel for SHIFT mission When information has been entered, click the Transmit and the next transmission window will appear. 7.1.3 Second Transmission panel - Target Location The Second transmission panel will require entering target location according to the method of target selected in the First transmission panel. There are three methods to specify the location of the target. 1.
Entering a Call-For-Fire Image 7.4 Second Transmission panel - Grid 1. Polar and Laser Polar: The user may use a direction (mils) and distance (meters) from their position to specify the target location. 50 VBS3Fires v3.6.
Entering a Call-For-Fire Image 7.5 Second Transmission panel - Polar or Laser Polar It is recommended to send a current and correct Locstat to the Battery before sending a polar target location. To send a polar/ laser polar reference, first enter the direction from the FO to the target in mils, followed by the FO’s distance to the target. There is an option to specify a relative elevation to the target. This can be in metres or mils and is relative to the FO’s position. 2.
Entering a Call-For-Fire Image 7.6: Second Transmission panel - SHIFT In Second transmission panel type the direction from the FO to the target in mils into OT Line.
Entering a Call-For-Fire Target Description tab Method of Engagement tab Method of Fire and Control tab The Method of Engagement tab and the Method of Fire And Control tabs are contracted by default. Click on the heading of a tab to expand. Image 7.7: Expand tabs Once all three tabs are expanded, the Third transmission panel looks like this. 53 VBS3Fires v3.6.
Entering a Call-For-Fire Image 7.8 Third Transmission Panel You do not have to enter information into all the data fields, default values will be used for fields with no entries. For example, if no ammunition is selected, it would fire with default ammunition settings made in the Preferences panel. A selected target shape [Circular, Linear, and Rectangular] within Target Description Target Shape, has to be transmitted for the mission to be completed.
Entering a Call-For-Fire 7.1.4.1 Data fields of the Third transmission panel: Target Description: This is used to convey to the guns what it is they are firing at. It will affect the rounds and the fuses used by the guns. The FO may specify three attributes of the target; these are size, type, and status. By clicking the additional button, the FO may send several separate descriptions of the target. This will add an additional line in the GUI. a. Selection List i. Size.
Entering a Call-For-Fire 2. Method of Engagement. Specify details on how to engage the target. a. Type of Adj. FO can select area (default) for area targets. Select precision for one weapon engaging a point target. b. Trajectory. Drop-down box allows the FO to specify the trajectory of the rounds. By default the box is blank and if not specified, it would take the default trajectory specified in the preferences panel. c. Distribution. Would be the pattern of bursts in the target area. i. Circle.
Entering a Call-For-Fire Width: width of the rectangle which is formed once the above mentioned 2 parallel lines are connected. ix. Linear. Guns will fire along a line of specified length and attitude. Text boxes will appear for the length and attitude of the distribution. The length corresponds to the total length of the line, not the space between individual rounds. d. ADJ Guns and FFE Guns. FOs are able to select ammunition and fuses for the guns to fire in specific phases.
Entering a Call-For-Fire Image 7.9 VBS3 3D daytime environnement iii. Fuse Selection. As well as selecting the ammunition type, the Fuse may also be specified. Any fuse may be chosen for any ammunition type; however, some fuse / ammunition type combinations will be ineffective. For example, using DPICM round with a Quick fuse will cause minimal damage in the impact area. The options for fuses are: Quick. This is a point detonating fuse. There are no parameters to specify with this fuse selection.
Entering a Call-For-Fire Variable Time (VT). This fuse will explode the round when it is a specified distance from the ground. The round has a sensor at the front that is able to use Doppler shifting to determine how far it is from the ground (or building or other object). VBS3Fires will detonate the round if it ever passes closer to the ground than the specified fuse setting. The parameter specified for a VT fuse is in meters above ground level.
Entering a Call-For-Fire e. With and Followed By Rounds Image 7.11 With and Followed By In FFE missions With and Followed By rounds can be added. This feature will allow to select different combinations of ammunitions for the fire mission with the help of With and Followed By. Once Clicked on With, the following panel will popup. Image 7.12 With popup panel Once Clicked on Followed By, the following panel will popup. 60 VBS3Fires v3.6.
Entering a Call-For-Fire Image 7.13 Followed By popup panel 3. Method of Fire and Control. Specify details when to engage the target. a. Fire. The default order for opening fire is for the guns to fire when ready, once they have received fire mission. However, the FO may choose to issue an At My Command (AMC), Do Not Load or Time on Target (TOT) order at this stage. When Ready – [Default Order] Once the fire mission information is received, the guns will open fire.
Entering a Call-For-Fire 4. Report(s) a. Splash. Will display a radio message 5 seconds before impact. b. Time of flight. The time from the firing unit to the target location. c. Max Ordinate. The max altitude from sea level the round will travel. d. Replot Grid. The impact location of the round. 5. Other Method of Control. a. Coordinated Illumination – The delay in seconds once this option is selected will be when the ILLUM fuse explosion is the brightest. b.
Entering a Call-For-Fire Step 2: Once fired, VBS3Fires will prompt the FO when to activate the laser designator and paint the target. Step 3: As long as the laser designator is in the ON position, the round will make corrections to impact the laser spot. If the round is unable to impact the spot, the round will continue on a regular ballistics’ path. 63 VBS3Fires v3.6.
Entering a Call-For-Fire 7.1.5 Fourth Transmission panel – Adjustment The Fourth transmission panel allows doing the corrections/modifications for the previous call for fire or ending the mission. The Fourth transmission panel can be opened by mouse scrolling in the FO view and by selecting Existing missions. Once the initial call for fire is transmitted (all 3 transmissions), the first round will be fired. At this point you can make the following adjustments using this panel.
Entering a Call-For-Fire Expanding Target Description tab Expanding Method of Fire and Control tab 65 VBS3Fires v3.6.
Entering a Call-For-Fire Once all the tabs are expanded, the Fourth transmission panel looks like this. 66 VBS3Fires v3.6.
Entering a Call-For-Fire Image 7.14 VBS3 - Adjustments for the Battery in a Grid, Shift or Polar mission The Subsequent Corrections tab of this panel is the same for Grid, Shift and Polar missions while it is slightly different for Laser Polar missions. 7.1.5.1 Subsequent Corrections tab After the initial burst appears, the FO transmits subsequent corrections until the mission is terminated. The most common adjustments entered in this tab, a.
Entering a Call-For-Fire b. Distance: This is the distance from the FO to the target in mils. Polar adjustment is achieved by the FO obtaining the range (Distance) and direction (OT line) of the impact of the adjustment round that had just been fired. c. Right/Left: Number of meters to adjust the round to the right or the left of the last impact. A positive number adjusts the round to the right, negative adjust the round to the left. d.
Entering a Call-For-Fire m. Repeat: The current mission will be re-done. n. Fire: The current fire mission information will be used to complete the mission. This is the follow-up to “At My Command” order from the third transmission panel. o. Illum Mark: When FFE Illum is sent from the 3rd Panel, then the fourth panel will display the “Illum Mark” button. When this button is selected, then a “Coordinated Illumination” needs to be sent. 7.1.5.
Entering a Call-For-Fire Image 7.15 VBS3- Adjustments for Illum Missions The logic of coord illum’s delay, is between the first illum and HE rounds.
Entering a Call-For-Fire The logic of coord illum’s delay, is between the first illum and HE rounds. Which means:the time (T he - T i) between the detonation of the first illum round (T i) and the detonation of the first HE round (T he ). 7.1.6 Immediate Suppression / Immediate Smoke Immediate Suppression and Immediate Smoke allow you to immediately construct a call-for-fire with predefined settings.
Entering a Call-For-Fire Image 7.16 Immediate Suppression settings in Preferences panel 7.1.7 Enhanced Naval Gun Fire Support 7.1.7.1 Elements of the Call For Fire To perform the duty of providing naval gunfire, the FO must communicate effectively with the fire support ship. To do this with the least confusion and the greatest speed, the FO uses a standardized call for fire.
Entering a Call-For-Fire 7.1.7.3 Warning Order and Target Number The warning order tells the ship that a call for fire is being transmitted. It clears the net and warns the ship that naval gunfire support is desired. For naval gunfire, the warning order consists of the words FIRE MISSION. For the ship and the naval gunfire liaison officer (NGLO) who is monitoring the call for fire to keep track of each location being fired upon, each mission is assigned a target number.
Entering a Call-For-Fire Grid: The FO provides the grid coordinates of the target; the altitude of the target (in meters, measured from sea level); and if the method of control is spotter (FO) adjust, direction. Polar: The FO provides the OT direction to the target, the distance (in meters), and a vertical shift (in meters). Shift from a known point: The FO identifies the known point (target number) in the warning order of the call for fire.
Entering a Call-For-Fire 7.1.7.7 Ammunition Several types of ammunition are available to the FO. If the type of ammunition is not specified in the call for fire, Ammo HE with Fuse quick will be fired during the adjustment and FFE phases. If a different type of ammunition or Fuse action is required during either the adjustment or the FFE phase, the FO must specify the type desired. As much warning as possible should be provided to the ship when a mission requires a nonstandard projectile, such as WP.
Entering a Call-For-Fire element is omitted in the call for fire, the ship will fire full charge. Once a reduced charge has been initiated, it can be terminated by the command CANCEL REDUCED CHARGE. Image 7.19 Naval Panels – Method of Engagement If the user doesn’t specify the ammunition and the number of rounds, the default call for fire settings will be taken into consideration.
Entering a Call-For-Fire 7.1.7.14 Ready and Time of Flight When the ship is prepared to fire the first salvo, it reports READY followed by the time of flight in seconds. The FO reads back the entire pre-firing report and commands FIRE. If the method of control included AT MY COMMAND, the ship also reports READY before firing each round. The ship informs the FO when there is a time of flight change of more than 5 seconds. An example of a pre-firing report follows. 7.1.7.
Entering a Call-For-Fire Methods of Fire and Control 1. Spotter (FO) Adjust When the FO believes that an adjustment must be made, he adjusts the salvos until he is sure fire will take effect on the target. This method is understood to be standard if omitted from the call for fire. It may be used when the FO wishes to revert to adjustment anytime during the mission. 2. Ship Adjust This method of control is used when the FO believes the ship has a better view of the target than he does.
Entering a Call-For-Fire 4. Cannot Observe The command CANNOT OBSERVE is used when neither the FO nor the ship can see the target yet the target must be engaged. Normally, the location is received through intelligence sources. FOR EFFECT and the number of salvos are always transmitted with this method of control; for example, 2 GUNS 4 SALVOS FOR EFFECT CANNOT OBSERVE. 5. At My Command AT MY COMMAND is used as a modifier to the methods of control.
Entering a Call-For-Fire Image 7.22 Naval Second Transmission After the ship receives the call for fire and determines firing data, a report will be made to the FO before fire is begun. The FO reads back this transmission to the ship and commands BREAK FIRE OVER from the Adjustment panel. 80 VBS3Fires v3.6.
Entering a Call-For-Fire Image 7.23 Naval Third Transmission 7.1.7.17 Adjustments Panel After a fire mission is carried out, at the third transmission panel, adjustments for Mission Type, Target corrections, Ammunition selections and Method of Fire and Control can be made. Also it is possible to request for reports by selecting Summit option. Add/Drop, Right/Left, and Up/Down adjustments can be made to the previously fired mission.
Entering a Call-For-Fire c. UP/Down. Used for height of burst or adjusting to a target that is lower or higher in elevation to the FO. A positive number adjust the round in meters up, and negative adjusts the round in meters down. The users can switch between AF and FFE modes via the radio buttons and proceed to create fire missions with different types of engagement methods. 82 VBS3Fires v3.6.
Entering a Call-For-Fire 7.1.7.18 Special Instructions The set of special instructions available in the third transmission panel is available in the Adjustment panel as well. FFE Interval Sustained Fire Time on Target Continuous Illumination Coordinated Illumination 7.1.7.19 Method of Fire and Control The set of Methods of Fire and Control available in the third transmission panel is available in the Adjustment panel as well.
Entering a Call-For-Fire 7.1.7.20 Check Firing and Cancel Check Firing 1. CHECK FIRING Anyone can command CHECK FIRING when an unsafe situation becomes apparent. This command causes the ship to instantly stop firing. 2. CANCEL CHECK FIRING The originator of check firing must announce CANCEL CHECK FIRING for the fire mission to continue. At the third transmission panel, a check box for check firing is displayed. If required to check fire, click the check box, then transmit.
Entering a Call-For-Fire Image 7.24 VBS3 view using Laser Designator – viewing inventory menu A dialog box will open in VBS3 requesting a PRF Code to be entered. Enter the PRF Code which is to be used for the fire mission here and click ENTER. Image 7.25 VBS3: PRF code module The system would now take the PRF Code that is to be searched for by CPHD fired ammunitions.
Entering a Call-For-Fire Image 7.26 NATO third transmission panel: selecting CPHD- enter PRF code Fired CPHD ammunitions start to seek and contact the laser designated target that is aiming over the same PRF Code configuration. The CPHD ammunition will follow the designated laser and impact if the target is achievable. If not it will hit the initially given grid location. If multiple lase points are available with the same PRF code, then ammunition will be guided to closest laser target.
Entering a Call-For-Fire 7.1.9 Existing Fire Missions VBS3, use the scroll on the mouse to show the player actions displayed on the right side of VBS3. On top of the list select Existing Fire missions, then the terminal opens with the previously selected values. Image 7.27 VBS3 Direct Call For Fire – Existing Fire Missions An error message would appear on VBS and on the Radio Log, if the user tries to conduct a new fire mission from a battery which is currently involved in a VBS3 CFF mission.
Entering a Call-For-Fire 7.2 Trainee Calls for Fire The ‘Trainee Calls for Fire’ panel allows the Instructor to view the received requests from trainee’s VBS Call for Fire panels and then using the Instructor Control Panel to manually enter a call for fire. To open the panel, select Menubar Fire mission Trainee Calls for Fire. In Preferences panel, there is an option which allows the Instructor to choose whether to process a trainee request from trainee manually or automatically.
Entering a Call-For-Fire Image 7.29 Trainee Calls for Fire panel Once the user selects “Send to ICP” for a particular request, it is sent to the Instructor Control Panel. The Target description, Guns, Ammo, Trajectory, Distribution, MOC and other settings are fed to the Instructor Control panel. At this point the “OUT” message is received by the Radio Log. The mission is not created until the Instructor clicks “Execute” on Instructor Control Panel.
Entering a Call-For-Fire manually send the command to the ICP. Immediately after the Fire command is received by the ICP, the fire mission will commence. 7.2.1.3 Do Not Load If the instructor’s ‘Trainee Calls for Fire’ panel receives a DNL command from trainee, the instructor is required to send it to the ICP manually. Then the command is received by the ICP. The instructor is supposed to click Execute in ICP. The fire mission will not commence until the Cancel DNL command is received by the ICP.
Entering a Call-For-Fire 7.3 Fire Schedule Worksheet Image 7.30 Fire Schedule Worksheet panel Fire scheduling lets the users to plan how a fire should occur for a set of fire serials over a predefined time scale. The details for those serials can be loaded from Targets that have been already saved using the Target list worksheet or the users can set those details as they wish at the time they create a fire schedule.
Entering a Call-For-Fire Delete Selection: removes selection made in the Line Table, selected lines will stop fire Stop Fire: will stop the fire missions assigned to the Battery Clear All: removes the selected entry from the worksheet and ends the fire mission. Image 7.31 Set FO panel Image 7.32 Stop Fire panel 92 VBS3Fires v3.6.
Entering a Call-For-Fire 7.3.1 Creating a Call-For-Fire mission Click ‘Add Line’ button. Image 7.33 Fire Schedule Worksheet Click on the new entry and select the Battery/Caliber and enter the number of firing guns. The Default number of firing units will be the amount of guns in a particular Battery. Image 7.34 Fire Schedule Worksheet (Add Serial) Right click on the time line of the selected entry, and click ‘Add Serial’. Enter the mission data into the ‘New Fire Serial’ window and click ‘Add’ button.
Entering a Call-For-Fire Image 7.35 New Fire Serial In order to add a new serial, user may right click on any point of the timeline. But the start time is automatically rounded to the nearest 15 second. The end time of the serial is shown as +1 minute from the start time. Keeping the serial in its default end time parameter will create only 1 round of fire which is equal to a fire serial which spans for one minute with the rate of fire as 1. 94 VBS3Fires v3.6.
Entering a Call-For-Fire 7.3.1.1 FFE Rounds FFE rounds are to be defined prior to the defined rate of fire per minute for a Fire serial. FFE rounds are first fired according to the rounds specified, the serial would then proceed to Effects & Firing Rate. FFE rounds will be fired according to the number of rounds while Effects and Firing Rate are fired according to the Firing Rate Specified. FFE rounds can be added using the New Fire Serial window. Image 7.
Entering a Call-For-Fire FFE rounds can’t be edited after firing one round from FFE. Image 7.38 Editing end time in New Fire Serial window The start time and end time are editable upon user preference. If users wish to fire at a recorded target they could do so by selecting reference from the drop down list. Once it has been selected the targets recorded in the Battery Target Worksheet will be visible. Once you click “Add Serial” button, the new serial will created in the serial table.
Entering a Call-For-Fire Image 7.39 Fire Schedule Worksheet Now you need to set the hours when it should start firing the rounds. Click on “Set Hours” button and set the “H Hour”. If you click “OK”, it will close the Set Hours panel. Image 7.40 Set Hours panel and the H Hour To edit the serial, click ‘Edit Serial’ after the serial is added. There are three ways to edit a serial.
Entering a Call-For-Fire To delete the serial, click the ‘Delete Serial’ option this can be accessed by either right clicking on the selected serial or by clicking on the ‘Delete Serial’ button that gets enabled on the bottom of the Schedule Worksheet. Image 7.41 Fire Schedule Worksheet Image 7.42 Set Hours window Now click the ‘Activate’ button to create the fire mission, to verify that the rounds are firing, check the ‘Projectile’ panel.
Entering a Call-For-Fire Image 7.43 Fire Schedule Worksheet To edit the serial, click ‘Edit Serial’ after the serial is added. To create a Repeat Serial, click ‘Repeat Serial’. Image 7.44 Repeat Serial Selects the details from within the Repeat Serial window and then click to OK. 99 VBS3Fires v3.6.
Entering a Call-For-Fire Image 7.45 Fire Schedule Worksheet The highlighted serial added in the worksheet is the repeat serial created. When clicked upon a serial, a description about the serial appears on the bottom of the Fire Schedule Worksheet panel. In Grid missions the target location will be shown where as in Reference missions the target name will be shown.
Entering a Call-For-Fire Image 7.47 Fire Schedule Worksheet- Reference Description Checking the “Show All Target Names” option will make all the serials made with previously recorded targets show the specific target’s name. On the contrary checking the “Show Target Name” option will make the selected serial show its target name. After activating the fire schedule worksheet, the starting point of serials cannot be changed but the end point of serials can be changed.
Entering a Call-For-Fire Image 7.48 Imported XML file not compatible Image 7.49 Imported XML file not containing invalid data Files cannot be exported and saved in Local Disk C of the user’s computer. 102 VBS3Fires v3.6.
Entering a Call-For-Fire 7.3.3 Real Time Edit During a scheduled fire mission, it is possible to adjust the values for a fire serial. After activation, it is allowed to right click, select Edit Serial and make changes to: Target Distribution Effects Start Time (This is allowed for serials that have not commenced.) End Time Trajectory Fire Rate Image 7.50 Fire Schedule Worksheet- Real Time edit of fire serial 103 VBS3Fires v3.6.
Entering a Call-For-Fire The Save button is disabled by default. After editing the fire serial, the Save button is enabled. After a serial has been edited in real time, the original serial is split into two serials; a new serial will be created with the new values in effect. This is to clearly identify previously fired serials before the edit has taken place and show the new serials with the new values after an edit that are to be fired. The serial would not split if only the end time is edited.
Entering a Call-For-Fire Image 7.53 Dragging the End point of a serial The user may slide the start point of the serial, end point of the serial or the entire serial along the time line. It will slide to the nearest 15 second. 105 VBS3Fires v3.6.
Entering a Call-For-Fire 7.3.4 Dwell and Rejoin When firing from the Fire Scheduled Worksheet, the dwell would allow guns to dwell on a particular target until it has been rejoined. This will cause the guns to remain continuously firing on the current target until they rejoin the fire plan at the completion of the dwell. During the time of dwelling another additional serial will be created in the VBS3Fires Instructor Control Panel to highlight the fire rounds which continuously fired.
Entering a Call-For-Fire When a serial is on Dwell, the ammunition fired during a Dwell will be the ammunition fired from the last round of the serial right before the Dwell takes place. This is only to be noted if a particular serial has rounds of followed by ammunitions. In a multiple instructor scenario, if an instructor creates a fire serial in Schedule Worksheet, using a Battery which is already locked by another instructor, the guns do not fire as they are being locked. 7.3.4.
Entering a Call-For-Fire Image 7.57 Fire Schedule Worksheet – before dwell 108 VBS3Fires v3.6.
Entering a Call-For-Fire Image 7.58 Fire Schedule Worksheet – Edit serial - Effect and Firing rate Image 7.59 Fire Schedule Worksheet – Dwell serial edited – Serial split 109 VBS3Fires v3.6.
Entering a Call-For-Fire Image 7.60 Fire Schedule Worksheet – Rejoin 7.3.4.2 Dwell Serial Dwell serial is used to dwell a single serial on a particular Time line until it’s rejoined. Serial is dwelled by right clicking on the particular serial and selecting Dwell Serial. The feature is same as in the Fire plan Dwell, When Ready serial(s) would be created in the Instructor Control Panel and continuously fired for that dwelled serial’s Fire rate.
Entering a Call-For-Fire Image 7.62 Fire Schedule Worksheet – After dwell serial Image 7.63 Fire Schedule Worksheet – After Rejoin serial . Fire plan Dwell is automatically disabled when Dwell Serial is carried out. Dwell Serial will only be enabled after the H Hour line has crossed a particular serial on an activated Fire scheduler. 111 VBS3Fires v3.6.
Entering a Call-For-Fire 7.3.5 Targets on Call On Call stops the current fire plan on the Fire scheduler and opens the Instructor Control Panel to conduct missions through the Instructor Control Panel. On Call click changes the color of serials in the Fire plan to grey and Ends all created TOT missions in the Instructor Control Panel through the Fire Scheduler. On call enabled for an activated Fire plan when the Timeline Indicator is on to a serial. Image 7.
Entering a Call-For-Fire Image 7.66 Fire Schedule Worksheet panel after ‘On Call’ is clicked - ICP pops up Image 7.67 Fire Schedule Worksheet panel after ‘On Call’ is clicked 113 VBS3Fires v3.6.
Entering a Call-For-Fire 7.3.6 Defensive Fire Serial Feature enhances adding a fire serial on top of another serial within activated Time line. Serial which put on top of normal serial is called Defensive fire serial. Fire scheduler gives higher priority on Defensive Fire serial rather than on normal serial. Image 7.68 Defensive Fire window Adding defensive fire serial is only enabled after activating a Time line only.
Entering a Call-For-Fire Image 7.69 Fire serial menu item in Fire scheduler Several overlapping methods can see in the defensive fire serial as follows, Partially Covered Defensive Serial has ability to split the normal serial and override the normal fire plan from the defensive fire plan. Defensive serial stops firing normal fire plan for the defensive serial’s duration and Fire scheduler fires to the Defensive fire plan.
Entering a Call-For-Fire Fully Covered Longer the duration of defensive serial, possibility to cover the normal serial is higher. If particular normal serial fully covered by the defensive serial, Fire scheduler discontinues the normal fire plan and stick to the defensive fire plan. Image 7.
Entering a Call-For-Fire 7.3.7 Serial Conflict Check There can be Time line conflicting conditions when two serials placed on top of each serial in particular Time line. Serial conflict check represents to avoid those conditions and inform conflicting situations in particular Time line to the instructor. Serial overlapping and Time line conflicting circumstances can be occurred due to edit of a serial, Slide, copy and paste (repeat) of a serial within a particular Time line.
Entering a Call-For-Fire Image 7.76 Warning message for Re-Editing serial Auto-align: Auto-align can be done when new serial overlaps only one existing serial. Auto align moves the new serial either in front of the existing serial or beneath the existing serial. 118 VBS3Fires v3.6.
Entering a Call-For-Fire 7.3.8 Settings Users can control the functionality of enabling and disabling the ‘Nearest Minute’ feature of start and end time by altering the settings in Preferences Fire Schedule Worksheet. Image 7.77 Nearest Minute For Commonwealth doctrines this option is checked by default. For NATO this option is left unchecked. 119 VBS3Fires v3.6.
Entering a Call-For-Fire 7.3.9 Validate The Validate feature enhances the validation check for the Time On Target of serials. Conflicted serials are highlighted in red. The Validation check is done depending on the Gunline Prepare time, Laying time, Loading time and estimated Time Of Flight(TOF) Timings. Conflict states are as follows, • Inadequate duration between serials Duration between two serials are not enough to process the execution time for a particular gunline. Image 7.
Entering a Call-For-Fire Image 7.79 Fire Schedule Worksheet- at Serial validation Image 7.80 Fire Schedule Worksheet- Conflict Serials Error message Validatation is to be carried out before the activation of the Fire Schedule Worksheet plan in order to findout the conflicted serials. If serial(s) is in conflict state then the Serial Conflict error message is displayed. Validation successful message is displayed when no serials are in conflicted state Image 7.
Entering a Call-For-Fire 7.3.10 Shift Fire Plan For an active or de-active fire plan in the schedule worksheet, Shift will move serials by removing(-) or adding(+) time to the whole fire plan instead of setting H Hour again. Shift only enables after adding one serial on to the Scheduler. After activation, Shifting right(+) will create TOT serials which already fired and Shifting left(-) will remove the TOT serials which yet to be fired in the Instructor Control Panel depending on the Time line(Red line).
Entering a Call-For-Fire 7.3.11 Extend Fire Plan Fire Plan Extend is to increase the duration of all serials. Extend Fire Plan can be done by clicking on the Extend button and specifying the number of minutes. Feature enhances the Fire scheduler to increase serial duration of all serials available in the Fire plan at once. Extend is independent from Fire scheduler activation, which means that Extend can be carried out before or after Fire Plan Activation. Image 7.85 Extend Fire plan window Image 7.
Entering a Call-For-Fire 7.4 Instructor Control Panel Image 7.88 VBS3Fires Instructor Control panel The instructor has the ability to enter and modify fire missions from a single panel. The main purpose of this panel is to display realistic terminal effects in a scenario instead of proper call for fire procedures. Additionally this panel is intended to quickly bring indirect fire at locations with the least amount of data entry.
Entering a Call-For-Fire Image 7.89 Firing unit/ FO/ mission type A validation is carried out for gun selection, if no guns are selected a warning message will pop up. Image 7.90 Warning: No guns selected The guns to be allocated in the fire mission can be selected by ticking the checkbox for the respective gun, or else all the guns can be allocated by selecting the ’Select All’ option.
Entering a Call-For-Fire Image 7.91 Target Location - Grid Image 7.92 Target Location - Polar Image 7.93 Target Location – Shift Image 7.94 Target Location - Danger Close 126 VBS3Fires v3.6.
Entering a Call-For-Fire The instructor marker on map: Image 7.95 Instructor Marker on map The instructor marker in 3D: Image 7.96 Instructor Marker in 3D 127 VBS3Fires v3.6.
Entering a Call-For-Fire The users can then select the target descriptions, Ammo/fuse combinations, distribution of the shot, and finally the method of fire. The users can select different combinations of ammunition for the fire mission with the help of the With button. The With button will be enabled only if the users select 2 or more guns for the fire mission. User can select minutes or seconds for total duration. Default total duration would be 20 seconds and rate is 3 Rounds/min. Image 7.
Entering a Call-For-Fire Image 7.98 Fire Mission Details 7.4.1.1 Ammo Selection The round types available are: HE WP Smoke DPICM APICM CPHD EXCALIBUR ILLUM 129 VBS3Fires v3.6.
Entering a Call-For-Fire 7.4.1.2 Fuse selection As well as selecting the ammunition type, the Fuse may also be specified. Any fuse may be chosen for any ammunition type; however, some fuse / ammunition type combinations will be ineffective. For example, calling a DPICM round with a Quick fuse will cause minimal damage in the impact area. The options for fuses are: Quick This is a point detonating fuse. There are no parameters to specify with this fuse selection.
Entering a Call-For-Fire Delay A delay fuse is similar to a quick fuse; however, it will wait several milliseconds before exploding once it has impacted. There are no parameters to specify with this fuse. If a user need to enter more details for the CFF mission such as the target size, method of adjustment, it can be achieved by clicking on the ‘Advanced’ button. Image 7.
Entering a Call-For-Fire Instructor Control Panel and no ammunition values have been selected from the ‘Advanced Call for Fire’ window, VBS3Fires will use the initial values entered in Instructor Control Panel. After all the details relevant to conduct the fire mission are entered, the users can click on ‘Validate’ button to view the gun details. This will show the details of the mission which will be conducted such as the deflection, quadrant, Ammo, fuse, and Ballistic Imapact Point. Image 7.
Entering a Call-For-Fire If the instructor requires sending messages to the trainees connected to VBS3Fires, press ‘Send MTO’ button and enter the necessary message and click ‘Ok’. This will send a message to the selected FO giving the details of the fire mission. The Instructor may or may not grant the authority of deciding whether to fire or not to trainee. It is done according to the option selected in Preferences panel.
Entering a Call-For-Fire Image 7.102 Message to FO window Image 7.103 Message to FO requesting for acknowledgement from trainee Image 7.104 MTO message from FO to Trainee 134 VBS3Fires v3.6.
Entering a Call-For-Fire Image 7.105 Adjustments If an Instructor wants to process an adjustment, to an active fire task, select the battery entry of that fire task and then click the ‘Adjust’ button. Then an ‘Adjustments’ window will be opened. Perform the adjustments, and click ‘Adjust’ button. Then click ‘Add’ button to confirm the changes to the battery entry. Polar adjustments can be achieved by adjusting the direction and distance values of that had just been fired.
Entering a Call-For-Fire serial, selects the serial. A selected serial is indicated by a blue outline and blue text. The Green colour indicates that the serials have not commenced yet. Image 7.107 Serial table – Round to be fired Image 7.108 Serial table – Round fired Image 7.109 Serial table – Round before detonation Image 7.
Entering a Call-For-Fire Fire serials created through a mission from the Fire Schedule Worksheet also appear on the Serial Table of the Instructor Control Panel. These serials cannot be edited or updated as fire serials created from the Fire Schedule Worksheet are after activation. Image 7.112 Button panel when a scheduled fire serial is selected 7.4.4 Geographic View This graphically displays the selected fire mission via the Serial Table. Blue triangle with a blue line represents the actual FO.
Entering a Call-For-Fire Image 7.113 Geographic View 138 VBS3Fires v3.6.
Entering a Call-For-Fire 7.4.5 Distribution 7.4.5.1 Circular Sheaf This distribution type ia only available for Commonwealth battery. Guns will fire so that their rounds land on a circular formation with one gun in the centre of the circle making the entered value the diameter of the cirlce. A text box will appear to enter the diameter. For example: If only one gun fires it should fire on the target.
Entering a Call-For-Fire Image 7.115 Custom Distribution in Geographic View The users can select the required points of impact by selecting the red dots appearing in the Geographic View and clicking on the desired locations. Image 7.116 Selecting to adjust the distribution Image 7.117 Adjusted preferred distribution 140 VBS3Fires v3.6.
Entering a Call-For-Fire 7.4.6 Coord Illum Coord Illum for the Commonwealth Doctrine is made available in the Instructor Control Panel’s Advanced settings. The temporal separation between ILLUM guns and HE guns will be defined by the Instructor using a simple Coord Illum user interface fully integrated with both the Instructor Control Panel. Image 7.118 Advanced window of Instructor Control Panel 141 VBS3Fires v3.6.
Entering a Call-For-Fire In order to activate the Coord Illum settings, it must be selected as the Type of Adjustment. After enabling the Coord Illum settings, defining Illum rounds can be done by using the enabled section.
Entering a Call-For-Fire Image 7.119 Adjustment Panel for Coord Illum Adjustments are clearly shown in the serial table once Coord Illum adjustment rounds are fired. HE adjustment and Illum adjustment are separated under serial table in the same column of each adjustment. Image 7.120 Serial Table for Coord Illum Adjustments 143 VBS3Fires v3.6.
Entering a Call-For-Fire 7.4.7 SEAD Mission Capability VBS3Fires provides the facility to carry out SEAD missions through the Instructor Control Panel as a separate mission type. Upon selecting the SEAD mission type; the Instructor Control Panel would display the SEAD mission panel. Image 7.121 Instructor Control Panel – SEAD Mission 7.4.7.1 Gun Selection Guns used in a SEAD mission will be automatically allocated for the Suppression and Mark rounds. One gun by default will be allocated to Mark.
Entering a Call-For-Fire 7.4.7.2 Target Location The SEAD mission panel provides the facility to specify the Suppression and Mark targets separately for effective use and execution of SEAD missions. Each of the two target locations specified are capable of specifying GRID, POLAR and SHIFT targets. Selection to use either of the targets is also possible by checking or unchecking the checkbox next to Suppression or Mark.
Entering a Call-For-Fire Image 7.122 SEAD Mission: Continuous Method of Engagement 2. Interrupted Interrupted time of engagement is the next available fixed allocated time of fire. Spanning over a timeline between -1:00 to -00:30 for suppression and a mark round fired at -00:45 for Illum or Mark fired at -00:30 for WP, at the rate of 2 rounds per minute. 146 VBS3Fires v3.6.
Entering a Call-For-Fire Image 7.123 SEAD Mission: Interrupted Method of Engagement 3. Non-Standard Non-Standard time of engagement is a customized method of fire. The time of fire can be set manually by providing the Suppression Start time and End Time and the time for the Mark round. After entering the required times, clicking Add, would insert the serials on the timeline to display accordingly. 147 VBS3Fires v3.6.
Entering a Call-For-Fire Image 7.124 SEAD Mission: Non-Standard Method of Engagement 148 VBS3Fires v3.6.
Entering a Call-For-Fire 7.4.7.6 Execute After specifying the required method of engagement, the method of executing a SEAD mission is by providing the minute for CAS TOT. The CAS TOT minute specified refers to the minute at which the Air Strike mission will take place. When the battery receives the CAS TOT value it is kept as a reference for the Fire mission to take place. For example: Image 7.
Entering a Call-For-Fire 7.4.7.7 CAS TOT Validation Validation 1: If the CAS TOT can be reached within the current hour then no warning message would appear and the mission is created. Validation 2: If validation 1 fails, then it checks whether it can reach CAS TOT within the next 30 minutes. If this validation is true then no warning message appears. The mission is created. The following warning messages are prompted for particular invalid scenarios. The mission is created if user selects ‘Yes’. Image 7.
Entering a Call-For-Fire 7.4.8 Two Phase Serials Two Phase Serials create a mission with two fire serials. It facilitates to consist of two different ammunition types to be fired with different firing rates. Image 7.130 Two Phase Serial panel Enabling the two phase serial feature can be done by ticking on the “Two Phase Serial” check box. Once enabling the feature, the Ammo/Fuse Combination panel changes to accommodate two rows. Each row represents a phase.
Entering a Call-For-Fire 7.4.9 FFE Rounds FFE Rounds enables to add Fire For Effect rounds prior to Rate fire rounds. Purpose of firing FFE serials is to fire one or more rounds immediately before firing according to the Rate Fire rounds or main Ammo/Fuse type. Image 7.131 FFE Rounds panel FFE Rounds are enabled through the tick box available in the Instructor Control Panel. Ammo type , Fuse type and required rounds are to be specifed under FFE rounds.
Entering a Call-For-Fire 7.4.10 Concurrent Fire Mission VBS3Fires supports concurrent missions in the Fires Instructor Control Panel. A maximum of two FOs are allowed to fire using the same Battery at a given time. The feature is made available only when carrying out networked mission scenarios having an Instructor and Trainees. The Standalone mode of VBS3Fires does not support this mission type.
Entering a Call-For-Fire In the Fires Instructor Control Panel, select a Battery and select an FO. Provide all necessary settings for a fire mission and execute. During this opened mission, select the same Battery and a different FO required for the concurrent fire mission, provide all necessary settings for a fire mission and execute. A new mission will be created in the mission table for the same active Battery and the second FO.
Entering a Call-For-Fire 7.5 Fire Support Coordination Center VBS3Fires provides the Fire Support Coordination Centre (FSCC). To open the panel, goto, Menubar Fire Mission Fire Support Coordination Center Using this panel the instructor can manually authorise guns to fire as well as allocating missions to individual Batteries. The functionality is depending on the settings made in the Preferences Panel.
Entering a Call-For-Fire FSCC does not apply for Naval Batteries. A mission initiated by a naval battery cannot be allocated to another battery. Pending missions of other battery are not allowed for allocation to naval Batteries. 7.6 Battery Aggregation This will allow batteries of guns to be aggregated into Battalions of guns, so that a call-for-fire can be directed at either the battery or the battalion.
Entering a Call-For-Fire Image 7.136 Selection of Batteries for a Battalion Batteries that are of the same Doctrine as the battalion created can be selected from the List of Available Batteries and added to the Subordinate List. The created battalions are available for fire missions through The Instructor Control Panel and the Firing Panels of NATO. Image 7.137 Instructor Control Panel – Displaying Battalion 157 VBS3Fires v3.6.
Entering a Call-For-Fire Image 7.138 NATO CFF Fire Terminal – Displaying Battalion 158 VBS3Fires v3.6.
Simulation 8 Simulation 8.1 Station Name The Station Name panel allows setting the name which other users will see when VBS3Fires station registers in their network panel. To open the panel, go to: Menubar SimulationStation Name. The station name affects default user interface configuration which is used at the beginning of a VBS3 scenario. Image 8.1 Station Name panel Change station name: Type the name into the text field and click (OK button).
Simulation 8.2 Network Connection Manager The Network Connection Manager panel is only available in Instructor mode of VBS3Fires application (Instructor terminal). In a network training scenario trainees use the Trainee mode of VBS3Fires (Trainee terminal). The Trainee terminals are connected to the Instructor terminal in order to join the training scenario.
Simulation Locally Visible Stations Connect to Remote Trainee Station 8.2.1.1 Other Connected Stations Image 8.3 Other Connected Stations This sub panel displays the list of trainees connected to other Instructor terminals in the network (same subnet).
Simulation 8.2.1.2 Connected Stations Image 8.4 Connected Stations This sub panel displays all the trainees that are connected to the Instructor terminal. Station Name: the station name of a connected trainee IP Address: the IP address of a connected trainee Connected Stations: the number of trainees successfully connected to your Instructor terminal Disconnect: click this button to disconnect a trainee from your Instructor terminal 162 VBS3Fires v3.6.
Simulation 8.2.1.3 Locally Visible Stations Image 8.5 Locally Visible Trainee Stations The table displays a list of trainees on the network (same subnet) that are currently not connected to any Instructor terminal and are available for connections.
Simulation This table displays trainees that are of any VBS3Fires versions. However, you may only connect those Trainee terminals that are of the same VBS3Fires version as the Instructor terminals. 8.2.1.4 Connect to Remote Trainee Station Image 8.6 Connect to Remote Trainee Station This sub panel helps you to connect trainees that are of a different network. Trainees can be connected by specifying their IP address.
Simulation Image 8.7 Developer Console Panel in VBS3 In the text box type “call firesConnectInProgress”, and then click Execute. 8.3 Map details Display the information about the map of the VBS3 scenario. This panel shows the map origin (lower left corner) in latitude and longitude, UTM, and MGRS. To open the panel, go to: Menubar Simulation Map Details. Image 8.
Simulation 8.4 Developer console The Developer Console panel in VBS3Fires allows you (an instructor, operator, or an administrator) to directly enter VBS3 scripting commands. The open the panel, go to Menubar Simulation Developer Console. Image 8.9 Developer Console 8.4.1.1 Input Type the script commands into the Input and click (Execute button). The script commands are executed only once. 8.4.1.2 Watches You can execute script commands which you want to continuously evaluate.
FSCM 9 FSCM When FSCM (Fire Support Coordinating Measures) are created on a particular mission, locations within the active FSCMs cannot be used as targets in call-for-fire missions. You can create the following types of FSCMs: - No Fire Zones - Restricted Fire Zones - Free Fire Zone Additionally, options are given to permit projectiles to enter the FSCM. 9.1 New FSCM This panel allows you to add New FSCM. To open the panel, go to: Menubar FSCM New FSCM. Image 9.1 New FSCM 167 VBS3Fires v3.6.
FSCM 9.1.1.1 FSCMs with default settings 1. Enter the following details in the panel, Type: This is a dropdown list. Select the type of the zone you want to create. Image 9.2 Types of FSCM Zones Name: Type a name for the FSCMs. 2. Next, click Select Perimeter. A message box will pop up in VBS3Fires application. Image 9.3 Awaiting grid position or click to abort Now VBS3 will switch into 2D map view. Also the cursor of your computer which was on VBS3Fires application is set on VBS3. 168 VBS3Fires v3.6.
FSCM 3. Keep clicking to mark the points of the zone’s perimeter on VBS3 2D map view (click to surround the area of the FSCM). While clicking to mark the points of the zone’s perimeter, if you double-click by mistake on the 2D Map, Object Properties panel will get opened in VBS3. To close that panel, click Cancel or else press the Esc key on your keyboard. The FSCM is now created. It is visible in 2D map view of VBS3. Image 9.4: A Zone in 2D Map View The FSCM is also visible in VBS3 3D view.
FSCM Image 9.5 Zone in 3D view 9.1.1.2 FSCM with baseline height greater than zero 1. Select the type of the FSCM, and then enter the name of the FSCM. 2. Enter the following details, Baseline Height: Baseline Height refers to the height from the sea level to where the zone starts from. For example if the Baseline Height is 300m, the zone will be created 300 meters above the sea level. Ceiling Height: Ceiling Height refers to the height of the zone from the sea level.
FSCM Image 9.6 Specify height of a zone 3. Click Select Perimeter and then draw the perimeter of the zone in VBS3 2D map view (follow the step 2 and 3 of the previous topic). Now the zone is created. It is visible in both the 2D map view and the 3D view of VBS3. In the below image, the zone on the right has a baseline height of 500 while other zones have zero baseline height. Image 9.7 Zones with different baseline heights 171 VBS3Fires v3.6.
FSCM 9.1.1.3 FSCMs - pending 1. Select the type of the FSCM, and then enter the name of the FSCM. 2. Click Select Perimeter and then draw the perimeter of the zone in VBS3 2D map view. 3. Enter the following details in the panel, Opening Time: When you want the zone to appear from simulation. Closing Time: When you want the zone to disappear from simulation. 9.1.1.3.
FSCM 9.2 Existing FSCMs This panel contains information regarding FSCMs created in the current VBS3 scenario. To open the panel, go to: Menubar FSCM Existing FSCMs. Image 9.8 Existing FSCMs A row of the table shows the details of a single FSCMs. Click on a row to select the corresponding FSCMs. Once you have selected a FSCM you can export and delete it.
FSCM Opening time of the FSCM which was given by the user while its Opening creation Closing time of the FSCM which was given by the user while its Closing creation Select a raw of the table and select the Export checkbox to Export export the FSCM details into a spreadsheet which you can import and use to recreate the FSCM later. The Export feature will be described later in further detail. After you have imported a FSCM you have to select this check Create box to create the FSCM in simulation.
FSCM Image 9.9 Delete feature in FSCM List Panel Now, the FSCM is not available in both the 2D map view and the 3D view of VBS3. The details of the FSCM are removed from the Existing FSCMs panel. 9.2.2 Importing and Exporting FSCM You can export the settings of a FSCM you created, so that later you can import those settings to create a similar FSCM. 9.2.2.1 Exporting FSCM Export allows you to save the settings of a FSCM into an XML file. 1.
FSCM Image 9.10 Export feature in Existing FSCMs 3. The Save window will open. My Documents folder is by default set as the file save location. You can browse and select any location. Image 9.11 Saving XL file 4. Enter a desired file name and Click Save. Now the FSCMs settings are saved in the XML file which is located in My Documents folder. Files cannot be exported and saved in Local Disk Drive C of the your computer. 176 VBS3Fires v3.6.
FSCM 9.2.2.2 Importing FSCM Import allows you to input already exported FSCM settings (an XML file) and recreate the FSCM. 1. In Existing FSCMs, click (Import button). Image 9.12 Import feature in Existing FSCM 2. The Import dialog box will open. Click Replace or Append. Image 9.13 Replace or Append 3. The Open window will open. My Documents folder is by default selected as the file location. You can browse and go to any location. 177 VBS3Fires v3.6.
FSCM Image 9.14 Open XML File 4. Select the XML file you want to import and click Open. The FSCM settings will be available in the Existing FSCMs panel. Still the FSCM is not active. Image 9.15 Imported zone settings 178 VBS3Fires v3.6.
FSCM 5. Click on the row to select the FSCM. Then select the Create checkbox. Now the FSCM is active and visible in VBS3. Image 9.16 Imported FSCM being activated 179 VBS3Fires v3.6.
FSCM 9.3 Preferences Under FSCM you will find three options, - FSCM Color, FSCM violation and Zone Settings. You can either select an option from the tree view or the main section of the Preferences panel. Image 9.17: FSCM section of the Preferences panel 180 VBS3Fires v3.6.
FSCM 9.3.1 FSCM Color Image 9.18 FSCM Color Default colors of FSCM: No Fire Zone: Blue Free Fire Zone: Red Restricted Fire Zone: Cyan To change the colour of a zone click (Select Color button). Then Color Panel will be open. Refer Appendix. Color Panel to read how to use it to change the colours of FSCM zones. 181 VBS3Fires v3.6.
FSCM 9.3.2 Change Reaction to FSCM violation FSCM violation is the event of a projectile intersecting the boundary of a zone. Also if a projectile detonates outside the boundary or exactly on the boundary and the resulting damage intersects the area of the FSCM, it falls under FSCM violation. Three types of responses can be made for FSCM violation. Types of responses, Allow Disallow Prompt User The responses can be activated using the FSCM violation section of the Preferences panel.
FSCM 9.3.2.1 Allow Select Allow and click Apply. Then FSCM violation is allowed. When conducting a call-for-fire, although the target location is within a FSCM (or the possible damage/ blast radius is within the FSCM) you can execute the attack. Image 9.20: Allow FSCM violation 9.3.2.2 Disallow Select Disallow and click Apply. Then FSCM violation is not allowed.
FSCM If you enter a target which is within a FSCM (or the possible damage is within the FSCM), then try to execute the call-for-fire, you will be prompted. The prompt, - Notifies that FSCM violation will happen - Asks if you like to proceed the call-for-fire Image 9.22 User Prompt Click Yes to proceed the call-for-fire, else click No. 9.3.3 Change FSCM settings Image 9.23 FSCM Settings 184 VBS3Fires v3.6.
FSCM 9.3.3.1 Change measuring unit You can change the measuring unit of zones height. Select the measuring unit from the Default Metric System dropdown list and click Save. Image 9.24 Change measuring unit 9.3.3.2 Record FSCM in AAR Recording AAR: By default the zones will not be recorded in AAR. Image 9.25 Record Violation in AAR Select the Record Violation in AAR checkbox and click Save. All the FSCMs you create thereafter will be recorded in AAR.
FSCM 9.4 FSCM Violations Log This panel shows all the FSCM violations taken place. To open the panel, go to: Menubar FSCM FSCM Violations It checks whether the projectile path goes through the FSCMs boundary and/or whether the blast radius of a round intersects the boundary. The panel displays the Station Name and the Callsign of the FO.
Radio 10 Radio VBS3Fires contains a text-based combat net radio simulation for call-for-fire. Radio Net enable radio transmissions between entities, FOs Gun Battalions Batteries Every training scenario has a set of radio nets defined for it. This net defines the callsigns which may take part in the scenario. 10.1 Radio Log Radio Log panel shows all the radio transmissions received on any of the listening frequencies. To open the panel, go to: Menubar Radio Radio Log.
Radio Frequency: the frequency the message was sent on Message: the content of the message Sorting radio transmissions: Click on any one of the column headings to sort the order (ascending or descending) of the radio transmissions. Exporting radio transmissions: You export radio transmissions into a file for future reference. 1. Select the radio log transmission on the Radio Log using your mouse. 2. Pre Ctrl+C key combination in your keyboard, now the radio transmissions are copied. 3.
Radio 10.1.1.2 Background The background colour is also colour-coded. Grey: Transmissions which do not concern this radio are in grey. Yellow: Recently received transmissions are highlighted in yellow. White: Yellow background will gradually fade over a period of ten seconds until they are white. Image 10.2: Yellow background gradually faded 10.1.2 Frequency Management Frequency Management is located on the left side of the Radio Log.
Radio Image 10.3: Freq Management By default 57.05 is the listening and the sending frequency of the Radio Log. 10.1.2.1 Add Listening Frequency 1. Click the Add, Add New Frequency dialog box will open. Image 10.4: Add New Frequency dialog box 2. In that box enter the frequency you want. 3. Click OK. The dialog box will get closed. The frequency you entered is listed in the Freq Management section. 190 VBS3Fires v3.6.
Radio Image 10.5: New frequency is listed in Freq Management 4. Afterwards the Radio Log will listen to the radio transmission made by the frequency you entered. 10.1.2.2 Remove Listening Frequency 1. Click on the frequency to select it. 191 VBS3Fires v3.6.
Radio Image 10.6: Click on the frequency to select it 2. Click Remove. Now the frequency deleted form the Radio Log. Radio Log will not listen to radio transmissions made on that frequency. 10.1.2.3 Select Sending Frequency 1. Click on the frequency to select it. 2. Click Set Send. Now the selected frequency will be set on the Send frequency textbox. 192 VBS3Fires v3.6.
Radio Image 10.7: New sending frequency set 10.1.3 VBS Side Chat Radio transmissions displayed on a VBS3 screen is known as VBS3 Side Chat. The left bottom area of the VBS3 screen shows the VBS side chat. In the below image VBS3 side chat is enclosed with a red square. 193 VBS3Fires v3.6.
Radio Image 10.8: VBS side chat Image 10.9: VBS side chat in 2D map view of VBS3 During a network training scenario where multiple Trainee terminals are connected to an Instructor terminal, the instructor can make radio transmissions appear on the trainee’s VBS3. The instructor can enable VBS Side Chat for a trainee using Preferences panel. 1. To open this panel, go to: Menubar Tools Preferences. 2. In Preferences panel, using the tree view you can select the any section you want.
Radio Image 10.10 Tree view of the Preferences panel 3. Under VBS Terminal you will find two options, - NATO Trainee Calls For Fire and VBS Side Chat. You can either select an option from the tree view or the main section of the Preferences panel. Select VBS Side Chat option. Image 10.11: VBS Terminal section of the Preferences panel 195 VBS3Fires v3.6.
Radio 4. In the VBS Side Chat section select the Side Chat check box. 5. Click Apply. Now the trainees can see radio transmissions on their VBS3 screen. 10.1.4 File Save Location of Radio Log The content of the Radio Log is saved in the following location of VBS3Fires Directory, %USERPROFILE%\Documents\VBS3\Simcentric\Fires. This is a text file which consists transmissions of a particular VBS3 training scenario.
Radio o %USERPROFILE%\Documents\VBS3\mpmissions o mydata folder inside the VBS3Fires installation directory Make a selection in the Preferences Panel before you start the training scenario. 10.2.1.1 Making selection in the Preferences Panel The selection must be made before you start the VBS3 training scenario. 1. To open this panel, go to: Menubar Tools Preferences. 2. In Preferences panel, using the tree view you can select the any section you want.
Radio Image 10.13: Radio Net section of the Preferences panel 4. In the Radio Net section, select Manual. Image 10.14: Radio Net section of the Preferences panel 5. For FO Communication ID you can either select Callsign or Name. 6. Click Apply. 198 VBS3Fires v3.6.
Radio 10.2.2 Automatic Radio Nets Automatic radio net is automatically derived from a training scenario, which means you do not have to create one. The name of an automatic radio net is created by appending the word “Net” to the end of the mission name (mission is the VBS3 training scenario).
Radio Image 10.15 Tree view of the Preferences panel 9. Under Other you will find eight options. You can either select an option from the tree view or the main section of the Preferences panel. Select Radio Net option. Image 10.16: Radio Net section of the Preferences panel 10. In the Radio Net section, select Automatic. 200 VBS3Fires v3.6.
Radio Image 10.17: Radio Net section of the Preferences panel 11. For FO Communication ID you can either select Callsign or Name. Image 10.18: Radio Net section of the Preferences panel 12. You can change Primary Frequency (which will be set as listening frequency and sending frequency) and two Alternate Frequency (which will be set as listening frquency). Drag the slider bars to change them. 13. Click Apply. 201 VBS3Fires v3.6.
Radio 10.3 Radio Net Configurator Radio Net Configurator panel helps you to view the radio net used in the current VBS3 training scenario. If you have Radio Log panel already opened, then you can click the Radio Net on it. Then Radio Net Configurator panel will open. Image 10.19: Radio Net button in Radio Log Also using the Menubar you can open this panel. To open the panel, go to: Menubar Radio Radio Net Configurator. 202 VBS3Fires v3.6.
Radio Image 10.20: Radio Net Configurator panel 10.3.1 View Radio Net The following details of a radio net are displayed: Field Description Name Name of the radio net Mode Manual/ Automatic FO Communication ID Name/ Callsign Primary Frequency Listening and sending frequency Alternate Frequency Listening frequencies. More than one can exist. Table 10.1: Details of a radio net 203 VBS3Fires v3.6.
Radio The following icons are used to display entities of radio nets: Entity FO Link Icon Remarks To view the FOs connected to an FO Link, hover the mouse cursor over the FO Link icon. FO Battalion To view the Batteries of a battalion, hover the mouse cursor over the battalion icon. Batteries Naval Batteries Root Node Sub Station Table 10.2: Icons used for graphically creating radio net 204 VBS3Fires v3.6.
Radio The below image shows a radio net in which the battalion is expanded. Image 10.21: Battalion expanded 10.3.1.1 Automatic Radio Net 10.3.1.1.1 Automatic Radio Net – Single FO Link The below image shows an automatic radio net with a single FO Link (OBSL1). Also it shows a battalion with two Batteries (battalion 100). 205 VBS3Fires v3.6.
Radio Image 10.22 Automatic radio net shown in the panel Image 10.23: FO Link expanded 206 VBS3Fires v3.6.
Radio 10.3.1.1.2 Automatic Radio Net – Multiple FO Links The following example is a mission with two FO Links ‘OBSL 1’ and ‘OBSL 2’. Image 10.24: Automatic radio net with two FO Links 10.3.1.2 Manual Radio Net The below image shows a manual radio net. Image 10.25: Manual radio net 207 VBS3Fires v3.6.
Radio 10.4 Instructor Radio Entry Instructor Radio Entry panel help the instructor of a training scenario to send and reply to specific messages other terminals. This panel is available only in the Instructor mode of VBS3Fires application (Instructor terminal). To open the panel, go to: Menubar Radio Instructor Radio Entry. 10.4.1 Acknowledge a message 1. Click on a massage to select it. 2. Click Acknowledge. 3. Click Send. 10.4.2 Request to repeat a message (Say Again) 1.
Radio 10.4.3 Dependencies Instructor Radio Entry feature is only possible if the Battery AI is disabled. To disable use the Preferences Panel follow the below given steps, 1. Go to Menubar Tools Preferences. 2. In the preferences panel select Other FSCC from the tree view. 3. In the FSCC section, deselect Battery AI Disabled checkbox. 4. Click Apply. Image 10.26: Battery AI Disabled 209 VBS3Fires v3.6.
Transmit 11 Transmit VBS3Fires application has provided panels for you (FO) to quickly, - Transmit your location (locstat) - Transmit call-for-fire 11.1 Send Locstat FOs need to transmit their location to the batteries when following call-for-fire procedures. For example it is advised to send your location to use polar or laser polar missions. Also FOs should be able to send virtual locations. The FO will physically be in a certain location but virtually in another grid position.
Transmit When a new call-fore-fire mission is fired after the locstat is given the virtual position of the FO is represented in a black triangle with a black line in the geographic view of the ICP. Example: Image 11.2: Send Locstat panel The R1 FO selects the battery 10. The FO enters his virtual position in Porto map - 0243381964 (Grid system is Abbreviated MGRS). Finally he clicks Transmit. This will create the radio message “10 this is R1 Locstat, GR 0243381964” and send it to the battery 10.
Transmit 11.2 Radio Check This functionality is used to check the commonwealth battery are synchronised with the FO. Image 11.4 Radio Check window 11.3 Line OT As well as sending a Locstat, an FO may wish to inform supporting fire battery of the current bearing from the FO to the target (Line OT). This can be done using the Line OT window which can be accessed from the main menu under Transmit -> Send Line OT. Image 11.5 : Line OT window 212 VBS3Fires v3.6.
Transmit Using this window, enter the relevant call signs (FO and Batteries) and the new bearing in mils. Click the ‘Transmit’ button to send the information. Image 11.6 Line OT in Geographic View For any procedures that the system considers for the OT direction must be taken from either Locstat or Line OT. Initially default Locstat is the FOs’ real position. Later user may give a different Locstat value.
Transmit Radio Transmission Free Entry panel helps you quickly construct and send a call-fore-fire transmission (radio transmission). To open this panel, go to: Menubar Transmit Radio Transmission Free Entry. You can type the message in to the space given in the panel. To indicate the message is completed, make sure you type an additional space after the message (if you do not type a space at the end the panel cannot understand the message).
Transmit To start a new fire mission, the following could be typed. Adjust Fire 20 THIS IS R2 AF OVER 20 THIS IS R2 GRID 60007000 OVER 20 THIS IS R2 2 G HE Q IN ADJ C RAD 100 OVER Fire For Effect 20 THIS IS R2 FFE OVER 20 THIS IS R2 GRID 60007000 OVER 20 THIS IS R2 BTY HE Q 3 RNDS IN EFFECT C RAD 100 OVER 11.4.1 Quickly Enter Commands Using Abbreviations 1. You can type in capitals or lower case, the panel automatically converts any typed text to uppercase. 2.
Transmit Radio Transmission Free Entry panel understands what is typed. If it cannot understand a word or the grammar of full text that you have typed, it will show errors using colour codes. Colour Meaning Black A word becomes black if it is understood. Blue The word that is currently being typed is in blue. The word is not understood until a space is typed and the cursor moves to the next word. Red Red indicates that a word is not recognized.
Analysis 12 Analysis VBS3Fires provides its users with a variety of tools which can be used to analyse the fire missions that were carried out. Some of these tools provide information which can be used to deduce command decisions for a fire mission to be conducted. Whereas the other tools displays the data on how a particular fire mission was executed. 12.1 Projectiles Every projectile is modeled by VBS3Fires throughout its flight. The rounds can be seen in the Projectile Analysis panel.
Analysis The ‘Estimated TOF’ shows the estimated time of flight value for the particular projectile. The same value is displayed on the Geographic View of the Instructor Control Panel. The ‘TOF’ counts up till the projectile detonates. Also the ‘Impact In’ counts down till the projectile detonates. Image 12.2 TOF on Instructor Control Panel Every projectile has four camera buttons associated with it. Clicking these buttons will result in VBS3 changing its camera to look at the specified camera target.
Analysis 12.2 Gun VBS3Fires fully simulates the state of all guns and firing guns. The Gun panel displays the state of all guns at any time. This panel is available in Instructor mode and Stand-alone mode. To open this panel, go to, Menubar Analysis Gun. Image 12.
Analysis 12.3 Terrain VBS3Fires provides a terrain function which allows the user to view a profile of the terrain between an FO and a target, the guns and the target, and the guns and the FO. To open the panel, go to, Menubar Analysis Terrain. When this panel is first loaded, a label will appear stating that no data has been requested.
Analysis 12.4 Terminal Effects VBS3Fires simulates the terminal effect of projectile detonations to a high level of detail. The damage which is caused by projectile fragmentation will depend on the size of the round, the angle at which it impacts, the explosive velocity of the round, and the target’s position relative to the direction of flight of the round. To open the panel, go to, Menubar Analysis Terminal Effects.
Analysis Image 12.7 Terminal Effects Analysis Panel For network missions carried with an Instructor and Trainees connected, the trainees are able to view the Terminal Effects panel and display simple and advanced damage results by selecting the damage mode. Image 12.8 Terminal Effects Analysis Panel – Trainee Mode 222 VBS3Fires v3.6.
Analysis 12.5 Impact Deconfliction When a projectile detonates, VBS3Fires provides an analysis tool to compare the position of the exploded round with the position of all OPFOR, BLUFOR and Civilians in the area. This will present all units in a tabular form, specifying their distances and directions to the explosion. This table can be filtered by range. To open this panel, go to, Menubar Analysis Impact Deconfliction.
Analysis 12.6 Flight Deconfliction When a projectile is in flight, VBS3Fires will collect data about the “near collisions” that that projectile has with airborne entities and ground based entities. This information is displayed in a tabular format and can be viewed for any projectile. This view can be filtered by the distance from the projectile. Projectile deconfliction check intervals can be adjusted depending on the user preference.
Analysis 12.7 Command Analysis This panel will enable the users to see the commands that they have transmitted. Once you have selected an FO, it will list down all the commands that he had transmitted. The target description, guns, ammunition, fuse, number of rounds, type of adjustment, trajectory and the distribution are shown for each transmission. The main firing command will be shown for each fire mission. Image 12.11 Command Analysis Panel 225 VBS3Fires v3.6.
Analysis 12.8 Error Analysis When transmitting commands you are bound to face error messages. This panel will enable users to see the incorrect command and the corresponding error message along with the time it was received. Once you select an FO it will display the error messages that the FO has received. Image 12.12 Error Analysis Panel 226 VBS3Fires v3.6.
Records 13 Records VBS3Fires application record certain details such as targets and FO’s position on the map, in order to let you use those details within call-for-fire and to analyse. The records are, FOs Explosion markers Targets Civilians and enemies responses 227 VBS3Fires v3.6.
Records 13.1 FOs FOs panel keep records of FOs participating in a VBS3 training scenario. This panel mainly helps instructor of a training scenario to keep track FOs’ positions. This panel is only available in the Instructor mode (Instructor terminal) and the Stand-alone mode of the VBS3Fires application. To open the panel, go to: Menubar Records FOs The followings are recorded; Field Description Station Name The station name of the VBS3Fires application.
Records Image 13.1 FOs window Switches to the player FO in VBS when FO is set as main in VBS3Fires. 13.1.1 Change the Location of a FO FOs panel allows you to move a FO to a new location. To do this, 1. Click on a row of the table to select an FO 2. Double click on the Latest Grid field of the selected one. A cursor will appear. Delete the existing value in the field. 3. Next, type a valid grid position 4. Press Enter key of your keyboard.
Records 13.2 Target Worksheets Targets are recorded in Target Worksheet panels which are used to create SHIFT missions.
Records 13.3 Battery Target Worksheet To open the panel, go to: Menubar Records Battery Target Worksheet Functionalities of this panel, - You (instructor) can record, rename and delete targets - The targets can be used for SHIFT missions conducted by any battery/ battalion - The targets can be viewed and used by both instructor and trainees Image 13.
Records Length Length of the target in meters (optional) Width Width of the target in meters (optional) Source/ Accuracy Target observed by, recommend Ammo fuse combination (optional) Remarks Additional comments (optional) Altitude, Attitude, Length, Width, Source/ Accuracy and Remarks are optional values, which means you might not get these values for some of the targets that recorded in the Battery Target Worksheet panel. 13.3.
Records 4. Click Save. The target is now recorded in the worksheet. A message will pop up to inform you that the target was successfully saved. Existing records will be automatically sorted in alphanumeric order. Image 13.4: Add Row button and Save button 5. Repeat the above steps to add more targets. 233 VBS3Fires v3.6.
Records How a target is visible in VBS3: For example the following Battery Target Worksheet panel has three recorded targets. Those three targets are visible in the VBS3 2D map view using marker. ∆ Image 13o: Recorded Target markers 234 VBS3Fires v3.6.
Records 13.3.1.2 Errors in targets The entered details of a target are validated when you click Save. 13.3.1.2.1 Summary of errors When you click Save, if errors exist the following error message will appear. ∆ Image 13h: Error message indicating wrong target records If you click Details, you will get Invalid Target Records which is a summary of all errors. Image 13.5: Summary of errors 13.3.1.2.2 Colour Codes for Errors The following colours are used to display errors in target details.
Records Each target should have a unique name. If more than one target record consists of the same target name, the Target field becomes yellow. The new target will not be saved until you give it a unique name. ∆ Image 13j: Error indicating duplicate target names Red – Indicates both target name and target location missing or one of them missing. Target name and target location are mandatory information required to record a target. If values are not entered Target field and Location field turn red.
Records Image 13.6 Tree view of the Preferences panel 3. Under Other you will find eight options. You can either select an option from the tree view or the main section of the Preferences panel. Select Battery Target Worksheet option. Image 13.7: Other section of the Preferences panel 4. In the Battery Target Worksheet section, select Automatic Altitude check box. 237 VBS3Fires v3.6.
Records Image 13.8: Battery Target Worksheet section of the Preferences panel Image 13.9: Automatic Altitude selection 5. Click Apply. 238 VBS3Fires v3.6.
Records 13.3.1.4 Notify All Trainees Notify All Trainees option is for instructors. During a network training scenario, you can use this option to notify about recorded targets to the trainees participating in the scenario. Select the Notify All Trainees checkbox - the FO Target Worksheet panels of all the Trainee terminals will get updated with the targets recorded in your Battery Target Worksheet panel. Example: Instructor terminal and a Trainee terminal are connected to a network VBS3 training scenario.
Records 3. Trainee’s FO Target Worksheet panel gets updated with “TEST1” target. 13.3.1.5 Rename/ Change Details You can easily rename or change details of a target using Battery Target Worksheet panel. To do this, 1. Click on the field you want to change. The mouse cursor will appear inside the field. 2. Type the new value. (To change Location you can use the (From Map button)) 3. Continue the above two steps for other fields you want to change. 4. Click Save. 13.3.1.
Records Image 13.11: Clear Worksheet button and Clear Saved Targets button Delete Selection – Click to delete one or more specific target. To use this option, 1. Each row in the worksheet represents a target. Each row has a check box on the right rear end. Decide which row you want to delete. 2. Select that check box of that row and click Delete Selection. Image 13.12: Delete Selection 13.3.2 Recording Targets by Trainee During a call-for-fire, trainees can record a target.
Records Image 13.13: Fourth Transmission panel While using the Fourth Transmission panel you can record a target using two ways, 1. Click Record Target, and then click Transmit. The target will be recorded with an automatically generated name. 2. Type a name to the Name text box (which is right next to the Record Target button). Click Record Target, and then click Transmit. The target will be recorded with the name you gave. Image 13.14: Record Target button and the Name text box 13.3.
Records Image 13.15: Import button and Export button 13.3.3.1 Export 1. Click Export. Save window will appear. 2. Type a name for the spreadsheet in File Name. 3. My Documents folder is by default set as the file save location. You can browse and select any location. Image 13.16: Save window 4. Click Save. Save window will get closed. Now the target details are saved in the spreadsheet. Files cannot be exported and saved in Local Disk Drive C of the your computer. VBS3Fires v3.6.
Records 13.3.3.2 Import Import allows you to input already exported target details (a spreadsheet) and reuse targets. 1. Click Import. 2. Import dialog box will appear. You can select Replace or Append to import target details. Image 13.17: Import dialog box Replace – Delete the existing details in the Battery Target Worksheet and import new data from the spreadsheet. Append - Keep the existing details in the Battery Target Worksheet. Import and append new data from the spreadsheet. 3.
Records Image 13.18: Open window 4. Select the spreadsheet you want to import and click Open. Open window will be closed. 5. In the Battery Target Worksheet panel, click Save. Now the imported details are saved in the Battery Target Worksheet panel. Following error appears if invalid files are imported such as excel sheet with empty records, incorrect content or incorrect file formats. Image 13.19 Error message 13.3.
Records You don’t have to manually add target details to the Battery Target Worksheet panel You don’t have to import target details to the Battery Target Worksheet panel Predefined targets are not loaded to the FO Target Worksheet, unless you use Notify All Trainees option in Battery Target Worksheet. 13.3.4.1 How to Load Predefined Targets 1. Copy the targets.xls spreadsheet inside, %USERPROFILE%\Documents\VBS3\mpmissions\[mission name.terrain name] folder.
Records Image 13.20 Battery Target Worksheet In the Battery Target Worksheet section of the Preferences panel, select the Load Predefined Targets check box. Image 13.21: Load Predefined Targets check box Finally, click Save. 247 VBS3Fires v3.6.
Records 13.3.5 Print Click Print to print target details of the Battery Target Worksheet panel. Image 13.22: Print 248 VBS3Fires v3.6.
Records 13.4 FO Target Worksheet This panel is available in the Trainee mode. To open the panel, go to: Menubar Records FO Target Worksheet. The functionalities of the FO Target Worksheet are similar to the functionalities of the Battery Target Worksheet. Export, import and print functionalities are similar to the Battery Target Worksheet. Therefore you can follow the same set of steps you followed in the Battery Target Sheet for export and import and print. 13.4.1 Recording Targets by Trainee 13.4.1.
Records 13.4.1.2 Recording Targets using the Fourth Transmission Panel During a call-for-fire, trainees can record a target. The target is saved in both the FO Target Worksheet and the Battery Target Worksheet panel. Record Target option in the Fourth Transmission panel (one of the panels of NATO Trainee Calls for Fire) is used for this. Image 13.23: Fourth Transmission panel While using the Fourth Transmission panel you can record a target using two ways, 3. Click Record Target, and then click Transmit.
Records 13.5 Explosion Markers Explosion Markers panel helps you locate and view the impact points of projectiles. It creates a marker for each impact point in VBS3 3D view and 2D map view. Image 13.25: Explosion Markers in VBS3 This panel is available in the Instructor mode and Stand-alone mode of VBS3Fires application. To open this panel, go to: Menubar Records Explosion Markers Image 13.
Records 13.5.1 Serial List After a call-for-fire mission takes place, the rounds which were fired are shown in the Explosion Markers panel.
Records Image 13.27: Markers check box 13.5.1.2 Show All Markers 1. Click Show All Markers. 2. Now the Markers check boxes of all the rows will be automatically selected. 3. In VBS3 you will see Explosion Markers on all the impact points. 253 VBS3Fires v3.6.
Records 13.5.1.3 Hide All Markers 4. Click Hide All Markers. 5. Now the Markers check boxes of all the rows will be deselected. 6. In VBS3 you will not see any Explosion Markers. 13.5.2 FOs This section displays the Station Name of the VBS3Fires terminal and Callsign of the FO. Marker Color helps you to change the color of Explosion Markers in 3D view of VBS3. 13.5.2.1 Change Color The colours of the Explosion Markers can be changed by using the color picker.
Records ∆ Image 13r: Color Picker FSCM feature of VBS3Fires uses a similar color picker. Please refer Appendix.Colour Panel section to find more information on how to use the colour picker. 255 VBS3Fires v3.6.
Records 13.6 Unit AI Response Regions Using this panel you can distribute and control AI responses of Civilian, OPFOR Human and OPFOR vehicle in a defined area of the simulation environment. The functionality of this panel is limited unlike the Unit AI Response of the Preferences panel. This panel affects the response of AI only within the defined area. AI responses for Civilian, OPFOR Human and OPFOR vehicle set in the Preferences panel are over ridden by this panel for only a defined area.
Records Image 13.30 Define Unit AI Response Regions window 2. Next you have to specify the area where you want to apply the response to units (civilians etc.). In the Unit AI Response Region window, use the From Map button to get the grid location for Mid Point. 3. Add a suitable value for Radius. Radius is in meters. 4. Next you have to specify the response for a proportion of a unit category. 5. Click Add Row. A new row will be added to the table.
Records Image 13.31: Newly added row 6. Use the drop down in Unit column to select the type of unit – Civilians, OPFOR human, Civilian vehicles 7. Use the drop down in Response column to select the type of response – Ignore, Hold position, Disperse and find cover, Move outside engagement area 8. Type the proportion you want into the Proportion text box. The maximum value you can enter is 100%. 9.
Records Response Type Colour Ignore Hold Position Disperse and Find cover Move outside engagement area Not defined Image 13.32 Created charts for each Unit type Using Edit you can modify AI Response Regions by selecting the particular Mid-point. When you click Edit, Define Unit AI response regions window will be opened. Click Save to save the changes made to the settings of response regions. Click Clear to clear all the added response regions. 259 VBS3Fires v3.6.
Records 13.6.2 Region Conflict When you try to form a response region within an effective radius of another response region, the below given error message will pop up. Image 13.33 Error message for Region conflict Civilian, OPFOR Human and OPFOR vehicle might not react accordingly to an indirect fire for a given proportion of response in some terrains since VBS3 is unable to find a route path for a particular entity. 260 VBS3Fires v3.6.
Records 13.7 Instructor Control Panel Summary Actions done in the Instructor Control panel can be reported under the Instructor Control Panel Summary. Instructor can make a record on the commanded instructions (Instructor Control Panel actions) using this panel. To open this panel, go to: Menubar Records Instructor Control Panel Summary. Image 13.34 Instructor Control Panel Summary Image 13.
VBS3Fires After Action Review 14 VBS3Fires After Action Review VBS3Fires is seamlessly integrated with the VBS3 AAR functionality. The Instructor mode and the Stand-Alone mode of VBS3Fires are both able to record and play-back after action reviews. The VBS3Fires captures all the VBS3Fires round detonations and injects them into the VBS3 AAR at the correct timings.
VBS3Fires After Action Review 14.1 Recording an AAR To record an AAR scenario, access Menubar AAR Start AAR recording. This will start the recording process. You will notice that when you have clicked on this menu item, the AAR panel would appear on the menu bar on top indicating that it has started to record with the record timer running. Image 14.1 AAR recording 14.1.
VBS3Fires After Action Review 14.2 Saving an AAR Once AAR recording has started, the recording of AAR will be displayed at the top menu bar. To save the AAR, it is required to click the recording button. Image 14.3 AAR recording function A window will open up prompting the user to enter the name of the AAR file to be saved. If the saving window gets closed before saving the file, the users can go to the AAR menu and select the ’Save Recorded AAR file‘ which will reopen the AAR Recording window.
VBS3Fires After Action Review 14.3 Loading an AAR To load an AAR, simply ensure that VBS3Fires is running in either Instructor or Stand-Alone mode and that .aar and .aarSim files are placed in %USERPROFILE%\Documents\VBS3\AAR directory. Then go to the AAR section in VBS3. Choose the AAR file from the list, and start the VBS3 AAR. When this is done, VBS3Fires will automatically find the relevant VBS3Fires AAR file and the AARSim file in the same directory and will load and synchronize that file. Image 14.
VBS3Fires After Action Review 14.5 Simulation Entities [AAR] Simulation Entity Explorer will be displayed in AAR mode with the available Gun Battalions, Batteries and FOs. Simulation Entities in AAR mode will only allow to view the Callsigns and no property sheets available. Image 14.7 Fires Explorer Additionally, VBS3Fires provides the ability to view the radio nets for the scenario and to view the AAR radio log as they occurred.
VBS3Fires After Action Review 14.6 AAR Projectiles During the AAR, VBS3Fires facilitates the visualisation of the trajectory of all rounds that were fired during the period that the AAR was recording. These trajectory paths will record seamlessly with the rest of the AAR. During the AAR, projectile positions are recorded approximately every fifth of a second. When the AAR playback is started, all of the projectiles that were fired in the scenario can be seen in Projectiles panel.
VBS3Fires After Action Review As well as visualising this data in a tabular format, the user can click on the checkbox to visualise the round in 3D within the VBS3 AAR. When the check box is ticked, it can be seen (after several milliseconds of loading time), the path appear in VBS3. The path colour can also be selected so that different round paths can be easily differentiated. It is also possible to choose the size of the radius for each projectile path. The default set radius of a projectile path is 1.
VBS3Fires After Action Review If the button is disabled when you select any round, it is because the AAR recording was complete before the round detonated. Therefore, the detonation time, is not shown within the currently loaded AAR. The “Fast Forward to Selected Detonation” button is enabled only after 3 seconds from the last click on that button. 14.8 AAR Instructor Control Panel Once the AAR is loaded, the user will be able to view the fire mission details in the AAR Instructor Control Panel.
VBS3Fires After Action Review 14.9 Impact and Flight Deconfliction After Action Review (AAR) provides support to the Impact Deconfliction and the Flight Deconfliction analysis tools. Impact Deconfliction panel lists the distances from the projectile impact location to the enemy, friendly and civilian units & vehicles. VBS3Fires keeps a track of all the objects that had near misses with a fired projectile when it was airborne. These data are listed in the Flight Deconfliction panel. 14.
Camera Panel 15 Camera Panel Fires provides an improved camera view of FOs, Batteries and Battery Targets. The Camera panel enables the user to switch to all entity types camera views through one window. An easy access menu to any camera view using the Camera Panel. All the generated camera views can be maneuvered using the Keyboard or mouse. Maneuverability textures are same as in the VBS3 Real Time Editor. To open this panel, click the camera button on the left hand corner of the Menubar. Image 15.
Camera Panel “D” used to steer camera view right “Q” and “Z” used to move up and down Separate tabs are created in the Camera Panel for each category of Batteries. The Camera panel is categorized into three entity types. FOs, Battery and Battery targets. The Instructor can view connected FOs’ camera view by choosing each FO’s Callsign. The panel views a list of Gun by selecting the particular Battery from the Battery combo box.
Support for Human-in-the-loop 16 Support for Human-in-the-loop Support for Human-in-the-loop simulation of guns, where a human is set as gunner of one of the guns, and VBS3Fires automatically will recognize the direction and elevation of that gunner is pointing the gun. This will then affect the initial direction of the projectile. 273 VBS3Fires v3.6.
Enemy Reaction 17 Enemy Reaction VBS3Fires provides the support for the behaviour of AI controlled enemy units/vehicles during a fire mission. This will be dealt in two manners: 1. Enemy Reaction to Illumination at Night 2. Enemy Reaction to Indirect Fire To open the Unit Response AI panel: Menubar Tools Preferences Unit AI Response Image 17.1 Civilian AI Response 274 VBS3Fires v3.6.
Enemy Reaction VBS3Fires have an option to turn these features on/off, to select between vehicle\human actions, and to set the parameters relating to AI actions. Using the Preferences panel you can select the range at which detonations will affect AI units. Image 17.2 OPFOR Human AI Response Image 17.3 OPFOR Vehicle AI Response 275 VBS3Fires v3.6.
Enemy Reaction To Illumination at Night Illumination rounds in VBS3Fires will have the following effect on AI controlled units or groups. This enhancement will result in enemy caught inside an illuminated area to either: Flee to outside the illuminated area Go to ground but remain in position The choice of enemy response to the illumination rounds that can be set by the AI Unit Response tab: Ignore: Units will not react.
Enemy Reaction Disperse and find cover: Units go to prone immediately and then move to the nearest cover Image 17.5 AI Unit Response to ILLUM at Night – Disperse and find over 277 VBS3Fires v3.6.
Enemy Reaction Move outside engagement area: Units flee from the illuminated area. Image 17.6 AI Unit Response to ILLUM at Night – Move outside engagement area Duration: This specifies the duration a unit/vehicle will behave according to the settings given above. If no other explosion or illumination occurs in the vicinity during the specified duration, the units will resume their normal behaviour. 278 VBS3Fires v3.6.
Enemy Reaction 17.1 To Indirect Fire VBS3Fires will generate a response from enemy to react to indirect fire. This will consist of the immediate action as the round detonates and then the subsequent action. The immediate action will be for all dismounted units to go to ground immediately, and for all armoured vehicles to turn in immediately.
Enemy Reaction Disperse and find cover: Units go to the prone immediately and then move to the nearest cover. Image 17.8 AI Unit Response to indirect fire 280 VBS3Fires v3.6.
Enemy Reaction Move outside engagement area: Units flee away from the Explosion Image 17.9 AI Unit Response to indirect fire – move outside engagement area Duration: This specifies the duration a unit/vehicle will behave according to the settings given above. If no other explosion or illumination occurs in the vicinity during the specified duration, units will resume their normal behaviour. 281 VBS3Fires v3.6.
Tools 18 Tools 18.1 Preferences Preferences panel help you to customize the key settings of VBS3Fires. It enables to search, apply, save the required settings and also it restores the default setting. To open this panel, go to Menubar ToolsPreferences. In Preferences panel, using the tree view you can select the any setting you want. In the tree view click to expand a relevant setting. Image 18.1: Tree view 18.1.
Tools - Trainee mode (Trainee terminal) - Stand-alone mode (Stand-alone terminal) Serial Setting Number 1) 2) General Unit-AI Response Instructor Trainee Stand-alone Terminal Terminal Terminal i. Doctrine Available Available Available ii.Grid Reference Available Available Available i. Civilian Available Available ii.OPFOR Human Available Available iii.OPFOR Vehicle Available Available Available Available Available Available 3) Immediate Suppression 4) FSCM i.
Tools 5) Default Call For ii. FSCM violation Available Available iii. FSCM Settings Available Available i. Adjust Fire Available Available ii. Fire For Effect Available Available Fire 6) Target Description i. Recommended Available Available Available Available Available Available Rounds ii. Recommended Ammo Types iii. Recommended Fuse Types 7) Instructor Control i. Map Layers Available Available ii. Metric System Available Available Panel 284 VBS3Fires v3.6.
Tools iii. Message To FO Available Available iv. Instructor Available Available Marker 8) 9) Effects VBS Terminal v. Fire Missions Available i. Particle Effects Available Available ii. Crater Effects Available Available i. NATO Trainee Available Available Call For Fire ii. VBS Side Chat 10) Fire Schedule Worksheet Available Available Available Available 285 VBS3Fires v3.6.
Tools 11) Other i. FSCC Available Available ii. Ballistics Available Available iii. Battery Target Available Available Worksheet iv. Report Available Available v. Air Deconfliction Available Available vi. Damage Available Available Vii. Radio Net Available Available viii. From Map Available Available Available 286 VBS3Fires v3.6.
Tools 18.1.2 General Under General you will find, Doctrine and Grid Reference settings. 18.1.2.1 Selecting a Doctrine VBS3Fires application uses Commonwelath and NATO doctrine. It can be seen in the Preferences panel. This setting can be changed at any time during a scenario (useful if batteries supporting both doctrines are present in the same scenario) When VBS3Fires is closed down; the last selected doctrine is saved and loaded automatically for next time VBS3Fires runs. Image 18.
Tools It is required to Apply or Save the Change if the doctrine is changed before the user moves on to other panels in the preference panel. If the change of doctrine has not been saved, a prompt to save or discard the change will appear. 18.1.2.2 Grid Referencing System Three grid referencing systems are available in VBS3Fires application. By default the application uses Abbreviated MGRS.
Tools Steps: 1. Select the gird referencing system you want- Abbreviated MGRS, MGRS or UTM 2. Click Apply. Grid can be entered in any type (Abbreviated MGRS, MGRS or UTM), does not depend on the selection which is selected from preferences settings. Grid will be retrived and adjusted according to the selected type automatically. This feature is not available for BNG referencing system. Image 18.5 Grid Referencing system for Commonwealth BNG Grid referencing system is valid only for British terrains.
Tools 18.1.3 Unit AI Response You can change the response of the civilians, enemies and enemy vehicles to events such as explosion in your training scenario using Unit AI Response settings. Under Unti AI Response you will find three major settings, - Civilian - OPFOR Human - OPFOR Vehicle 18.1.3.1 Civilian You can control Civilian’s response during certain events in simulation using this setting. Select a category of response which is suitable for your training scenario.
Tools Image 18.6 Civilian AI Response Steps: 1. Select the type of response you want- Ignore, Hold Position, Disperse and find cover and Move outside engagement area 2. Select the duration using Revert behavior after no fire for dropdown list. 3. Click Apply 18.1.3.2 OPFOR Human You can control the response of the OPOFR humans (human enemy units of your training scenario) during certain events in simulation using this setting. Select a category of response which is suitable for your training scenario.
Tools 4. Move outside engagement area Also you can decide for how long the enemies’ response should continue. Set the duration in seconds using Revert behavior after no fire for dropdown list. Image 18.7 OPFOR Human AI Responses Steps: 4. Select the type of response you want- Ignore, Hold Position, Disperse and find cover and Move outside engagement area 5. Select the duration using Revert behavior after no fire for dropdown list. 6. Click Apply. 18.1.3.
Tools Also you can decide for how long the civilian’s response should continue. Set the duration in seconds using Revert behavior after no fire for dropdown box. Image 18.8 OPFOR Vehicle AI Response Steps: 1. Select the type of response you want- Ignore, Hold Position, Disperse and find cover and Move outside engagement area 2. Select the duration using Revert behavior after no fire for dropdown list. 3. Click Apply 18.1.
Tools The following table explains the settings which you can change.
Tools 18.1.5 FSCM Please refer Preferences section of FSCM chapter to learn how to use the Preferences panel to change the functionality of FSCM zones. 18.1.6 Default Call For Fire You can change the call-for-fire settings of each Mortar, Artillery, MLRS and Naval guns using the Preferences panel.
Tools The following table explains the settings which you can change.
Tools 18.1.6.2 Fire For Effect Image 18.12 Fire for Effect The following table explains the settings which you can change.
Tools Ammunition Two dropdown lists to select: Ammunition Fuse Ammunition – HE, WP, DPICM, APICM, ILLUM, SMK, EXCALIBUR, CPHD Fuse – Quick, Delay, Time, VT A check box and a combo box to select: Number of ammunition button to add: Followed by rounds Image 18.13: Fire For Effect Settings Change any setting, finally click Apply. Values for Type of Adjustment, Distribution and Guns will be saved separately for the NATO Doctrine.
Tools In Preferences panel, under Target Description you will find three major settings. Recommended Rounds Recommended Ammo Types Recommended Fuse Types Target Descriptions are filtered based on Doctrine. 18.1.7.1 Recommended Rounds You can predefine the number of rounds according to the size of the target, using the Recommended Rounds table in Preferences panel.
Tools 18.1.7.2 Add rows to the Recommended Rounds table Steps: Image 18.14: Recommended Rounds table 1. Click Add Row. A new row will be added to the table. Image 18.15: Step 1 2. Use the drop down list for Size. Select the value you want from the list. 300 VBS3Fires v3.6.
Tools Image 18.16: Step 2 3. Type the number of rounds you want into the Rounds textbox. Image 18.17: Step 3 4. Repeat the above steps if you want to predefine the number of rounds for other target sizes as well. 301 VBS3Fires v3.6.
Tools Image 18.18: Step 4 5. Click Apply. Now the predefined rounds for each target size will be saved. 18.1.7.2.1 Delete rows in the Recommended Rounds table Steps: 1. Select the check box on a row and click Delete Selected. Image 18.19: Step 5 2. Click Apply. 302 VBS3Fires v3.6.
Tools 18.1.7.3 Recommended Ammo Types You can predefine the Ammo type (ammunition) according to the type of the target, using the Recommended Ammo Types table in Preferences panel.
Tools 1. Click Add Row. A new row will be added to the table. Image 18.21: Step 1 2. Use the drop down list for Type. Select the value you want from the list. Image 18.22: Step 2 304 VBS3Fires v3.6.
Tools 3. Use the drop down list for Ammo. Select the value you want from the list. Image 18.23: Step 3 4. Repeat the above steps if you want to predefine the Ammo type for other target types as well. Image 18.24: Step 4 5. Click Apply. Now the predefined Ammo types for each target type will be saved. 305 VBS3Fires v3.6.
Tools 18.1.7.3.2 Delete rows in the Recommended Ammo Types table Steps: 1. Select the check box on a row and click Delete Selected. Image 18.25: Step 1 2. Click Apply. 18.1.7.4 Recommended Fuse Types You can predefine the fuse type according to the status of the target, using the Recommended Fuse Types table in Preferences panel.
Tools Image 18.26: Recommended Fuse Types table 18.1.7.4.1 Add rows to the Recommended Fuse Types table Steps: 1. Click Add Row. A new row will be added to the table. Image 18.27: Step 1 307 VBS3Fires v3.6.
Tools 2. Use the drop down list for Status. Select the value you want from the list. Image 18.28: Step 2 3. Use the drop down list for Fuse. Select the value you want from the list. Image 18.29: Step 3 4. Repeat the above steps if you want to predefine the Ammo type for other target types as well. 308 VBS3Fires v3.6.
Tools Image 18.30: Setup 4 5. Click Apply. Now the predefined fuse types for each status type will be saved. 18.1.7.4.2 Delete rows in the Recommended Fuse Types table Steps: 1. Select the check box on a row and click Delete Selected. Image 18.31: Step 1 2. Click Apply. 309 VBS3Fires v3.6.
Tools Below warning message will popup if invalid rows are added. Image 18.32 warning message 18.1.8 Instructor Control Panel You can change several settings that will affect the Fires Instructor Control panel. Using Preferences panel you can control the followings: - Map layers visible in the Geographic View - Measuring unit used in the Geographic View - Message to FO - Visibility of the Instructor Marker - Concurrent fire missions (only for instructor) 18.1.8.
Tools To enable thematic map layers you need to select them from the Preferences panel. Steps: 1. Select the check box/ boxes of the layer(s) you want. 2. Click Apply. Image 18.33 Map Layers 18.1.8.2 Metric System You can change the measuring unit used to display the value of Max Ordinate in the Geographic View of the Fires Instructor Control Panel. Steps: 1. Select the measuring unit you want from the Max Ordinate dropdown list. 2. Click Apply. Image 18.
Tools 18.1.8.3 Message To FO In a Call-for-Fire mission, the instructor can send a message to trainee prior firing when required. If With FO Acknowledgment option is selected in Preferences, the firing will commence according to the trainee’s acknowledgement. If Without FO Acknowledgment option is selected in Preferences, the firing commences immediately. Image 18.35 Message to FO 312 VBS3Fires v3.6.
Tools 18.1.8.4 Instructor Marker Using this option you can either hide or make visible the Instructor marker on the VBS3 map. It is applied to both the 2D map and the 3D map. Image 18.36 Instructor Marker 313 VBS3Fires v3.6.
Tools Note: The instructor marker on map: Image 18.37 Instructor marker In 2D map The instructor marker in 3D: Image 18.38 Instructor Marker in 3D 314 VBS3Fires v3.6.
Tools 18.1.8.5 Fire Missions In the Instructor mode of VBS3Fires, the option to toggle Fire Missions for Concurrent Fire Missions will be available. Image 18.39 Instructor Mode – Fire Missions Enabling and Disabling the Concurrent Fire missions feature can be done in real time. It is advised to end all missions before switching concurrent fire missions on or off. 315 VBS3Fires v3.6.
Tools 18.1.9 Effects 18.1.9.1 Particle Effects Effect Quality can be controlled as Low, Low Mid, Mid, Mid High and High. This allows to control the quality factors for visual explosion effects of gun types and ammunition types. Image 18.40 Particle Effects The effects of SMOKE, WP, DPICM and APICM can be customized from the Effects tab. This allows selecting ammunition type against the gun type and changing the appropriate ammunition explosion parameters. 1.
Tools 3. DPICM and APICM Customizing effects related properties for DPICM and APICM. Cloud size of a sub-unit explosion can be changed from and Explosion Cloud Size parameters. DPICM Cloud Size: When the cloud size is given as 1, the sub-munitions effect volume will be approximately equal to half the volume of a sphere which has a radius of 4m.
Tools The following images represent the HE explosion crater size effects of 1m, 10m and 20m of 298mm Caliber type. Image 18.42 Explosion Crater Size 1m Image 18.43 Explosion Crater Size 10m Image 18.44 Explosion Crater Size 20m 318 VBS3Fires v3.6.
Tools 18.1.10 VBS Terminal 18.1.10.1 NATO Trainee Calls for Fire The default selection is ‘Automatic’. The fire requests made from trainee are automatically processed by default. By selecting Manual option, the Instructor can manually process trainee requests. The requests are received by the ‘Trainee Calls for Fire’ panel in VBS3Fires, where the instructor is provided with the capability to manually process the trainee requests.
Tools 18.1.10.2 VBS Side Chat Image 18.46 VBS Side Chat 320 VBS3Fires v3.6.
Tools 18.1.11 Fire Schedule Worksheet This feature will allow to control the functionality of enabling and disabling the ‘Nearest Minute’ of start time and end time of the serials by altering the settings in Preferences Fire Schedule Worksheet. The feature ‘Nearest Minute’ enables and disables the seconds box for the Start time and the End time in the New Fire Serial and the Edit Serial panels of the Fire Schedule Worksheet. Thus ensuring the serial times are always maintained to the nearest minute.
Tools 18.1.12 Other 18.1.12.1 FSCC General settings which are related to Automatic Fire Support Coordination (FSCC) and Battery AI Enabling / Disabling can be found under this tab. The Battery AI Disable feature will only be found in the Instructor mode of VBS3Fires. Image 18.48 FSCC 18.1.12.2 Ballistics In the Ballistics section the Use Charge table option will be selected by default. It uses the charge table which consists of a set of muzzle velocities defined in data files.
Tools Image 18.49 Ballistics 323 VBS3Fires v3.6.
Tools 18.1.12.3 Battery Target Worksheet Image 18.50 Battery Target Worksheet Selecting the Load Predefined Targets check box will turn on the feature to load predefined targets from the targets.xls file in the mpmissions folder. The altitude field of the Battery target worksheet will be automatically filled when saving a record if this checkbox is selected. 18.1.12.4 Reports The reports settings panel provides the capability to select the reports before entering CFF missions.
Tools For NATO doctrine, the Max Ordinate, Time of Flight and Replot Grid will be reported prior to guns firing. In a High Angle fire mission, the “splash out” transmission command will be produced by default for NATO doctrines. There will be no reports generated for the RPT command or a a subsequent mission from the 4 panel in NATO doctrine, although it is selected in the Preferences tab. th The report section in the Preferences panel is displayed according to the selected Doctrine. Image 18.
Tools 18.1.12.5 Air De-Confliction Settings The Air De-Confliction slider represents the minimum check interval for projectile flight deconfliction checks. This is 0 by default and can be expanded up to 10s. If the check box Force Interval is selected the projectile de-confliction check will be done at the specified interval.
Tools 18.1.12.6 Damage The Damage model caused by projectile fragmentation will be changed according to the angle of impact in the terminal effects. Simple damage model does not consider about the angle at impact (default it takes 90 degrees) whereas advanced damage model takes into consideration about the actual angle. Simple model will be based on the circular and proportion to distance between the explosion point and the unit location for which the damage will be applied.
Tools 18.1.12.7 Radio Net The Radio Net functionality in the preferences panel allows settings to use in a radio net file or in-an application mission data set for radio transmission. This feature is in relation with the use of an FO Link. If you decide to conduct a mission using an FO Link, then it is required to make sure Automatic is selected. Having selected Automatic, the radio net in VBS3Fires will disregard the radionets.
Tools Image 18.54 Radio Net Manual: This directs the radio net function to strictly use the radio net frequencies specified in the ‘radionet.dat’ file. -Automatic: This makes the application strictly use the frequencies set in the preferences panel for Radio Net. The radionets.dat file is completely disregarded when using this mode. Image 18.55 Radio Net – Automatic 329 VBS3Fires v3.6.
Tools 18.1.12.7.1 FO Communication ID Callsign: This specifies VBS3Fires to strictly use only the callsigns specified in VBS3 for both manual and automatic modes. Name: This specifies VBS3Fires to strictly use only the names specified in VBS3 for both manual and automatic modes. While the Radionet is set to Manual, and Communication ID is set to Name, it is required to enter the same names to the radionets.dat file that are also entered for VBS3 units. 18.1.12.
Tools 18.1.13 Restore Default Settings There are multiple methods to revert all the changes you made to the settings in the Preferences panel. Method 1: 1. Click Restore to Default, then Restore to default window will open. 2. The icon will show the settings that got changed. Click OK. Image 18.57 Restore to default window Method 2: 1. Right click on a specific setting on the tree view. You will get a small list of options. 2. From that list select Restore to Default and click it. 331 VBS3Fires v3.6.
Tools Image 18.58: Restore to Default 18.1.14 Unsaved Changes You can save the changes you did to settings in the Preferences panel using three methods. Method 1: After you change a particular setting, click Apply. Method 2: If you try to close the Preferences panel without applying the changes you made to any settings, the Unsaved Changes window will be open. 332 VBS3Fires v3.6.
Tools Image 18.59 Unsaved Changes Click OK to apply the changes you have made to the setting(s). Method 3: 1. After you change a particular setting, right click on a specific setting on the tree view. 2. You will get a list of options. From that list select Save Changes and click it. 333 VBS3Fires v3.6.
Tools Image 18.60 Save Changes 18.1.15 Quick Access Buttons Quick Access buttons are used to access frequently used settings of the Preferences panel. Four buttons are given to access Doctrine, Grid Reference, Civilian and OPFOR Human settings. You remove these settings and add any other settings of the Preferences panel that you frequently use. In the below given image, Quick Access buttons are highlighted by a red square. 334 VBS3Fires v3.6.
Tools Image 18.61: Quick Access Buttons To add new settings for Quick Access buttons, 1. Right click on a Quick Access button, you will get a list of settings available in the Preferences panel. 335 VBS3Fires v3.6.
Tools Image 18.62 List of settings 1. Select the setting you want from the list and click on it. 2. The setting you selected from the list is now applied as a Quick Access button. You can use it to quickly open the setting you want in Preferences panel. Quick Access buttons are saved separately for each mode of the VBS3Fires application. The selected Quick Access buttons are active only for the current mode.
Tools 18.2 Sim Studio Functionalities of Sim Studio: - Video streaming - Recording the streamed video - Video playback To open the panel, go to: Menubar Tools Sim Studio Open Sim Studio Image 18.63 Sim Studio 18.2.1 Video Streaming Using streaming functionality you can view the VBS3. The live VBS3 view will appear as a video stream in the Sim Studio. This is helpful since you do not have to switch to VBS3 from VBS3Fires application to view the effects, explosions, camera view etc.
Tools Steps: 1. In Sim Studio, click . Video streaming will start. The following example shows how Sim Studio shows the VBS3 environment using video streaming functionality. Image 18.64 VBS3 environment Image 18.65 Sim Studio showing the VBS3 environment 338 VBS3Fires v3.6.
Tools 18.2.2 Recording the Streamed Video You can record the video that is being streamed in Sim Studio. After recording you have to save it in your computer. This video file can be played using the Sim Studio or any other software. Steps: 1. In Sim Studio, click 2. To stop recording, click . Recording will start. . Save window will open. Image 18.66: Save window 3. Type a name for the video file in File Name. 4. My Documents folder is by default set as the file save location.
Tools An error message pops up if you try to save a video on a location where exists a file with the same file name. Image 18.67 Error Message 18.2.3 Video Playback Steps: 1. Click . 2. Open window will appear. My Documents folder is by default selected as the file location. You can browse and go to any location. Files cannot be exported and saved in Local Disk Drive C of the your computer. 340 VBS3Fires v3.6.
Tools Image 18.68: Open Window 3. Select the video file you want to play and click Open. Open window will be closed. Sim Studio will start playing the video. Sim Studio gives priority to the quality of video recording while giving less priority to the quality of video playback. The intention is optimal memory usage of your computer. Therefore you will not get a clear view when you play videos in Sim Studio. You can use other software to view videos recorded using Sim Studio. 18.2.
Tools Computer 2 – VBS3Fires application running Image 18.69: Setup Computer 1 has VBS3 running. The VBS3 has FiresIPAddress.dat file in its VBS3 root directory. FiresIPAddress.dat contains the IP address of the Computer 2 (which has VBS3Fires running). In this scenario you can access only Computer 2, therefore you cannot view the VBS3 environment in Computer 1. But you can use Sim Studio of VBS3Fires to view the VBS3 environment in Computer 1. 342 VBS3Fires v3.6.
Tools 18.3 Scenario Settings You can access Scenario Settings from the Menubar. Go to Menubar ToolsScenario Settings Image 18.70 Scenario Settings The Scenario settings panel is available with Stand-alone mode and in a network scenario it is available for VBS3Fires Instructor mode. 18.3.1 Weather 18.3.1.1 Meteorological Status The metrological status allows you to view and to change VBS3 environmental factors such as, Overcast Rain Fog 18.3.1.1.
Tools 18.3.1.1.2 Change Meteorological Status Use slider bars to modify environmental factors in VBS3. Update: Simply drag the appropriate slider bar to the desired value and then click Update. The changes of environment are instantaneous by default. Delay: If gradual environmental changes are required, enter the period of change in the text boxes at the bottom of the panel and click Update. Reset: Click Reset to reset the values which was set last.
Tools Change direction and measuring unit: Direction Change the Ground Wind Direction using “From” and “To” which sets and displays where wind comes from and where to wind blows. Image 18.71 Changing Direction Measuring Unit Change the measuring units of Ground wind speed and Ground wind direction by using the drop down lists. Image 18.
Tools 18.3.2 Simulation Time Image 18.73 Simulation Time VBS3 Simulation Time can be changed using Update and Reset. 346 VBS3Fires v3.6.
Window 19 Window 19.1 Properties To open the Properties panel, go to Menubar Window Fires Properties. Properties panel shows the details of any selected entity in the Fires Explorer. Image 19.1 Property sheet Click icon to view the guidleines for the whole property sheet. 347 VBS3Fires v3.6.
Window 19.2 Properties of a Gun Battalion In Fires Explorer, click the Gun Battalion node, then the Properties panel will display battalion’s settings. Settings displayed: Name Callsign Consumption Rates Casuality Statistics Ammunition Levels The following images show an example where the Gun battalions – 100 node is clicked. Image 19.2 Selected Gun Battalions node 348 VBS3Fires v3.6.
Window Image 19.3 Properties panel for the selected gun battalions 349 VBS3Fires v3.6.
Window 19.2.1 Editing Settings of a Battalion For each detail displayed in the Properties panel there is a Custom Editor panel, which shows the settings. Click to view the respective Customer Editor panel. For example, if you click opened. button given for Name, the Customer Editor panel for Name will be Customer Editor panel - Name Image 19.4 Name - Custom Editor Panel Customer Editor panel - Callsign Image 19.5 Callsign - Custom Editor Panel 350 VBS3Fires v3.6.
Window Customer Editor panel – Consumption Rates Image 19.6 Consumption Rates - Custom Editor Panel Customer Editor panel – Casuality Rates Image 19.7 Casuality Statistics - Custom Editor Panel 351 VBS3Fires v3.6.
Window Customer Editor panel – Ammunition Levels Image 19.8 Ammunition Levels - Custom Editor Panel 352 VBS3Fires v3.6.
Window 19.3 Properties of a Battery In Fires Explorer, click the Batteries node, then the Properties panel will display battery’s settings. Settings displayed: Name Callsign Position Errors Timings Ammunition Ballistics Damage Values Charge Values Consumption Rates Casuality Statistics Ammunition Levels Battery Errors & Expected Accuracy Rate of Fire 353 VBS3Fires v3.6.
Window The following images show an example where the Batteries – 10 node is clicked. Image 19.9 Selected Batteries Image 19.10 Properties panel for the selected battery 354 VBS3Fires v3.6.
Window 19.3.1 Editing Settings of a Battery For each detail displayed in the Properties panel there is a Custom Editor panel, which shows settings and allows you to edit only required panels. Click to view the respective Customer Editor panel. For example, if you click opened. button given for Name, the Customer Editor panel for Name will be Customer Editor panel - Name Image 19.11 Name - Custom Editor Panel Customer Editor panel - Callsign Image 19.
Window Customer Editor panel - Position Image 19.13 Position - Custom Editor Panel Customer Editor panel - Errors You can alter the Error values of a battery (Battery) using this panel. Simply enter the values you want and click OK. The error values you set will be used only in the current live VBS3 training scenario. Image 19.14 Errors - Custom Editor Panel 356 VBS3Fires v3.6.
Window Customer Editor panel - Timings You can alter the timings of a battery (Battery) using this panel. Simply enter the values you want and click OK. These timings will be used only during the current live VBS3 training scenario. Image 19.15 Timings - Custom Editor Panel Customer Editor panel - Ammunition You can change the ammunition levels of a battery using this panel. Simply enter the values you want and click OK.
Window Customer Editor panel - Ballistics You can change the ballistics of a battery using this panel. Simply enter the ballistic values you want and click OK. The new values will be used only during the current live VBS3 training scenario. Image 19.17 Ballistics - Custom Editor Panel Customer Editor panel - Damage You can change the damage resulted by each ammunition type fired by the respective battery (Battery). There are two types of damage models you can choose from. 19.3.1.
Window 4. Click Save. The new damage values will be used only during the current live VBS3 training scenario. Image 19.18 Advanced option selected in Damage values - Custom Editor Panel 19.3.1.2 Sub Quantity Range of Ammunitions in Advanced Damage model Ammunition Type Sub Quantity Range Smoke(SMK) 1-10 WP 3-25 DPICM 1-25 APICM 3-25 Sub Quantity value ranges for ammunition types are indicated in minimum and maximum values dynamically in the spinner according to the warhead selection.
Window 19.3.1.3 Simple Damage Model Simple Damage model allows you to edit primary settings that effect damage of an ammunition type. Steps: 1. Select the Simple radio button under Damage Model in Damage Values – Custom Editor panel 2. Select the Ammunition you want from the dropdown list. 3. Change the values for given Blast radius and special radius using range chooser, which allows to modify elements of an explosion and visualise the resulting explosive shape.
Window If Battery Variance is selected from Menubar Tools Preferences Other Damage, it will enable the selection for Damage model. Battery Variance provides the ability to apply variances to a Battery to fire according to a Simple Damage or an Advanced Damage. Drawing of damage scale Is by the effective Blast radius that is taken from the higher values specified either by Blast radius or special radius ( Sub Radius + Frag Radius + Radial Distance). Customer Editor panel – Charge Values Image 19.
Window Edit the Charge table: 1. Click the row you want to edit. 2. Double-click the Velocity field of that row. Cursor will appear inside that field. 3. Type the value you want. 4. Click OK. The Charge Values Custom Editor panel will be closed. 5. Now the maximum range a gun can fire adjusts according to the updated charge table. Add more rows to the Charge table: 1. Click Add Row. A new row will be added to the table (the last row of the table). 2. Double-click the Velocity field of that row.
Window Image 19.21 Consumption Rates – Custom Editor Panel Customer Editor panel – Casuality Statistics Image 19.22 Casuality Statistics – Custom Editor Panel 363 VBS3Fires v3.6.
Window Customer Editor panel – Ammunition Levels Image 19.23 Ammunition Levels – Custom Editor Panel Customer Editor panel - Battery Errors & Expected Accuracy Image 19.24 Battery Errors & Expected Accuracy – Custom Editor Panel Naval Battery contains same properties as in properties of a battery. 364 VBS3Fires v3.6.
Window 19.4 Properties of a Gun In Fires Explorer, click the Gun node, then the Properties panel will display the settings of the selected gun. After selecting a gun, can see the same information from the Properties panel of respective Battery. Settings displayed: Name Type Position Errors Ammunition Consumption Rates Casuality Statistics Gun Errors and Expected Accuracy Rate of Fire 365 VBS3Fires v3.6.
Window The following images show an example where the gun – 1 node is clicked. Image 19.25 Selected gun 366 VBS3Fires v3.6.
Window Image 19.26 Properties panel for the selected gun 19.4.1 Editing Settings of a Gun For each detail displayed in the Properties panel there is a Custom Editor panel, which shows settings and allows you to edit them. Click to view the respective Customer Editor panel. For example, if you click opened. button given for Name, the Custom Editor panel for Name will be 367 VBS3Fires v3.6.
Window Customer Editor panel - Name Image 19.27 Name – Custom Editor Panel Customer Editor panel – Type Image 19.28 Type – Custom Editor Panel 368 VBS3Fires v3.6.
Window Customer Editor panel – Position Image 19.29 Position – Custom Editor Panel Customer Editor panel – Errors You can alter the Error values of a gun using this panel. Simply enter the values you want and click OK. The error values you set will be used only in the current live VBS3 training scenario. Each gun in a Battery may have different error rates set. Image 19.30 Errors – Custom Editor Panel 369 VBS3Fires v3.6.
Window Customer Editor panel – Ammunition You can change the ammunition levels of a gun) using this panel. Simply enter the values you want and click OK. These ammunition levels will be used only during the current live VBS3 training scenario. Updating the ammo to a particular gun will only update ammunition levels to the selected gun, other guns in the Battery will remain with ammunition levels unchanged. Image 19.
Window Customer Editor panel – Casuality Statistics Image 19.33 Casuality Statistics – Custom Editor Panel 371 VBS3Fires v3.6.
Window Customer Editor panel – Gun Errors & Expected Accuracy Image 19.34 Gun Errors & Expected Accuracy – Custom Editor Panel ‘Help’ Button in editable panels will provide guidelines how to edit each attributes. 19.5 Properties of a FOs In Fires Explorer, click the FOs node, then the Properties panel will display the settings of the selected FO.
Window Locstat Altitude – altitude of the Locstat Recorded - the time that this position was recorded Previous Records - the number of previous location updates this FO has sent Editing settings: 1. You can edit Latest Grid, and then the FO’s position will change to the new position you entered. The FO will move to the new position in VBS3. 2. The Position will be updated when sending Locstat and editing the Latest Grid.
Window Image 19.45 Properties panel for the selected FOs 19.5.1 Editing Settings of a FO For each detail displayed in the Properties panel there is a Custom Editor panel, which shows settings and allows you to edit them. Click to view the respective Customer Editor panel. For example, if you click opened. button given for Name, the Customer Editor panel for Name will be 374 VBS3Fires v3.6.
Window Customer Editor panel - Name Image 19.46 Name – Custom Editor Panel Customer Editor panel - Callsign Image 19.47 Callsign – Custom Editor Panel 375 VBS3Fires v3.6.
Window Customer Editor panel - Position Image 19.48 Position – Custom Editor Panel Customer Editor panel – Latest Grid Image 19.49 Latest Grid – Custom Editor Panel 376 VBS3Fires v3.6.
Window Customer Editor panel - Locstat Image 19.50 Loctstat – Custom Editor Panel Customer Editor panel - Recorded Image 19.51 Recorded – Custom Editor Panel 377 VBS3Fires v3.6.
Window 19.6 Properties of Fire Mission In Fires Explorer, click the Fire Missions node, then the Properties panel will display the settings of the selected fire Mission. Settings displayed: Battery FO Target No. Start Time End Time Consumption Rates The following images show an example where– node is clicked. Image 19.36 Selected Mission 378 VBS3Fires v3.6.
Window Image 19.37Properties panel for the selected gun 379 VBS3Fires v3.6.
Window 19.6.1 Editing Settings of Fire Missions For each detail displayed in the Properties panel there is a Custom Editor panel, which shows settings. Click to view the respective Customer Editor panel. For example, if you click will be opened. button given for Firing Unit, the Customer Editor panel for Firing Unit Battery Image 19.38 Battery FO Image 19.39 FO 380 VBS3Fires v3.6.
Window Target No. Image 19.40 Target No. Start Time Image 19.41 Start Time 381 VBS3Fires v3.6.
Window End Time Image 19.42 End Time Consumption Rates Image 19.43 Consumption Rates 382 VBS3Fires v3.6.
Help 20 Help VBS3Fires application provides Help menu to assist you while using it. The Help menu provides: User Documentation: Opens the VBS3Fires User Documentation Keyboard Shortcuts: Displays the keyboard shortcuts you can use About VBS3Fires: Displays the of the VBS3Fires application such as version, Java, Runtime, System, User Directory, Station name of the application and product image Connection Log: Provides a log of actions that took place while using VBS3Fires.
Help Image 20.1 Connection Log 384 VBS3Fires v3.6.
Probable Error Enhancement 21 Probable Error Enhancement Changes made to estimated errors effect Probable Error Range and Depth calculations. Probable Error calculations are displayed on the Geographical View of the Instructor Control Panel. Error values have been assigned to respective Caliber type depending on the standard distance. Following are the standard distances used for each Caliber and their respective error values.
Probable Error Enhancement Following are how Error Values in VBS Battery Editor Objects effects on probable errors: PE r and PE d depends on below mentioned factors: - Muzzle velocity Deviation (%) - Lateral Deviation(mills) - Vertical Deviation(mills) PE r can be adjusted by changing Muzzle velocity Deviation (%) and Vertical Deviation(mills) PE d can be adjusted by changing Muzzle velocity Deviation(%) and Lateral Deviation(mills) As the Firing distance grows, PE r and PE d increases.
Sample Call-For-Fire Mission 22 Sample Call-For-Fire Mission The following steps will create a basic mission in VBS3Fires using the scenario “Call-For-Fire Tutorial”. If you are unfamiliar with the VBS3 directory and starting a network mission, do the following: - Navigate to C:\Program Files (x86)\SimCentric Technologies\VBS3Fires\samples. - Copy the mission folder doctrine_callforfiretutorial.
Sample Call-For-Fire Mission Start VBS3Fires in Standalone Mode Image 22.2 VBS3Fires Standalone Mode 388 VBS3Fires v3.6.
Sample Call-For-Fire Mission 22.1 Initializing a VBS3Fires Scenario The following steps will initialize a VBS3Fires scenario in VBS3. Step 1: Select ‘Networking’ from the main menu, then in the next view make sure that ‘Host Session’ is selected and then click ‘New’. Image 22.3 VBS3 Networking Window Step 2: Select the terrain ‘Sahrani’ and the mission ‘VBS3Fires Call-For-Fire Tutorial (Doctrine)’ where doctrine is (NATO) and (CmnWth). Click “OK” after selecting a mission. 389 VBS3Fires v3.6.
Sample Call-For-Fire Mission Image 22.4 VBS3 Select Step 3: Select ‘R2’ in the ‘Roles for BLUFOR:’ and select ‘OK’. Image 22.5 VBS3 Player Role View Step 4: After a few moments, the mission will load and display the mission brief. Click ‘Continue’ after reading the brief. 390 VBS3Fires v3.6.
Sample Call-For-Fire Mission Image 22.6 VBS3 Mission Briefing View Step 5: Once you are in the mission, you can navigate the terrain. Image 22.7 Inside the VBS3Fires scenario 391 VBS3Fires v3.6.
Sample Call-For-Fire Mission In VBS3Fires application, in Tool Bar, Simulation Time will be counting. Image 22.8 VBS3Fires Simulation Time 22.2 NATO Call-For-Fire Step 1: Set VBS3Fires doctrine in Menubar Tools Preferences Doctrine. Default ‘NATO’ is selected use the US Army/USMC format. Image 22.9 Preferences Panel Step 2: The following panels are optional but provide an information on a mission. The radio log will list all messages (Menubar Radio Radio Log).
Sample Call-For-Fire Mission Image 22.10 Projectile Analysis Panel Image 22.11 Radio Log Step 3: Start a new mission, VBS3, use the scroll on the mouse to show the player actions displayed on the right side of VBS3. On top of the list select New Fire Mission. Select firing Battery ‘10’, select type of mission ‘Adjust Fire’ and method of target location ‘GRID’ (optional) and click the ‘Transmit’ button. Once you clicked the transmit button, new entries will appear in the ‘Radio Log’ window.
Sample Call-For-Fire Mission Image 22.12 The Grid and Polar Target label in the Real Time Editor Image 22.13 Entering the Target 394 VBS3Fires v3.6.
Sample Call-For-Fire Mission Step 5: The third transmission ‘Target Description/Method of Engagement/Method of Fire Control’ will open. At a minimum, must enter a target description and click ‘Transmit’ button. Target description can be entered using the drop down menus. Image 22.14 Target Description Missions cannot be processed unless a target description is entered. Step 6: VBS3Fires will calculate the firing data.
Sample Call-For-Fire Mission Image 22.15 Projectile Analysis Panel Image 22.16 Radio Log Messages and projectiles that are highlighted YELLOW have been transmitted or fired within 15 seconds. In the Projectile Analysis panel, rounds will be highlighted RED 5 seconds to impact. RED TEXT means round has impacted. 396 VBS3Fires v3.6.
Sample Call-For-Fire Mission Image 22.17 Call-For-Fire (NATO) Adjust Fire mission Step 7: Enter corrections for your mission. FO can enter FO to Target direction, Left/Right, Add/Drop, or Up/Down adjustment. In addition, the FO can change the mission from Adjust Fire to Fire For Effect. Left, Drop, and Down corrections must start with a (-) negative sign. Image 22.18 Subsequent Corrections 397 VBS3Fires v3.6.
Sample Call-For-Fire Mission Image 22.19 Detonation of projectiles Step 8: To end the fire mission, click “End of Mission” button and then click ‘Transmit” button. Alternatively, you can type ‘EOM’ at the bottom of any transmission panel. Image 22.20 End of Mission 398 VBS3Fires v3.6.
Template Missions 23 Template Missions There are a number of example missions provided with the VBS3Fires distributions. These will provide you with an example of how to construct a VBS3Fires mission or a template to build upon. Missions that begin with “NATO_” use the US doctrine of call for fire. These missions are provided as packed missions that can be played after VBS3Fires is installed.
Template Missions 23.1 Call for Fire Tutorial.Sara This is a basic scenario for a user to practice with VBS3Fires. The user can explore the different menus and panels on their own and generate missions to see the different effects. Three static BMPs are visible for grid, polar and shift missions; and one moving target is visible to the left for laser guided missions. Each of the targets will automatically recreate after being destroyed. 23.2 Maneuver_1.
VBS3Fires Scenario Design 24 VBS3Fires Scenario Design Creating and editing VBS3Fires scenarios is a simple process. Similarly, any standard VBS3 scenario can be modified to support VBS3Fires with some minor additions. The key elements unique to a VBS3Fires scenario are: Defining a radio net Adding Fires Battery Adding a VBS3Fires FO object Specifying FO call signs Other than defining radio nets, all VBS3Fires scenario design can be done from inside the standard VBS3 mission editor. 24.
VBS3Fires Scenario Design 24.2 Radio Net Configuration file Radio nets are defined in a radioNets.dat file for each mission. This resides in the top level of the mission directory. If a radioNets.dat file is not found, then a default radio net is used in its place. Radio nets can be modified by editing this file in a standard text editor. Several radio nets may be defined in a single file by simply listing them after each other in the file.
VBS3Fires Scenario Design The format for the radioNets.dat file is as follows: Image 24.1 RadioNet.dat file contents Alternatively, the user can use the Radio Net Configurator to modify a radio net. To do this, go to Radio and select the Radio Net Configurator. Then user can open the required radio net by clicking the open button. If the user wants to add a new radio net using Radio Net Configurator the user can click on the “Add” button and give a name to the new radio net.
VBS3Fires Scenario Design 24.3 VBS3Fires Radio Net Configurator VBS3Fires provides an application which allows the user to visually build a collection of radio nets. Using this application radio nets can be built, edited, viewed, opened, and saved. Image 24.2 Radio Net Configurator The ‘Edit’ and ‘View’ functions will translate the visual radio net into text and vice versa. Clicking on either of these buttons will bring up a dialog which will display this text representation.
VBS3Fires Scenario Design Image 24.3 Radio Net Configurator – Edit Text window The ‘Save’ and ‘open’ functions allow the user to save and load physical files on their system which contain the text that defines the radio nets. Clicking these buttons will display a ‘Save’ or ‘Open’ file dialog where the location of the file can be chosen. The created files cannot be saved in the Local Disk C of the user’s Computer.
VBS3Fires Scenario Design Image 24.4 Radio Net Name window The radio net name can be modified by hitting the ‘Name’ button on the left hand side, and the frequencies can be modified by hitting the ‘Freqs’ button. 24.3.1 Sample Radio Net The following steps will be used to create a radio net from the Radio Net Configurator. Step 1: Open the Radio Net Configurator. Step 2: Click add button to add a new radio net. Step 3: Enter a name for the radio net and save.
VBS3Fires Scenario Design Image 24.5 Radio Net Configurator Image 24.6 Radio Net Configurator Step 4: Click “Freqs” button to add frequencies to the radio net. Step 5: Add primary frequency value and alternate frequency value in the Radio Net Frequencies window, and then save. Image 24.7 Radio Net Freqs 407 VBS3Fires v3.6.
VBS3Fires Scenario Design Step 6: Click “Edit” button and add callsigns for FOs as follows; NCS *R1 *R2 *R3 Step 7: Add callsigns for Battery as follows. *OA **10 **20 **30 Click “Save” button when done. 408 VBS3Fires v3.6.
VBS3Fires Scenario Design Image 24.8 Edit Text Step 8: Click the “View” button to view the added frequencies and call signs Step 9: Click the “Save” button and save as “radioNets.dat”. Step 10: Click the “Open” button to open the created radio net. Step 11: Click the “Edit” to edit the existing radio net. Step 12: Click “Delete” button to delete the added or existing radio net. 409 VBS3Fires v3.6.
VBS3Fires Scenario Design 24.4 Default radio net structure If there is no radio net file placed in the mission folder within, %USERPROFILE%\Documents\VBS3\mpmissions or ‘mydata’ folder in the VBS3Fires installation directory then VBS3Fires will load the default radio net. This radio net has the following structure: Image 24.9 Radio Net Configurator 410 VBS3Fires v3.6.
VBS3Fires Scenario Design 24.5 Placing a Battery There are three steps to placing a Battery in VBS3. These are: placing the individual guns, placing the Battery object, and then linking the guns to this object. 24.6 Placing individual guns Placing individual guns can be done by adding vehicles or static objects to the scenario as the user would normally do in the VBS3 mission editor. In this step, the user can add mortars, static guns, self-propelled guns, or naval guns.
VBS3Fires Scenario Design 24.7 Placing the Battery The Battery ocan be found as one of the top-level entries of the ‘Add Object’ menu in the VBS3 Mission editor. Select this object, and then double click the map to add it. Adding the Battery will cause a dialog box to appear within the VBS3 Offline Mission Editor [OME]. This will contain a number of options for the Battery. This can be used to specify the Battery object.
VBS3Fires Scenario Design Image 24.11 VBS3 Specifying the Battery 24.7.1 Specifying Battery parameters The Battery’s parameters are: 1. Type. This is used to define whether Battery or Battalion 2. Battery name. This is the name that will be displayed inside VBS3Fires to represent that Battery. It must contain no spaces or punctuation. 3. Doctrine. Specify to use the US call for fire doctrine for this Battery. 4. Callsign. This is the Callsign for this Battery.
VBS3Fires Scenario Design 6. Reported errors. All guns can have estimated errors in the muzzle velocity, orientation, and elevation of the guns. Each of these errors is a Normal distribution (bell shape curve), and the values here allow the standard deviation of those curves to be specified. The individual errors are: a. Muzzle velocity. This is the percentage of variation in the muzzle velocity of a round that is fired. For example, a value of 0.01 would mean a 1% variation in the muzzle velocity.
VBS3Fires Scenario Design Image 24.12 Configuring the Battery object in VBS3 415 VBS3Fires v3.6.
VBS3Fires Scenario Design 24.8 Linking guns to the Battery Once the user has added the individual guns and the Battery object, each of the guns must be linked to the Battery. To do this, go to the 2D map view, hold down the shift key, click on the ‘Fires Battery’ object, drag the mouse to one of the guns, and release the left mouse button. A green line will appear between the gun and the Battery. These two are now linked. Repeat this step for all of the guns that are to be linked to the Battery object.
VBS3Fires Scenario Design 24.9 Placing a Battalion The Battalion is to be placed by first creating a battery, which would then show the Object Properties window, here the first field is Type, the type would currently display ‘Battery’, this should be changed to ‘Battalion’. Upon changing it to ‘Battalion’, the object properties window would change displaying fields related to the Battalion Object. This will contain a number of options for the battalion. This can be used to specify the battalion object.
VBS3Fires Scenario Design Image 24.13 Configuring the Battalion object in VBS3 418 VBS3Fires v3.6.
VBS3Fires Scenario Design 24.10 Placing a FO Placing a FO in VBS3Fires is simple. Add that unit to the scenario using the VBS3 Mission Editor, ensure that the unit is playable, and then enter the URN_Callsign attribute of the unit. This URN_Callsign should match the desired station in the radio net that the user has specified for the mission.
VBS3Fires Scenario Design 24.10.1 Placing a FiST Member Placing FiST member is same as placing a FO where FiST Members are special kind of Forward FOs. User has to define URN Call Sign, name and ensure that particular Unit is playable when placing a FiST member. FiST member also represents as another type of Forward FOs which inherits all the Forward FO capabilities in to one FO unit.
VBS3Fires Scenario Design 24.11 FO placement limitations There no limitations on a placement of a FO, other than those that would normally be imposed on that unit by VBS3. Obviously, the scenario should be designed so that the FO is able to observe the target area, although VBS3Fires does not strictly enforce this. 24.12 Creating a FO Link The FO Link is made available in VBS3 which would function when linked to a unit or units placed.
VBS3Fires Scenario Design Image 24.17 VBS3 specifying the FO Link parameter 422 VBS3Fires v3.6.
VBS3Fires Scenario Design Image 24.18 VBS3 specifying Multiple FO Link parameters placed in a mission For units placed that are to be linked to the FO Link, giving a name and a callsign for each unit is mandatory as these will be used for carrying out fire missions. If no name and no callsigns are given, linking the unit to the FO Link and saving the mission is not allowed. Warning messages will be displayed. Image 24.19 Warning message Image 24.20 Warning message 423 VBS3Fires v3.6.
VBS3Fires Scenario Design 24.12.1 Specifying FO Link Parameters The FO Link parameters are: 1. Name: A name to be specified to the FO Link 2. Fires FO: A selection to be made between ‘True’ or ‘False’. To set the FO Link active or inactive for a Call-for-Fire mission. Select ‘True’. 3. Strike FO: A selection to be made between ‘True’ or ‘False’. To set the FO Link active or inactive for a Strike mission. 4. Binoculars: A selection to be made between ‘True’ or ‘False’.
VBS3Fires Scenario Design Image 24.21 Configuring the FO Link in VBS3 425 VBS3Fires v3.6.
VBS3Fires Scenario Design 24.13 Linking Units to the FO Link Once the user has added the units and the FO Link, each of the units must be linked to the FO Link. To do this, go to the 2D map view, hold down the shift key, click on the ‘FO Link’, drag the mouse to one of the units, and release the left mouse button. A blue line will appear between the unit and the FO Link. These two are now linked. 24.13.1 Naming convention for FO Link Units linked to the FO Link would use the same name.
VBS3Fires Scenario Design 24.14 Placing other elements 24.14.1 Targets Targets are placed using the VBS3 visual editor like any other unit would be placed. No special identification as a target of interest is required. 24.14.2 Other units All other units can be placed into VBS3 in the same way that they would be added in a normal VBS3 scenario. Triggers, waypoints and groups can also all be added as normal.
VBS3Fires Scenario Design 24.15.2 To rename a Battery On VBS3 go to the 2D Map view or the Real Time Editor view and locate the newly added Battery and edit the name as required. By right clicking on Batteries node, click “Sync Battery Changes”. Upon completing the sync, the name of the particular Battery is updated. Editing Battery name, callsign or type will cause the mission to automatically end if the Battery is involved in a mission. 24.15.
VBS3Fires Scenario Design To add a new gun: Add a new gun in VBS3; right click and select Edit Object Give the new gun a name by filling in the Name field; Click Ok In VBS3Fires, go to simulation entity tree right click on a battery Select the Gun line Click Add New Gun; Enter the name of the gun that was just added in VBS3; click Add The Battery would now display the newly added gun Image 24.
VBS3Fires Scenario Design 24.16 Multiple Instructor Scenario VBS3Fires provides the capability of conducting a mission with more than one instructor terminal. In this scenario one instructor terminal hosts the VBS3 mission while the other instructor terminals and trainee terminals join that mission. 24.16.
VBS3Fires Scenario Design Image 24.25 Network Connection Manager – Trainee Image 24.26 Network Connection Manager – Trainee Request Rejected Image 24.27 Network Connection Manager – Successful Trainee A request message would be sent to the instructor, the particular instructor may agree with the request or deny. If denied, a message would be sent back to the other instructor informing the request has been denied.
VBS3Fires Scenario Design Transferring of trainees has been handled across all panels of VBS3Fires that get affected in anyway. A trainee that has been transferred and is no longer available to a particular instructor would be prefixed with a dash (Instructor Control Panel – FOs list). For Eg: a trainee as ‘R1’ or ‘ROGER’ would be ‘-R1’ or ‘-ROGER’. An instructor will not be able to process a fire mission selecting a transferred trainee by the ICP or the Fire Schedule Worksheet.
VBS3Fires Scenario Design Image 24.29 Error – Battery is locked by another instructor While an instructor conducts a fire mission, the ammunition level of the particular Battery does not update real time in other instructors’ terminals. Once the instructor ends the mission of that Battery, the ammunition level gets updated in other instructors’ terminals.
VBS3Fires Scenario Design Image 24.31 Stop Fire Event – Battery is locked by another instructor Trainees that start fire missions with Batteries will also be locked to other Instructors and their connected trainees. The trainees also cannot allocate a Battery if it is already allocated by an instructor for a fire mission. If a trainee tries to fire using a locked Battery the "BATTERY IS LOCKED UNABLE TO FIRE" message is received by the Radio Log.
VBS3Fires Scenario Design 24.17 Further information The VBS3 Mission Editor may be used in any way that it would normally be used in order to enhance a VBS3Fires scenario. Please refer to the VBS3 Mission Editing manual for further information on its features and capabilities. 435 VBS3Fires v3.6.
Deployment Architectures 25 Deployment Architectures Every seat of VBS3Fires is designed to interact with a single seat of VBS3. Multiple VBS3Fires seats can be utilised with multiple VBS3 seats in the same scenario to allow interaction between several trainees and instructors. Similarly, VBS3Fires can be used with a VBS3 terminal which is networked with other VBS3 terminals that are not connected to a VBS3Fires seat. Image 25.1 Deployment architecture 436 VBS3Fires v3.6.
Deployment Architectures The following deployment setup architectures are supported by VBS3Fires. 25.1.1 Setup 1 Image 25.2 Deployment Architecture Setup 1 In this type of network setup, a customized radio net needs to be placed in the mydata folder of the VBS3Fires Instructor’s terminal. 437 VBS3Fires v3.6.
Deployment Architectures Once VBS3 is installed, “FiresIPAddress.dat” is automatically in VBS Root VBS3\config\Simcentric. Then right click and edit the file. Add Loopback IP as “127.0.0.1" and save. Image 25.3 FiresIPAddress.dat Open “FiresIPAddress.dat” and enter the IP address of the VBS3Fires Instructor. This will be the VBS3Fires workstation of the VBS3 Admin (Host). Eg: 192.168.1.3 In VBS3 Admin Open “FiresIPAddress.dat” and enter the IP Address of the VBS3Fires Trainee station.
Deployment Architectures Image 25.4 IPADDRESS.dat (Network) Change the IP Address to the Loopback IP (127.0.0.1) once the network missions are done since the users might not be able to use fires locally with VBS3 while a remote IP Address is allocated as the Fires terminal. 439 VBS3Fires v3.6.
Deployment Architectures 25.1.2 Setup 2 Image 25.5 Deployment Architecture Setup 2 440 VBS3Fires v3.6.
Deployment Architectures 25.1.3 Setup 3 Image 25.6 Deployment Architecture Setup 1 441 VBS3Fires v3.6.
Deployment Architectures 25.1.4 Setup 4 Image 25.7 Deployment Architecture Setup 4 25.1.5 Setup 5 Image 25.8 Deployment Architecture Setup 5 442 VBS3Fires v3.6.
Deployment Architectures 25.1.6 Setup 6 Image 25.9 Deployment Architecture Setup 6 443 VBS3Fires v3.6.
Customizing VBS3Fires 26 Customizing VBS3Fires There are a number of files that are used by the VBS3Fires system to generate certain behaviours, settings and parameters within the simulation. VBS3Fires contains default values which are used if no customization is provided; however, if customized files are present, then these will be used in the place of the defaults. A summary of the possible customizations are shown below: Customisation Preferences (firesOptions.
Customizing VBS3Fires can be added in the files with gun battery the use of the standard “//” mark. Anything after “//” on that line will be disregarded during loading. Damage Tables (damageX.dat) Defines the damage caused by the A different damage table file various types of rounds fired by a can be defined for each battery in given gun battery each VBS3 scenario. Comments can be added in the files with the use of the standard “//” mark.
Customizing VBS3Fires 26.1 Saved data locations VBS3Fires will create a subdirectory name VBS3Fires in the user Documents directory. For most users this will be: %USERPROFILE%\Documents\VBS3\Simcentric\Fires will create the following files inside that directory: File Name firesSettings.dat Description Records the default station name for VBS3Fires and any other default data relating to this VBS3Fires station. fireOptions.
Customizing VBS3Fires Additionally, VBS3Fires will create a subdirectory inside this VBS3Fires directory with a name that corresponds to each of the station names that have been used for VBS3Fires application. Inside each of these directories is the following file: File Name Description windowsLayout.dat Records the positions, sizes and status for all VBS3Fires windows as saved by this user. If VBS3Fires is run with a station name that matches one of these directory names, then the windowsLayout.
Customizing VBS3Fires 26.2 Installation Data Directory From VBS3Fires version 1.22, VBS3Fires supports the ability to have a default data location inside the VBS3Fires installation directory. This will be a directory called myData which is located inside the root VBS3Fires installation directory.
Customizing VBS3Fires This will create a firesOptions.xml file in your VBS3Fires user directory. Copying this file from that directory to the myData installation directory will apply those settings to all users who haven’t explicitly overwritten with their own settings. 26.4 Radio Nets The radioNets.dat file can be used to define the radio nets for a given scenario. The specific details of the radioNets.dat file contents are covered in the ‘defining a scenario’ section of the manual.
Customizing VBS3Fires 26.5.1 Aerodynamic Drag (drag.dat) This file determines the drag profile for a projectile flying though the atmosphere. It defines the way that the drag changes based on the Mach number (speed relative to the speed of sound) of the projectile. The sample file shown in the appendix displays some example values for the file. VBS3Fires will ignore the first line of the file, and then read the Mach number entries in order, performing a linear interpolation between entries.
Customizing VBS3Fires 26.6 Battery Specific Data The following files allow ballistic data which can be individually defined for each battery within a VBS3 scenario. VBS3Fires is designed so that custom values can be easily used or where default values can be used instead. When defining a battery, there is a place to enter details for these three files. This allows a custom file name (which can be anything) to be entered for each Battery. You do not have to define all three files here.
Customizing VBS3Fires If a value is entered in here, VBS3Fires will first look for that file in the mission directory when the VBS3 scenario starts. If it finds the file, it will use that. If not it will look for that named file in the myData directory. If it cannot find that, it will use the Caliber of the battery to try and find a matching Caliber entry. Again it will first try the mission directory and if not successful it will try the myData directory.
Customizing VBS3Fires 26.7 Ballistics The Ballistics file defines the ballistic properties for the projectiles fired by this battery. The file has four entries. These are: DIAMETER - The diameter of the round in mm MASS - The mass of the round in kg SPIN_COEFF - The constant defining how far off the line of aim point the projectile will deflect based on the projectile spinning. Default value is 0.
Customizing VBS3Fires 26.8 Charge Table The Charge Table is used to define the charge levels for a particular gun. It also defines the associated muzzle velocity of those charges (in meters per second). The first line of the file is ignored, and then beyond that, charges should be defined in ascending order of muzzle velocity. At least one charge must be defined for any gun, but other than that, there is no limit on how many different charges can be defined.
Customizing VBS3Fires 26.9 Damage The damage file is used to determine the amount of damage rounds of particular types do when fired by the guns of this battery. Within this file, the types of munitions can be defined for any Caliber of round. The file will have an entry “-->” followed by ammunition type name. For example: --> HE In this example it would indicate that the explosion damage information contained in the subsequent lines is related to a high explosive munitions.
Customizing VBS3Fires 26.9.1 Fragmentation (FRAG) This is a fragmentation explosion such as the one which would be expected from a HE detonation. The shape of this explosion is calculated based on the impact angle, explosive velocity, projectile speed at time of detonation, as well as a series of other factors.
Customizing VBS3Fires FRAG_FORCE_HALF_DIST: (number) - This defines how quickly the fragmentation force reduces at distances away from the detonation point. It is the distance that fragmentation force will be half its original strength. Therefore smaller values imply that fragmentation is stronger over a larger area. Units are meters. 457 VBS3Fires v3.6.
Customizing VBS3Fires 26.9.2 Radial (RADIAL) This is to simulate an explosion where there is no fragmentation pattern and where the effects are felt equally in all directions around the projectile. BLAST_RADIUS: (number) - This is the distance that the central blast of will affect (this is a radial effect). Units are meters. BLAST_FORCE: (number) - The amount of penetrative force that the blast of the detonation will have.
Customizing VBS3Fires SUB_TYPE: “RADIAL” - This defines the type of the submuntion explosions when they hit the ground. This defines that it should be a radial explosion around each detonation point. SUB_QUANTITY: (number) - This defines the number of sub munitions released by this projectile. SUB_RADIUS: (number) - This is the distance that each submunition blast of will affect (this is a radial effect). Units are meters.
Appendices 27 Appendices 27.1 Appendix 1: Color Panel Color panel is used to define colors for FSCM Zones and Explosion Markers. Color panel has five tabs – Swatches, HSV, HSL, RGB, and CMYK. Preview section of each tab previews the selected color. After selecting a color you should click OK. The following table includes the options given in each tab to select colors. Tab Swatches Options A color palette is given. You should click on a color to select it. After selecting the color you want, click OK.
Appendices be selected. CMYK Components to change the color: - Color pickers to choose the color - Slider bars along with combo boxes to adjust values of Cyan, Magenta, Yellow, Black and Alpha After selecting the color you want, click OK. Table 27.1: Options of the Color panel Image 27.1: Swatches tab of the Color panel 461 VBS3Fires v3.6.
Appendices Image 27.2: RGB tab of the Color panel 27.2 Appendix 2: From Map button The easier and quicker way to enter grid reference is using (From Map button). Usually the From Map button is available right next to the text box, into which you have to enter a grid position. 1. Click and then your mouse will be automatically pointed on VBS3 2D map. 2. In VBS3Fires you will see the below message box. 3. In VBS3, move your mouse pointer to the necessary position on the VBS3 map and click.
Appendices 27.3 Appendix 3: Obtaining Target Grid from VBS3 Real Time Editor (RTE) The easiest way to obtain MGRS & UTM coordinates for a target is through VBS3 Real Time Editor (RTE) where you can select and right click on any object such a unit or marker and then select the GPS Positioning option. This will open up a ‘GPS Coordinate Settings’ window. The current section displays the MGRS & UTM coordinates of that object. Image 27.3 GPS Coordinate Settings 463 VBS3Fires v3.6.
Appendices 27.4 Appendix 4: Hot Keys Key(s) Functionality Tab Every sub component of a panel can be traversed using 'TAB' Enter Combo Box, Buttons, Toggle Buttons, Radio Buttons, Check Boxes and TriState Check Boxes perform its action with 'ENTER' Arrow keys Items of the Combo Box can be selected via the arrow keys SHIFT+TAB Components can be accessed in reverse direction with 'SHIFT+TAB'.
Appendices 27.5 Appendix 5: Entity Mappings In LVC scenarios the VBS3 communicates the game types (effects) to each other in DIS enumerations. The DIS enumerations are mapped to respective game types which is understandable by VBS3. The effects will be shown to the VBS3 LVC client only if the effect is supported. The outgoing mappings are found in the vbs_to_lvc.config file and the incoming mappings are found in the lvc_to_vbs.config file.
Appendices 27.6 Appendix 6: Default Burst Height and Burn Durations for ILLUM 27.6.1 NATO doctrine Height of Burst Burn time Rate of fall Weapon Caliber Type (m) (seconds) (m/sec.) 60 mm 600 32 6 81 mm 600 60 6 105 mm 750 60-65 12 120 mm 500 50 5 155 mm 600 120 5 298mm 600 60 5 466 VBS3Fires v3.6.
Appendices 27.7 Appendix 7: Keyboard Shortcuts The listings of keyboard shortcuts are included in the application. To open this panel, go to, Menubar Help Keyboard Shortcuts. 27.7.
Appendices Bullet Mode Button Alt + Shift + B FO Mode Button Alt + Shift + O Default Camera Button Alt + Shift + C Clear Button Alt + Shift + L 27.7.3 Instructor Control Panel Keyboards shortcut keys to access buttons on the Instructor Control Panel are described in the table.
Appendices 27.7.4 Fire Schedule Worksheet Keyboards shortcut keys to access buttons on the Fire Schedule Worksheet are described in the table. Functionality Shortcut Key Add Line Alt + Shift + L Activate Alt + Shift + A Clear All Alt + Shift + C Dwell Alt + Shift + W On Call Alt + Shift + O Validate Alt + Shift + V 27.7.5 Sim Studio Keyboards shortcut keys to access buttons on the Sim Studio panel are described in the table.
Appendices 27.7.7 Mnemonics Mnemonics feature helps you to navigate and open the required list item or the panel. When you press the “Alt” key in your keyboard, Menubar will underline all mnemonics used for each menu. Then press the letter given for a menu (mnemonic of that menu) in your keyboard to open the specific menu. 470 VBS3Fires v3.6.
Appendices 27.8 Appendix 8: Default values Adjust Fire/Fire For Effect missions Mortar Artillery (60mm, 120mm) Adjust Fire Fire For Effect 81mm, (105mm, 155mmSP) MLRS 155mm, (298mm) HE HE DPICM/Time(400) High Angle Low Angle Low Angle Quick Quick Time(400m) Converge Converge Converge HE HE DPICM/Time(400) High Angle Low Angle Low Angle Quick Quick Time(400m) Parallel Circle(50m) Circle(100m) Default maximum distance a MLRS could fire is 70Km. 471 VBS3Fires v3.6.
Appendices 27.
Appendices | [] | | | | TGT_DESCRIPTION1: TGT_TYPE [TGT_TYPE_MODIFIER_DES] [TGT_SIZE_EST] [TGT_SIZE_MODIFIER_DES] [TGT_STATUS] TGT_DESCRIPTION2: TGT_SIZE_EST [T
Appendices TGT_DESCRIPTION_LOGICAL TGT_DESCRIPTION_COMMAND: [TGT_SIZE_GEOG] | TGT_SIZE_GEOG 27.
Appendices SMK, ENGAGEMENT_PHASE_SMOKE ADJ, ENGAGEMENT_PHASE_ADJ FM, FIRE_MISSION_ALERT LASER, LASER POLAR, POLAR SHIFT, SHIFT DIS, DIS_PARAM RNG, RANGE_PARAM GR, GREF DIR, PARAM_WITH_DIR GT, DIR_TYPE OT, DIR_TYPE MILS, DIR_MEAS M, DIR_MEAS ALT, PARAM_WITH_ALT L, ADJ_L R, ADJ_R A, ADJ_A D, ADJ_D 475 VBS3Fires v3.6.
Appendices UP, ADJ_HU DWN, ADJ_HD UP, ADJ DWN, ADJ ILLUM, ILLUM_KEY HE, HE_KEY DEST, DESTRUCTION CANC, CANCEL HA, HIGH_ANGLE LA, LOW_ANGLE DC, DANGER_CLOSE MARK, MARK AREA, AREA PREC, PRECISION AND, TGT_DESC_AND SECT, TGT_SIZE_DES SQD, TGT_SIZE_DES 476 VBS3Fires v3.6.
Appendices PL, TGT_SIZE_DES TP, TGT_SIZE_DES COY, TGT_SIZE_DES SQN, TGT_SIZE_DES CBT, TGT_SIZE_DES_CT_PREF TM, TGT_SIZE_DES_CT_SUFF BATTLE, TGT_SIZE_DES_BG_PREF GP, TGT_SIZE_DES_BG_SUFF BN, TGT_SIZE_DES REGT, TGT_SIZE_DES SNGL, TGT_SIZE_DES FIRETM, TGT_SIZE_DES_FIRE_PREF PAIR, TGT_SIZE_DES_PAIR_PREF OF, TGT_SIZE_DES_PAIR_SUFF MINUS, TGT_SIZE_MODIFIER REINFORCED, TGT_SIZE_MODIFIER SUSPECTED, TGT_TYPE_DES_SUS APC, TGT_TYPE_DES ARH, TGT_TYPE_DES ARMD, TGT_TYPE_DES ATGM,
Appendices AFV, TGT_TYPE_DES AH, TGT_TYPE_DES OP, TGT_TYPE_DES CP, TGT_TYPE_DES INF, TGT_TYPE_DES LRAAW, TGT_TYPE_DES HQ, TGT_TYPE_DES DFSW, TGT_TYPE_DES MRAAW, TGT_TYPE_DES SOLDIER, TGT_TYPE_DES SOLDIERS, TGT_TYPE_DES TRUCK, TGT_TYPE_DES TRUCKS, TGT_TYPE_DES TANK, TGT_TYPE_DES TANKS, TGT_TYPE_DES MOT, TGT_TYPE_DES SOFT, TGT_TYPE_DES BUILDING, TGT_TYPE_DES BUILDINGS, TGT_TYPE_DES CAR, TGT_TYPE_DES SNIPER, TGT_TYPE_DES MORTARS, TGT_TYPE_DES 478 VBS3Fires v3.6.
Appendices ARTILLERY, TGT_TYPE_DES HELOS, TGT_TYPE_DES HELICOPTERS, TGT_TYPE_DES JETS, TGT_TYPE_DES AIRPLANES, TGT_TYPE_DES FIXED, TGT_TYPE_DES_WING_TYPE ROT, TGT_TYPE_DES_WING_TYPE WING, TGT_TYPE_DES_WING DISMOUNTED, TGT_TYPE_DES_TROOP_TYPE MOUNTED, TGT_TYPE_DES_TROOP_TYPE TROOPS, TGT_TYPE_DES_TROOP NOISES, TGT_TYPE_DES_NOISES WHEELED, TGT_TYPE_DES_VEHICLE_TYPE TRACKED, TGT_TYPE_DES_VEHICLE_TYPE TECHNICAL, TGT_TYPE_DES_VEHICLE_TYPE TACTICAL, TGT_TYPE_DES_VEHICLE_TYPE CIVILIAN,
Appendices ANTIAIR, TGT_TYPE_DES_ANTIAIR_PREF THREAT, TGT_TYPE_DES_ANTIAIR_SUFF COMD, TGT_TYPE_DES_COMMAND_PREF CONTROL, TGT_TYPE_DES_COMMAND_SUFF LOGISTIC, TGT_TYPE_DES_LOGISTIC_PREF TRAIN, TGT_TYPE_DES_LOGISTIC_SUFF REFUELING, TGT_TYPE_DES_REFUELING_PREF POINT, TGT_TYPE_DES_REFUELING_SUFF SITE, TGT_TYPE_DES_REFUELING_SUFF AGED, TGT_TYPE_DES_AGED MALE, TGT_TYPE_DES_MALE MALES, TGT_TYPE_DES_MALE RPG, TGT_TYPE_DES_TEAM_PREF MG, TGT_TYPE_DES_TEAM_PREF TM, TGT_TYPE_DES_TEAM_SUFF W
Appendices IN, TGT_TYPE_MODIFIER_PREF SMALL, TGT_TYPE_MODIFIER RPGS, TGT_TYPE_MODIFIER MG, TGT_TYPE_MODIFIER CONVOY, TGT_TYPE_MODIFIER MACHINE, TGT_TYPE_MODIFIER ARMS, TGT_TYPE_MODIFIER_SUFF G, TGT_TYPE_MODIFIER_SUFF NO, TGT_STATUS_DES_NO OHP, TGT_STATUS_DES_OHP DUG, TGT_STATUS_DES_DUG_PREF IN, TGT_STATUS_DES_DUG_SUFF IN, TGT_STATUS_DES_IN_PREF OPEN, TGT_STATUS_DES_IN_SUFF BUILDING, TGT_STATUS_DES_IN_SUFF COURTYARD, TGT_STATUS_DES_IN_SUFF TREELINE, TGT_STATUS_DES_IN_SUFF 48
Appendices ON, TGT_STATUS_DES_ON_PREF HILLTOP, TGT_STATUS_DES_ON_SUFF FINGER, TGT_STATUS_DES_ON_SUFF RIDGELINE, TGT_STATUS_DES_ON_SUFF ROOFTOP, TGT_STATUS_DES_ON_SUFF ROAD, TGT_STATUS_DES_ON_SUFF MOV, TGT_STATUS_DES AIRBORNE, TGT_STATUS_DES UC, TGT_STATUS_DES HALTED, TGT_STATUS_DES ADV, TGT_STATUS_DES WDW, TGT_STATUS_DES INOPEN, TGT_STATUS_DES DUGIN, TGT_STATUS_DES OR, TGT_STATUS_DES_OR VALLEY, TGT_STATUS_DES DRAW, TGT_STATUS_DES AT, TGT_STATUS_DES_AT_PREF INTERSECTION, T
Appendices C, TGT_SIZE_GEOG_CIRC RAD, TGT_SIZE_GEOG_RAD RECT, TGT_SIZE_GEOG_RECT BY, TGT_SIZE_GEOG_RECT_BY ATT, ATTITUDE_PARAM X, MULTIPLY_SIGN LIN, TGT_SIZE_GEOG_LINEAR LEN, LENGTH WID, WIDTH DPICM, AMMO APICM, AMMO HE, AMMO WP, AMMO ILLUM, ILLUM_AMMO SMK, SMK_AMMO CPHD, AMMO EXCAL, AMMO WHITE, AMMO_SMK_COLOR YELLOW, AMMO_SMK_COLOR RED, AMMO_SMK_COLOR 483 VBS3Fires v3.6.
Appendices WHITE, AMMO_ILLUM_COLOR BLUE, AMMO_ILLUM_COLOR RED, AMMO_ILLUM_COLOR T, TIME_FUSE VT, VT_FUSE Q, QUICK_FUSE DELAY, DELAY_FUSE SD, SD_FUSE FOL, FOL_BY_PREF BY, FOL_BY_SUFF RNDS, ROUNDS SALVOS, SALVOS WITH, WITH CONV, EXEC_DIST_CON CIR, EXEC_DIST_CIRCULAR LINEAR, EXEC_DIST_LIN RNG, EXEC_DIST_RANGE LAT, EXEC_DIST_LATERAL SPREAD, EXEC_DIST_SPREAD 484 VBS3Fires v3.6.
Appendices AND, EXEC_DIST_AND PAR, EXEC_DIST_PARALLEL OPEN, EXEC_DIST_OPEN SPECIAL, EXEC_DIST_SPECIAL G, NO_OF_GUNS BTY, ADJ_BTY L, ADJ_BTY_OPTION_L R, ADJ_BTY_OPTION_R LOCSTAT, LOCSTAT TOT, ENGAGE_TOT MINS, MINUTES FROM, TOT_FROM_PREF NOW, TOT_FROM_SUFF AMC, ENGAGE_AMC DNL, FIRE_METHOD_DNL WR, FIRE_METHOD_WHEN_READY FIRE, FIRE RPT, REPEAT SPLASH, SPLASH 485 VBS3Fires v3.6.
Appendices CONT, CONT_OPTION_CONT ILLUM, CONT_OPTION_ILLUM FIRE, CONT_OPTION_FIRE COORD, CONT_OPTION_COORD RATE, RATE CHECK, COMMAND_CHECK_FIRE_PREF FIRE, COMMAND_CHECK_FIRE_SUFF CEASE, COMMAND_CEASE_LOAD_PREF LOADING, COMMAND_CEASE_LOAD_SUFF CANT, COMMAND_CANNOT_OBSERVE_PREF OBS, BY, COMMAND_CANNOT_OBSERVE_SUFF FIRE_CONTROL_BY ROUND, FIRE_CONTROL_ROUND REQUEST, REQUEST TOF, TIME_OF_FLIGHT MAX, MAX_ORDINATE_PREFIX ORD, MAX_ORDINATE_SUFFIX REPLOT, REPLOT_GRID_PREFIX TGTNO,
Appendices GTLINE, GT_LINE SHPADJ, ENGAGEMENT_PHASE_SHIP_ADJUST SUSTAINED, SUSTAIN_FIRE INTERVAL, INTERVAL REDUCEDCHARGE, REDUCED_CHARGE SUMMIT, SUMMIT NORTH, NORTH NORTHEAST, NORTH_EAST EAST, EAST SOUTHEAST, SOUTH_EAST SOUTH, SOUTH SOUTHWEST, SOUTH_WEST WEST, WEST NORTHWEST, NORTH_WEST 487 VBS3Fires v3.6.
Appendices 27.11 Appendix 11: Crater Sizes Default Crater sizes are based on the Caliber size of the ammunition. Weapon Caliber Type Size Multiplier 60 mm 0.5 81 mm 0.6 120 mm 0.7 105 mm 0.9 152 mm Default Size 155 mm Default Size 203 mm 1.05 298 mm 1.1 488 VBS3Fires v3.6.
Appendices 27.12 Appendix 12: Distribution Values The Range distribution values will be changed depending on the Caliber type. The following table contains the Range length for the particular Caliber type. If only one gun fires it should fire on the target. Weapon Caliber Type Length Parameter (m) 155 1000 120 1000 81 500 60 360 105 800 Others 600 489 VBS3Fires v3.6.
Appendices 27.13 Appendix 13: Default Radionet values Default callsigns for Batteries and FOs can be mentioned under radioNets.dat file, -->Sample Sahrani # 65.8 # 60.0 # 70.0 NCS *M7C *R2H *A4C *0A **BM96 **WH10 **ST26 27.14 Appendix 14: Aerodynamic Drag Sample file. machNo, dragCoeff 0,0.091 0.2,0.091 0.5,0.091 0.7,0.091 0.8,0.092 0.85,0.10 0.9,0.122 490 VBS3Fires v3.6.
Appendices 0.92,0.168 0.96,0.24 1.02,0.305 1.04,0.352 1.07,0.359 1.1,0.361 1.25,0.341 1.5,0.295 2,0.274 2.5,0.24 3,0.25 4,0.25 491 VBS3Fires v3.6.
Appendices 27.15 Appendix 15: Atmosphere Profile Sample File. height (m), temp (K), density (kg/m^3) 0, 288.15, 1.225 1000, 281.651, 1.1117 1999, 275.154, 1.0066 2999, 268.659, 0.90925 3997, 262.166, 0.81935 4996, 255.676, 0.73643 5994, 249.187, 0.66011 6992, 242.7, 0.59002 7990, 236.215, 0.52579 8987, 229.733, 0.46706 9984, 223.252, 0.41351 10981, 216.774, 0.3648 11977, 216.65, 0.31194 12973, 216.65, 0.2666 13969, 216.65, 0.22786 14965, 216.65, 0.19475 15960, 216.65, 0.16647 16955, 216.65, 0.
Appendices 19937, 216.65, 0.08891 20931, 217.581, 0.07572 27.16 Appendix 16: Met Sample File. MinHeight (m), windSpeed (m/s), windDirection (degrees) 0, 5.32, 12 1000, 10.36, 270 2000, 12.67, 220 493 VBS3Fires v3.6.
Appendices 27.17 Appendix 17: Damage Sample File. --> HE TYPE : FRAG BLAST_RADIUS : 10 BLAST_FORCE : 85 BLAST_FORCE_HALF_DIST : 20 FRAG_RAD : 28 FRAG_VEL : 840 FRAG_FORCE : 120 FRAG_FORCE_HALF_DIST : 40 --> CPHD TYPE : FRAG BLAST_RADIUS : 10 BLAST_FORCE : 85 BLAST_FORCE_HALF_DIST : 20 FRAG_RAD : 28 FRAG_VEL : 840 FRAG_FORCE : 120 FRAG_FORCE_HALF_DIST : 40 494 VBS3Fires v3.6.
Appendices --> EXCAL TYPE : FRAG BLAST_RADIUS : 10 BLAST_FORCE : 85 BLAST_FORCE_HALF_DIST : 20 FRAG_RAD : 20 FRAG_VEL : 840 FRAG_FORCE : 120 FRAG_FORCE_HALF_DIST : 10 --> WP TYPE : SUB BLAST_RADIUS : 25 BLAST_FORCE : 50 BLAST_FORCE_HALF_DIST : 10 SUB_TYPE : RADIAL SUB_QUANTITY SUB_RADIUS SUB_PEN : 18 :8 : 35 SUB_PEN_HALF_DIST : 20 495 VBS3Fires v3.6.
Appendices --> SMK TYPE : SUB BLAST_RADIUS :6 BLAST_FORCE : 30 BLAST_FORCE_HALF_DIST : 30 SUB_TYPE : RADIAL SUB_QUANTITY SUB_RADIUS SUB_PEN : 10 :5 : 15 SUB_PEN_HALF_DIST : 10 --> ILLUM TYPE : RADIAL BLAST_RADIUS : 0.00 BLAST_FORCE :0 BLAST_FORCE_HALF_DIST : 0 RADIAL_DIST : 15 RADIAL_PEN : 30 RADIAL_PEN_HALF_DIST : 20 496 VBS3Fires v3.6.
Appendices --> APICM TYPE : SUB BLAST_RADIUS :6 BLAST_FORCE : 40 BLAST_FORCE_HALF_DIST : 30 SUB_TYPE : RADIAL SUB_QUANTITY SUB_RADIUS SUB_PEN : 24 : 10 : 60 SUB_PEN_HALF_DIST : 15 --> DPICM TYPE : SUB BLAST_RADIUS :7 BLAST_FORCE : 40 BLAST_FORCE_HALF_DIST : 30 SUB_TYPE : RADIAL SUB_QUANTITY SUB_RADIUS SUB_PEN : 16 : 10 : 150 SUB_PEN_HALF_DIST : 10 497 VBS3Fires v3.6.
Appendices 27.18 Appendix 18: Charge Table Sample File. 27.18.1 NATO Charge Table charge, muzzleVel (m/s) 1, 222.0 2, 462.5 3, 925.0 4, 1110.0 5, 1480.0 6, 1665.0 7, 1850.0 27.19 Appendix 19: Ballistics Table Sample File. DIAMETER : 0.155 MASS : 43.8 SPIN_COEFF : 0.205 DRAG_SCALE :1 MIN_RANGE : 100 MAX_RANGE : 18300 498 VBS3Fires v3.6.
Troubleshooting 28 Troubleshooting 28.1 Running and connecting VBS3Fires 28.1.1.1 I cannot get VBS3Fires to launch 1. Ensure that you have Java installed on your machine (JRE 1.6 or later is required). A version of java is provided with the VBS3Fires installation. 2. Ensure you have installed VBS3Fires 3. If nothing happens when you run VBS3Fires, ensure that your system is configured to run JAR files with the –jar flag. See http://java.sun.com/docs/books/tutorial/deployment/jar/run.html 28.1.1.
Troubleshooting should close down the other application which is conflicting with VBS3Fires and run VBS3Fires again. 5. If you have IPv6 installed on your system, ensure that IPv4 is also installed and that you are running VBS3Fires with the -Djava.net.preferIPv4Stack=true before the -jar flag in the command line. 28.1.1.4 I get a disconnection message VBS3Fires will display a disconnection message whenever it loses a connection to VBS3. This could be because: a. VBS3 has closed down. b.
Troubleshooting To do this, run the script command: call firesConnectInProgress This will force the connection to occur. Ensure that VBS3Fires is running on the correct machine before calling this script command. When running in trainee mode, this command will connect the VBS3Fires and VBS3 terminals with no side effects. 28.1.1.8 When a scenario is loaded with more than 3 FOs and Batteries from a dedicated server, only FOs R1, R2, R3 can create missions and 10,20,30 Batteries are responsive.
Troubleshooting VBS3 mission editor, and open the Fires Battery object that corresponds to the guns you are concerned about. Check their actual error values and ensure they are sensible. For muzzle velocity they should be 0.1 or less. For elevation and orientation they should be 0.3 or less. 2. If you are using grid coordinates, ensure that you are entering a grid reference and that you are using the correct coordinates system. 3.
Troubleshooting 2. The default charge tables in VBS3Fires will result in the following range brackets (in zero wind conditions). Caliber 60mm 81mm 105mm 120mm 152mm 155mm 203mm Min. Range 50m 60m 100m 100m 100m 100m 100m Max. Range 2,320m 3,865m 12,902m 20,100m 30,691m 24,310m 33,060m 298mm 100m 40,400m 503 VBS3Fires v3.6.
Troubleshooting 28.3.1.4 28.3.1.5 There is a delay when AI is responding to a call-for-fire 1. The artificial intelligence controlling the Battery will insert delays to simulate Battery operations when responding to a call-for-fire. You can customise these timings in the ‘Mission’ file. Open this file in the VBS3 editor, click on the appropriate Fires Battery object, and enter desired timings. 28.4 Laser designation 28.4.1.
Troubleshooting 28.5 VBS3 Pause and Resume 28.5.1.1 When a scenario is paused in the VBS3 2D view on the event that the 'ESC' key is pressed, the scenario will resume - When the simulation timers are paused from VBS3Fires by clicking on the pause button in the Simulation Status panel and if the user moves on to the 2D view of VBS3 and the escape key is pressed the mission will be resumed, hence enabling the timers to resume again. 28.6 Effects in VBS3 28.6.1.
Troubleshooting 28.8 Correct Methodologies 28.8.1.1 What are the correct steps of conducting a coordinated illumination 1. Select AF / FFE in the First Transmission panel. 2. Enter the grid location in the Second Transmission panel. 3. Select the target description, and the method of engagement in the Third Transmission panel. Method of engagement should be with lesser guns than the total amount of guns in the battery.
Troubleshooting 28.8.1.2 Conducting a continuous fire scenario In a continuous fire scenario assuming that the duration is 60s and the rate of fire is 2(rounds per minute); it should fire the first round at 0s, the second at 30s, and another round at 60s. Likewise in a scenario which spans for 90s with the rate of fire as 2 there will be rounds fired at 0s, 30s, 60s and 90s. 28.8.1.
Troubleshooting 28.9 System Configuration 28.9.1.1 Regional Settings When the system regional settings are not set to English (United States) the application functionalities might not work accordingly. As a solution to this, the VBS3Fires application overwrites the system configurations to use English (United States) regional settings. 28.10 Creating Scenarios with the use of VBS3 Layers It is fairly easy to create VBS3 Scenarios using the VBS3 Layers Feature.
Troubleshooting Step 2: Once you proceed to the 2D terrain, click on the expand button Then a tray will appear as shown in the below image. Select on the left extreme. layers in that tray. Image 28.2 Side bar 509 VBS3Fires v3.6.
Troubleshooting Step 3: Click on the load layer button on the lower right corner of the tray. A dialog box will appear from VBS3 to help the users load any layers or merge any missions. Image 28.3 Selecting the layer to be merged Step 4: From the Merge Mission drop down list the users can select the preferred mission layer. 510 VBS3Fires v3.6.
Troubleshooting Image 28.4 Selecting the layer to be merged Step 5: Once the respective mission layer is loaded its contents can be seen on the current terrain as a different layer. 511 VBS3Fires v3.6.
Troubleshooting Image 28.5 Merged mission objects 512 VBS3Fires v3.6.
Troubleshooting Image 28.6 Imported layers Step 6: Since the cordinate systems can be changed if a layer from a different terrain is loaded, the user needs to adjust the locations of the objects accordingly to support the current scenario. Step 7: Save the Scenario. Image 28.7 Save the mission 513 VBS3Fires v3.6.
Contact Us 29 Contact Us SimCentric Technologies is available for all customers who are experiencing difficulties using the system. If you are experiencing difficulties, we have a forum at the web address: https://forums.bisimulations.com/viewforum.php?f=67 This associated forum is updated regularly. If you cannot find a solution to your problem, please email support@simct.com Bug reporting: Please report any bugs to support@simct.com 514 VBS3Fires v3.6.
Contact Us Index AAR, 225 Radio Simulation, 156 Analysis Tools, 185 Records, 195 Appendix, 418 Scenario Design, 363 Call-for-Fire, 45 Template Missions, 361 Instructor Control Panel, 100 What's New, 13 515 VBS3Fires v3.6.