Operation Manual
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The Joker:
The Joker can be used in place of any number – it doesn’t matter what
color the Joker is. To remove a Joker from a set, you must replace it with
a die that shows the number the joker stands for, or maneuver the dice
so that the Joker can be removed – but only if all the sets on the table
remain complete and correct.
A Joker that is removed from a set must become part of another set
during the same turn.
A participant who is lef t with a Joker at the end of the game receives a
10 point penalty. For example:
Player's dice: Dice on table:
The player combines his dice,
forms the following sets,
and removes the Joker:
Please Note:
Starting from the second turn in every round, players can decide whether
to throw all of the dice or only some of them.
Important! Do not turn the dice over to a new number until your turn!
Then you may put them into the shaker and roll them again.