Operation Manual

Jump Arranger Buttons
activation status status pressed Result
Activated Stop TO END Only the To End bar is played
Activated Start INTRO 1, 2, 3 The Arranger is not interrupted, plays the bars of the selected Intro and
continues playing.
Activated Stop COUNT IN The Arranger is started with a Count In bar.
Activated Stop COUNT IN The Arranger is started, after one Count In bar the selected Intro is
INTRO 1, 2, 3 played without subsequent interruption of the Arranger
If you play a chord in the following conditions: JUMP activated, HOLD activated and Arranger in Stop, before pressing a FILL, TO END, BREAK
or COUNT IN button, the SD1 remembers the chord played. In this way you may create short musical detachments complete with Endings, that
are most useful to manage unforeseen situations of interaction with the public during performance.
MANUAL BASS: This excludes all sections of the Arranger and leaves the Drum tracks and the bass timbre activated. The bass can
then be manually played on the keyboard portion to the left of the split point.
BASS TO LOWEST:
If this LED is on, the harmonic bass evolution has its lowest note always referred to the lowest one of the chord played.
This makes it possible to perform a number of pieces of music keeping unaltered the melodic structure of the bass.
BASS TO ROOT: If this LED is on, the notes of the bass track are all referred to the fundamental note of the chord tonality, excluding
the harmonic evolution. This can be used together with BASS TO LOWEST.
INTRO/ENDING 1, 2, 3: The Arranger foresees three Intros and three Endings. Intro1 and Ending 1 are programmed without chord changes, so
you may develop the harmony as you prefer. Intro 2 and 3, as well as Ending 2 and 3, instead, are programmed with
harmony variations in their inside, so it is not recommendable to change the chord while they are being played.
Pressing one of these buttons while the Arranger is in Stop causes the instrument to activate the selected Intro and
to go on to the Arrange A variation, unless you have previously selected a different type of Arrange. If the Arranger
is in Start condition, pressing one of these buttons activates the relevant Ending. If the JUMP button LED is on and
the Arranger is being executed, pressing any Intro button starts the execution of the selected Intro.
FILL IN 1, 2, 3: These are Style variations with the duration of one bar, used as short harmonic intervals to enhance the rhythm. When
the Arranger is activated and one of these three pushbuttons is pressed, a Fill-In bar is entered, and at its end the
Arranger goes back to the conditions previous to the Fill In.
If the LED of the JUMP push button is lit, the FILL 1 and 2 push buttons allow you to go to the next Style variation,
whereas pressing FILL 3 takes you back to the previous variation of the Style in use.
Keeping any of the three FILL buttons continuously pressed down causes the Arranger to cyclically perform the Fill
Ins 1, 2, 3 one after the other, starting from the selected Fill In, until you release the push button (Multi Fill).
While the Arranger is in Stop condition, the Fill Ins can be used as short Intros and they start the execution directly,
without the need to switch over to the Start condition. If you wish to use all the tracks of the automatic accompani-
ment, before pressing the FILL push button while the Arranger is in Stop condition, play the chord on the keyboard
section on the left from the split point.
BREAK: This enters one partial or complete stoppage bar of the complete Arranger. At its end the Arranger continuous play-
ing as before.
TO END: In “emergency” cases this push button concludes the Arranger performance within one measure. It is a very short
third Ending.
ARRANGE A, B, C, D: each one of these push buttons corresponds to one Style variation, ranging from the simplest to the most complex
one with musical ornaments. The most complete one is Arrange D. Apart from these push buttons, you may scroll
through the different variations using the FILL and JUMP buttons.
HOLD: When the relevant LED is on, the last chord played to the left of the split point of the keyboard will remain stored. In
other words, while the Arranger is playing, this button allows you to maintain active all the accompaniment and bass
tracks without the need to keep the chord pressed on the keyboard. In fact if the LED is off, the accompaniment plays
only as long as the chord is pressed on the keyboard, whereas the drums tracks continue playing anyway.
START: A press on this push button starts the automatic accompaniment. If the Arranger is already playing, a press on START
stops everything, i.e. it takes over the function of a Stop button.
SLOW: Decreases the Tempo value of the Arranger or the Sequencer.
SD1 Owner’s Manual
46