Universal Remote User Manual
Table Of Contents
- Safety Symbols
- Notes on this Manual
- Trademarks
- About This Manual and Related Documents
- Safety Precautions
- Software Restrictions
- Notes On Use
- Notes On Storage
- Contents
- Conventions for Command Reference (Chapter 2)
- Chapter 1 Forward
- Chapter 2 Command Reference
- File Menu
- File – New
- File – Open
- File – Save – Elements
- File – Save – Scene
- File – Save as – Elements
- File – Save as – Scene
- File – Import – Elements
- File – Import – Digitizer – One Scan
- File – Import – Digitizer – Step Scan
- File – Import – Digitizer – One Scan
- File – Import – Digitizer – Step Scan
- File – Import – Digitizer – PC Card
- File – Import – Digitizer – PC Card
- File – Import – Digitizer – One Scan
- File – Import – Digitizer – Step Scan
- File – Import – Digitizer – PC Card
- File – Import – Digitizer – One Scan
- File – Import – Digitizer – Step Scan
- File – Import – Digitizer – Easy Align
- File – Import – Digitizer – PSC-1
- File – Export – Elements
- File – Export – Images
- File – Remove Elements
- File – Preferences
- File – Select Digitizer
- File – Exit
- View Menu
- Select Menu
- Edit Menu
- Build Menu
- Build – Registration – Initial – Manual
- Build – Registration – Initial – Auto
- Build – Registration – Fine – Elements
- Build – Registration – Fine – Points
- Build – Move – Points
- Build – Move – Elements
- Build – Move – To Origin
- Build – Move – To X-Y-Z
- Build – Rotate – Elements
- Build – Merge
- Build – Fill Holes – Manual
- Build – Fill Holes – Auto
- Build – Smooth – Element
- Build – Smooth – Points
- Build – Subsample – Uniformly – Element
- Build – Subsample – Uniformly – Points
- Build – Subsample – Adaptively – Element
- Build – Subsample – Adaptively – Points
- Build – Modify – Element
- Build – Modify – Points
- Build – Subdivision – Element
- Build – Subdivision – Points
- Build – Triangulate – Elements
- Build – Triangulate – Polygons
- Build – Texture Blending
- Build – Check Polygons – Element
- Build – Check Polygons – Polygons
- Info Menu
- Window Menu
- Tool Menu
- Pop-up Menus in Element View Window
- View Mode – Front/Right/Left/Back/Top/Bottom/Isometric/Perspective
- Rendering Mode – Wireframe/Shading/Texture Mapping/Wireframe+ Shading/Wireframe + Texture Mapping
- Show Vertex/Hide Vertex
- Show Normal/Hide Normal
- Show Axis/Hide Axis
- Smooth Shading/Flat Shading
- Select element from window
- Create clone window
- Close window
- Property
- Pop-up Menus in Element List
- Pop-up Menus in Image Window
- File Menu
- Chapter 3 Appendix
87
Chapter
2
File
Menu
900
910
File – Import – Digitizer – Step Scan (When VIVID 900/910 is Selected)
11
Place the calibration chart on the rotat-
ing stage.
Position the chart with the black line facing
the VIVID digitizer, and place it on the rotat-
ing stage so that both entire side surfaces are
observed in the viewnder.
• If “Chart” is not displayed in [Current angle],
click the left mouse button and select “Chart”
from the pull-down menu that appears.
M
emo
If it is not possible to perform calibration using calibra-
tion chart S, use calibration chart M.
12
Click the [OK] button.
The calibration chart will be scanned, and the
“Save the chart data ?” message dialog box
will appear.
To save the calibration chart data, click the
[OK] button.
M
emo
Saving the calibration chart data helps you reduce work
time when scanning different objects under the same
conditions.
Note
• Ifaccuratedataisrequired,itisrecommendedthat
calibrationbeperformedeachtime.
• Makesurethattheacquiredrangeimagelookslike
thegoodexamplegivenbelow.Ifitresemblesthebad
example,clickthe[Scan]buttonagaintore-scanthe
calibrationchart.
Calibration chart S
#ALIBRATION#HART-
Good example Bad example