Operation Guide E 4
Thank you for purchasing the Korg KROME Music Workstation. To help you get the most out of your new instrument, please read this manual carefully. About this manual The manuals and how to use them The KROME comes with the following manuals. • Video Manual (approximately 60 minutes) • Quick Start Guide (printed and PDF) • Operation Guide (PDF) • Parameter Guide (PDF) • Voice Name List (PDF) All of these manuals are on the included accessory disc.
Table of Contents About this manual . . . . . . . . . . . . . . . . . . . . . . . . . . . ii Introduction to the KROME . . . . . . . . . . . . 1 Front and rear panels. . . . . . . . . . . . . . . . . . . . . . . . . 1 Front panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rear panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Objects in the display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Basic Information . . . .
Table of Contents Creating an RPPR pattern. . . . . . . . . . . . . . . . . . . . 71 Creating RPPR data. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .71 RPPR playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72 Realtime-recording an RPPR performance . . . . . . . .72 Adjusting Global KROME setings . . . . 109 How Global mode is structured. . . . . . . . . . . . . . 109 Saving your song . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Global settings. . .
Introduction to the KROME Front and rear panels Front panel 3 8 9 1 2 15 4 56 7 11 10 12 13 14 * The diagram shown is for KROME-61 1. Volume VOLUME knob This knob adjusts the volume of the AUDIO OUTPUT L/MONO, R outputs, as well as the volume of the headphone jack. (See page 15) 2. SW1, 2 and Joystick (For details, please see “Using realtime controls to edit the sound or effects” on page 28.) 4. Arpeggiator ARP button This button turns the arpeggiator on/off.
Introduction to the KROME 7. Display 12. Save (Write) Display WRITE button The TouchView display features simple touch control and selection of numerous features and parameters. (See page 4) Use this button to save programs, combinations, global settings, drum kits, or arpeggio patterns to internal memory (see page 9). 8. Mode You’ll also use this button to save songs to media (see page 75).
Front and rear panels Rear panel Rear panel 6 5 4 3 2 1 1. Power supply 3. PEDALS Be sure to see “Turning the power on” on page 15 and follow the correct procedure described there. You can connect a damper pedal, foot switch, and foot pedal to these jacks. This gives you a broader range of functions and effects to control.
Introduction to the KROME c: Tab Objects in the display Most pages are divided into two or more tabs. The KROME uses Korg’s TouchView graphical user interface. By pressing or dragging objects shown in the display, you can select programs or combinations, or edit parameter values. Here we’ll explain the names and functions of these objects.
Front and rear panels Objects in the display i: Popup button (1) * Dialog box When this button is pressed, a popup menu will appear, showing the parameter values that are available for selection. When you select a menu command, you’ll see a screen containing the settings needed to execute the command. This is called a dialog box. The dialog box that appears will depend on the menu command that you select. Some commands, such as Exclusive Solo, do not display a dialog box.
Introduction to the KROME convenient when you want to check the time during a live performance or rehearsal, or to determine the approximate playback time of a song. Value slider / Wheel pad • START/STOP: Starts or stops the stopwatch When you hold down an edit cell, slider, or knob for a while and then release it, the wheel/value slider will appear. • RESET: Returns the time to 000:00:00 To change the value, drag the wheel/slider pad.
Basic Information About the KROME’s modes Basic Information About the KROME’s modes The KROME has numerous functions that let you play and edit programs or combinations, record and play back sequence data, and manage media. These functions are grouped into “modes.” The KROME has five modes. Program mode Programs are the basic sounds of KROME. In Program mode, you can: • Select and play Programs. • Use one arpeggiator in your performance. • Play back Drum Track patterns while you perform using a Program.
Introduction to the KROME Relational diagram of the KROME’s modes PROGRAM Insert / Master / Total Effect OSC 1 Multisample 1 Drum Kit Multisample 5 Multisample 2 Multisample 6 Multisample 3 Multisample 7 Multisample 4 Multisample 8 PITCH1 MFX 1 MFX 2 FILTER1 Multisample 5 Multisample 2 Multisample 6 Multisample 3 Multisample 7 Multisample 4 Multisample 8 FILTER2 TFX IFX 5 Arpeggiator AMP1/ DRIVER1 OSC 2 Multisample 1 Drum Kit PITCH2 IFX 1 DrumTrack DRUMS PROGRAM AMP2/ DRIVER2 COM
Basic Information Basic operations Basic operations After you’ve turned on the KROME, here’s how to perform basic operations, such as selecting modes and pages. Selecting modes In order to use a particular function on the KROME, you must first select the appropriate mode. • Press one of the front panel mode buttons to enter the corresponding mode.
Introduction to the KROME When a dialog box is open, this button cancels the settings made in the dialog box and closes the dialog box, just like pressing the Cancel button. If a popup menu or menu is open, pressing EXIT closes the menu. Selecting pages • You can access tabbed pages by pressing the tabs shown in the bottom line of the display. This example shows the Program T01–08 page through Mixer T01–08 page of Combi P0: Play.
Basic Information Basic operations Compare function Program, Combination mode Selecting and executing menu commands Use this when you wish to compare the edits you have made to a program or combination’s sound with the un‐edited original (i.e., the sound that is written into memory). When editing a program or combination, press this button. The LED will light up, and the last‐written settings for that program or combination number will be recalled.
Introduction to the KROME Writing/saving Shortcuts After editing, you should write or save your changes as necessary. Selecting a GM bank program For example if you’ve edited a program, your changes will be lost if you select another program or turn off the power. The same applies to a combination. Settings you edit in Global mode and songs will be remembered as long as the power is on, but your changes will be lost when you turn off the power, unless you write these changes into memory.
Basic Information Basic operations In any page of Program or Combination mode, pressing EXIT a maximum of two times will immediately allow you to use the numeric keys or INC/DEC buttons to select programs or combinations. In Sequencer mode, pressing EXIT a maximum of three times will allow you to select a song. EXIT button (in dialog boxes) When a dialog box is displayed, this has the same function as the Cancel, Done, or Exit button.
Introduction to the KROME 14
Setup Turning the power on/off Connecting the AC adapter 1. Make sure that the KROME is powered‐off. 2. Connect the DC plug of the included AC adapter to the power supply jack on the KROME’s rear panel. You must use only the included AC adapter. Using any other AC adapter might cause malfunctions. 3. Connect the power cord to the AC adapter. 4. Plug the power cord into an AC outlet. Be sure to use an AC outlet of the correct voltage for your adapter. 5.
Setup 3. Press the power switch on the KROME’s rear panel to turn the power off. The KROME’s internal data may be damaged if the power is turned off while data is being written into internal memory, such as during a Save operation. Never turn off the power while processing is being performed. The following message is displayed while data is being written into internal memory.
Connections Turning the power off Connections Connections must be made with the power turned off. Please be aware that careless usage may damage your speaker system or cause malfunctions. Connections to computers Pedal connections etc.
Setup Audio connections The KROME does not contain built‐in speakers. In order to hear the sound of your performance, you’ll need to connect audio equipment such as powered monitors, a mixer, a stereo set or headphones. Connecting a damper pedal, foot switch, or foot pedal If you connect an optional damper pedal, foot switch, or foot pedal to the KROME, you’ll be able to control the KROME using your feet.
Connections Connecting a damper pedal, foot switch, or foot pedal • Switch the Drum Track on/off • Arpeggiator on/off 4. Set the “Foot Switch Polarity” to match the polarity of the pedal you’ve connected. • Use various KROME controls (realtime control knobs, joystick, SW1/SW2, etc.) If you’ve connected the optional PS‐1 or PS‐3 pedal, choose (–) KORG Standard. This button will always function in the same way regardless of the Program, Combination, or Song you’ve selected.
Setup Connecting the KROME to a computer USB connection The KROME provides both MIDI and USB connectors as standard equipment. By connecting the KROME to your computer via USB, you can use it as a controller and MIDI sound module for your DAW software with single cable convenience; and with out the need for a MIDI interface.
Playing and editing Programs About the KROME’s Programs Programs are the basic sounds of the KROME. You can play them by themselves, layer them together in Combinations, or play a different Program on each of the 16 MIDI tracks, either from the internal sequencer or from external computer‐based sequencers. This section of the manual takes a quick look at playing Programs, including tours of the front‐panel controllers and basic editing techniques.
Playing and editing Programs For example, to select bank B, press the PROG BANK B button. The B button will light up, and the name Bank B will appear on the left side of the display. • To select a GM bank, you’ll use the numeric keys. GM: Hold down 0 and press –. g(1)–g(9): Hold down 0 and press the desired num‐ ber 1–9. For banks that do not have variation sounds, the basic GM sounds will be recalled. (An “*” will be appended to the beginning of the pro‐ gram name.
Playing Programs Selecting Programs Find Here’s how to search for a program by a portion of its name. 1. Access the Bank/Program Select menu or the Category/Program Select menu, etc. Selecting by Category/Program Select menu You can select Programs from within a category, such as keyboard, organ, bass, and drums. 2. Press a tab to select the bank or category that you want to search. When shipped from the factory, the preloaded Programs are organized into 16 categories, each with several sub‐categories.
Playing and editing Programs Program information Using Controllers In the Prog P0: Play– Main page you can view the following information about the selected program. OSC Picture: This is a graphic that represents the program’s oscillator. In addition to using the keyboard, the KROME lets you control the sound by using the joystick, SW1 and SW2 buttons, knobs 1–4, damper pedal, and foot switch or foot pedal.
Playing Programs Using Controllers When you write a Program or Combination, the on/off status of the SW1 and SW2 buttons is saved. 1. Press the SELECT button to select the realtime control function between TONE, USER, or ARP. For details, please see page 82. TONE, USER: Use the knobs to modify the sound or effects (see page 28). Locking the Joystick ARP: Use the knobs to control the arpeggiator (see page 86). 1. Using the standard factory sounds, select Program C027: Semi Distortion Guitar.
Playing and editing Programs tempo function (see page 18, and pages 202, 349 of the Parameter Guide). Damper pedal / Foot switch / Foot pedal For details on using the damper pedal, foot switch, or pedal to control the sound, please see “Connecting a damper pedal, foot switch, or foot pedal” on page 18.
Easy Program editing Adjusting the EQ Easy Program editing The fastest way to create the sound you need is to start from a preload program that’s close to what you have in mind, and edit that program. Adjusting the volume balance Simple editing can be done within the various pages of P0: Play where you perform. You can adjust the EQ and volume level, and in the Tone Adjust page you can use the sliders and buttons to perform various useful edits.
Playing and editing Programs Using realtime controls to edit the sound or effects You can use the realtime controls (the SELECT button and knobs 1–4) to modify the sound and control the arpeggiator. 1. Press the REALTIME CONTROLS SELECT button to switch the realtime control function between TONE, USER, or ARP. Each time you press the button, you’ll cycle through A, B, and C modes, and the corresponding LED will light up.
Easy Program editing Using Tone Adjust USER controls In the USER section you can turn knobs 1–4 to control various aspects of the sound such as volume, portamento time, pan, filter and amp EG, pitch LFO, and master effect send level. In USER, the most useful functions are assigned individually for each preload program.
Playing and editing Programs Changing parameter assignments The factory Programs include default assignments of Tone Adjust parameters to the sliders, and buttons in the display. If you like, you can change any of the assignments. To do so: Comparing the unedited sound 1. Access the Prog P0: Play– Tone Adjust page. Using COMPARE 2. Press the popup button located to the left of the assigned parameter.
Detailed Editing with Programs Before you start editing Detailed Editing with Programs You can create original sounds by editing a preloaded program or by editing an initialized program. The programs you create can be saved in banks A–F. For details, please see “Saving your edits” on page 30. OSC (oscillator) 1/2 The OSC (oscillator) generates the waveform that is the basis of the sound. On the KROME, the oscillator consists of multiple sampled sounds such as a multisample or a drum kit (drumsamples).
Playing and editing Programs An overview of the edit pages Basic oscillator settings In order to do detailed editing, you’ll need to access the edit pages in the display. Here you can specify the type of program, select the basic waveform (multisample or drum kit), and specify whether it will play polyphonically or monophonically (poly/mono). The preceding section “Easy Program editing” on page 27 explained how to use the Prog P0: Play page to do simple editing.
Detailed Editing with Programs Basic oscillator settings Oscillator image setting You can specify the program oscillator image that’s shown in the P0: Play– Main page. Adjust this setting in Prog P1: Basic/Controllers– Program Basic Oscillator Mode “OSC Picture 1” and “2.” 1. Press the “OSC Picture 1” or “2” popup button (>) or the image icon shown at right; the dialog box will appear. for each string, so that the multisample would consist of six samples.
Playing and editing Programs 4. Press the Multisample popup button for multisample1. Assigning a drum kit What is a drum kit? Multisample popup button This brings up a list of Multisamples, organized by category. Use the tabs on the left of the display to browse through the different categories. 5. Select a Multisample by touching its name in the list. You can also use Find to search for a Multisample. 6. Press the OK button to confirm your selection. 7.
Detailed Editing with Programs Creating time-varying changes (LFO and EG) Creating time-varying changes (LFO and EG) Using LFOs You can use the cyclic change produced by the LFO (Low Frequency Oscillator) to modulate numerous aspects of the sound. Each Program has two LFOs: LFO1 and LFO2. There is also a single Common LFO, shared by both Oscillators. While LFO1 and LFO2 are separate for each voice, the Common LFO is shared by all voices in the Program.
Playing and editing Programs Diverse modulation settings (AMS and AMS mixer) Using AMS AMS (Alternate Modulation Source) lets you modulate program parameters using controllers, EG, or LFO as the modulation source. Extremely creative types of modulation are possible; for example, you can use a single controller to simultaneously modulate multiple parameters, or you can use an EG to modulate an LFO’s frequency and then use that LFO to modulate a filter.
Detailed Editing with Programs Controlling Pitch Controlling Pitch Pitch bend Portamento Portamento makes the pitch change smoothly when you play the next note before releasing the previous note. Pitch bend smoothly changes the pitch upward or downward, similar to how a guitarist can “bend” strings. On the KROME, you will normally use the joystick to control pitch bend in realtime. The Time parameter controls how long it will take the pitch to change.
Playing and editing Programs Using Filters The filters allow you to diminish or emphasize specified frequency areas of the sound. The tone of the sound will depend significantly on the filter settings. The basic filter settings, including the routing, type, cutoff frequency, and resonance, are set on the P3–1: Filter page. Filter Routing Each oscillator has two filters, Filter A and Filter B.
Detailed Editing with Programs Using Filters Resonance LFO modulation Resonance emphasizes the frequencies around the cutoff frequency, as shown in the diagram below. You can modulate the filter via LFO1, LFO2, and the Common LFO. Among other applications, LFO modulation of the filter can produce the classic “auto‐ wah” effect. When this is set to 0, there is no emphasis, and frequencies beyond the cutoff will simply diminish smoothly.
Playing and editing Programs Pan - Use DKit Setting Using the Amp section The Amp section includes controls for volume, pan, and the driver circuit. You can control the volume using the Amp EG, LFO 1/ 2, Key Track, and velocity, along with other AMS sources. Use DKit Setting applies when Oscillator Mode is set to Drums or Double Drums. If this is checked, the Program can use a different pan position for each drum sound, as specified by the Drum Kit.
Detailed Editing with Programs Making controller assignments Amp EG The Amp EG lets you control how the volume changes over the course of a note. Making controller assignments Setting the functions of SW1 and SW2 SW1 and SW2 are the two buttons above the joystick. These on/off buttons can perform a number of different functions, such as modulating sounds or effects, or locking the modulation values of the joystick. Also, each one may work either as a toggle, or as a momentary switch.
Playing and editing Programs Setting the functions of Realtime Controls USER knobs 1–4 When the Realtime controls is set to USER, the four knobs on the right function as Realtime knobs 1–4. These can perform a number of different functions, such as modulating sounds or effects, adjusting effects send levels, and so on. Each Program, Combination, and Song stores its own settings for what the knobs will do.
Playing and editing Combinations About the KROME’s combinations Combinations let you split and layer up to 16 Programs at once. A Combination is made up of 16 Timbres (Note that you don’t have to use all 16 Timbres). Each Timbre is assigned a Program, along with parameters for key range and velocity zones, mixer settings, MIDI channel and controller filtering, and so on.
Playing and editing Combinations • Use the INC or DEC buttons. • Turn the VALUE dial. • Use numeric keys 0–9 to enter the combination number, and press the ENTER button. 5. Press a COMBI BANK A–D button to switch banks. When you select a different Bank, the button’s LED will light up, and the selected bank will appear on the left side of the display. For example, to select bank B, press the COMBI BANK B button. The B button will light up, and the name Bank B will appear in the left side of the display.
Playing combinations Using controllers to modify the sound Selecting by Category/Combination Select menu You can select Combinations arranged by category, such as keyboard, organ, bass, and drums. When shipped from the factory, the preloaded Combinations are organized into 16 categories, each with several sub‐categories. • Press the Category Select popup button to access the menu and make your selection.
Playing and editing Combinations Easy Combination editing You can edit any of the Combinations shipped with KROME. You can create your own combinations by editing a preloaded combination, or by starting from an initialized combination. A combination has sixteen timbres; you can assign a program to each timbre and specify its volume and pan, the key range in which the program will sound, and how its sound will be routed to the effects.
Detailed Editing with Combinations Simple editing using the knobs Simple editing using the knobs Saving a Combination you’ve edited You can use the Control Surface to perform a variety of edits. After you’ve edited a combination, you must save it if you want to keep the changes you’ve made. If you re‐ select the combination or turn off the power before saving, your edits will be lost. For example, you can use the control surface to adjust the Filter cutoff or resonance.
Playing and editing Combinations A suggested approach for editing Layers, Splits, and Velocity Switches First, select a Program for each Timbre, on the P0: Play– Program T01–08 or T09–16 page. (Note that you don’t have to use all 16 Timbres) Within a Combination, you can use note range and velocity level to define the “zone” in which a specific timbre will play. Next, create any desired keyboard or velocity splits, layers, or crossfades between the different Timbres.
Detailed Editing with Combinations Layers, Splits, and Velocity Switches Creating Key Splits and Layers Creating Velocity Switches Splits and Layers Next, let’s create a simple velocity switched Combination, like the diagram below: Let’s create a Combination that combines both splits and layers, like the diagram below: Timbre 1 Piano Timbre 2 Brass Timbre 3 Strings Timbre 1 Brass Timbre 2 Strings 127 64 63 1 Velocity switch 1. Access the Combi P0: Play– Program T01–08 page.
Playing and editing Combinations MIDI settings MIDI filter settings Timbre Parameters MIDI page For each MIDI Filter item, you can specify whether or not the corresponding MIDI message will be transmitted and received. The checked items will be transmitted and received. Status This controls the status of MIDI and the internal tone generator for each Timbre. Normally, if you’re playing an internal Program, this should be set to INT. The MIDI filters don’t turn the functions themselves on or off.
Detailed Editing with Combinations Altering Programs to fit within a Combination Altering Programs to fit within a Combination Timbre Parameters: Pitch You can make various changes to Programs within the context of a particular Combination to make them fit better with other Programs, or to create particular sonic effects. These changes do not affect the original Programs, or how those Programs sound in other Combinations (see page 81 of the Parameter Guide).
Playing and editing Combinations Delay You can set some Timbres so that they don’t sound immediately at note‐on. This can create cool effects, and more dramatic layers. You can specify the delay for each Timbre either in milliseconds (ms), or in rhythmic values which sync to the system tempo. If you set the Delay to Key Off, the Timbre will sound when the note is released.
Creating songs (Sequencer mode) Overview About the KROME’s Sequencer Sequencer mode structure The sequencer brings together the KROME’s numerous functions such as its arpeggiator, RPPR, high‐ performance effects, and controllers, allowing you to take advantage of these in a wide range of situations. Sequencer mode is structured as follows. This sequencer is a 16‐track MIDI sequencer that can store up to 128 songs and 210,000 MIDI events.
Creating songs (Sequencer mode) Recording and editing a pattern PAUSE ( ) button You can record a pattern in either of two ways: realtime recording or step recording. However, unlike realtime‐ recording to a track, you can select only one recording type (loop recording) when realtime‐recording to a pattern. This button pauses the playback of the song. When paused, the button’s LED will light up. Press PAUSE ( ) once again to resume playback, and the LED will turn off.
Playing Songs Playback Playing Songs Playback In order to play back song data in the sequencer, you must first record, load or dump song data into the KROME. Let’s start by loading and playing the demo song data. For details, please see “Listening to the demo songs” on page 21 of the Quick Start Guide. 1. Press the SEQ button or MODE button to enter Sequencer mode. The P0: Play/REC– Program T01–08 or T09–16 page will appear. If this is not displayed, press the EXIT button about three times. 2.
Creating songs (Sequencer mode) Exclusive Solo Exclusive Solo is a function that limits the Solo function (described above) to a single track at a time. If Exclusive Solo is on, only the track for which Solo was last turned on will be played; other tracks will always be silent. Use the Exclusive Solo menu command to specify how the Solo function will function. Exclusive Solo off: You will be able to solo more than one track at a time.
Recording Preparations for recording Recording Preparations for recording Before you begin recording, make sure that the memory protect setting in Global mode is turned off. For details, please see “Protecting the memory” on page 110. Track settings Since we’re going to record a new song in this example, we will start by explaining how to assign a program to each track, and adjust basic settings such as volume. 1. Assign a program to each track. Use “Program Select” to assign a program to each track.
Creating songs (Sequencer mode) controllers, you will be playing and controlling the track selected by Track Select. EXT, EX2, BTH: During playback, the MIDI data recorded on that track will be transmitted from MIDI OUT to play an external sound module. When you use the KROME’s keyboard or controllers, MIDI data will be transmitted to play and control the external sound module selected by Track Select.
Recording Preparations for recording Auto Song Setup function 1. Enter Combination mode. 2. In P0: Play page, select the desired combination and edit the Arpeggiator etc. as desired. Note: If you want to save the edited state of the combination, use the Write Combination menu commands. This dialog box is the same as the one that appears for the Copy To Track (P10: Pattern/RPPR– Pattern Edit) menu command. 3. Press the REC (●) button. Alternatively, select the page menu command “Auto Song Setup.
Creating songs (Sequencer mode) Recording MIDI in real time When you’ve finished with “Preparations for recording,” you can start recording. This is a method of recording what you’re playing on the keyboard and your controller usage, in real time. This method of recording is normally used one track at a time, and is called single track recording. As an alternative, multitrack recording allows you to simultaneously record multiple channels of data onto multiple tracks.
Recording Step recording An example of realtime recording In this example, we’ll assign a drum program to track 01 and create the following one‐measure drum phrase. Hi hat: F#3 Snare: E3 Bass drum: C3 Step recording Step recording is the recording method where you specify the duration and strength of each note, and use the keyboard to specify the pitch of each MIDI note. You can use the Rest button and Tie button of the dialog box to input rests and ties. 1.
Creating songs (Sequencer mode) 3. Set “From Measure” to 001. With this setting, step recording will begin from measure 1. 7. As described in steps 5 and 6, input the notes and rests that follow the first C3 note. In addition to the methods described in steps 5 and 6, you can also use the following input methods. • To input a rest, press the Rest button. This will input a rest of the selected Step Time value.
Recording Recording multiple tracks from an external sequencer Recording multiple tracks from an external sequencer The playback from an external MIDI sequencer connected to the KROME can be recorded simultaneously using multi‐recording. 5. In the P3: Track Parameters– MIDI T01–08 and T09–16 page, use MIDI Channel to specify the MIDI channel of each track. Set the MIDI channel of each KROME track to match the MIDI channel of each external sequencer track.
Creating songs (Sequencer mode) Recording System Exclusive events Exclusive messages received from an external MIDI device or the parameter changes produced when you edit a track parameter or effect parameter can be recorded in real time on any track. 2. Select Track 09 in “Track Select,” and record parameter changes as desired. Note: For this example, select an empty track.
Recording Recording patterns Exclusive messages that will be recorded during realtime recording The following exclusive messages will be recorded. (See page 191 of the Parameter Guide) • Exclusive messages received from an external MIDI device. • Parameter changes in Sequencer mode. • Master Volume universal system exclusive messages assigned to a foot pedal or knob.
Creating songs (Sequencer mode) A dialog box will appear. Other way to record Using the Drum Track function and the arpeggiator to record on multiple tracks simultaneously 6. Set the number of measures in the pattern to a “Length” of 04 (four measures), and set “Meter” to a time signature of 4/4. Press the OK button. You can use multi‐recording to simultaneously record a multi‐track performance using the Drum Track function and arpeggiator. 7.
Song editing Song Song editing You can apply a variety of editing procedures to a song. The available types of editing procedures are listed below. measures. The Erase Measure command can also be used to remove only a specific type of data. Unlike the Delete Measure command, executing the Erase Measure command does not cause the subsequent measures of musical data to be moved forward. Song Delete Measure: This command deletes the specified measures.
Creating songs (Sequencer mode) Pattern Track view edit Step Recording (Loop Type): Here you can perform step recording into a pattern. Here we’ll explain track view editing. Event Edit: Here you can edit individual events of the musical data in a pattern. Piano Roll: You can edit notes, velocities, and control changes in the piano roll screen. Pattern Parameter: This command specifies the number of measures and the time signature of the selected pattern.
Song editing Track view edit 5. In this example, an event exists in the move‐ destination measure, so the Drag Move dialog box will appear. 4. While continuing to press, drag to the move‐ destination track, and release. Overwrite will overwrite the source data over the destination data (replacing the destination data with the source data). Merge will combine the source and destination data. Press the OK button to execute the move.
Creating songs (Sequencer mode) The copy will be executed. Piano Roll Editing Piano Roll editing lets you enter, edit, or delete event data such as notes, velocities, and control changes. 1. In the Seq P6: Track Edit‐ Track View page, specify the track and measure that you want to edit. 2. Select the tool in the Track View page or select “Piano Roll” from the menu commands to access the Piano Roll window. (See illustration below) 5 5.
Creating an RPPR pattern Creating RPPR data Creating an RPPR pattern RPPR stands for Realtime Pattern Play/Recording, and is a function that lets you assign pattern data to each key, and then play back that pattern simply by pressing the key where it is assigned. You can realtime‐record this performance. Creating RPPR data 1. Create a new song, and choose a drum program for track 1. 2. Access the P10: Pattern/RPPR– RPPR Setup page. In this page, the RPPR function is automatically turned on.
Creating songs (Sequencer mode) RPPR playback Let’s use the RPPR pattern that you created to perform in the P0: Play/REC– Program T01–08 page. 1. Access the P0: Play/REC– Program T01–08 page. Realtime-recording an RPPR performance You can record the realtime performance generated by RPPR. RPPR On Recording an RPPR performance The RPPR playback can be recorded as performance data on the track(s) assigned to each pattern.
Creating an RPPR pattern Realtime-recording an RPPR performance 5. Since you want the tracks you play via RPPR and the track you play from the keyboard to be recorded at the same time, check the Multi REC check box. Note: If Recording Setup is set to Loop All Tracks, it will not be possible to select Multi REC. Set the Recording Setup to Overwrite (see page 60). 6. Press the SEQUENCER REC (●) button to enter record‐ready mode. 7.
Creating songs (Sequencer mode) Creating and playing a Cue List A cue list allows you to play multiple songs in succession. You can create the individual sections of a song, such as the intro, melody A, melody B, chorus, and ending, and then use a Cue List to assemble these sections into a song by specifying the desired order and the number of repetitions for each section. You can then edit the cue list to efficiently try out different structures for your song.
Saving your song Converting a cue list to a song program that’s specified for the song that’s currently playing will play. Converting a cue list to a song The Convert to Song menu command lets you convert a cue list to a single song. For details, please see “Convert to Song (Convert Cue List to Song)” on page 189 of the Parameter Guide.
Creating songs (Sequencer mode) 76
Using Effects An overview of the KROME’s effects You can choose from 193 different types of high‐ quality digital effects. The KROME provides five insert effects, two master effects, and one total effect, together with a mixer section that controls the routing of these effects. All of these are stereo in/out.
Using Effects Effects in each mode Program mode For programs, you can use insert effects to process the final sound in the same way that you use the Filter, Driver, Amplifier, and EQ (equalizer) to process the sound from the oscillators (OSC 1 & 2). Next, the master effects are used to create overall ambience such as reverb, and you use the total effect to make final adjustments. You can apply an effect in the same way to the output of a drum track program.
Routing effect settings Program Effects settings Routing effect settings The insert effects, master effects, and total effect have the same structure in all modes, but the routing settings will determine how the oscillators of a program or the timbres of a combination or track of a song will be sent to each insert effect, master effect or total effect. In the pages that follow, we will explain how you can adjust routing settings and effect settings in each mode. Insert effects 5.
Using Effects 10. Access the P8: Routing/IFX– Insert FX Setup page, and edit the parameters of the insert effect you selected. Press the IFX 1–5 tabs and edit the parameters. Effect Parameters Effect On/Off P (Effect Preset) Master effects 11. The input levels to the master effects are set by the Send 1, 2 levels (step 3 or 9). If Send 1, 2 are zero, the master effects will not apply. Send 1 corresponds to MFX1, and Send 2 corresponds to MFX2. 12. Access the Prog P9: MFX/TFX/LFO– Routing page.
Routing effect settings Using effects in Combinations and Songs 20. Press the On/Off button to turn the total effect on. The total effect will toggle on/off each time you press the button. If this is Off, the result will be the same as if 000: No Effect is selected. The input sound will be output without being processed by the total effect. 21. Access the TFX page, and edit the parameters of each effect to adjust the final sound as desired. For details on the “Program Effects settings”, see step 10.
Using Effects Dynamic modulation, Common FX LFO Dynamic modulation (Dmod) Dynamic modulation (Dmod) lets you use MIDI messages or the KROME’s controllers to modulate specific effect parameters in real‐time. Dynamic modulation to control an effect parameter in realtime As an example, let’s set up dynamic modulation to control an effect parameter in realtime. 1. As described in the procedure for “Program Effects settings” on page 79, set IFX1 to 078: L/C/R BPM Delay.
Dynamic modulation, Common FX LFO Common FX LFO Common FX LFO Two Common FX LFOs are available for modulation effects, such as choruses, filters, phasers, etc. Normally, the phase of the LFOs of multiple modulation‐type effects will not be synchronized even if you set them to the identical Frequency, since the LFOs are being generated independently.
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Arpeggiator function Using the arpeggiator while you play The arpeggiator is a function that automatically generates arpeggios (patterns of individual notes derived from a chord). Most arpeggiators produce an arpeggio when you play a chord on the keyboard. Arpeggiator on/off • Each time you press the ARP button, the arpeggiator will be switched on/off. When the arpeggiator is turned on (the LED will light up) and the selected arpeggio pattern will begin when you play the keyboard.
Arpeggiator function Turning the knob toward the left will shorten the pattern length (“Length”) by half. Turning the knob toward the right will shorten the interval of the arpeggiated notes (“Resolution”) by half. When the knob is in the center position (12 o’clock), the pat‐ tern will be as specified by the parameters Length and Resolution (Global P6: Arpeggio Pattern– Setup page).
Using the arpeggiator while you play Using the arpeggiator in Program mode P1: DOWN DOWN P2: ALT1 ALT1 Sounding an arpeggio in the order of the pitches in the chord you played You can select whether the notes of the arpeggio will be sounded in the order of the pitches in the chord you played (regardless of the order in which you actually played the notes), or in the order in which you played the notes. • Press the “Sort” check box in the display to make this setting.
Arpeggiator function Unchecked: Only the arpeggiated notes will sound. Using the arpeggiator in Combination mode In Combination mode the KROME provides dual arpeggiators, allowing you to run two arpeggio patterns simultaneously. 1. In Combination mode, select a combination (see “Selecting Combinations” on page 43). As you select various combinations, you’ll notice that the ARP button LED will light up for some combinations (see “Linking the arpeggiator to programs or combinations” on page 91).
Using the arpeggiator while you play Arpeggiator settings in Combination and Sequencer modes Arpeggiator-A, Arpeggiator-B For each arpeggiator A and B, you can adjust settings for Pattern (Select), Resolution, Octave, Sort, Latch, Key Sync, and Keyboard (see page 86). Checking the structure of a user arpeggio pattern Let’s see how the combination “A005: Boom Pow Pad” (category: LeadSplits) is constructed.
Arpeggiator function Arpeggiator settings 7. On the Arpeggiator A and Arpeggiator B pages, set the parameters for arpeggiators A and B. 1. Select Combi P0: Play– Program T01–08 page. The parameters for A and B are the same as for a program (see page 86). Select programs for the timbres that you wish to use. For this example, select any desired program for timbres 1–4. 8. In the Scan Zone A/B page, specify the range in which arpeggiators A and B will function. 2.
Using the arpeggiator while you play Linking the arpeggiator to programs or combinations • Notes from any MIDI channel that is assigned to a timbre will trigger the arpeggiator. In this case, these will be MIDI Channel 02 and Gch (global MIDI channel). When the arpeggiator is on, playing the keyboard will trigger arpeggiator A, which is assigned to timbre 16 (Gch). Timbre 2 will be sounded by arpeggiator A. Since the Status of timbre 16 is Off, it will not sound.
Arpeggiator function 4. “Arpeggiator Select” will automatically be set to A when you navigate to this page from Program mode. You can also select the step by pressing the Step line in the parameter view at the bottom. You can also edit by dragging in the parameter view. 5. In “Pattern,” select the arpeggio pattern that you wish to edit. Press the button to the left of the parameter view to switch between Pitch (Pitch Offset) → Gate (Gate) → Vel. (Velocity) → Flam (Flam).
Using the arpeggiator while you play Creating a user arpeggio pattern 3. When you play the keyboard as shown in the illustration, the arpeggiator will begin playing. Tone 0 corresponds to the pitch of the lowest key of chord you play on the keyboard. (If Sort is unchecked, it will correspond to the pitch of the first note you play.) Other examples of creating a user arpeggio pattern Melody pattern 4. For steps 01–08, make settings for “Pitch Offset,” “Gate,” “Velocity,” and “Flam.
Arpeggiator function Then return to the Global P6: Arpeggio Pattern– Setup page. For odd‐numbered steps, set Flam to a positive (+) value. For even‐numbered steps, set Flam to a negative (–) value. Let’s input the following rhythm pattern. 4. For each “Tone,” specify “Fixed Note No.” Drum pattern You can use the arpeggiator to play a rhythm pattern by using “Fixed Note” with a drum program. 1. In Program mode, select a drum kit program.
Using the arpeggiator while you play Creating a user arpeggio pattern 11. Set the parameters for each step. Use Velocity etc. to add accents to the rhythm pattern. The Gate and Velocity settings you select here will be valid if the Gate and Velocity parameters (Program P7: ARP/DT– ARP Setup page) of the program selected in Program mode are set to Step.
Arpeggiator function Regarding arpeggiator synchronization “Key Sync.” parameter The timing of the arpeggiator notes depends on the state of the arpeggiator Key Sync. check box. If this box is checked, the arpeggiator will start running at the first note‐on that occurs after you’ve taken your hands completely off the keyboard. • If the arpeggiator is turned on (ARP button is on) and is running, it will reset to the beginning of its arpeggio pattern when a Song Start is received.
Drum Track function Performing with the Drum Track function The Drum Track function makes it easy to play the KROME’s high‐quality drum programs using a wide variety of Drum Track patterns. It provides a convenient way for you to hear Drum Track patterns while you try out various phrases on a program or combination, or work out the outline of your song. Then, when you’ve come up with some ideas, you can use the Auto Song Setup function to immediately start recording in Sequencer mode.
Drum Track function If the Global P1: MIDI– MIDI Basic page MIDI Clock parameter is set to External MIDI, External USB, or set to Auto and MIDI Clock messages are being received, the display will indicate “ =” EXT, and the KROME will be synchronized to an external MIDI device. In this case, you won’t be able to change the tempo by using the KROME.
Performing with the Drum Track function Using the Drum Track function in Combination mode In the following illustration, we’ve selected timbre 5 for use by the drum track. 2. Specify the MIDI channel of the drum track timbre. Be aware that if another timbre uses the same MIDI channel, that timbre will also be played. 3. Access the Combi P7: ARP/DT– Drum Track page. Specify the drum track’s MIDI channel Output. Set this to match the MIDI Channel of the timbre you specified in step 2. 4.
Drum Track function Drum Track function settings Drum Track function settings in Program mode Starting/stopping the drum track 1. Access the Prog P7: ARP/DT– Drum Track Pattern page. 4. If “Trigger Mode” is set to Wait KBD Trigger, specify the “Latch” setting. “Latch” specifies whether the Drum Track pattern will continue playing even after you take your hand off the keyboard. Off: If the DRUM TRACK button is on (the LED will blink), the pattern will start when you play the keyboard (note‐on).
Drum Track function settings Drum Track function settings in Combination mode MIDI transmission and reception for the drum track In Program mode, the Drum Track function transmits and receives on the following MIDI channels. Receive: If you’re controlling the triggering by playing the keyboard, the drum track will receive on the global MIDI channel. Transmit: The drum track will transmit on the MIDI channel specified by Drum Track Prog MIDI Ch (default: channel 10). (Note data etc.
Drum Track function Synchronizing the Drum Track function The Trigger “Sync” parameter The trigger timing of a drum track will depend on the setting of its Trigger Sync parameter. On (checked): The trigger timing will be quantized to the nearest beat relative to the base tempo. Off (unchecked): If Trigger Mode is set to Start Immediately, triggering will occur at the moment you press the DRUM TRACK button. If this is set to Wait KBD Trigger, triggering will occur at the moment you play the keyboard.
Drum Track function settings Creating a Drum Track pattern Master operation If you want an external MIDI device or computer to synchronize to the KROME’s MIDI timing clock and realtime commands, connect the KROME’s MIDI OUT to your external MIDI device’s MIDI IN, or connect the KROME’s USB port to your computer’s USB port. Set MIDI Clock to Internal. Note: The same applies if MIDI Clock=Auto and MIDI realtime clock messages are being transmitted (see page 111).
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Using Drum Kits Drum Kit Overview Before you start editing… What’s a Drum Kit? Selecting a drum program A drum kit is a collection of drumsamples (drum set sounds such as bass drum, snare, or cymbals, as well as a wide variety of other percussion sounds), with each sample assigned to a note of the keyboard. Drum Kits are edited in Global Mode.
Using Drum Kits If Assign is checked, the key will have its own settings. This is the default. Editing a Drum Kit Basic Editing 1. Select the Program that you wish to use while editing the Drum Kit. If Assign is not checked, the key won’t have its own settings. Instead, it will use the same settings as the next higher note–except that the drumsamples will be played at a lower pitch. The amount of pitch change depends on the Pitch Slope parameter, on the Prog P2: OSC/Pitch– OSC1 Pitch or OSC2 Pitch page.
Editing a Drum Kit Fine-tuning the sound of each sample 1. If you like, adjust the Levels for the two Drumsamples. This can be very useful in creating a smooth velocity split or crossfade. 2. As necessary, specify the tuning, EG parameters, and filter. Access the P5: Drum Kit– Sample Parameter page. Adjust Tune, Attack (Amp EG Attack), Decay (Amp EG Decay), Cutoff and Resonance for each drumsample. 5. Select a Drumsample by touching its name in the list. 3.
Using Drum Kits Sustaining the sound even after the key is released (Hold) Use the Hold function for instruments that should continue sustaining even after the key is released, such as a crash cymbal. The way this works will depend on the settings of the program and drum kit. Controlling pan for each key To use separate pan settings for each key: Set the Hold function as follows. 1. Access the Prog P4: Amp/EQ– Amp1/Driver1 or Amp2/Drive2 page. 1.
Adjusting Global KROME setings How Global mode is structured In Global mode you can adjust overall settings for the entire KROME. These consist mainly of the following settings.
Adjusting Global KROME setings Curve 9 is designed specifically for playing piano sounds from the weighted NH keyboards in the 73‐ note and 88‐note models. For details on the other curves, see the graphic below, as well as the “Velocity Curve” section on page 194 of the Parameter Guide. 2. In the “Load ARP when changing” area, if the “Program” or “Combination” box is selected, switching programs or combinations respectively will recall the arpeggiator settings written in that program or combination. 3.
Global settings MIDI Settings Other screen display settings (Edit pad function and animation) You can keep the edit pad (see page 4) or realtime control popup (see page 6) from appearing, and disable the animation that appears when a popup is displayed. 1. Access the Global mode P0: Basic Setup– System Preferences page. 2. If the “Value Edit Pop‐up,” “Realtime Controls Pop‐up,” and “Animation” check box are cleared, the respective function will be disabled.
Adjusting Global KROME setings Creating user scales Setting Category Names The Global P3: Scales page lets you create your own original scales. You can create sixteen User Octave Scales which allow you to specify the pitch of each note in an octave (which will then be applied across all octaves), and you can create one User All Note Scale which allows you to individually specify the pitch for every one of the 128 notes.
Loading & saving data Saving data Saving data on the KROME You can save the KROME’s various types of data in the following ways. • Writing to internal memory • Saving to an SD card (commercially available) • MIDI data dump Writing to internal memory About preloaded data and preset data “Preloaded data” refers to the data that is loaded in the KROME when it is shipped from the factory.
Loading & saving data Supported file types DOS files .PCG file All programs 1 program bank A...F 1 program All combinations 1 combination bank A...D 1 combination All drum kits User 1 drum kit bank INT, USER 1 drum kit DOS directory Undefined DOS file All user 1 user arpeggio patterns arpeggiopattern bank INT, USER All drum track patterns 1 drum track pattern Global settings DOS files .SNG file Cue list .MID file 1 song (S000-127) All track .
Saving data Writing to internal memory Writing to internal memory Writing a Program or Combination About the Program and Combination edit buffer When you select a program in Prog P0: Play or a combination in Combi P0: Play, the program or combination data is called into the KROME’s edit buffer. When you then use the various Program or Combination pages to edit the parameters, your changes will affect the data in the edit buffer.
Loading & saving data To cancel without executing press the Cancel button or EXIT button. About the Tone Adjust settings that are saved There are three types of Tone Adjust parameters, as listed below. The way in which settings are written will depend on the type. • Absolute: This type of Tone Adjust parameter controls a single program parameter. The Program parameter and the Tone Adjust parameter reflect each other exactly. If you edit one, the other parameter will reflect the identical change.
Saving data Editing names Write Drum Kits dialog box (P5) Editing names You can modify the name of an edited program, combination, song, drum kit, or user arpeggio patterns etc. Write Arpeggio Patterns dialog box (P6) You can also modify the category names for programs and combinations. These renaming procedures can be performed in the following pages. Item Page Program Prog P0…9 menu command: Write Program 3. To execute the Write command, press the WRITE button.
Loading & saving data Saving to SD card (Media– Save) For details on the data that can be saved on storage media. For details, please see “Saving data” on page 113. The musical data of a song you create in Sequencer mode cannot be saved in the KROME’s internal memory. You must save this data on a commercially available SD card, or save it using MIDI data dump.
Saving data Using the KROME as a data filer 6. Press the text edit button and input a filename for the file you want to save. (See page 117.) Cautions when saving 7. Press each Selection button to access the dialog box, and use the check boxes to uncheck any items that you do not need to save. If an identically named file exists on the media In order to accurately reproduce the data you created, we recommend that you check all of the boxes.
Loading & saving data Loading data Data that can be loaded Loading data from SD card (Media–Load) Loading from media You can load the following data from media. • .PCG file: Programs, Combinations, Drum Kits, Global settings, User Arpeggio Patterns, and User Drum Track patterns • .SNG file: Song and cue list. • .MID file: Standard MIDI file (SMF) format • .
Loading data Loading data from SD card (Media–Load) “Append” will load the song into the song number that follows the song(s) currently existing in internal memory, without leaving a vacant number. 2. Press the Load button. Alternatively, choose the menu command “Load Selected.” A dialog box will appear. “Clear” will erase all songs from internal memory, and load the songs into the numbers from which they were saved. 6. Press the OK button. All data from the .PCG file will be loaded into the KROME.
Loading & saving data 4. Press the OK button to execute loading. Never remove the media while data is being loaded. Loading KROME system update data You can update the KROME’s system by downloading the most recent version of the system file from the Korg website (http://www.korg.com) to your computer, and loading it into the KROME. For details on the procedure, please see the Korg website and to “Update System Software” on page 218 of the Parameter Guide.
Media utility Formatting media Media utility Formatting media Setting the current time Newly purchased media or media that has been used by another device cannot be used “as is;” you must format the media before you can use it with the KROME. Specify the date and time; this is used to record the correct date and time when you save data. You can set the date and time by using the Media Utility page’s Set Date/Time menu command.
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Appendices Restoring the factory settings Loading the preloaded data The original preload data is backed up in the KROME, so you can restore any or all of the Programs, Combinations, Drum Kits, User Arpeggio Patterns, and Global settings to their original factory settings. Note: The original demo songs can be re‐loaded at any time. For details, please see “About the data loaded by All (Preload PCG and Demo Songs)”.
Appendices Troubleshooting If you experience problems, please see the relevant item and take the appropriate measures. 1. Press the GLOBAL button (lit). 2. Press the EXIT button several times. 3. Hold down the ENTER button and press 4 on the numeric keypad. Power supply Power does not turn on The Touch Panel Calibration page will appear. Follow the on‐screen instructions to re‐calibrate the touch panel. Is the AC adapter connected to an outlet? → p.
Troubleshooting Programs and Combinations Alternatively, are all Solo button settings turned off? → p.46 If a specific track doesn’t sound in Sequencer mode, is its Play/Rec/Mute button set to Play? Alternatively, are all Solo button settings turned off? → p.55 Make sure that the Status is INT or BTH. → p.50, p.57 Are the Key Zone and Velocity Zone set so that sound will be produced when you play? → PG p.14, p.84, p.
Appendices Songs Arpeggiator Song does not play correctly after being loaded The Arpeggiator does not start In the dialog box when you saved the data, did you check all of the items that you wanted to save? → PG p.231 Is the ARP button turned on (lit)? → p.85 Are the programs used by the song the same as when the song was created? If the arpeggiator does not start for a combination or song, make sure that Arpeggiator Run is checked, and that an arpeggiator is selected for Assign. → p.88, and PG p.
Troubleshooting Effects Effects Media Effects are not audible Can’t format the SD card Have you selected effect program 000 (No Effect)? Does the media meet the requirements for use on the KROME? → p.118 • Select an effect other than 000: No Effect for “IFX1– 5,” “MFX 1, 2” or “TFX.” Are the Effect Global SW IFX 1–5, MFX1&2, or TFX (Global P0: Basic Setup page) settings checked? → PG p.
Appendices Error messages Destination is empty Error and confirmation messages Meaning: When editing, the track or pattern that was specified as the destination contains no musical data. To solve this problem: • Select a track or pattern that contains musical data. A Destination measure is empty Are you sure ? Meaning: This message asks you to confirm execution. To execute press the OK button. To cancel, press the Cancel button.
Error messages Error and confirmation messages File unavailable Measure number over limit Meaning: You attempted to load or open a file whose format was incorrect. Meaning: The attempted edit procedure would cause the track length to exceed 999 measures. File/path not found • Delete unnecessary measures. Meaning: When executing the Delete command in the Media mode Utility page, the specified file did not exist.
Appendices N Not enough memory to open pattern No data Meaning: There was insufficient sequencer memory to open the pattern, so editing is not possible. Meaning: When loading a Standard MIDI File, the file contained no events. No media Meaning: When executing a command in Media mode, no media was inserted in the drive. To solve this problem: • Insert media, and navigate to an appropriate directory that the KROME will recognize. → p.
Error messages Error and confirmation messages R U Root directory is full Unable to create directory Meaning: When attempting to create a file or directory at the root level of the media, you exceeded the maximum number of files or folder that could be created in the root directory of that media. Meaning: You attempted to create a directory that would exceed the maximum path name length (76 characters for the full path name).
Appendices Specifications Operating temperature Keyboard System 0 – +40 °C 61-note Semi-Weighted Keyboard (velocity sensitive, no aftertouch) Normally C2–C7 (adjustable in the range [C1...C6]–[C3...C8]) 73-note Semi-Weighted Keyboard (velocity sensitive, no aftertouch) Normally C1–C7 (adjustable in the range [C0...C6]–[C2...
Specifications Operating requirements Joystick, SW1, 2 SELECT buttons Realtime controls Controllers REALTIME CONTROLS (TONE, USER), ARP REALTIME CONTROL: Realtime modulation 4 knobs Arpeggio control Drum Track Buttons = DRUMTRACK Arpeggiator Buttons = ARP Effect On/Off Buttons = MASTER FX, TOTAL FX Display TouchView graphical user interface, 7 inch TFT, WVGA (800x480 dots), adjustable brightness.
[Music Workstation] Date : 2011. 10. 04 MIDI Implementation Chart KROME MIDI Implementation Chart Function Basic Channel Default Changed Mode Memorized Messages Altered Note Number: Transmitted Recognized 1 – 16 1 – 16 1 – 16 1 – 16 0 – 127 Note On Note Off Aftertouch Polyphonic (Key) Monophonic (Channel) Remarks Memorized 3 True Voice Velocity Ver.: 1.
IMPORTANT NOTICE TO CONSUMERS This product has been manufactured according to strict specifications and voltage requirements that are applicable in the country in which it is intended that this product should be used. If you have purchased this product via the internet, through mail order, and/or via a telephone sale, you must verify that this product is intended to be used in the country in which you reside.