Reference Guide ENGLISH | OS Ver. 1.
Important safety instructions • Read these instructions. • Keep these instructions. • Heed all warnings. • Follow all instructions. • Do not use this apparatus near water. • Clean only with dry cloth. • Do not block any ventilation openings, install in accordance with the manufacturer’s instructions. • Do not install near any heat sources such as radiators, heat registers, stoves, or other apparatus (including amplifiers) that produce heat.
Further notices Automatic Power-Off Open Source notice To avoid wasting power, Pa600 will by default automatically turn off after two hours of non-active use (playing, pressing buttons or using the touch-screen). Please save your data (Performances, Styles, Songs, and so on) before taking a prolonged pause. Portions of this product’s software are copyright ©2007 “The FreeType Project” (www.freetype.org). All rights reserved.
1 Table of Contents Reference Selecting elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Style Select window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 Sound Select window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Performance Select window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 Pad Select window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 STS Select . . . .
2 Table of Contents Jukebox Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Page menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Sequencer operating mode . . . . . . . . . . . . . . . . . . . . . . . . . .84 Standard MIDI Files and MP3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Sequencer Play - Main page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Entering Record mode . . . . . . . . .
SongBook . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174 Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174 Custom List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176 List Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 Book Edit 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178 Book Edit 2 .
4 Table of Contents
6 Selecting elements Style Select window Selecting elements The following windows are shown in the various operating modes, whenever you try to select a Sound, Performance, Style or Song. Style Select page menu Touch the page menu icon to open the menu. Touch a command to select it. Touch anywhere in the display to close the menu without selecting a command.
Selecting elements Sound Select window 7 Rename Favorite Sound sets Choose this command from the page menu, and edit the name of the Favorite Style banks. Selected set of Sounds. Factory Sounds are the Sounds supplied as standard. Legacy Sounds are Sounds compatible with older Pa-Series models. GM are Drum Kits mapped according to the General MIDI 2 or XG standards. User Sounds are custom-created or edited Sounds. Side tabs (banks) Use these tabs to select a bank of Sounds.
8 Selecting elements Performance Select window Performance Select window Pad Select window To open the Performance Select window, touch the Performance area whereas it appears in the display, or one of the PERFORMANCE buttons on the control panel,. Use the PERFORMANCE buttons to go directly to the selected bank. Touch the Pad area whereas it appears in the display, to open the Pad Select window. Press EXIT to exit from this page and go back to the previous page without selecting any Pad.
Selecting elements STS Select 9 Directory STS Select This is the list of the selected device’s content. File status To select one of the four STS associated with the current Style or the selected SongBook entry, use the four STS buttons on the control panel. As an alternative, touch the STS name tab in the main page of the Style Play or Song Play mode, where you can see the name of the available STSs.
10 Selecting elements Song Select window Storage device Use this menu to select one of the available storage devices. Device Type DISK Internal memory USB Device connected to the rear USB Host port The actual name (label) of the device appears within square brackets ([]). While in the Song Select window, press the SONG button in the SELECTION section to open the keypad, and enter the number corresponding to the Song to be selected.
Selecting elements Song Select window Show Song Number Rename Check this option to make the Song’s progressive ID number appear in the list, next to each Song. Available only when an item is selected in a list. Show Song Extension 11 Use this function to change the name of an existing file or folder. You cannot change the 3-character extension of files and “.SET” folders, since they are used to identify the type of file or folder. Check this option to make the file extension (“*.mid”, “*.kar”, “*.
12 Style Play operating mode Start-up settings Style Play operating mode The Style Play mode is the boot-up operating mode. When in this mode, you can play with Styles (i.e. automatic accompaniments), while playing with one to four tracks (Upper 1-3 and Lower) on the keyboard. You can choose different Sounds and Effects by selecting Performances and STSs. Four Pads will provide single-shot sounds or repeating patterns in sync with the Style.
Style Play operating mode Main page 13 Recognized chord Main page This is the page you see after you turn the instrument on. To access this page from another operating mode, press the STYLE PLAY button. To return to this page from one of the Style Play edit pages, press the EXIT button. Keyboard tracks area Style area Page header Page menu icon Displays the recognized chord, when you play a chord on the keyboard. If no chord abbreviation is shown, check if the ACCOMP LED is turned on.
14 Style Play operating mode Main page You can prevent the Tempo from changing by turning the TEMPO LOCK LED on. • If the track is already selected (white background), touch the Sound name to open the Sound Select window. Note: Tempo may change while a Style Element is playing. Each Style Element may contain Tempo Change data. • If the track is not selected (dark background), first select it, then touch the Sound name to open the Sound Select window.
Style Play operating mode STS Name panel 15 STS Name panel Volume panel Touch the STS Name tab to select this panel. Single Touch Settings (STS) are memory locations intended for quickly choosing Keyboard Sounds, contained in each Style or SongBook entry. While in this panel, you can see the name of the four STSs belonging to the latest selected Style or SongBook entry. Touch one of the names to select the corresponding STS. Touch the Volume tab to select this panel.
16 Style Play operating mode Volume panel Track names Style Tracks view Under the sliders, a label for each track is shown. Use the TRACK SELECT button to switch between the Normal (grouped Style tracks, Keyboard tracks) and the Style Tracks view (separate Style tracks). Press the TRACK SELECT button to switch from the Normal view to the Style Tracks view.
Style Play operating mode Pad panel 17 Track name Name of the selected track. Sound name Sound assigned to the selected track. Touch anywhere in this area to open the Sound Select window, and select a different Sound. Pad panel Touch the Pad tab to select this panel. This is where you can assign a different Hit or Sequence Pad to each of the four pads, and see at a glance how pads are programmed. For more options, go to the “Pad/Switch: Pad” page (see page 30). Sound bank Bank of the selected Sound.
18 Style Play operating mode Split panel Split panel Sub-Scale panel Touch the Split tab to select this panel. This is where you can set the split point and activate the Bass Inversion. Touch the Sub-Scale tab to select this panel. This panel replicates the “Mixer/Tuning: Sub Scale” edit page (see page 22). When the Quarter Tone button is pressed, it corresponds to the QUARTER TONE section on the control panel (Pa600 Quarter tone only). Split Point Use this parameter to select a different split point.
Style Play operating mode Edit menu 19 Page menu icon Edit menu Touch this icon to open the page menu (see “Page menu” on page 32). From any page, press the MENU button to open the Style Play edit menu. This menu gives access to the various Style Play edit sections. When in the menu, select an edit section, or press EXIT or STYLE PLAY to exit the menu and return to the main page. To return to the main page, you can also select the Main Page menu item.
20 Style Play operating mode Mixer/Tuning: FX Send Dry Use this checkbox to turn the dry (direct) track signal on or off from the outputs. On When checked, the direct signal coming from the track is sent to the output, mixed with the Master FXs. Pa600 includes two groups of effects (FX A and FX B). While in Style Play mode, the A group is reserved to the Style and Pad tracks, the B group to the Keyboard tracks.
Style Play operating mode Mixer/Tuning: EQ Gain 21 Mixer/Tuning: EQ Gain Mixer/Tuning: EQ Control In this page you can set the three-band equalization (EQ) for each individual track. This page lets you reset or bypass the track’s equalization, programmed in the previous page. Use the TRACK SELECT button to switch from the Keyboard to the Style tracks, and vice-versa. Use the TRACK SELECT button to switch from the Keyboard to the Style tracks, and vice-versa.
22 Style Play operating mode Mixer/Tuning: Tuning Mixer/Tuning: Tuning Mixer/Tuning: Sub Scale This page is where you can set the octave transpose and fine tuning for each track. Plus, you can program the Pitch Bend range for each track. You can assign a different scale (a sub-scale) to the Keyboard tracks, the Upper tracks or all tracks. This will allow, for example, to play a solo with a particular Quarter Tone tuning, while the backing tracks play in the Equal tuning.
Style Play operating mode Mixer/Tuning: Sub Scale Pa600 Quarter Tone only: When this option is turned on, this page corresponds to the QUARTER TONE section of the control panel. You can program the Quarter Tone scale on the display, or by using the keys on the control panel. The controls on the control panel remain functional, even when going to a different page.
24 Style Play operating mode Effects: A/B FX Configuration How to use the Quarter Tone function with a footswitch or Assignable Switch You can assign the “Quarter Tone” function to a footswitch or an Assignable Switch, to program a custom scale in realtime, for example to allow for those sudden scale changes typical of the Arabic music. These changes are not saved anywhere, so the scale is easily “wiped-out” when selecting a different Performance or STS, or when pressing the Quarter Tone pedal again.
Style Play operating mode Effects: Master 1, 2 25 Effects: Master 1, 2 Track Controls: Mode These pages contain the editing parameters for the four effect processors. Here is an example of the FX A page, with the Reverb Wet Plate effect assigned. This page lets you connect each track to the internal sound generator and to external MIDI devices. This is very useful to let a Style track drive an external expander, or play a digital piano with one of Pa600’s Keyboard tracks.
26 Style Play operating mode Track Controls: Drum Edit Both The track plays both the internal sounds and an external instrument connected to the MIDI OUT. Track Controls: Drum Edit Type Drum Drum/Percussion track. Set a track to Drum mode if you wish to separately adjust the volume and set a different output for each percussive family of the assigned Drum Kit Sound. (See “Track Controls: Drum Edit” on page 26).
Style Play operating mode Track Controls: Easy Edit Drum Edit parameters 5. Use these parameters to adjust the offset value. Sound parameters Meaning Volume Instrument’s Volume. EQ Hi Equalization, High band. EQ Mid Equalization, Middle band. EQ Low Equalization, Low band. Attack Attack time. This is the time during which the sound goes from zero (at the moment when you strike a key) to it’s maximum level. Decay Decay time. Time to go from the final Attack level to the minimum level.
28 Style Play operating mode Keyboard/Ensemble: Key/Velocity Range Select Use these buttons to select the track to edit. The button corresponding to the selected track turns green. Keyboard/Ensemble: Key/Velocity Range This page lets you program a key and dynamic (velocity) range for each of the Keyboard tracks. Reset Track Touch this button to reset all changes to Sound parameters in the selected track. Reset All Tracks Touch this button to reset all changes to Sound parameters in all tracks.
Style Play operating mode Keyboard/Ensemble: Ensemble 29 Trill This page lets you program the Ensemble function. This function harmonizes the right-hand melody (played in realtime) using the recognized chords of the left-hand. When two notes are played on the keyboard, this option trills them. If three or more notes are played, only the last two are trilled. You can set the trill speed by using the Tempo parameter (see below).
30 Style Play operating mode Keyboard/Ensemble: Keyboard Control Keyboard/Ensemble: Keyboard Control Pad/Switch: Pad This page lets you enable/disable the Damper and Expression pedals, plus the Joystick, for each of the Upper Keyboard tracks. This page lets you select a different hit sound or sequence for each of the four PAD buttons. Damper On When you press the Damper pedal and release the keys, the track’s sound is kept sustained.
Style Play operating mode Pad/Switch: Switch 31 Pad/Switch: Switch Style Controls: Drum/Fill This page lets you select a different function for each of the ASSIGNABLE SWITCH buttons. In this page you can select various general parameters for the Style. Assignable Switches can be saved into a Performance, STS or SongBook entry. Drum Mapping (Var.1…Var.4) Each of the ASSIGNABLE SWITCH buttons. Use these pop-up menus to assign a function to each switch.
32 Style Play operating mode Style Controls: Keyboard Range On/Off / Wrap Around Style Controls: Keyboard Range On/Off / Wrap Around In this page you can program the Wrap Around point, and turn on/off the Keyboard Range included in each Style tracks. Page menu Touch the page menu icon to open the menu. Touch a command to select it. Touch anywhere in the display to close the menu without selecting a command.
Style Play operating mode Write Performance dialog box 33 Copy/Paste FX You can copy a single effect (Master 1, Master 2), or both effects of an FX group (A or B). You can copy them between different elements (for example, between Styles and Performances, or STSs and Songs or Sounds). Note: This operation only copies the parameters of the “Effects” section. Parameters contained in other sections, like “Dry” or “FX Send”, are not copied.
34 Style Play operating mode Write Single Touch Setting dialog box Write Single Touch Setting dialog box Write Style Settings dialog box Open this window by selecting the Write Single Touch Setting item from the page menu. Here, you can save Keyboard track settings, and the selected Voice Processor Preset, to one of the four single Touch Settings (STS) belonging to the current Style. Open this window by selecting the Write Style Settings item from the page menu.
Style Play operating mode The Favorite banks 35 Renaming the Favorite banks The Favorite banks You can create a custom set of Styles, made of up to ten Favorite banks. You can assign a different name to the tabs that appear in the Style Select window, in order to add musical genres not included among the Factory Styles. While the Style Select window is in the display, you can choose the “Rename Favorite” command from the page menu, and assign the Favorite Style tabs any name you like.
36 Style/Pad Record mode Recording Styles and Pads Style/Pad Record mode By entering the Style/Pad Record mode, you can create your own Styles or Pads, or edit an existing Style or Pad. Each Style Element is made up of smaller units, called Chord Variations (CV), but not all of them have the same number of CVs. Variations 1-4 have up to 6 CVs each, while the other Style Elements have only up to 2 CVs.
Style/Pad Record mode Recording Styles and Pads accompaniment sequences (string, guitar, piano or other accompaniment instruments). Just to summarize, when you play a chord on the chord recognition area, the arranger determines which Style Element is used, then determines which Chord Variation should be used for the played chord, then Style sequences for every track of that Chord Variation are transposed from the original chord to the recognized chord, and so on every time you play a chord.
38 Style/Pad Record mode Style/Pad Import/Export Style/Pad Import/Export As an alternative to creating Styles on the Pa600, you can import a Standard MIDI Files (SMF) from your computer to a Pa600’s Style. See “Import: Import SMF” on page 63 and “Export SMF” on page 65. Note: After a record or edit operation, the memory is automatically reorganized. Therefore, when you press START/STOP there is a delay before you can actually listen to the Style.
Style/Pad Record mode List of recorded events 39 List of recorded events Main page - Record 1 The Style/Pad Record mode filters out some events that may cause wrong operation of the Style or Pad. Here are the recorded events, and the most important filtered-out events. After having pressed the RECORD button, and having chosen whether you want to edit an existing Style or create a new one, the main page of the Style Record mode appears, with the tab “Record 1” selected.
Style/Pad Record mode 40 Main page - Record 1 Page menu icon Grid resolution, in musical values. For example, when you select 1/16, all notes are moved to the nearest 1/16 division. When you select 1/8, all notes are moved to the nearest 1/8 division. A ‘3’ after the quantization value means triplet. Touch this icon to open the page menu. See “Page menu” on page 66. Page sub-header No quantization This area shows some performing info on the Style/Pad.
Style/Pad Record mode Main page - Record 1 However, if you press START/STOP to begin recording, the real Rec Length value is changed to the new one, even if the display still shows the old value. For example, you may have CV Length = 4 and Rec Length = 4. If you set CV Length to 2, and press START/STOP to begin recording, Rec Length is still shown as 4, but it is in reality set to 2, and recording will cycle for just 2 measures.
42 Style/Pad Record mode Main page - Record 1 NTT Area Parallel/Root The root note (in CMaj = C) is transposed to the missing notes. NTT Type/Table Parallel/Fifth The 5th note (in CMaj = G) is transposed to the missing notes. NTTs (Note Transposition Tables) are the sophisticated algorithms that allow Korg arrangers to convert recognized chords into musical patterns.
Style/Pad Record mode Main page - Record 2/Cue Delete Note button Use this command to delete a single note or a single percussive instrument from a track. For example, to delete a snare, keep the D2 note (corresponding to the snare) pressed. 43 Main page - Record 2/Cue (Style only) While in the main page, touch the “Record 2/Cue” tab to see this page. Most parameters in this page are the same as in “Main page - Record 1”.
44 Style/Pad Record mode Main page - Guitar Mode Cue area Main page - Guitar Mode Cue mode for [Style element] This parameter lets you decide how the current Style Element will enter after it has been selected. This setting is only available for the ‘Variation’ and ‘Fill’ Style Elements. While in the main page, and a Guitar track has been selected, touch the “Guitar Mode” tab to see this page.
Style/Pad Record mode Main page - Guitar Mode Recording strumming types The octave from C1 to B1 is devoted to selecting a strumming type. By pressing these keys, you play fast strumming samples: 45 key; with them, you can always play the lowest notes of an arpeggio.
46 Style/Pad Record mode Main page - Guitar Mode You can record the pattern by playing it in the range shown by the diagram. 76-keys 61-keys Recording a Chord Shape You can finely choose Chord Shapes by using MIDI messages. When you play a C0 note with the velocity value shown in the following table, a chord is played in a particular position and on a certain number of strings. Vel. Range from Str. to Str.
Style/Pad Record mode Main page - Guitar Mode Range from Str. to Str. Position 87 2 Strings Treble I II 2 88 2 Strings Treble I II 3 89 2 Strings Treble I II 4 90 2 Strings Treble I II 5 Choosing a Key/Chord for Intro 1 and Ending 1 The pattern is recorded in the key indicated by the Key/Chord pair of parameters. However, this parameter is only used for playback by the Intro 1 and Ending 1 Style Elements.
48 Style/Pad Record mode Style/Pad Record procedure Style/Pad Record procedure Realtime Record procedure 1. There are two different methods for recording a Style/Pad: Realtime and Step. • Realtime Recording allows you to record Style/Pad patterns in realtime. • Step Recording allows you to create a new Style/Pad by entering single notes or chords in each track.
Style/Pad Record mode Style/Pad Record procedure Step Record procedure While in the main page of the Style/Pad Record mode, select the “Overdub Step Recording” command from the page menu, to enter the Overdub Step Record mode. 2. The “Pos” parameter shows the current position. • If you do not want to insert a note or chord at the current position, insert a rest instead, as shown in step 4.
50 Style/Pad Record mode Edit menu Edit menu Edit page structure From any page (apart for Step Record), press the MENU button to open the Style Record or Pad edit menu. This menu gives access to the various Style/Pad Record edit sections. Most edit pages share some basic elements. Operating mode Chord Edit section Selected track info Selected Style Element When in the menu, select an edit section, or press EXIT to exit the menu and return to the main page.
Style/Pad Record mode Event Edit: Event Edit 51 Parameters area Track status Use these buttons to mute/unmute tracks while editing. Tabs Use tabs to select one of the edit pages of the current edit section. Event Edit: Event Edit The Event Edit is the page where you can edit each single MIDI event of the selected Chord Variation. You can, for example, replace a note with a different one, or change its playing strength (i.e., velocity value).
52 Style/Pad Record mode Event Edit: Event Edit Touch the event to be selected. Selected events are highlighted and can be heard. Position Go Meas. While the Style is not running, touch this button to open the Go to Measure dialog box: Position of the event, expressed in the form ‘aaa.bb.ccc’: • • • ‘aaa’ is the measure ‘bb’ is the beat ‘ccc’ is the tick (each quarter beat = 384 ticks) You can edit this parameter to move the event to a different position.
Style/Pad Record mode Event Edit: Filter 9. 53 Scroll though the various events by using the scrollbar. 10. Select an event to be edited by touching it in the display. Event Edit: Filter This is usually a note, that you can edit. For more information on the event types and their values, see “Event Edit: Event Edit” on page 51. This page is where you can select the event types to be shown in the Event Edit page. 11. Edit the event. • Select the “M” parameter.
54 Style/Pad Record mode Style/Pad Edit: Quantize Style/Pad Edit: Quantize The quantize function may be used to correct any timing mistake after recording, or to give the pattern a “groovy” feeling. Top parameters, you can select a single percussive instrument in a Drum or Percussion track. Note: These parameters are available only when a Drum or Percussion track is selected. Execute Touch this button to execute the operation set in this page. Track status icon Status of tracks.
Style/Pad Record mode Style/Pad Edit: Velocity If a Chord Variation is four measures long, and you want to select it all, the Start will be positioned at 1.01.000, and the End at 5.01.000. Bottom / Top Note Use these parameters to set the bottom and top of the keyboard range to be transposed. If you select the same note as the Bottom and Top parameters, you can select a single percussive instrument in a Drum or Percussion track.
56 Style/Pad Record mode Style/Pad Edit: Cut Track status icon Status of tracks. Touch this icon to change the status. Play status. The track can be heard. Mute status. The track cannot be heard. Track names Style/Pad Edit: Delete This page is where you can delete MIDI events out of the Style/ Pad. This function does not remove measures from the pattern. To remove whole measure, use the Cut function (see “Style/Pad Edit: Cut” on page 56) Under the buttons, a label for each track is shown.
Style/Pad Record mode Style/Pad Edit: Delete All Start / End Tick All Use these parameters to set the starting and ending points of the range to delete. If a Chord Variation is four measures long, and you want to select it all, the Start will be positioned at 1.01.000, and the End at 5.01.000. Note: These parameters are available only when the All or Note option is selected. All Style Elements, i.e. the whole Style.
58 Style/Pad Record mode Style/Pad Edit: Copy from Pad All All Style Elements, i.e. the whole Style. You can’t change the target, that is automatically set to All. Var1…End2 Style/Pad Edit: Copy from Pad Single Style Element. V1-CV1…E2-CV2 Single Chord Variation. Here you can copy a Chord Variation from a Pad. Furthermore, you can copy a whole Pad. Warning: The Copy operation deletes all data at the target location (overwrite).
Style/Pad Record mode Style Element Track Controls: Sound/Expression 59 Expression In this page you can assign a different Sound to each track of the selected Style Element. Each Style Element can have different Sound; after saving the new Style, please don’t forget to check the “Original Style Sounds” parameter in the Style Play mode (see page 16), to let the Style select the Sound bypassing the Style Settings.
60 Style/Pad Record mode Style Element Track Controls: Keyboard Range Style Element Track Controls: Keyboard Range The Keyboard Range automatically transposes any pattern note that would otherwise play too high or too low in pitch, compared to the original acoustic instrument, when transposed by the arranger. This will result in a more natural sound for each accompaniment instrument.
Style/Pad Record mode Pad Track Controls: Sound/Expression Rt (Retrigger) The sound will be stopped, and new notes matching the recognized chord will be played back. Rp (Repitch) New notes matching the recognized chord will be played back, by repitching notes already playing. There will be no break in the sound. This is very useful on Guitar and Bass tracks.
62 1…12 Style/Pad Record mode Style Element/Pad Chord Table: Chord Table Maximum transposition (in semitones) of the track, referred to the original key of the Pad pattern. Style Element/Pad Chord Table: Chord Table This is the page where you can assign a Chord Variation to each of the most important recognized chord. When a chord is recognized, the assigned Chord Variation will be automatically selected by the arranger to play the accompaniment.
Style/Pad Record mode Import: Import Groove 63 Import: Import Groove Import: Import SMF The Import Groove function allows the loading of MIDI Grooves (“.GRV” files)). By importing these data to a track, and assigning the Sound based on the sliced samples to the same track, you can play the original audio groove, and freely change its Tempo.
64 Style/Pad Record mode Import: Import SMF Hint: If a note extends beyond the last measure of the Chord Variation, an additional measure is appended (for example, if a note extends after the end of the fourth measure in a 4-measure pattern, a 5-measure Chord Variation will be generated). If so, change the CV Length value to reset the Chord Variation length. The exceeding note will be cut, to fit the new pattern length.
Style/Pad Record mode Export SMF 65 Whenever they are not saved in the SMF, Program Change, Control Change 00, 11 and 32, can be still programmed in Style Record mode, by using the edit features available. Export SMF Warning: Pa600 can only handle SMF format 0 (Zero). If you are in trouble importing your file, maybe your sequencer (or DAW) is exporting using a different format. Please refer to the software’s user’s manual.
66 Style/Pad Record mode Page menu Exporting a Style as an SMF separated by Markers Page menu As an alternative to exporting single Chord Variations to individual Standard MIDI Files, you can export a whole Style as an SMF separated by Markers, i.e., a single SMF containing all the Chord Variations (Variation 1, Variation 2, etc.) each one separated by a Marker (the same events used in Song Play mode). Touch the page menu icon to open the page menu. Touch a command to select it.
Style/Pad Record mode Write Style/Pad dialog box 67 Copy Expression (Only available in some edit pages). While the Style Element Track Control edit section is selected, use this command to open the Copy Expression dialog box and copy all Expression values assigned to the current Style Element tracks to a different Style Element. Write Style/Pad dialog box Open this window by choosing the Write Style or Write Pad item from the page menu. Here you can save the recorded or edited Style/Pad to memory.
68 Style/Pad Record mode Copy Key/Chord dialog box Copy Key/Chord dialog box Copy Expression dialog box (Style only) Open this window by choosing the Copy Key/Chord item from the page menu. Here you can copy Key/Chord settings of the currently selected track to all other tracks of the same Chord Variation, or to the whole Style. This function is useful to speed-up pattern programming, and to avoid having different tracks in different keys within the same Chord Variation.
Style/Pad Record mode Copy Chord Table dialog box 69 Copy Chord Table dialog box Overdub Step Recording window (Style only) Open this window by choosing the Copy Chord Table item from the page menu. Here you can copy the Chord Table of the current Style Element to a different Style Element. The Step Record allows you to create a new Style/Pad by entering single notes or chords to each track, by playing them on the keyboard one at a time, with no need to play on time.
70 Style/Pad Record mode Overdub Step Recording window Free Memory Rest Remaining memory for recording. Touch this button to insert a rest. Duration Tie Relative duration of the inserted note. The percentage is always referred to the step value. Touch this button to tie the note to be inserted to the previous note. 25% Staccatissimo. Back 50% Staccato. 85% Ordinary articulation. 100% Legato. Goes to the previous step, erasing the inserted event. Next M.
Song Play operating mode MIDI Clock 71 Song Play operating mode The Song Play operating mode is where you can listen to Songs. Songs can be in Standard MIDI File, Karaoke™ or MP3 format. The MID+G and MP3+G formats are also supported. Track parameters You can play along with the Song with up to four Keyboard tracks (Upper 1-3, Lower) and four Pads. You can select different Sounds and Effects for Keyboard tracks by selecting Performances and STSs.
72 Song Play operating mode Keyboard, Pad and Player tracks Keyboard, Pad and Player tracks Main page (Normal view) Pa600 is equipped with a player that can play up to a maximum of 16 Song tracks. In addition, you can play the keyboard with four additional Keyboard tracks (Upper 1-3 and Lower). Press the SONG PLAY button to access this page from another operating mode.
Song Play operating mode Main page (Normal view) To avoid transposing, “lock” the Master Transpose parameter in the Global (see “General Controls: Lock” on page 141). 73 shown in this area. The JBX icon will instead appear, together with the name of the currently selected Song, in the Jukebox list. Recognized chord Note: To create or edit a Jukebox file, go to the Jukebox Edit page (see page 81). Displays the recognized chord, when you play a chord on the keyboard.
74 Song Play operating mode Main page (Normal view) Style area Currently selected Style. You can select a Style while playing Songs, to have it ready when switching to Style Play mode. Also, this lets you change the Pads and STSs (both are recalled by selecting a Style). Touch the Style name to open the Style Select window. As an alternative, use the STYLE button in the SELECTION section of the control panel. For more information about the Sound Select window, see “Sound Select window” on page 7.
Song Play operating mode STS Name panel 75 This allows for leaving the track status unchanged even when playing a different Standard MIDI File. You can leave, for example, the bass track in mute, and let your bassist play it live for the whole show. STS Name panel Select this panel to see the name of the four available STSs. See “STS Name panel” on page 15 for details. However, an exception to the above is when reading a Standard MIDI File created with a Pa-Series instrument.
76 Song Play operating mode Sub-Scale panel Song list Sub-Scale panel Use this list to browse through the Songs in the Jukebox list. Use the scrollbar to scroll the list. Select this panel to select a secondary scale for the Keyboard tracks. See “Mixer/Tuning: Sub Scale” on page 22 for details. Selected Song Name of the Song currently in play. You can select a different Song from the list, and touch the Select button in the display to select it for playback.
Song Play operating mode Edit menu 77 Edit menu Mixer/Tuning: Volume/Pan From any page, press the MENU button to open the Song Play edit menu. This menu gives access to the various Song Play edit sections. This page lets you set the volume and pan for each of the Keyboard or Song tracks. When in an edit page, press the EXIT or SONG PLAY button to go back to the main page of the Song Play operating mode. Each item in this menu corresponds to an edit section.
78 Song Play operating mode Mixer/Tuning: EQ Gain Use the TRACK SELECT button to switch from Keyboard to Song tracks, and vice-versa. Mixer/Tuning: EQ Gain In this page you can set the three-band equalization (EQ) for each individual track. Use the TRACK SELECT button to switch from the Keyboard to the Song tracks, and vice-versa. Note: When you stop, then start the Song again, or select a different Song, the default Song track settings are selected again.
Song Play operating mode Mixer/Tuning: EQ Control 79 Mixer/Tuning: EQ Control Effects: A/B FX Configuration This page lets you reset or bypass track equalization, programmed in the previous page. This page allows you to select the effects for the A (Song) and B (Keyboard) FX groups. You can use the “FX A” and “FX B” side tabs to switch from one group to the other one. (Songs created in Sequencer mode on a Pa-Series instrument can also use the B FX group).
80 Song Play operating mode Effects: Master 1, 2 Effects: Master 1, 2 Track Controls: Easy Edit These pages contain the editing parameters for the effect processors. Here is an example of the FX A page, with the Reverb Hall effect assigned. These parameters let you “fine-tune” edit parameters for Sounds assigned to the tracks. Easy Sound Edit parameters Selected effect FX group The parameters shown in this page are the same already seen for the Style Play mode.
Song Play operating mode Pad/Switch: Assignable Switch 81 Pad/Switch: Assignable Switch Jukebox Editor This page lets you select a different function for each of the ASSIGNABLE SWITCH buttons. The Jukebox function lets you play a list of Songs (127 max), at the simple touch of a button. You can play a Jukebox file by assigning it to the Player, after having selected it in the Song Select page, just as if it was an ordinary Song (see “Jukebox panel” on page 76).
82 Song Play operating mode Page menu Save Touch this button to save the Jukebox file. The Save Jukebox File dialog box appears, allowing you to edit the name and save your file. Page menu Touch the page menu icon to open the menu. Touch a command to select it. Touch anywhere in the display to close the menu without selecting a command. Touch the (Text Edit) button to open the Text Edit window, and edit the name.
Song Play operating mode Page menu 83 Solo Track Copy/Paste FX Select the track of the current Player to be soloed, and check this item. You will hear only the selected track, and the ‘Solo’ warning will flash on the page header. Use this command to copy a single effect, or both effects of an FX group (A or B). See “Copy/Paste FX” on page 33 for detailed instructions. Uncheck this item to exit the Solo function.
84 Sequencer operating mode Standard MIDI Files and MP3 Sequencer operating mode The Sequencer operating mode is the full-featured onboard sequencer, where you can create a Song from scratch, or edit it. You can also use this mode to edit the initial parameters of a Standard MIDI File, either made with an external sequencer or with Pa600’s own sequencer. You can save the new or edited Song as a Standard MIDI File (SMF, i.e., a file with the “.
Sequencer operating mode Sequencer Play - Main page 85 Song area Selected track info area This is where the Song name is shown, together with its tempo and meter (time signature) parameters, and the current measure. This line lets you see the Sound assigned to the selected track. Not only it is shown on the main page, but also in several edit pages. Beat counter Song name Measure number Tempo Track name Sound bank Sound name Program Change sequence Track name Name of the selected track.
86 Sequencer operating mode Entering Record mode Track volume/status area This area is where you can set the volume of each Song track, and mute/unmute tracks. Volume and virtual sliders Entering Record mode To enter Record mode, press the RECORD button while you are in Sequencer mode. The following dialog box will appear: Drag the sliders to adjust the volume of the corresponding tracks. You can also change the volume by touching a slider and using the VALUE DIAL.
Sequencer operating mode Record mode: Multitrack Sequencer page Overdub The newly recorded events will be mixed to any existing events. Overwrite The newly recorded events will replace any existing events. Auto Punch Recording will automatically begin at the “Start” position, and stop at the “End” position. Record mode: Multitrack Sequencer page While in Sequencer mode, press the RECORD button and select the “Multitrack Sequencer” option. The Multitrack Sequencer page appears.
88 Sequencer operating mode Record mode: Multitrack Sequencer page Meter Multitrack recording procedure This is the basic meter (or time signature) of the Song. You can edit this parameter only when the Song is empty, i.e., before you begin recording anything. To insert a meter change in the middle of the Song, use the “Insert Measure” function (see page 103). Here is the general procedure to follow for the Multitrack Recording. 1. Press the SEQUENCER button to enter Sequence mode. 2.
Sequencer operating mode Record mode: Step Record page 89 Note parameter area Record mode: Step Record page Meter The Step Record allows you to create a new Song by entering single notes or chords to each track. This is very useful when transcribing an existing score, or needing a higher grade of detail, and is particularly suitable to create drum and percussion tracks. To access this page, select the “Overdub Step Recording” or “Overwrite Step Recording” command from the page menu.
Sequencer operating mode 90 Record mode: Step Record page Back 8. From the main page of the Multitrack Recording mode, either select the “Exit from Record” command from the page menu, or press the RECORD button to exit the Record mode. 9. While in the main page of the Sequencer mode, you may Goes to the previous step, erasing the inserted event. Next M. (Next Measure) Goes to the next measure, and fills the remaining space with rests.
Sequencer operating mode Record mode: Backing Sequence (Quick Record) page 91 Ex.2: Record mode: Backing Sequence (Quick Record) page Step Time = Step Time = Step Time = Off Release F On Press G (continue holding C) (continue holding C) On Press F and C Step Time = Step Time = Off Release G (continue holding C) Backing Sequence (Quick Record) mode allows you to quickly record your live performance with the backing of the Styles.
92 Sequencer operating mode Record mode: Backing Sequence (Quick Record) page Resolution Use this parameter to set the quantization during recording. Quantization is a way of correcting timing errors; notes played too soon or too late are moved to the nearest axis of a rhythmic “grid”, set with this parameter, thus playing perfectly in time. High Kbd/Pad: This Backing Sequence track includes the four Keyboard tracks and the four Pads.
Sequencer operating mode Record mode: Backing Sequence (Quick Record) page 5. While you can use the Kbd/Pad Backing Sequence track to change the status of all Keyboard tracks at once, you can also change the status of each separate track. Touch this icon to change the status of the corresponding individual track. Play status. The track can be heard. Warning: Tracks set to REC are automatically overwritten when starting recording. Set a track to the PLAY or MUTE status, when you don’t want to delete it.
94 Sequencer operating mode Record mode: Step Backing Sequence page The locator value is shown in the “measure.beat.tick” format. Record mode: Step Backing Sequence page The Step Backing Sequence mode allows you to enter single chords, to create or edit the Style (Chord/Acc) part of a Song. This mode lets you enter chords even if you are not a keyboard player, or fix any error made playing chords or selecting Style controls, during a Backing Sequence (Quick Record) recording.
Sequencer operating mode Record mode: Step Backing Sequence page 95 Note: If you replace a chord with a different one, please remember that the Lower track (if recorded) will not be automatically changed, and may cause a dissonance against the accompaniment. Done button Style Element Touch this button to exit the Step Backing Sequence mode. All changes will be saved to memory. This is the Style Element (i.e., a Variation, Fill, Intro, or Ending).
96 Sequencer operating mode Edit menu Step Backing Sequence procedure Here is the general Step Backing Sequence recording procedure. Hint: Before entering Step Backing Sequence mode to edit an existing Song, select the “Save Song” command from the page menu, and save the Song to a storage device. This way, you will have a copy of the Song, in case you don’t like the results of your editing. 1. While in Sequencer mode, press the RECORD button, and choose the “Step Backing Sequence” recording option. 2.
Sequencer operating mode Mixer/Tuning: Volume/Pan 97 Tabs Parameters Use tabs to select one of the edit pages of the current edit section. All parameters in this page are the same found in the same page of the Style Play mode (see “Mixer/Tuning: FX Send” on page 77). Mixer/Tuning: Volume/Pan This page lets you set the volume and pan for each Song track. Use the TRACK SELECT button to switch between Song tracks 1-8 and 9-16.
98 Sequencer operating mode Mixer/Tuning: Tuning Mixer/Tuning: Tuning Effects: A/B FX Configuration All parameters in this page are the same found in Global mode. See “Mixer/Tuning: Tuning” on page 22). This page allows you to select the effects for the A (Song) and B (Keyboard) FX groups. You can use the “FX A” and “FX B” side tabs to switch from one group to the other one. Songs created in Sequencer mode on a Pa-Series instrument can also use the B FX group.
Sequencer operating mode Effects: Master 1, 2 99 Effects: Master 1, 2 Event Edit: Event Edit These pages contain the editing parameters for the effect processors. Here is an example of the FX A page, with the Reverb Hall effect assigned. The Event Edit is the page where you can edit each single MIDI event of the selected track. You can, for example, replace a note with a different one, or change its playing strength.
100 Sequencer operating mode Event Edit: Event Edit And here are the events contained in the Master track. Go/Catch This is a dual-function command. Type First value Second value Tempo Tempo change – Volume Master Volume value – Meter Meter (time signature) – • While the sequencer is not running, it works as a Go to Measure command.
Sequencer operating mode Event Edit: Filter 7. In the case of a Note event, select the Length parameter, and use the VALUE DIAL (or touch the parameter again to open the numeric keypad) to change the event’s length. • While the sequencer is not running, you may touch the Go/Catch button in the display to go to a different measure (see “Go/Catch” above) • While the sequencer is running, you may use the Go/ Catch button in the display to see the currently playing event in the display (see “Go/Catch” above).
102 Sequencer operating mode Song Edit: Transpose Bottom / Top Note Use these parameters to set the bottom and top note of the keyboard range to quantize. If you select the same note as the Bottom and Top parameters, you can select a single percussive instrument in a Drum track. Note: These parameters are available only when a Drum track is selected. Song Edit: Velocity Here you can change the Velocity value for the notes.
Sequencer operating mode Song Edit: Cut/Insert Measures 103 Curve (Only available in Advanced mode). Use this parameter to select one of the six curves, and to specify how the velocity will change over time. Song Edit: Delete This page is where you can delete MIDI events from the Song.
104 Sequencer operating mode Song Edit: Copy Top parameters, you can select a single note, or a single percussive instrument in a Drum track. Note: These parameters are available only when the All or Note options are selected. Song Edit: Move Here you can shift a track forward or backward by just a few ticks or whole measures. Song Edit: Copy Here you can copy tracks or phrases. After setting the various parameters, touch Execute to complete the operation.
Sequencer operating mode Page menu 105 Add RX Noises to Guitar track After scanning, a suitable Guitar sound will be automatically assigned to the relevant tracks, and RX Noises automatically added where needed. Page menu Touch the page menu icon to open the menu. Touch a command to select it. Touch anywhere in the display to close the menu without selecting a command. Load Song Select this command to open the Song Select window, and load a Song to the sequencer. (See “Song Select window” on page 106).
106 Sequencer operating mode Song Select window Delete Song Select this command to delete the Song and create a new, blank Song. Press EXIT to exit from this page and go back to the main page of the Sequencer operating mode without saving the Song. Directory Delete Current Track Select this command to delete the track currently selected in the Track area (see “Track volume/status area” on page 88). Solo Track Select the track to be soloed, and check this item.
Sequencer operating mode Save Song window 107 Locate Master Transpose saved with the Song Touch this button to see the Song assigned to the Sequencer. This is useful to quickly locate it, after you have browsed through long directories and “dug” into different folders. When saving a Song, the Master Transpose value is saved with the Song. Since this value is saved as System Exclusive data, it is preserved also when playing back the Song in Song Play mode.
108 Sound Edit operating mode The MIDI channel Sound Edit operating mode The Sound Edit operating mode is where you can listen to individual Sounds, and edit them. In this mode, the selected Sound can always be played across the full keyboard range. Main page Details on how to select a Sound are included in the “Selecting elements” chapter (see “Sound Select window” on page 7). Here is the main page of the Sound operating mode.
Sound Edit operating mode Main page CC32 PC This section shows the value of the Control Change (CC) 00 message (or Bank Select MSB) for the selected Sound. Voice Assign Mode This section shows the value of the Control Change (CC) 32 message (a.k.a. Bank Select LSB) for the selected Sound. The Sound will play polyphonically, allowing you play chords. This section shows the value of the Program Change (PC) message for the selected Sound. Values are in the standard 0-127 MIDI numbering format.
110 Sound Edit operating mode Edit menu Edit menu Edit page structure From any page, press the MENU button to open the Sound edit menu. This menu gives access to the various Sound edit sections. All edit pages share some basic elements. When in the menu, select an edit section, or press EXIT or SOUND to exit the menu and return to the main page. To return to the main page, you can also select the Main Page menu item.
Sound Edit operating mode Basic: Sound Basic 111 Oscillator Count Legato Oscillators Count This parameter is only available when the selected mode is Mono. It is the same found on the main page of the Sound mode. Use this box to specify the number of oscillators (up to 24) the Sound is based on. See “Legato” on page 109 for information on this parameter. The total amount of polyphony varies depending on the number of oscillators used by the Sound (a maximum of 128 with only 1 oscillator per voice).
112 Sound Edit operating mode Basic: OSC Basic Basic: OSC Basic The multisample(s) on which the Sound will be based can be selected here for each of the sixteen oscillators. Each oscillator can use 1 or 2 multisamples, each one assigned to the High or Low layer. 1st…6th The sound will begin from the offset location predetermined for each sample. No Attack The initial portion of the multisample is ignored. AMS Activates the Alternate Modulation Source (see below).
Sound Edit operating mode Basic: OSC Basic Mode Cycle 2 As the above, for use with a different (and parallel) group of Oscillators. Having two Cycle Trigger Modes allows for cycling stereo multisamples. Random As the above, but with a random selection of Oscillators within the assigned group. This is the trigger that allows the selected Oscillator to play. Normal The Oscillator always plays when a key is pressed (unless the “OSC Off when Sound Controllers are On” parameter is checked).
114 Sound Edit operating mode Basic: Vel/Key Zone OSC Off when Sound Controllers are On This ‘mirrors’ the way Sound Controllers work. With this parameter checked, the current Oscillator will not play when one of the Sound Controllers (Sound Controller 1, Sound Controller 2, Sound Controller Y+, Sound Controller Y-) is activated.
Sound Edit operating mode Basic: Damper Trigger Repedaling This mode acts as the Normal mode, but also enables the Damper pedal effect when the pedal is pressed after the note has been released (Note Off). In this case, the Damper effect starts from the current Release level, and decays slowly. Warning: Do not use Sounds with the “Repedaling” assigned to any Oscillator in a Style, or the sustained sound could cause unwanted dissonances.
116 Sound Edit operating mode Basic: EQ Basic: EQ DrumKit: Sample Setup (Drum Kits) In this page, you can set the semi-parametric three-band equalizer for the selected oscillator. This page appears when you edit a Drum Kit. Here you can select a different percussive sample for each key and layer. Drum Kits use only one oscillator. Selected Layer Velocity Switches Enable Check this box to activate the equalizer on the selected oscillator.
Sound Edit operating mode DrumKit: Sample Setup (Drum Kits) The sample you select for the current layer will be triggered by velocities higher than the value of the “Velocity Switches” parameter (see page 116). If you do not wish to use velocity switching, assign just one layer to the selected key, and assign a sample only to Layer 1. ROM The Factory bank. The internal Factory area of the Flash-ROM memory contains 1012 different samples (preset samples), supplied by Korg as standard.
118 Sound Edit operating mode DrumKit: EQ (Drum Kits) DrumKit: EQ (Drum Kits) DrumKit: Voice Mixer (Drum Kits) This page appears when you edit a Drum Kit. In this page, you can set the semi-parametric three-band equalizer for the selected key, layer and Drum sample. This page appears when you edit a Drum Kit. Here you can set various parameters for the different percussive sample assigned to the selected key and layer. Key Key See “Key” on page 116. See “Key” on page 116.
Sound Edit operating mode Pitch: Pitch Mod Off The sound will continue playing up to the end of the sample. The Note Off message is ignored. Mixer Pan This parameter sets the position in the stereo panorama of the selected key. Send to MFX1, MFX2 119 Pitch: Pitch Mod Here you can make pitch settings for each oscillator. These settings specify how keyboard location will affect the pitch of each oscillator, and select the controllers that will affect the oscillator pitch and specify the depth of control.
120 Sound Edit operating mode Pitch: Pitch Mod Lowest Pitch Bend only On this oscillator, Pitch Bend is only activated on the lowest note currently playing on the keyboard. Ribbon to Pitch Pitch Bend range assigned to the Ribbon Controller message (CC#16). The Ribbon Controller message can be received from MIDI or contained in a Standard MIDI File. -12…0…+12 Maximum bending, when touching the extreme left or right of the Ribbon Controller.
Sound Edit operating mode Pitch: Pitch EG 121 JS+Y -12…0…+12 Parameter value. Negative values invert the LFO shape. AMS / Intensity Alternate Modulation Source for the LFO. See “AMS (Alternate Modulation Source) list” on page 136. Use the “Intensity” parameter to set the intensity of the modulation. Pitch: Pitch EG Here you can make settings for the pitch EG, which creates timevariant changes in the pitch of the oscillators.
122 Sound Edit operating mode Pitch: Pitch EG Attack Time At (Attack Level Swing) Specifies the time over which the pitch will change from note-on until it reaches the pitch specified as the attack level. This parameter specifies the direction of change in “Attack Level” caused by “AMS1/2”. If “Intensity” is a positive (+) value, a setting of + will raise the EG level, and a setting of – will decrease it. With a setting of 0 there will be no change. 0…99 Parameter value.
Sound Edit operating mode Filter: Filter Type 123 Resonance (Resonance A) Filter: Filter Type Here you can make settings for the filters that will be used by the oscillators. You can select either a 24 dB/octave low pass filter with resonance, or a series connection of a 12 dB/octave low pass filter and a 12 dB/octave high pass filter. The resonance emphasizes the overtone components that lie in the region of the cutoff frequency specified by “Frequency”, producing a more distinctive sound.
124 Sound Edit operating mode Filter: Filter Mod Tracking to A/B Filter: Filter Mod These settings let you apply modulation to the cutoff frequency (“Frequency”) of the filter for the selected oscillator to modify the tone. These parameters specify the note numbers at which keyboard tracking will begin to apply, and set the “Intensity to A” and “Intensity to B” parameters to specify the depth and direction of the change applied to filters A and B.
Sound Edit operating mode Filter: Filter LFO 125 AMS (EG Alternate Modulation Source) Selects the source that will control the depth and direction of the effect that the time-varying changes produced by the filter EG will have on the cutoff frequency of filters A and B. See “AMS (Alternate Modulation Source) list” on page 136.
126 Sound Edit operating mode Filter: Filter EG Intensity to A Start Specifies the depth and direction of the effect that “AMS” will have on filter A. This parameter specifies the change in cutoff frequency at the time of note-on. For example if “AMS” is Joystick Y+, higher settings of this parameter will allow greater change to be applied to LFO1 when you move the Joystick up in the Y axis. -99…+99 -99…+99 This parameter specifies the change in cutoff frequency after the attack time has elapsed.
Sound Edit operating mode Filter: Filter EG Level Modulation Time Modulation Filter 1 EG changes (level) (AMS = Velocity, Intensity = a positive (+) value) Note-off Note-off Softly played note with Start Level Swing, Attack Level Swing, and Break Level Swing set to + Filter 1 EG changes (Time) (AMS = Velocity, Intensity = a positive (+) value) Note-on Note-off Strongly played note with Start Strongly played note with Start Level Swing, Attack Level Swing, Level Swing, Attack Level Swing, and Break L
128 Sound Edit operating mode Amp: Amp Level/Pan and setting this parameter to – will allow AMS to shorten the time. With a setting of 0 there will be no change. as you play higher), and toward the left as the note numbers decrease (i.e., as you play lower). Negative (–) values of this parameter will have the opposite effect. -99…+99 Parameter value. Amp: Amp Level/Pan These parameters control the volume and pan of the selected oscillator.
Sound Edit operating mode Amp: Amp EG 129 Amp Modulation Diagram These parameters specify how the volume of the selected oscillator will be affected by velocity. The diagram on top of the page shows the Amplitude envelope line. Velocity Intensity Level With positive (+) values, the volume will increase as you play more strongly. With negative (–) values, the volume will decrease as you play more strongly. These parameters are the level of the envelope segment.
130 Sound Edit operating mode Amp: Amp EG Slope Time Modulation This parameter specifies the time over which the volume will change from when it reaches the break point level until it reaches the sustain level. These parameters let you use an alternate modulation source to modify the amp EG times that were specified in “Time” on page 129. 0…99 Time value.
Sound Edit operating mode LFO: LFO1 Sl (Slope Time Swing) Frequency This parameter specifies the direction of the effect that “AMS1” will have on “Slope”. With positive (+) values of “Intensity”, setting this parameter to + will allow AMS1 to lengthen the time, and setting it to – will allow AMS1 to shorten the time. With a setting of 0 there will be no effect. Set the LFO frequency. A setting of 99 is the fastest.
132 Sound Edit operating mode LFO: LFO2 AMS1 (Alternate Modulation Source1) Selects the source that will adjust the frequency of the selected oscillator LFO1 (see “AMS (Alternate Modulation Source) list” on page 136). LFO1 can be modulated by LFO2. Intensity (AMS1 Intensity) This parameter specifies the depth and direction of the effect that “AMS1(F)” will have.
Sound Edit operating mode Effects: Master 2 / Chorus 133 Effects: Master 2 / Chorus User PCM Samples: User Samples In this page you can edit the effect assigned to the Master FX 2 effect processor (usually Chorus). See “Effects” on page 243 for more information. Pa600 is fitted with a 96MB PCM Sample memory, that allows you to load Sounds and Drum Kits based on User PCM Samples in the Pa-Series format. Compressed PCM Samples cannot be loaded. You can load all the Samples contained in a *.SET file.
134 Sound Edit operating mode Page menu Use this button when the instrument reports there is no more space left for loading new Sounds, and you suspect there might be some space left after deleting these Samples. Delete All User PCM Samples When pressing the Delete button, all User PCM Samples contained in the PCM Sample memory are removed. Page menu Touch the page menu icon to open the menu. Touch a command to select it. Touch anywhere in the display to close the menu without selecting a command.
Sound Edit operating mode Write Sound dialog box 135 Write Sound dialog box Copy Oscillator dialog box Open this window by selecting the Write Sound item from the page menu. Here, you can save all Sound parameters to a Sound location in memory. Open this window by selecting the Copy Oscillator item from the page menu. Here, you can copy all settings between oscillators. Warning: If you write over an existing Sound, the Sound will be deleted and replaced by the one you are saving (“overwrite”).
136 Sound Edit operating mode AMS (Alternate Modulation Source) list AMS (Alternate Modulation Source) list Off Do not use Alternate Modulation Pitch EG Pitch EG Filter EG Filter EG within the same oscillator Amp EG Amp EG within the same oscillator LFO1 LFO1 within the same oscillator LFO2 LFO2 within the same oscillator Flt KTrk +/+ (Filter Keyboard Track +/+) Filter keyboard tracking within the same oscillator Flt KTrk +/– (Filter Keyboard Track +/) Filter keyboard tracking within the sa
Sound Edit operating mode AMS (Alternate Modulation Source) list +/0 “Ramp Low” will have no AMS effect. The sign of the “Ramp High” setting will determine the direction of its effect. The sign of the “Ramp Low” setting will determine the direction of its effect. “Ramp High” will have no AMS effect. JS +Y & AT/2 (Joy Stick +Y & After Touch/2) The effect will be controlled by the joystick +Y (vertically upward) and by after touch.
138 Global mode Overview on the Global mode Global mode The Global mode is where you can set global functions. This mode overlaps the current operating mode (Style Play, Song Play, Sequencer, Sound Edit). Overview on the Global mode The Global mostly contains a series of global parameters applied to the whole instrument (or to each separate operating mode) as a whole, that are automatically written to memory after editing. Examples of global parameters are the Master Tuning or the Power Management.
Global mode General Controls: Basic Page menu icon Touch this icon to open the page menu (see below). Parameters area Each page contains various parameters. Use the tabs to select one of the available pages. For detailed information on the various types of parameters, see sections starting below. Tabs Use tabs to select one of the edit pages of the current edit section.
140 Global mode General Controls: Interface General Controls: Interface Program Change Show This page contains parameters related to user interface. Check this parameter to show Program Change numbers next to Sound names in the Sound Select window. By default, this parameter is turned on. Note: Program Change numbers are always shown in the various Track Info areas. Track Activity Show Language Language Use this pop-up menu to select one of the available languages for the on-screen keyboard.
Global mode General Controls: Lock Transpose will be automatically set to “0”. When turning the SPLIT button on (Split keyboard mode) the Upper tracks Octave Transpose will be automatically set to “-1”. General Controls: Lock This page, split in more panes that can be selected by means of the corresponding side tabs, contains all the available locks. Locks prevent parameter values to be changed when loading data from a storage device, or selecting a different Performance, Style or STS.
142 Global mode General Controls: Clock & Power Lower When this lock is closed, the Lower track remains unchanged when a different Style, Performance or STS is selected. Style Element memorized in the SongBook entry is always selected. Bass Inversion This is useful if, for example, you prefer to always play with the left hand muted and reserved only to the chords.
Global mode Mode Preferences: Style 143 On At this message, you can let the instrument turn off, or you can touch the display, press any button on the display, or play the keyboard to leave it turned on and continue using it. Mode Preferences: Style In this page you can set various general parameters for the Style Play mode. Split Point Use this parameter to select the global split point.
144 Global mode Mode Preferences: Style Expert When in Split mode, play two or more notes for a chord to be recognized. When in Full Keyboard mode, play at least three notes. If you play just one note, a unison will be played. If you play a fifth, a “root+5th” chord will be played. With this mode, you can play rootless and slashed chords, often used in jazz, fusion, modern pop and light music. This type of chord recognition is very useful to play piano chords typical of jazz piano players.
Global mode Mode Preferences: Song & Sequencer Mode Preferences: Song & Sequencer Mode Preferences: Media In this page, you can set various general parameters for the Song Play and Sequencer modes. This page includes various settings for the Media mode. 145 Disk Protect This parameter lets you select the Song’s Melody track for Standard MIDI Files. This track can then be muted by using the “Song-Melody Mute” function, assignable to an Assignable Switch or Footswitch.
146 Global mode Controllers: Hand Controllers Note: Should you accidentally delete some Factory Data, reload the Backup data or use the Factory Restore procedure (Media > Utility). Hide Unknown Files When this option is checked, non-proprietary files are hidden when using Media operations, therefore making browsing directories easier.
Global mode Tuning: Basic 4. Touch the “Push” button in the display to confirm the maximum value. The following dialog box appears: 147 Tuning: Transpose Control This page is where you can select to which tracks the Master Transpose is applied to, and adjust some related parameter. You are now asked to set the pedal to the minimum value. Release the footswitch, or press the pedal to the minimum position (usually back pressed). 6. Touch the “Push” button in the display to confirm the minimum value.
148 Global mode Tuning: Scale Position Tuning: Scale Scale and Transpose position The Scale and Transpose Position allows you to define the relation between the Scale and the Master Transpose. This page lets you select the main scale of the instrument. Post-KB/Pre-Scale When this option is selected, notes will be transposed immediately after they leave the keyboard. The Scale will be applied to the transposed notes.
Global mode MIDI: General Controls 149 Lower scale diagram Pa600 Quarter Tone only: This diagram corresponds to the music keyboard in the QUARTER TONE section of the control panel. Use this scale to turn detuning on or off. Applied detuning will depend on the programming set with the Upper scale diagram, or recalled by selecting one of the SC Presets. MIDI: General Controls This page allows you to select a MIDI Preset and set global parameters for the MIDI communication.
150 Global mode MIDI: MIDI In Controls Clock Source This parameter selects the MIDI Clock source for the Style Play and Sequencer modes. Note: In Song Play mode, the Internal clock is always used. Note: This parameter is always set to “Internal” each time you turn the instrument on. Internal MIDI: MIDI In Controls This page lets you program parameters for the MIDI IN and USB Device port, like the Chord Recognition channel. All these parameters can be saved into a MIDI Preset. Internal, i.e.
Global mode MIDI: MIDI In Channels Lower Octave Transp (Transpose) Global Special channel to simulate the Pa600’s integrated controls (keyboard, pedals, joystick) with an external keyboard or controller. MIDI messages coming on this channel are seen as if they were generated by Pa600’s integrated controllers. Control On this special channel, the Pa600 receives MIDI messages to remotely select Styles, Performances, STS, Style Elements and SongBook entries.
152 Global mode MIDI: Filters MIDI: Filters Audio & EQ: MP3 / Speakers Use this page to set up to 8 filters for the MIDI data received or sent by the Pa600 on the MIDI and USB Device ports. All these parameters can be saved into a MIDI Preset. This page lets you define various parameters for the MP3 player and the speakers. Midi In Filters Selected MIDI IN filters. Filters are applied to all MIDI channels at the same time. MP3 Player Volume Off No filter. Pitch Bend Pitch Bend.
Global mode Audio & EQ: Master EQ 153 Ratio EQ Preset Sets the signal compression ratio. Compression is applied only when the signal level exceeds the Threshold value. Use this pop-up menu to choose one of the available EQ Presets, and automatically reconfigure the EQ parameters. Threshold On/Off Sets the level above which compression is applied. This is the on/off switch for the EQ section. Attack Diagram Sets the attack time.
154 Global mode Touch Panel Calibration Touch Panel Calibration Page menu From time to time (for example, after loading a new operating system), calibrating your Color TouchView™ display may be necessary to make pointing more precise. If so, use this page. Touch the page menu icon to open the menu. Touch a command to select it. Touch anywhere in the display to close the menu without selecting a command.
Global mode Write Quarter Tone SC Preset dialog box 155 Write Quarter Tone SC Preset dialog box Write Limiter Preset dialog box Open this dialog box by selecting the Write Quarter Tone SC Preset item from the page menu. Here, you can save the current scale settings in one of the four available SC Presets. Open this dialog box by selecting the Write Limiter Preset item from the page menu. Here, you can save current settings for the Limiter edit section (see starting from page 152).
156 Media mode Storage devices and internal memory Media mode The Media mode is where you can manage files. This mode overlaps the current operating mode (Style Play, Song Play, Sequencer, Sound Edit). Supported device Storage devices and internal memory Pa600 supports external devices, like hard disks or USB memory sticks, formatted in FAT16 or FAT32 with long file names. NTSF (Windows NT/2000/XP/Vista/7), HFS (Mac OS 9) and HFS+ (Mac OS X) formats are not supported.
Media mode File types 157 Pa600 can also read (but not write) the following types of data. The following tables describe all the file and folder types the Pa600 can manage. Here are the files you can read or write with the Pa600. Extension File/folder type SET All the User data.
158 Media mode Media structure Media structure Each device (and the internal memory) can contain files and folders. Data in the Pa600 is slightly more rigidly structured than in a computer, due to the pre-configured type of data inside the instrument’s memory. The diagram below shows the global structure of a Pa600 device.
Media mode Main page 159 Scrollbar Main page There is no main page in the Media mode. When pressing EXIT, you exit the Media mode, and the underlying operating mode in the background is recalled. Touching the arrows while SHIFT is kept pressed jumps to the previous or next alphabetical section, or file/folder type (depending on the selected display order). Device pop-up menu Page structure Use this menu to select one of the available storage devices. Commands All edit pages share some basic elements.
160 Media mode Load Load In this page you can load User data files (Performances, User Sounds, User Styles, the SongBook, the Global) from an internal or external storage device to the internal memory. Loading all the User data You can load all the User data with a single operation. 1. If loading from an external device, connect the device to the USB Host port. 2. Use the Device pop-up menu to select the source device. When the device is selected, its content will appear in the display. 3.
Media mode Load Loading a single bank 7. You can load a single bank of data (Sounds, Styles, Performances) with a single operation. Each bank corresponds to each of the side tabs in the various Select windows (Style Select, Performance Select…). 1. If loading from an external device, connect the device to the USB Host port. 2. Use the Device pop-up menu to select the source device. When the device is selected, its content will appear in the display. 3.
162 6. Media mode Load Select the bank file you are looking for, and touch Open to open it. A list of items appears. signed to SongBook entries by using the SongBook Editor software (freely available on www.korg.com). It is not possible to load Pa600 data into a Pa2X/Pa800. Loading Pa1X data You can load Pa1X data exactly as if they were Pa600 data, apart for the Global (GLB) and Voice Processor Presets (VOC) files.
Media mode Save “Are you sure?” message will appear. Touch OK to confirm, or Cancel to abort. Note: Loading a whole “.SET” folder from an i30 file may take some time due to format conversion. 7. Go to the Style Play mode, and select (one of) the loaded Style. Adjust the Tempo value, then select the “Write Current Style Settings” to write changes. Touch OK twice to confirm. 8.
164 Media mode Save Saving the full memory content Saving all data of a specified type You can save the full memory content with a single operation. In addition to the above, you can save all data of a specified type by selecting the corresponding folder. 1. 2. 3. 4. If saving to an external device, connect the device to the USB Host port. 1. The full content (“All”) of the internal memory is already shown. Select it, and touch Save to confirm the selection.
Media mode Save Saving a single bank 7. You can save a single User bank with a single operation. Each bank corresponds to each of the side tabs in the various Select windows (Style Select, Performance Select…). 1. If saving to an external device, connect the device to the USB Host port. 2. The full content (“All”) of the internal memory is already shown. Select it, and touch Open to open it. A list of User data types appear (each type is a separate folder).
166 4. Media mode Save Select the desired bank file, and touch Open to gain access to the single items. Creating a new “.SET” folder Pa600 proprietary data must be saved in special folders with the “.SET” extension. These special folders can be saved inside ordinary folders. When saving, you can save onto existing “.SET” folders, or you can create a new folder of this type. Here is how to do it. 5. Once you have selected the file that you want to save, touch Save To to confirm the selection.
Media mode Copy 167 During Copy, a dialog box shows the progress of the operation. Copy In this page you can copy files and folders. Folders can be generic or “.SET” folders. In addition, you can copy the content of the generic folder you are in. You can copy inside the same device, or from a device to a different one (both devices must be connected to the Pa600 during the copy operation).
168 Media mode Delete To select more files or folders consecutively: 1. Touch the Mode button to choose the SHIFT button. 2. Select the first file or folder to be selected. 3. Press and keep the SHIFT button pressed. 4. Select the last file or folder to be selected. 5. Release the SHIFT button. option for the Delete The Delete function lets you delete files and folders from the devices. To select more files or folders discontinuously: 1. Touch the Mode button to choose the SHIFT button.
Media mode Format 169 Format procedure Format The Format function lets you initialize a device. Pa600 uses a PC-compliant device format: Here is how to format a device. 1. If formatting an external device, connect the device to the USB Host port. 2. Choose the device to be formatted by using the Device pop-up menu in the lower-left corner of the display. 3. Touch the Execute button in the display to confirm formatting. 4. The “If you confirm, all data in the media will be lost.
170 2. Media mode Utility Select the “Full Resources Backup” command, then touch the Execute button in the display. The target device appears. Full Resources Restore This command fully restores the backup of the internal Factory and User data, created with the “Full Resources Backup” command. Warning: This command deletes all data from memory (including your custom data). Hint: This command cannot be used to load single items (like a single Style, a bank of Performances…).
Media mode USB 171 HD Connection USB Use this page to enable or disable the USB Device port for file transfer. Usually, the USB Device port is not enabled for file transfer on the Pa600 (it is always on, however, for MIDI connection). Touch the Enable button to turn it on, or the Disable button (with all the caveats) to turn it off. 1. Connect Pa600 to a personal computer by using a standard USB cable 2. Touch the “Enable” button to enable file transfer.
172 Media mode Page menu Object(s) info Page menu Touch the page menu icon to open the menu. Touch a command to select it. Touch anywhere in the display to close the menu without selecting a command. Select this command to see the size of any selected file or folder. Also, the number of files and directories (folders) it contains are shown. Note: The single file size is always shown to the right of the file name in any file list: Create New Folder This command lets you create a new generic folder.
Media mode Care of mass storage devices The Pa600 can save most of the data contained in memory to the internal memory, or to external devices (like hard drives or USB memory sticks) connected to the USB Host port. Here are some precautions when handling these devices. Internal memory write protection You can protect your internal memory from writing, by using the software protection found in Global mode (see “Disk Protect” on page 145). Merging PCM Samples from various sources When you load a .
174 SongBook Book SongBook The SongBook is an onboard database that allows you to organize various “musical resources” (Style, Standard MIDI Files, KAR files, and MP3 files) for easy retrieving. The SongBook mode overlaps the Style Play and Song Play operating modes. When you select an entry from the full database or a custom list, the Style Play or Song Play mode is automatically selected, depending on the type of file associated with the entry.
SongBook Book Touch the (Text Edit) button next to the search criteria you want to edit (Name, Genre, or Artist). You can also select a Meter, or a range of Tempo values. 175 After you select this command, the “Num” column appears: Touch the Clear button next to the search criterion you want to delete or set to a default value. Touch Clear All to reset all search criteria. Note: You can also find items in the SongBook database by pressing the SEARCH button, and using the Search function.
176 SongBook Custom List After the initialization string has been sent, you must send the selection string, made of two Control Change messages: CC#06 (Data Entry MSB) for the thousands and hundreds, and CC#38 (Data Entry LSB) for the tens and units. The range of the Data Entry controls, in this case, is 0~99 (instead of the typical 0~127). The following examples show some typical situations.
SongBook List Edit 177 Commands List Edit Move This page is only available after checking the “Enable List Edit” command in the page menu (see page 181). Use these buttons to move the selected song entry up or down in the list. Use this page to edit the available Custom Lists. A Custom List is a set of SongBook entries, created by selecting items from the Main List. Del Song To add entries to a Custom List, first create or select the list to be edited in this page.
178 SongBook Book Edit 1 Book Edit 1 Current Resource Write The Book Edit 1 page is where you link a Musical Resource (Style or Song) to the SongBook entry. When checked, here is what is saved in the entry when touching the Write button: Hint: Use the Filter in the Book page, to quickly find an entry to be edited.
SongBook Book Edit 2 When you touch Write and choose the Rename/ Overwrite option, all STSs are overwritten at once. Current A single STS is saved to the chosen SongBook STS. The source are the current Keyboard tracks, as they have been configured by selecting a Performance, Style STS, SongBook STS, or after manual editing. 179 Book Edit 2 The Book Edit 2 page is where you enter information on the Genre, Artist, Key, etc. to the SongBook entry.
180 SongBook Book Edit 3 Meter Info Synchro Start / Synchro Stop / Memory Basic meter (time signature) of the Style, or starting meter of the Standard MIDI File associated with the entry. This may change, if a Meter Change event is included with the associated resource. The status of these functions can be memorized in a SongBook entry. M.Transp.
SongBook Info 181 Songs in the Current List Info Number of entries in the selected Custom List. Use the Info page to see the name of the selected entry, the associated resource(s), the total number of Songs in the SongBook, the number of filtered entries, the number of available Custom Lists, and the number of Songs in the current list. Page menu • In case of an entry based on a Style: Selected entry Associated resource Touch the page menu icon to open the menu. Touch a command to select it.
182 SongBook Page menu Touch the (Text Edit) button to open the Text Edit window and assign a name to the text file to be saved to a storage device. Then, select either the internal storage memory to save the file. • Touch OK to confirm.
Lyrics, Score, Markers Lyrics page 183 Lyrics, Score, Markers Lyrics page Open the Lyrics page by pressing the LYRICS button. This page shows the lyrics in Style Play mode, lyrics and chord abbreviations in the Song Play mode. Viewing lyrics and chords with Songs You can see the following types of lyrics and chords: • Lyrics contained in a Standard MIDI File or Karaoke™ file as Lyrics events, or in an MP3 with Lyrics file (in ID3 format – see www.id3.org). • Lyrics contained in a “.
184 Lyrics, Score, Markers Lyrics page shown in the display. Master Transpose must be activated on the Player, but not on the Keyboard. Text files loaded with Standard MIDI Files and MP3 files When a “.TXT” file exists in the same directory as a Standard MIDI File or MP3 file, and shares exactly the same name, it will be loaded with the “.MID” or “MP3” file, and can be seen in the Lyrics page. As an example, if the file “MYSONG.TXT” exists in the same directory as the “MYSONG.MID” or “MYSONG.
Lyrics, Score, Markers Score page 185 Currently selected staff marker Score page This red vertical line shows the approximate position of the playback, by indicating the current staff in play. When you are in Song Play mode, you can open the Score page by pressing the SCORE button. Current measure indicator This red triangle shows the current measure in play. Song title Measure number Tempo Chord symbols Lyrics button Touch this button to make the lyrics (if available) appear or disappear.
186 Lyrics, Score, Markers Markers page How to jump to a saved marker: Markers page 1. If you like, start the Song again. 2. When you want to jump to a saved marker (while the Song is stopped or playing), touch it in the display. The Song will jump to the saved position at the beginning of the next measure. Open the Marker page by pressing both the MARKER button. This page shows the Song Markers in the Song Play and SongBook modes.
MIDI What is MIDI? 187 MIDI Here is a brief overview of MIDI, as related to the Pa600. If interested, you may find more information on the general use of MIDI in the various specialized magazines and dedicated books. Program Change (PC) – When you select a Sound, a Program Change message is generated on the channel. Use this message, together with Control Change 00 and 32, to remotely select Pa600 data from a sequencer or a master keyboard.
188 MIDI Standard MIDI Files Standard MIDI Files Standard MIDI Files (a.k.a. SMF) are a practical way of exchanging songs between different instruments and computers. Pa600 uses the SMF format as its default song format, so reading a song from a computer, or saving a song that a computer software can read, is not a problem at all. The Pa600’s Player is compatible with SMFs format 0 (all data in one track; it is the most common format) and 1 (multitrack).
MIDI Connecting Pa600 to a Master keyboard 189 Connecting Pa600 to a Master keyboard Connecting Pa600 to a MIDI accordion You can control Pa600 with a master keyboard or any other MIDI keyboard. You only need to connect the MIDI OUT connector of the master keyboard to the MIDI IN connector of Pa600. The master keyboard will become the integrated keyboard of the Pa600 if it transmits over the same channel programmed as Global in Pa600.
190 MIDI Connecting Pa600 to an external sequencer 5. Connecting sequencer Pa600 to an external You can program a new song on an external sequencer, using Pa600 as a multi-timbral expander. Connections and settings In order to connect Pa600 to a computer, you need a computer with either a MIDI interface or a USB port. 1. In case of an USB connection, install the Korg USB MIDI Driver, as explained in “Installing the Korg USB MIDI Driver” on page 314. 2.
MIDI Playing another instrument with Pa600 You can use Pa600 as the master controller for your MIDI setup. 1. Connect the MIDI OUT connector of Pa600 to the other instrument’s MIDI IN. 2. Set the other instrument to the same channels you want to play from Pa600.
192 MIDI Playing another instrument with Pa600
194 Factory data Styles Factory data Styles Note: You can remotely select Styles on the Pa600, by sending it Bank Select MSB (CC#0), Bank Select LSB (CC#32) and Program Change messages on the Control channel (see “MIDI: MIDI In Channels” on page 151).
Factory data Styles CC00 CC32 PC Name # CC00 CC32 PC Name 7 6 Dance Chart 1 8 7 8 7 Dance Chart 2 9 8 Serenade Unplugged 9 8 Funky Disco 10 9 Meditando 10 9 Techno 11 10 Unplugged 8 Bt 11 10 Garage 12 11 Unplugged 16 Bt 12 11 House 13 12 Unplugged Gtr 1 13 12 Club House 14 13 Unplugged Gtr 2 14 13 Euro Trance 15 14 Unplugged Gtr 3 15 14 Fashion Funk 16 15 Unplugged Gtr 4 16 15 Dance Fever 17 16 Slide Blues 17 16 Barry Dance 18 17 Unpl
196 # Factory data Styles CC00 CC32 PC Name # 18 17 Vahde 19 18 2/4 Oyun 20 19 21 22 PC Name 16 15 Disco Cha Cha 17 16 Calypso Ciftetelli 18 17 Reggae 1 20 Halay 19 18 Reggae 2 21 5/8 20 19 Club Latino 23 22 Oryantal 21 20 Andean 24 23 Turkish Pop 0 Bigger Band Serenade Band Bank: Latin 1 0 CC32 Bank: Jazz 1 8 CC00 0 10 0 Samba Brazil 2 1 2 1 Bossa Nova 3 2 Jazz Club 3 2 Classic Salsa 4 3 BeBop 4 3 Classic Cha Cha 5 4 Medium BigB
Factory data Styles CC00 CC32 PC Name # 19 18 Theatre Swing 23 22 Raspa 20 19 Theatre March 24 23 Mad Ska 21 20 Love Ballad 25 24 Celtic Dream 22 21 Army Band 26 25 Celtic Waltz 27 26 Celtic Ballad Bank: Funk & Soul 1 0 12 0 Funk R&B 2 1 Kool Funk 3 2 Al Funk 4 3 Elektrik Funk CC00 CC32 PC Name 28 27 Scottish Reel 29 28 Banda 30 29 OrchestralBolero 31 30 Minuetto 32 31 Baroque 0 Funky R&B 1 AM : PM 5 4 Classic Funk 6 5 Urban Funk 7
198 Factory data Style Elements Style Elements Note: You can remotely select the various Style Elements on the Pa600, by sending it Program Change messages on the Control channel (see “MIDI: MIDI In Channels” on page 151).
Factory data Sounds (Bank order) The following table lists all Pa600 Factory Sounds as they appear in the Sound Select window. Legend: The table also includes MIDI data used to remotely select the Sounds. CC00: Control Change 0, or Bank Select MSB. CC32: Control Change 32, or Bank Select LSB. PC: Program Change. Bank: Sound Select button. CC00 CC32 PC Name Factory: Piano 121 10 0 Grand Piano RX 121 3 0 Grand Piano 121 8 2 G.Piano Stack 1 121 9 2 G.
200 Factory data Sounds (Bank order) CC00 CC32 PC Name 121 26 21 Steirisch.Akk.2 121 5 26 Soft Jazz Guitar 121 27 21 Steirisch.Akk.3 121 14 27 Single Coil Pro 121 28 21 Steirisch.Akk.4 121 18 24 Nylon Guitar DNC 121 6 23 Acc.Voice Change 121 19 24 Natural NylonDNC 121 34 25 RealFolk Gtr DNC 121 33 25 Real 12 Strings 121 8 24 Nylon Gtr Pro1 121 11 24 Nylon Gtr Pro2 Factory: Organ 121 13 18 Jimmy Organ DNC 121 10 17 Perc. Organ 1 121 9 17 Perc.
Factory data Sounds (Bank order) CC32 PC Name CC00 CC32 PC Name 121 4 28 R&R Guitar 121 10 48 Symphonic Bows 121 4 30 Power Chords 121 5 50 Analog Strings 1 121 5 30 Mute Monster 121 6 50 Synth Strings 1 121 9 28 Disto Mute 121 17 52 Scat V.& Bass1 121 12 24 Nylon Gtr RX1 121 18 52 Scat V.
202 Factory data Sounds (Bank order) CC00 CC32 PC Name CC00 CC32 PC Name 121 18 56 121 5 56 Trumpet Shake Y+ 121 5 65 Sweet Alto Sax1 Trumpet Pitch 121 6 65 121 2 Sweet Alto Sax 2 58 Tuba Gold 121 7 65 Soft Alto Sax 121 1 58 Oberkr. Tuba 121 8 65 Alto Sax Pro 121 8 66 Tenor Sax Expr.2 121 7 66 Tenor Sax Expr.1 121 9 66 Jazz Tenor 1 121 10 66 Jazz Tenor 2 121 1 67 Baritone Growl 121 11 65 Cool Sax Ens.
Factory data Sounds (Bank order) CC00 CC32 PC Name CC00 CC32 PC 121 3 97 Tinklin Pad 121 4 84 Metallic Rez 121 4 97 Pods In Pad 121 12 81 Synth Pianoid 121 7 95 Vintage Sweep 121 2 88 Arp Angeles Name 121 5 89 Money Pad 121 8 87 Big & Raw 121 6 91 Tsunami Wave 121 2 96 Caribbean 121 8 91 Ravelian Pad 121 10 87 OB Lead 121 2 95 Meditate 121 12 80 Port Whine 121 4 90 Super Sweep 121 13 80 2VCO Planet Lead 121 5 90 Wave Sweep 121 3
204 Factory data Sounds (Bank order) CC00 CC32 PC Name CC00 CC32 PC Name 121 10 33 121 15 33 Finger Bass 3 120 0 76 Electro Kit RX2 Finger Bass 4 120 0 42 121 12 Brush Kit RX1 33 Finger Slap 120 0 43 Brush Kit RX2 121 121 5 37 The Other Slap 120 0 44 Brush Kit RX3 1 37 Thumb Bass 120 0 72 HipHop Kit RX 121 7 34 Pick Bass 1 120 0 33 Jazz Kit RX1 121 8 34 Pick Bass 2 120 0 34 Jazz Kit RX2 121 1 36 Super Bass 1 120 0 35 Jazz Kit RX3 121
Factory data Sounds (Bank order) CC32 PC Name 121 16 5 FM Stack EP 121 8 5 Hybrid EP 121 10 5 121 13 121 14 121 121 CC32 PC Name 121 6 24 Spanish Guitar 121 15 24 Nylon Guitar Phantom Tine 121 9 24 Brazilian Guitar 4 Soft Wurly 121 9 25 Steel Folk Gtr 4 Hard Wurly 121 7 24 Guitar Strings 15 4 Velo Wurly 121 7 25 Finger Key Off 12 5 Sweeping EP 121 3 26 Club Jazz Gtr 2 121 7 5 Classic Dig.
206 CC00 Factory data Sounds (Bank order) CC32 PC Name Legacy: Trumpet & Trbn. 121 3 56 Mono Trumpet 121 8 56 Warm Flugel 121 5 57 Pitch Trombone 121 4 57 Soft Trombone 121 12 57 Trombone 121 9 56 BeBop Cornet 121 7 56 Flugel Horn 121 3 58 Dynabone 121 4 58 Ob.Tuba&E.Bass 1 121 5 58 Ob.Tuba&E.
Factory data Sounds (Bank order) CC32 PC Name CC00 CC32 PC 121 9 34 121 7 35 121 5 121 121 121 121 121 Name Ticktacing Bass 121 0 3 Honky-Tonk GM Fretless Bass 3 121 1 3 Honky Wide 33 Stick Bass 121 0 4 E. Piano 1 GM 5 35 Dark R&B Bass2 121 1 4 Detuned EP 1 13 39 Auto Pilot 2 121 2 4 EP 1 Veloc. Mix 14 39 Bass4 Da Phunk 121 3 4 60's E. Piano 16 38 Dr. Octave 121 0 5 E.
208 Factory data Sounds (Bank order) CC00 CC32 PC Name CC00 CC32 PC Name 121 3 24 121 0 25 Nylon Guitar 2 121 2 48 60's Strings Steel Guitar GM 121 0 49 121 1 25 Strings Ens.
Factory data Sounds (Bank order) CC00 CC32 PC Name CC00 121 0 79 Ocarina GM GM: Percussive 121 0 80 PC Name 121 0 112 Tinkle Bell GM Lead Square GM 121 0 113 Agogo GM 121 1 80 Lead Square 2 121 0 114 Steel Drums GM 121 2 80 Lead Sine 121 0 115 Woodblock GM 121 0 81 Lead Saw GM 121 1 115 Castanets 121 1 81 Lead Saw 2 121 0 116 Taiko Drum GM 121 2 81 Lead Saw & Pulse 121 1 116 Concert BassDrum 121 3 81 Lead Double Saw 121 0 117 Melodic To
210 Factory data Sounds (Bank order) CC00 CC32 PC Name 121 0 127 Gun Shot GM 121 1 127 Machine Gun 121 2 127 Laser Gun 121 3 127 Explosion GM: Drum 120 0 0 120 0 8 Standard Kit GM Room Kit GM 120 0 16 Power Kit GM 120 0 24 Electro Kit GM 120 0 25 Analog Kit GM 120 0 32 Jazz Kit GM 120 0 40 Brush Kit GM 120 0 48 Orchestra Kit GM 120 0 56 SFX Kit GM 127 0 0 Standard Kit1 XG 127 0 9 Standard Kit2 XG 127 0 8 Room Kit XG 127 0 16 Rock Kit XG
Sounds (Program Change order) The following table lists all Pa600 Factory Sounds in order of Bank Select-Program Change number. Legend: The table also includes MIDI data used to remotely select the Sounds. CC00: Control Change 0, or Bank Select MSB. CC32: Control Change 32, or Bank Select LSB. PC: Program Change. Bank: Sound Select button. CC00 CC32 PC Name Sound Bank 121 0 0 AcousticPiano GM GM: Piano 121 1 0 Ac. Piano Wide GM: Piano 121 2 0 Ac.
212 Factory data Sounds (Program Change order) CC00 CC32 PC Name 121 2 10 Music Box 121 0 11 Vibraphone GM 121 1 11 Vibraphone Wide 121 2 11 121 3 11 121 0 12 121 1 12 121 2 12 121 3 121 4 121 Sound Bank CC00 CC32 PC Name Sound Bank Factory: Mallet & Bell 121 31 16 Tibia & Kinura Legacy: Organ GM: Chrom. Perc. 121 32 16 Tibia Vox Glock Legacy: Organ GM: Chrom. Perc. 121 0 17 Perc.
Factory data Sounds (Program Change order) CC32 PC Name Sound Bank CC00 CC32 PC Name Sound Bank 121 8 21 Fisa Master Factory: Accordion 121 15 24 Nylon Guitar Legacy: Guitar 121 9 21 Cassotto Factory: Accordion 121 16 24 RealNylon Gtr ST Factory: Guitar 121 10 21 Arabic Accordion Legacy: Accordion 121 17 24 Real Nylon Gtr Factory: Guitar 121 11 21 Sweet Musette Factory: Accordion 121 18 24 Nylon Guitar DNC Factory: Guitar 121 12 21 Cassotto 16' Factory:
214 Factory data Sounds (Program Change order) CC00 CC32 PC Name Sound Bank CC00 CC32 PC Name Sound Bank 121 3 27 Chorus Guitar 121 4 27 Vintage S. 2 Factory: Guitar 121 2 29 Soft Overdrive Factory: Guitar Factory: Guitar 121 3 29 Crunch Gtr DNC 121 5 27 Processed E.Gtr Factory: Guitar Factory: Guitar 121 0 30 Distortion GtrGM GM: Guitar 121 6 27 Single Coil Factory: Guitar 121 1 30 Feedback DistGtr GM: Guitar 121 7 27 New Stra.
CC00 CC32 PC Name Sound Bank CC00 CC32 PC Name Sound Bank Factory: Bass 121 6 34 Bass&Gtr Double Factory: Bass 121 5 39 Jungle Rez 121 7 34 Pick Bass 1 Factory: Bass 121 6 39 Nasty Bass Legacy: Bass 121 8 34 Pick Bass 2 Factory: Bass 121 7 39 Phat Bass Legacy: Bass 121 9 34 Ticktacing Bass Legacy: Bass 121 8 39 Poinker Bass Legacy: Bass 121 10 34 Picked Bass RX Factory: Bass 121 9 39 Synth Bass 80ish Legacy: Bass 121 11 34 Picked E.
216 CC00 Factory data Sounds (Program Change order) CC32 PC Name Sound Bank CC00 CC32 PC Name Sound Bank 121 19 48 Orchestra Tutti2 Factory: Strings & Vocal 121 5 54 Dream Voice Legacy: Strings & Vocal 121 20 48 Orchestra&Flute Factory: Strings & Vocal 121 6 54 Synth Voices Factory: Strings & Vocal 121 21 48 Strings Ens. 1 Legacy: Strings & Vocal 121 0 55 Orchestra Hit GM GM: Ensemble 121 22 48 Strings Ens.
Factory data Sounds (Program Change order) CC32 PC Name Sound Bank CC00 CC32 PC Name Sound Bank 121 2 58 Tuba Gold Factory: Trp. & Trbn. 121 1 62 Synth Brass 3 GM: Brass 121 3 58 Dynabone Legacy: Trp. & Trbn. 121 2 62 Analog Brass 1 GM: Brass 121 4 58 Ob.Tuba&E.Bass 1 Legacy: Trp. & Trbn. 121 3 62 Jump Brass GM: Brass 121 5 58 Ob.Tuba&E.Bass 2 Legacy: Trp. & Trbn.
218 CC00 Factory data Sounds (Program Change order) CC32 PC Name Sound Bank CC00 CC32 PC Name Sound Bank 121 0 71 Clarinet GM GM: Reed 121 5 80 Wave Lead Factory: Synth Lead 121 1 71 Jazz Clarinet Factory: Woodwind 121 6 80 Sine Wave Factory: Synth Lead 121 2 71 Clarinet G Factory: Ethnic 121 7 80 Analog Lead Factory: Synth Lead 121 3 71 Section Winds 1 Factory: Woodwind 121 8 80 Old & Analog Legacy: Synth Lead 121 4 71 Section Winds 2 Factory: Woodwin
CC00 CC32 PC Name Sound Bank 219 CC00 CC32 PC Name Sound Bank Factory: Synth Pad 121 0 89 Warm Pad GM GM: Syn Lead Syn Pad 121 5 95 Cinema Pad 121 1 89 Sine Pad GM: Syn Lead Syn Pad 121 6 95 Reoccuring Astra Legacy: Synth Pad 121 2 89 Master Pad Legacy: Strings & Vocal 121 7 95 Vintage Sweep Factory: Synth Pad 121 3 89 Power Synth Factory: Synth Lead 121 8 95 You Decide Legacy: Synth Pad 121 4 89 The Pad Factory: Synth Pad 121 0 96 Ice Rain GM GM: S
220 CC00 Factory data Sounds (Program Change order) CC32 PC Name Sound Bank CC00 CC32 PC Name Sound Bank 121 5 105 Oud 1 Factory: Ethnic 121 1 121 Flute Key Click GM: SFX 121 0 106 Shamisen GM GM: Ethnic 121 0 122 Seashore GM GM: SFX 121 0 107 Koto GM GM: Ethnic 121 1 122 Rain GM: SFX 121 1 107 Taisho Koto GM: Ethnic 121 2 122 Thunder GM: SFX 121 2 107 Kanoun 2 Factory: Ethnic 121 3 122 Wind GM: SFX 121 3 107 Kanoun Trem.
Factory data Drum Kits 221 Drum Kits Legend: The table also includes MIDI data used to remotely select the Drum Kits. CC00: Control Change 0, or Bank Select MSB. CC32: Control Change 32, or Bank Select LSB. PC: Program Change. CC00 120 CC32 0 PC 0 Name Standard Kit GM CC00 CC32 PC Name Sound Bank 120 0 60 SFX Kit 1 Factory: Drum & SFX 120 0 64 Percussion Kit Factory: Drum & SFX 120 0 65 Latin Perc.Kit 1 Factory: Drum & SFX 120 0 66 Trinity Perc.
222 Factory data Multisamples Multisamples The following is a list of all Pa600 Factory Multisamples. * OrigTune: Original Tune, i.e., samples use the natural tuning of the original instrument, instead of the equal tuning. Beating may occur at the extreme pitch, when the sound is used in conjunction with other sounds.
Multisamples 114 Log Drum 159 Alto Sax Vibrato2 Drive 204 Tuba ff 115 Steel Drum Hard 160 Alto Sax p 205 Tuba GM 116 Steel Drum GM 161 Alto Sax mf 206 Tuba Bariton Attack 117 Gamelan 162 Alto Sax GM 207 Trombone 1 Vibrato 118 FM Bell 163 Alto Sax Growl 208 Trombone 2 mf 119 Flute 164 Soprano Sax Vibrato 209 Trombone 2 f 120 Flute Frull 165 Soprano Sax Straight 210 Trombone 3 Soft 121 Flute Voice 166 Soprano Sax GM 211 Trombone 3 Bright 122 Flute Jazz 167 Sax Family Vibrato 212 Tro
224 Factory data Multisamples 249 Voice Male Wuh 294 Steel Gtr Noise 339 Jazz Gib mellow mf 250 Voice Male Woh 295 Guitar Fret Noise Off 340 Jazz Gib mellow f 251 Voice Male Wah 296 Guitar Body 341 Pedal Steel Guitar 252 Voice Male Dah 297 Nylon Guitar p 342 Resonator Guitar 253 Voice Choir 298 Nylon Guitar mf 343 Vox Wah Guitar 254 Voice Hoo 299 Nylon Guitar f 344 Overdrive GM 255 Voice Pop Ooh 300 Nylon Guitar Atk 345 Dist. Guitar 256 Voice Pop Ah 301 Nylon Guitar GM 346 Dist.
Multisamples 384 E.Bass9 PickLP 429 Syn Bass FM1 474 Triangle MG 385 E.Bass10 Thumb 430 Syn Bass FM2 475 Ramp 386 E.Bass11 SlapThumb 431 Syn Bass FM2LP 476 Ramp MG 387 E.Bass Gliss 432 Syn Bass TB 477 Sine 388 E.Bass Noise1 433 R&B Saw Bass 478 DWGS Syn Sine1 389 E.Bass Noise2 434 R&B Square Bass 479 DWGS Syn Sine2 390 E.Bass Harmonics 435 Chrom Res 480 DWGS Bell1 391 E.
226 Factory data Multisamples 519 Car Crash 533 Ride Edge2 547 Orchestra BD 520 Train 534 88 HiHat Open 548 Timpani 521 Helicopter 535 88 Cowbell 549 Taiko 522 Gun Shot 536 88 Tom 550 Djembe Mute 523 Machine Gun 537 88 Crash 551 FX SD Large Hall1 L 524 Laser Gun 538 Tom 552 FX SD Large Hall1 R 525 Explosion 539 Tom Brush 553 FX SD Large Hall2 L 526 Wind 540 Tom Process 554 FX SD Large Hall2 R 527 Chinese Gong 541 Electric Tom 555 FX Rim Large Hall1 L 528 Crash Reverse 542 Melod
Factory data Drum Samples 227 Drum Samples # Name Family 0 BD 24x14 BassDr 1 BD 24x14 GM BassDr 2 BD 26 inch Open BassDr 3 BD 26 inch Open GM BassDr 4 BD Pop1 BassDr 5 BD Pop2 BassDr 6 BD Acoustic1 p BassDr 7 BD Acoustic1 mf BassDr 8 BD Acoustic1 f BassDr 9 BD Acoustic2 mf BassDr 10 BD Acoustic2 mf GM BassDr 11 BD Acoustic2 f BassDr 12 BD Acoustic2 f GM BassDr 13 BD open p BassDr 14 BD open mf BassDr 15 BD open f BassDr 16 BD Peak BassDr 17 BD Dry1
228 # Factory data Drum Samples Name Family # Name Family # Name Family 147 SD Snr Signature p Snare Dr 200 SD Dance23 GM Snare Dr 253 SD Brush3 Swirl Snare Dr 148 SD Snr Signature mf Snare Dr 201 SD Dance24 Snare Dr 254 SD FX Large Hall1 Snare Dr 149 SD Snr Signature f Snare Dr 202 SD House1 Snare Dr 255 SD FX Large Hall2 Snare Dr 150 SD Snr Signature Rim mf Snare Dr 203 SD House2 Snare Dr 256 Rim Signature Hi Snare Dr 151 SD Snr Signature Rim f Snare Dr 20
Drum Samples # Name Family # Name Family # 229 Name Family 306 Tom2 Floor p Tom 359 HH2 Open p HiHat 412 Orchestra Cymbal Cymbal 307 Tom2 Floor f Tom 360 HH2 Open f HiHat 413 Finger Snaps Low Perc 308 Tom3 Hi Tom 361 HH3 Closed1 HiHat 414 Claps1 Low Perc 309 Tom3 Floor Tom 362 HH3 Closed2 HiHat 415 Claps2 Low Perc 310 Tom4 Hi Tom 363 HH3 Foot HiHat 416 Claps3 Low Perc 311 Tom4 Low Tom 364 HH3 Open1 HiHat 417 Claps4 Low Perc 312 Tom4 Floor To
230 # Factory data Drum Samples Name Family # Name Family # Name Family 465 DJ Vinyl Sliced 24 SFX 518 Conga2 Hi Mute Low Perc 571 Bongo3 Lo Stick Low Perc 466 DJ Scratch 01 SFX 519 Conga2 Hi Mt Slap Low Perc 572 Bongo3 Hi Open Low Perc 467 DJ Scratch 02 SFX 520 Conga2 Hi Slap1 Low Perc 573 Bongo3 Hi Slap Low Perc 468 DJ Scratch 03 SFX 521 Conga2 Hi Slap2 Low Perc 574 Bongo3 Hi Stick1 Low Perc 469 DJ Scratch 04 SFX 522 Conga2 Heel Low Perc 575 Bongo3 Hi
Drum Samples # Name Family # Name Family # 231 Name Family Hi Perc 622 Taiko Open Low Perc 675 Jingle Bell Hi Perc 728 Caxixi1 a 623 Taiko Rim Low Perc 676 Bells Open Hi Perc 729 Caxixi1 b Hi Perc 624 Timbales1 Lo Open mp Low Perc 677 Finger Cymbal Hi Perc 730 Caxixi1 c Hi Perc 625 Timbales1 Lo Open mf Low Perc 678 Marc Tree Hi Perc 731 Caxixi2 a Hi Perc 626 Timbales1 Lo Open mf GM Low Perc 679 Marc Tree GM Hi Perc 732 Caxixi2 b Hi Perc 627 Timbales1 L
232 # Factory data Drum Samples Name Family # Name Family # Name Family 781 Djembe Bass Low Perc 834 M.E.1 Tabla Medium Low Perc 887 M.E.2 Kasik4 Low Perc 782 Udu Open a Low Perc 835 M.E.1 Tabla Dom Low Perc 888 M.E.2 Kemik Low Perc 783 Udu Open b Low Perc 836 M.E.1 Tabla Flam Low Perc 889 M.E.2 Kenar Low Perc 784 Udu Open c Low Perc 837 M.E.1 Tabla Rim Low Perc 890 M.E.2 Kenartek Low Perc 785 Udu Open d Low Perc 838 M.E.1 Tabla Tak Low Perc 891 M.E.
Factory data Drum Samples Name Family 940 Punch SFX 993 88 HH Close2 HiHat 941 Tribe SFX 994 88 HH Close2 GM HiHat 942 Door Creak SFX 995 88 HH Open1 HiHat 943 Door Slam SFX 996 88 HH Open1 GM HiHat 944 Car Engine SFX 997 88 Tom1 Tom 945 Car Stop SFX 998 88 Tom2 Tom 946 Car Pass SFX 999 88 Crash Cymbal 947 Car Crash SFX 1000 88 Crash GM Cymbal 948 Train SFX 1001 88 Congas Low Perc 949 Helicopter SFX 1002 88 Claps Low Perc 950 Gun Shot1 SFX 10
234 Factory data Pads Pads You can assign the following Hits or Sequences to the four Pads. Older sounds might be still assigned to the Pads when loading musical resources generated with an older operating system (see the following section). # HIT - Drum # HIT - Percussion # HIT - World 1 # Hit - World 2 # HIT - Orchestral 1 88 Cowbell 1 Agogo 1 1 Baja 1 1 Kup 1 1 Brass Fall 2 88 Crash 2 Agogo 2 2 Baja 2 2 Kup 2 2 Orch.
Factory data Pads # HIT - Synth&Pad # HIT - Blocks # HIT - Misc&SFX 1 # 1 Cosmic 1 Aah ! 1 Blk Funk 1 A 1 Applause 1 Bubble 2 VCF Modulation 2 Hit it ! 2 Blk Funk 1 B 2 Bird 1 2 Car Crash 3 Planet Lead 3 Laughing 3 Blk Funk 1 C 3 Bird 2 3 Car Engine 4 Brightness 4 Scream 4 Blk Funk 1 D 4 Cat 4 Car Pass 5 Crystal 5 Uuh ! 5 Blk Funk 2 A 5 Church Bell 5 Car Stop 6 New Age Pad 6 Yeah ! 1 6 Blk Funk 2 B 6 Crickets 6 Explosion 7 Fifths Lead 7
236 Factory data Pads 27 27 27 27 27 28 28 28 28 28 29 29 29 29 29 30 30 30 30 30 31 31 31 31 31 32 32 32 32 32 # SEQ - Guitar # SEQ - Orchestral # SEQ - Solo # SEQ - Synth&Pad # SEQ - Misc&SFX 1 Gtr Steel Strum1 1 Timpani Roll 1 1 Solo Marimba 1 Synth Seq 1 1 Military 1 2 Gtr Steel Strum2 2 Timpani Roll 2 2 Solo Kalimba 1 2 Synth Seq 2 2 Military 2 3 Gtr Steel Strum3 3 Orch.
Factory data Effects 237 Effects For FX Master 1/2 38 St. Env. Phaser 0 No Effect 39 Stereo Vibrato 1 Stereo Compressor 40 St. Auto Fade Mod. 2 Stereo Limiter 41 2Voice Resonator 3 Multiband Limiter 42 Doppler 4 St.MasteringLimtr 43 Scratch 5 Stereo Gate 44 Grain Shifter 6 St.Parametric4EQ 45 Stereo Tremolo 7 St. Graphic 7EQ 46 St. Env. Tremolo 8 St.Exciter/Enhncr 47 Stereo Auto Pan 9 Stereo Isolator 48 St. Phaser + Trml 10 St. Wah/Auto Wah 49 St.
238 Factory data Effects 78 P4EQ - Exciter For FX Master 2 only 79 P4EQ - Wah 110 St.Mltband Limiter 80 P4EQ - Cho/Flng 111 PianoBody/Damper 81 P4EQ - Phaser 112 OD/HyperGain Wah 82 P4EQ - Mt. Delay 113 GuitarAmp + P4EQ 83 Comp - Wah 114 BassTubeAmp+Cab. 84 Comp - Amp Sim 115 St. Mic + PreAmp 85 Comp - OD/HiGain 116 Multitap Cho/Delay 86 Comp - P4EQ 117 St. Pitch Shifter 87 Comp - Cho/Flng 118 St. PitchShift BPM 88 Comp - Phaser 119 Rotary SpeakerOD 89 Comp - Mt.
Factory data 239 MIDI Preset MIDI IN Channel Default Master Kbd Player Acc ordion 1 Acc ordion 2 Acc ordion 3 Extern.
240 Assignable parameters List of Pedal/Footswitch functions Assignable parameters List of Pedal/Footswitch functions The following functions can be assigned to an Assignable Footswitch or Pedal. Function Meaning Function STS Up Selects the next STS STS Down Selects the previous STS Perform. Up Selects the next Performance Perform.
Assignable parameters List of Assignable Switches functions FX CC12 Switch FX CC13 Switch Meaning The following functions can be assigned to the Assignable Switches. Rotary Spkr On/Off Rotary Spkr Fast/Slow Text Page Down Text Page Up SongBook Next These options let you move to the previous or next page, when reading a text file loaded with a Song (see “Text files loaded with Standard MIDI Files and MP3 files” on page 184) or Song Book entry (see “On-the-fly TXT loading” on page 184).
242 Assignable parameters Scales Werckmeister Scales Late Baroque/Classic Age scale. Very suitable for XVIII Century music. The following is a list of scales (or tunings) you can select in various operating modes. Kirnberger Harpsichord scale, very common during the XVIII Century. Equal Equal tuning, the standard scale for modern Western music. It is made of 12 identical semitones. Slendro Scale of the Indonesian Gamelan. The octave is divided in 5 notes (C, D, F, G, A).
Effects Dynamic Modulation sources 243 Effects Pa600 is equipped with four powerful Effect Processors for the internal MIDI tracks (Upper, Lower, Style, Song, Pads). Modulation source Note Damper: #64 Dynamic Modulation sources Prta.SW: #65 Portamento Switch Sostenu: #66 Sostenuto Pedal MIDI(CC#67) When the symbol is encoutered, a Dynamic Modulation can be applied to the corresponding parameter. Dynamic Modulation allows for realtime control of the effect.
244 Effects Dynamics (Dynamic) Compressor - Sensitivity Level Dynamics (Dynamic) Wet Louder Sensitivity=100 0: No Effect Sensitivity=40 Dry Select this option when you do not use any effects. Time c: Attack 1: Stereo Compressor This parameter controls the attack level. This effect compresses the input signal to regulate the level and give a “punchy” effect. It is useful for guitar, piano, and drum sounds. This is a stereo compressor.
Effects Dynamics (Dynamic) a: Envelope Select When L/R Mix is selected for this parameter, the left and right channels are linked to control the Limiter using the mixed signal. If L Only (or R Only) is selected, the left and right channels are linked, and the Limiter is controlled via only the left (or right) channel. With L/R individually, the left and right channels control the Limiter individually.
246 Effects Dynamics (Dynamic) 4: St.MasteringLimtr (Stereo Mastering Limiter) c: Threshold d: Attack d: Release This is a stereo limiter that is optimized for mastering songs. Stereo In - Stereo Out Left FX Amt Out Ceiling Limiter + “Threshold” specifies the level at which gating occurs when “Envelope Select” is set to L/R Mix, L Only, or R Only. “Attack” and “Release” specify the attack time and release time of the gate.
Effects EQ and Filters (EQ/Filter) 247 b: Band1 Type c: Band4 Type EQ and Filters (EQ/Filter) Selects a filter type for Band 1 and 4. Parametric 4EQ - Band1, Band4 Type 6: St.Parametric4EQ (Stereo Parametric 4-Band EQ) 3dB Band4 Type=Shelving High Band4 Type=Peaking +Gain This is a stereo 4-band parametric equalizer. You can select peaking type or shelving type for Band 1 and 4. The gain of Band 2 can be controlled by dynamic modulation.
Effects 248 j EQ and Filters (EQ/Filter) Wet/Dry Dry, 1:99...99:1, Balance between the wet and dry Wet signal Src Off...Tempo Table , “Dynamic Modulation sources,” on page 243 Amt –100...+100 Amount of modulation source b: Emphasis Freq This parameter sets the frequency to be emphasized. Higher values will emphasize lower frequencies. c: Enhancer Delay L [msec] d: Enhancer Delay R [msec] a: Type This parameter selects a combination of center frequencies for each band.
Effects EQ and Filters (EQ/Filter) 10: St. Wah/Auto Wah (Stereo Wah/Auto Wah) a: Frequency Bottom a: Frequency Top The sweep width and direction of the wah filter are determined by the “Frequency Top” and “Frequency Bottom” settings.
250 Effects EQ and Filters (EQ/Filter) 11: St. Vintage Wah (Stereo Vintage/Custom Wah) This effect simulates the tonal character of a vintage wah pedal. You can customize the tone and range settings. Stereo In - Stereo Out Left FX Amt Wah Envelope Sens + Response D-mod LFO Sweep Mode Auto Shape / Invert Mode D-mod Preset Setting LFO a: Mode b: Frequency Bottom b: Frequency Top c: Resonance Bottom c: Resonance Top If Mode=Preset, this simulates a vintage wah pedal.
Effects EQ and Filters (EQ/Filter) a: LFO Phase [degree] Offsetting the left and right phases alters how modulation is applied to the left and right channels, creating a swelling affect. LFO Phase 0 +90 +180 [degree] 13: St. MultiModeFilter (Stereo Multi Mode Filter) This is a multi-mode filter with four types; low pass, high pass, band pass, and band reject. You can use LFO or dynamic modulation to vary the cutoff frequency or resonance.
252 Effects EQ and Filters (EQ/Filter) 14: St. Sub Oscillator (Stereo Sub Oscillator) 15: Talking Modulator This effect adds very low frequencies to the input signal. It is very useful when simulating a roaring drum sound or emphasizing powerful low range. This effect is different from the equalizer in that you can add very low range harmonics. You can also adjust the oscillator frequency to match a particular note number, for use as an octaver.
Effects EQ and Filters (EQ/Filter) 253 16: Stereo Decimator c: Voice Top d: Voice Center e: Voice Bottom These parameters assign vowels to the top, center, and bottom position of the controller. This effect creates a rough sound like a cheap sampler by lowering the sampling frequency and data bit length. You can also simulate noise unique to a sampler (aliasing). Stereo In - Stereo Out E.g.
254 Effects Overdrive, Amp models, and Mic models (OD Amp Mic) 17: St. Analog Record (Stereo Analog Record) This effect simulates the noise caused by scratches and dust on analog records. It also reproduces some of the modulation caused by a warped turntable. Stereo In - Stereo Out Left FX Amt EQ Trim EQ Trim Pre EQ Analog Record Simulation Overdrive, Amp models, and Mic models (OD Amp Mic) 18: OD/Hi.Gain Wah (Overdrive/Hi.
Effects Overdrive, Amp models, and Mic models (OD Amp Mic) a: Wah The Wah parameter switches the wah effect on/off. a: Sw This parameter sets how the wah effect is switched on and off via the modulation source. 255 19: St. Guitar Cabinet (Stereo Guitar Cabinet) This simulates the acoustical character of a guitar amp’s speaker cabinet. Stereo In - Stereo Out Left When “Sw” = Moment, the wah effect is usually turned off. It is turned on only when you press the pedal or operate the joystick.
256 Effects Overdrive, Amp models, and Mic models (OD Amp Mic) Selects the cabinet type 21: Bass Amp Model LA - 4x10 Four 10" speakers / LA sound cabinet This simulates a bass amp.
Effects Overdrive, Amp models, and Mic models (OD Amp Mic) 257 22: Bass Amp+Cabinet (Bass Amp Model+Cabinet) 23: Tube PreAmp Model (Tube PreAmp Modeling) This simulates a bass amp and speaker cabinet. This effect simulates a two-stage vacuum tube preamp. You can make individual settings for two vacuum tubes connected in series. This lets you create the warm sound typical of vacuum tubes.
258 Effects Overdrive, Amp models, and Mic models (OD Amp Mic) b, f: Saturation [%] With higher settings of this value, the waveform will change at high gain levels, tending to cause distortion. Lower settings of this value will produce linear response. 24: St. Tube PreAmp (Stereo Tube PreAmp Modeling) This is a stereo vacuum tube preamp simulator (See “Tube PreAmp Model (Tube PreAmp Modeling)” on page 257.).
Effects Chorus, Flanger, and Phaser (Cho/Fln Phaser) Chorus, Flanger, and Phaser (Cho/Fln Phaser) 259 27: Black Chorus/Flanger This models a Danish-made stereo chorus + pitch modulator & flanger. Although this effect was originally intended for guitar, it was also used by numerous keyboard players. Used with electric piano, it produces a distinctive tone.
260 Effects Chorus, Flanger, and Phaser (Cho/Fln Phaser) 28: St.HarmonicChorus (Stereo Harmonic Chorus) 29: St. Biphase Mod. (Stereo Biphase Modulation) This effect applies chorus only to higher frequencies. This can be used to apply a chorus effect to a bass sound without making the sound thinner. You can also use this chorus block with feedback as a flanger. This stereo chorus effect adds two different LFOs together. You can set the Frequency and Depth parameters for each LFO individually.
Effects Chorus, Flanger, and Phaser (Cho/Fln Phaser) 30: Multitap Cho/Delay (Multitap Chorus/Delay) 261 31: Ensemble This effect has four chorus blocks with a different LFO phase. You can create a complex stereo image by setting each block’s delay time, depth, output level, and pan individually. You can also fix some of the chorus blocks to combine the chorus and delay effects.
262 Effects Chorus, Flanger, and Phaser (Cho/Fln Phaser) 32: Polysix Ensemble 33: Stereo Flanger This models the ensemble effect built into the classic Korg PolySix programmable polyphonic synthesizer. This effect gives a significant swell and movement of pitch to the sound. It is more effective when applied to a sound with a lot of harmonics. This is a stereo flanger. You can add spread to the sound by offsetting the phase of the left and right LFOs from each other.
Effects Chorus, Flanger, and Phaser (Cho/Fln Phaser) 263 34: St. Random Flanger (Stereo Random Flanger) 35: St. Env. Flanger (Stereo Envelope Flanger) The stereo effect uses a step-shape waveform and random LFO for modulation, creating a unique flanging effect. This Flanger uses an envelope generator for modulation. You will obtain the same pattern of flanging each time you play. You can also control the Flanger directly using the modulation source.
264 Effects Chorus, Flanger, and Phaser (Cho/Fln Phaser) 36: Stereo Phaser This effect creates a swell by shifting the phase. It is very effective on electric piano sounds. You can add spread to the sound by offsetting the phase of the left and right LFOs from each other. 37: St. Random Phaser (Stereo Random Phaser) This is a stereo phaser. The effect uses a step-shape waveform and random LFO for modulation, creating a unique phasing effect.
Effects Modulation and Pitch Shift (Mod./P.Shift) 265 38: St. Env. Phaser (Stereo Envelope Phaser) Modulation and Pitch Shift (Mod./P.Shift) This stereo phaser uses an envelope generator for modulation. You will obtain the same pattern of phasing each time you play. You can also control the Phaser directly using the modulation source. 39: Stereo Vibrato Stereo In - Stereo Out Left FX Amt This effect causes the pitch of the input signal to shimmer.
266 Effects Modulation and Pitch Shift (Mod./P.Shift) 40: St. Auto Fade Mod. (Stereo Auto Fade Modulatiom) a: AUTOFADE Src b: Fade-In Delay [msec] b: Fade-In Rate d: LFO Frequency Mod When “LFO Frequency Mod” is set to AUTOFADE, you can use the modulation source selected in “AUTOFADE Src” as a trigger to automatically fade in the modulation amount. When “MIDI Sync” is set to On, you cannot use this.
Effects Modulation and Pitch Shift (Mod./P.Shift) 41: 2Voice Resonator This effect resonates the input signal at a specified pitch. You can set the pitch, output level, and pan settings for two resonators individually. You can control the resonance intensity via an LFO.
Effects 268 Modulation and Pitch Shift (Mod./P.Shift) 42: Doppler This effect simulates the “Doppler effect” of a moving sound with a changing pitch, similar to the siren of an passing ambulance. Mixing the effect sound with the dry sound will create a unique chorus effect.
Effects Modulation and Pitch Shift (Mod./P.Shift) 269 44: Grain Shifter a: Scratch Source b: Response The Scratch Source parameter enables you to select the modulation source that controls simulation. The value of the modulation source corresponds to the playback position. The Response parameter enables you to set the speed of the response to the modulation source.
Effects 270 Modulation and Pitch Shift (Mod./P.Shift) 45: Stereo Tremolo This effect modulates the volume level of the input signal. The effect is stereo, and offsetting the LFO of the left and right phases from each other produces a tremolo effect between left and right. 46: St. Env. Tremolo (Stereo Envelope Tremolo) This effect uses the input signal level to modulate a stereo tremolo (LFO volume modulation).
Effects 271 Modulation and Pitch Shift (Mod./P.Shift) 47: Stereo Auto Pan Stereo Auto Pan - LFO Phase LFO Phase = 0 degrees This is a stereo-in, stereo-out auto-panner. The Phase and Shape parameters lets you create various panning effects, such as making the left and right inputs seem to chase each other around the stereo field.
Effects 272 i Modulation and Pitch Shift (Mod./P.Shift) Wet/Dry Dry, 1:99...99:1, Balance between the wet and dry Wet signal Src Off...Tempo Table , “Dynamic Modulation sources,” on page 243 Amt –100...+100 Amount of modulation source e a: Type a: LFO Phase [degree] Select the type of phaser LFO and tremolo LFO for the “Type” parameter. How the effect sound moves or rotates depends on the type of LFO.
Effects Modulation and Pitch Shift (Mod./P.Shift) 273 50: Detune 51: Pitch Shifter Using this effect, you can obtain a detune effect that offsets the pitch of the effect sound slightly from the pitch of the input signal. Compared to the chorus effect, a more natural sound thickness will be created. This effect changes the pitch of the input signal. You can select from three types: Fast (quick response), Medium, and Slow (preserves tonal quality).
Effects 274 Modulation and Pitch Shift (Mod./P.Shift) value for the Feedback parameter, the pitch will be raised (or lowered) more and more each time feedback is repeated. If Feedback Position is set to Post, the feedback signal will not pass through the pitch shifter again. Even if you specify a higher value for the Feedback parameter, the pitch-shifted sound will be repeated at the same pitch. 52: Pitch Shifter BPM 53: Pitch Shift Mod.
Effects Modulation and Pitch Shift (Mod./P.Shift) 54: Organ Vib/Chorus (Organ Vibrato/Chorus) 275 55: Rotary Speaker This effect simulates the chorus and vibrato circuitry of a vintage organ. The modulation speed and depth can be customized. This effect simulates a rotary speaker, and obtains a more realistic sound by simulating the rotor in the low range and the horn in the high range separately. The effect also simulates the stereo microphone settings.
276 Effects Delay b: Speed Switch This parameter controls how the rotation speed (slow and fast) is switched via the modulation source. When Mode = Toggle, the speed will switch between slow and fast each time you press the pedal or move the joystick. Via MIDI, the speed will switch each time the modulation amount exceeds 64. When Mode = Moment, the speed is usually slow. It becomes fast only when you press the pedal or move the joystick.
Effects Delay 57: Stereo/CrossDelay This is a stereo delay, and can by used as a cross-feedback delay effect in which the delay sounds cross over between the left and right by changing the feedback routing. 277 58: St. Multitap Delay (Stereo Multitap Delay) The left and right Multitap Delays have two taps respectively. Changing the routing of feedback and tap output allows you to create various patterns of complex effect sounds.
Effects 278 Delay 59: St. Mod Delay (Stereo Modulation Delay) This stereo delay uses an LFO to sweep the delay time. The pitch also varies, creating a delay sound which swells and shimmers. You can also control the delay time using a modulation source.
Effects Delay a: Control Target This parameter selects no level control, delay output control (effect balance), or feedback amount control. a: Polarity b: Threshold b: Offset c: Attack d: Release 279 61: St. AutoPanningDly (Stereo Auto Panning Delay) This stereo delay effect pans the delay sound left and right using the LFO.
280 Effects Delay 62: Tape Echo This effect simulates a tape echo unit with three playback heads. The distortion and tonal change typical of magnetic tape are also reproduced. FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out Left FX Amt The feedback output from Tap 1, 2, and 3 is mixed according to the “FB Amt,” and then the final amount of feedback is specified by “Feedback.
Effects Delay Mode/Reverse Time Rec Reverse Rec Reverse Envelope Select = Input 281 64: Sequence BPM Dly (Sequence BPM Delay) This four-tap delay enables you to select a tempo and rhythm pattern to set up each tap.
Effects 282 Delay 65: L/C/R BPM Delay 66: Stereo BPM Delay The L/C/R delay enables you to match the delay time with the song tempo. You can also synchronize the delay time with the arpeggiator or sequencer. If you program the tempo before performance, you can achieve a delay effect that synchronizes with the song in real-time. Delay time is set by notes. This stereo delay enables you to set the delay time to match the song tempo.
Effects Delay 283 67: St.BPM Mtap Delay (Stereo BPM Multi tap Delay) 68: St.BPM Mod. Delay (Stereo BPM Modulation Delay) This four-tap delay enables you to select a tempo and rhythm pattern to set up each tap. This is a stereo modulation delay that lets you synchronize the delay time to the tempo of the song.
284 Effects Delay Wet/Dry -Wet, 1:99...Dry...99:1 Balance between the wet and dry signal , Wet Src Off...Tempo Table , “Dynamic Modulation sources,” on page 243 Amt –100...+100 Amount of modulation source l 69: St.BPMAutoPanDly (Stereo BPM Auto Panning Delay) This stereo auto panning delay enables you to set the delay time to match the song tempo. i: Time Over? L, R Stereo In - Stereo Out Left FX Amt You can set the delay time up to 2,550msec.
Effects Delay 70: Tape Echo BPM This is a tape echo that lets you synchronize the delay time to the tempo of the song. FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out Left FX Amt (3) Feedback (2) (1) Feedback Amt Tape Saturation + Trim Pre Tone BPM High / Low Damp Base Note x Times Tap2/3 Position Delay Time FX Amt D-mod a MIDI, 40.00... 300.00 MIDI syncs to the system tempo; 40– 300 sets the tempo manually for this individual effect Tap1 Dmod Src Off...
286 Effects Reverb and Early Reflections (Reverb ER) Reverb and Early Reflections (Reverb ER) b: Pre Delay [msec] b: Pre Delay Thru [%] The “Pre Delay” sets the delay time to the reverb input, allowing you to control spaciousness. 71: Reverb Hall This hall-type reverb simulates the reverberation of mid-size concert halls or ensemble halls. Using the “Pre Delay Thru” parameter, you can mix the dry sound without delay, emphasizing the attack of the sound.
Effects Reverb and Early Reflections (Reverb ER) 287 76: Reverb BrightRoom FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out Left This room-type reverb emphasizes the early reflections that make the sound brighter. FX Amt EQ Trim LEQ HEQ + Pre Delay Early Reflections FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out Left FX Amt EQ Trim ER Level ERs EQ Trim LEQ Right Pre Delay Reverb Reverb Level ERs b ER Time [msec] 10...
288 Effects Mono-Mono Serial (Mono-Mono) 79: P4EQ - Wah (Parametric 4-Band EQ Wah/Auto Wah) Mono-Mono Serial (Mono-Mono) This effect combines a mono four-band parametric equalizer and a wah. You can change the order of the connection. 78: P4EQ - Exciter (Parametric 4-Band EQ - Exciter) FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out This effect combines a mono four-band parametric equalizer and an exciter.
Effects Mono-Mono Serial (Mono-Mono) 289 80: P4EQ - Cho/Flng (Parametric 4-Band EQ - Chorus/Flanger) 81: P4EQ - Phaser (Parametric 4-Band EQ - Phaser) This effect combines a mono four-band parametric equalizer and a chorus/flanger. This effect combines a mono four-band parametric equalizer and a phaser.
Effects 290 Mono-Mono Serial (Mono-Mono) 82: P4EQ - Mt. Delay (Parametric 4-Band EQ Multitap Delay) This effect combines a mono four-band parametric equalizer and a multitap delay. 83: Comp - Wah (Compressor - Wah/Auto Wah) This effect combines a mono compressor and a wah. You can change the order of the connection.
Effects Mono-Mono Serial (Mono-Mono) 291 84: Comp - Amp Sim (Compressor - Amp Simulation) 85: Comp - OD/HiGain (Compressor - Overdrive/Hi.Gain) This effect combines a mono compressor and an amp simulation. You can change the order of the effects. This effect combines a mono compressor and an overdrive/highgain distortion. You can change the order of the effects.
292 Effects Mono-Mono Serial (Mono-Mono) 86: Comp - P4EQ (Compressor - Parametric 4-Band EQ) 87: Comp - Cho/Flng (Compressor - Chorus/Flanger) This effect combines a mono compressor and a four-band parametric equalizer. You can change the order of the effects. This effect combines a mono compressor and a chorus/flanger. You can change the order of the effects.
Effects Mono-Mono Serial (Mono-Mono) 293 88: Comp - Phaser (Compressor - Phaser) 89: Comp - Mt. Delay (Compressor - Multitap Delay) This effect combines a mono compressor and a phaser. You can change the order of the effects. This effect combines a mono compressor and a multitap delay. You can change the order of the effects.
294 Effects Mono-Mono Serial (Mono-Mono) 90: Limiter - P4EQ (Limiter - Parametric 4-Band EQ) a: [L]Ratio a: Threshold [dB] c: [L]Gain Adjust [dB] This effect combines a mono limiter and a four-band parametric equalizer. You can change the order of the effects. FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out Left Routing Limiter + FX Amt Parametric 4Band EQ This parameter sets the signal compression “[L]Ratio”.
Effects Mono-Mono Serial (Mono-Mono) 91: Limiter - Cho/Flng (Limiter - Chorus/Flanger) 295 92: Limiter - Phaser This effect combines a mono limiter and a chorus/flanger. You can change the order of the effects. This effect combines a mono limiter and a phaser. You can change the order of the effects.
296 Effects Mono-Mono Serial (Mono-Mono) 93: Limiter - Mt.Delay (Limiter - Multitap Delay) 94: Exciter - Comp (Exciter -Compressor) This effect combines a mono limiter and a multitap delay. You can change the order of the effects. This effect combines a mono exciter and a compressor. You can change the order of the effects.
Effects Mono-Mono Serial (Mono-Mono) 95: Exciter - Limiter This effect combines a mono exciter and a limiter. You can change the order of the effects. 96: Exciter - Cho/Flng (Exciter - Chorus/Flanger) This effect combines a mono limiter and a chorus/flanger.
298 Effects Mono-Mono Serial (Mono-Mono) 97: Exciter - Phaser 98: Exciter - Mt.Delay (Exciter - Multitap Delay) This effect combines a mono limiter and a phaser. This effect combines a mono exciter and a multitap delay.
Effects Mono-Mono Serial (Mono-Mono) 99: OD/HG - Amp Sim (Overdrive/Hi.Gain Amp Simulation) This effect combines a mono overdrive/high-gain distortion and an amp simulation. You can change the order of the effects. 299 100: OD/HG - Cho/Flng (Overdrive/Hi.Gain - Chorus/Flanger) This effect combines a mono overdrive/high-gain distortion and a chorus/flanger. You can change the order of the effects.
300 Effects Mono-Mono Serial (Mono-Mono) 101: OD/HG - Phaser (Overdrive/Hi.Gain - Phaser) 102: OD/HG - Mt.Delay (Overdrive/Hi.Gain - Multitap Delay) This effect combines a mono overdrive/high-gain distortion and a phaser. You can change the order of the effects. This effect combines a mono overdrive/high-gain distortion and a multitap delay.
Effects Mono-Mono Serial (Mono-Mono) 301 103: Wah - Amp Sim (Wah - Amp Simulation) 104: Decimator - Amp (Decimator - Amp Simulation) This effect combines a mono wah and an amp simulation. You can change the order of the effects. This effect combines a mono decimator and an amp simulation. You can change the order of the effects.
302 Effects Mono-Mono Serial (Mono-Mono) 105: Decimator - Comp (Decimator - Compressor) 106: AmpSim - Tremolo (Amp Simulation- Tremolo) This effect combines a mono decimator and a compressor. You can change the order of the effects. This effect combines a mono amp simulation and a tremolo.
Effects Mono-Mono Serial (Mono-Mono) 107: Cho/Flng - Mt.Dly (Chorus/Flanger - Multitap Delay) 108: Phaser - Cho/Flng (Phaser - Chorus/Flanger) This effect combines a mono chorus/flanger and a multitap delay. This effect combines a mono phaser and a chorus/flanger.
304 Effects Mono-Mono Serial (Mono-Mono) 109: Reverb - Gate f: [G]Envelope Select f: Src g: [G]Input Reverb Mix g: Threshold This effect combines a mono reverb and a gate. FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out Left FX Amt Reverb EQ Trim + Pre Delay Reverb Gate Reverb Balance LEQ HEQ Right FX Amt Input Reverb Mix Input Envelope - Control Gate+Dmpr D-mod Envelope Select Gate REVERB a b c [R]Reverb Time 0.1...10.
Effects Double Size 305 111: PianoBody/Damper (PianoBody/Damper Simulation) Double Size Double-size effects take two processing units, therefore “stealing” one unit to the following FX processors. 110: St. Mltband Limiter (Stereo Mltband Limiter) This effect simulates the resonance of the piano sound board caused by the string vibration, and also simulates the resonance of other strings that are not being played when you press the damper pedal.
Effects 306 Double Size 112: OD/HyperGain Wah (Overdrive/Hyper Gain Wah) This distortion effect has two modes: overdrive and hyper-gain that produces a strong distortion. A higher high-gain setting is required for this effect relative to a normal-size effect.
Effects Double Size 307 a: Amp Type d: Presence 114: BassTubeAmp+Cab. (Bass Tube Amp Model + Cabinet) If the Amp Type is VOX AC15...VOX AC30TB, this sets the attenuation of the high-frequency range. For other types, this sets the boost of the high-frequency range. This simulates a bass amp (with gain and drive) and speaker cabinet. This corresponds to the Cut knob control of amps made by the VOX Corporation.
Effects 308 Double Size 115: St. Mic + PreAmp (Stereo Mic Modeling + PreAmp) This is a stereo mic and preamp simulator (See “Mic Model+PreAmp (Mic Modeling + PreAmp)” on page 258.). For example you might use this to simulate micing of a stereo source such as a rotary speaker. Tap6 (300) [msec] 0...2000 Sets the Tap1 (LFO phase=300 degrees) delay time Depth 0...
Effects Double Size 309 117: St. Pitch Shifter (Stereo Pitch Shifter) 118: St. PitchShift BPM (Stereo Pitch Shifter BPM) This is a stereo pitch shifter. The pitch shift amount for the left and right channels can be reversed from each other. This stereo pitch shifter enables you to set the delay time to match the song tempo.
Effects 310 Double Size 119: Rotary SpeakerOD (Rotary Speaker Overdrive) a: Sw This is a stereo rotary speaker effect. It has an internal speaker simulator that simulates overdrive (recreating the amp distortion) and characteristics of the rotary speaker, producing a very realistic rotary speaker sound.
Effects Double Size 121: St/Cross Long Delay (Stereo/Cross Long Delay) 311 122: Hold Delay This is a stereo delay, and can by used as a cross-feedback delay effect in which the delay sounds cross over between left and right by changing the feedback routing. You can set a maximum of 2,730msec for the delay time. This effect records the input signal and plays it back repeatedly. You can control the start of recording and reset via a modulation source. Easy to use for real-time performances.
312 Effects Double Size “Times.” Even in this case, the delay time cannot exceed 10,800 msec. “Hold” procedure (when Loop Time = Auto) 1. The L/C/R delay enables you to match the delay time with the song tempo. “Rec Src”JS +Y: #01 “Reset Src”JS –Y: #02 “Manual REC Control”REC Off “Manual RST Control”RESET “Loop Time [msec]”Auto “MIDI/Tempo Sync”Off It should be noted that all recordings will be deleted while Reset is On. 2. “Manual RST Control”Off Reset is cancelled and the unit enters Rec ready mode.
Effects Double Size 124: St. BPM Long Dly (Stereo BPM Long Delay) 313 125: Early Reflections The stereo delay enables you to match the delay time with the song tempo. This early reflection effect has more precise early reflections with twice the maximum length of a normal-size effect (See “Early Reflections” on page 287.). You can create a very smooth and dense sound.
314 Installing the Korg USB MIDI Driver Connecting Pa600 to a personal computer Installing the Korg USB MIDI Driver The USB Device port can be used to transfer MIDI data between the Pa600 and a personal computer (this is called the MIDI Over USB function). This is useful when your computer is not fitted with a MIDI interface. USB can be used in parallel with the MIDI ports.
Installing the Korg USB MIDI Driver Mac OS X: Installing the KORG USB-MIDI Driver 6. 315 When installation is completed, eject the virtual drive, and connect the DEVICE USB port of your Pa600 to one of the USB ports of your Mac by using a standard USB cable. Driver’s ports After installation, the following ports will be shown in you MIDI application (e.g.
316 MIDI Data MIDI Controllers page 316 MIDI Data MIDI Controllers The following is a table including all Control Change messages, and their effect on various Pa600 functions. Note that not all controllers are available in all operative modes. CC# CC Name Pa600 Function 0 Bank Select Sound selection 1 Mod1 (Y+) Joystick forward 2 Mod2 (Y-) Joystick backward 3 Undef. ctl 4 Foot ctl 5 Port.time 6 Data ent. 7 Volume 8 Balance 9 Undef.
Recognized chords 317 Recognized chords The following pages show the most important chords recognized by the Pa600, when the selected Chord Recognition mode is Fingered 2 (see “Chord Recognition” on page 143 of the User’s Manual). Recognized chords may vary with a different Chord Recognition mode. Note: Fingered 2 is selected while in Split keyboard mode; in Full Upper keyboard mode, Fingered 3 or Expert are selected instead.
318 Recognized chords Minor Minor 6th 3-note 2-note T T 4-note T T Minor 7th Minor-Major 7th 4-note T T 3-note T T Diminished T Diminished 7th 3-note 3-note 4-note 4-note T Diminished Major 7th 4-note T T T T Minor 7th 5 4-note T T Augmented 3-note T T No 3rd 2-note T Augmented 7th 4-note T T Augmented Major 7th 4-note T T T T T T No 3rd, no 5th 1-note = constituent notes of the chord T = can be used as tension T
Shortcuts 319 Shortcuts You can keep the SHIFT button pressed, and press another button on the control panel to directly jump to an edit page. Here is the list of “shortcuts”. Shift + Functions Shift + Functions Assignable Switch (any) Selects the Song Play > Pad/Assignable Switches > Switch page Performance Opens the “Write Performance” window. JukeBox Any operating modes Dial Tempo Change Scroll Arrows When a list of Songs or SongBook entries is shown: Next/Previous alphabetical section.
320 Troubleshooting Troubleshooting Problem Solution Page General problems Power does not turn on Make sure that (1) the power cable is plugged into the outlet, (2) the cable is plugged into the connector on the back of the instrument, (3) and is not damaged, (4) there are no problems with the mains. Is the STANDBY LED turned on? If the power still does not turn on, contact your dealer or the nearest KORG Service Center.
Index 321 Index A Amp EG 130 AMS(Alternate Modulation Source) Amp EG 130 Filter Cutoff 125 Filter EG 125 Filter LFO 125 Pan 128 Pitch 120 Pitch EG 122 Resonance 123 Arabic Scale 18, 22 Attack Level Amp EG 130 Attack Time Filter EG 127 Auto Style/Perf/Sound Select 140 B Bank Select 190 Bass & Lower Backing 144 BPM MIDI/Tempo Sync.
322 Index MP3 73, 81, 174, 183 O Octave Transpose 22 Auto Octave 141 Midi In 150 Offset Offset, LFO 131 P Pads 30, 31 Pan Pads 30 Sound 119, 128 Style tracks 20 Pedals 146 Performance 12 Selecting 8 Writing 33 Pitch 120 Pitch Bend 22, 98 Pitch EG 122 Portamento AMS 136 Program Change 190 Q Quarter Tone 18, 22 R Resonance 123 RX 104 S Scale Main scale 148 Sequencer mode 84–107 Single Touch Setting (STS) Selecting 9 Writing 34 Song Markers 186 Play from disk 9, 106 Recording 86–96 Selecting 9, 106 Stan
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