Getting Started Guide ©2008 All rights reserved. Kurzweil ® is a product line of Young Chang Co., Ltd. Young Chang®, Kurzweil ®, V. A. S. T. ®, PC3®, KDFX®, Pitcher®, and LaserVerb®, KSP8 ™, K2661™, K2600™, K2500™, and K2000™ are trademarks of Young Chang Co., Ltd. All other products and brand names are trademarks or registered trademarks of their respective companies. Product features and specifications are subject to change without notice.
The lightning flash with the arrowhead symbol, within an equilateral triangle, is intended to alert the user to the presence of uninsulated "dangerous voltage" within the product's enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons.
Important Safety Instructions 1) 2) 3) 4) 5) 6) 7) Read these instructions Keep these instructions. Heed all warnings. Follow all instructions. Do not use this apparatus near water. Clean only with dry cloth. Do not block any of the ventilation openings. Install in accordance with the manufacturer’s instructions. 8) Do not install near any heat sources such as radiators, heat registers, stoves, or other apparatus (including amplifiers) that produce heat.
Kurzweil International Contacts Contact the Kurzweil office listed below to locate your local Kurzweil representative. Kurzweil Music Systems 19060 S. Dominguez Hills Dr. Rancho Dominguez California 90220 USA telephone: (310)637-2000 fax: (310)637-2025 http://www.kurzweilmusicsystems.com Kurzweil Co., LTD iPark Building #102, Floor 9 Jeongja-Dong 9, Bundang-Gu Soungnam-Shi, Gyeonggi-Do 463-859 South Korea http://www.ycpiano.co.kr http://www.youngchang.
Kurzweil International Contacts .....................................................................................................................................iv Chapter 1 Introduction Keeping Current...............................................................................................................................................................1-1 Overview of the PC3 ........................................................................................................................
Sliders ................................................................................................................................................................................3-2 Program and Category Buttons .....................................................................................................................................3-4 Pitch Wheel and Mod Wheel ....................................................................................................................................
Chapter 6 Program Mode VAST and KB3 Programs ................................................................................................................................................6-1 VAST Program Structure ................................................................................................................................................6-2 KB3 Program Structure ............................................................................................................................
Velocity Map—Receive ..........................................................................................................................................10-5 Pressure Map—Receive .........................................................................................................................................10-5 System Exclusive ID (SysExID) ............................................................................................................................10-5 Bend Smooth ..............
Chapter 13 Storage Mode Storage Mode Page ........................................................................................................................................................13-1 Using xD Cards .......................................................................................................................................................13-1 Directories ..................................................................................................................................
TOC-vi
Introduction Keeping Current Chapter 1 Introduction Greetings. Your new PC3 offers amazing acoustic, electric, and synthesizer sounds, combined with advanced programming features that will let you create almost any sound you can imagine. The PC3 comes loaded with 64 MB of ROM sounds, powered by Kurzweil’s newest custom chip set – cutting edge technology that nobody else has.
Introduction Overview of the PC3 Overview of the PC3 The PC3’s 800+ programs include the Orchestral and Contemporary sound blocks, General MIDI (GM), Stereo Triple Strike Piano, Classic Keys for realistic vintage electric piano sounds, and new String Sections. Multi-zone performance setups are also provided; many of these setups use note triggers to play factory-recorded songs that provide grooves and arpeggiation that make great templates for performance or recording.
Introduction VAST Synthesis VAST Synthesis The PC3’s Variable Architecture Synthesis Technology (V.A.S.T.) lets you build sounds from realistic instrumental samples and sampled synth waveforms—then modify the nature of those sounds through a wide variety of digital signal-processing (DSP) functions. The PC3 also generates its own synth waveforms, which can be combined with the samples or used on their own.
Introduction How to Use This Manual How to Use This Manual This manual describes how to connect and power up your PC3, getting around the front panel, and a brief description of the operating modes. For information on editing and advanced programming features, refer to additional material provided on the Kurzweil website: http://www.kurzweilmusicsystems.com The best way to read this manual is with your PC3 in front of you.
Introduction Options Options Ask your Kurzweil dealer about the following PC3 options: Sound ROM Cards The PC3 has sockets for 64 MB and 128 MB ROM expansion cards that you can install yourself (the expansion kits come with complete instructions). Pedals The PC3 has jacks for three switch pedals (for functions like sustain or program/setup changes) and two continuous pedals (for functions like volume control and wah).
Introduction Options 1-6 Preliminary - Subject to Change
Startup Make Connections Chapter 2 Startup If hooking up new gear is familiar to you, and you just want to get going, here’s a quick description of what you need to get started with your PC3. If you need more information, thorough descriptions of each step follow. Make Connections 1. Set the keyboard on a hard, flat, level surface. Make sure to leave plenty of room for ventilation. 2. Four adhesive-backed rubber feet are provided with your PC3.
Startup Startup—the Details Startup—the Details This section walks you through the hookup of your PC3. We’ll take a look at the rear panel, then describe the power, audio, and other cable connections. Before You Start... Don’t connect anything until you make sure your PC3 is properly and safely situated. Also, if your PC3 has been out in the cold, give it time to warm up to room temperature before starting it, since condensation may have formed inside the PC3.
Startup Startup—the Details Digital For digital audio output from the PC3, connect a 75-Ohm coaxial cable from the PC3’s RCA Digital Out jack to the AES or S/PDIF input of the receiving device. You may need an RCA-toXLR adapter to connect with the receiving device. If the receiving device receives only optical signals, you’ll need a converter as well. The PC3’s Master Page (press the Master mode button) lets you select a range of useful sample rates for the digital output.
Startup Startup—the Details Pedals Plug your switch or continuous pedals into the corresponding jacks on the PC3’s rear panel. We recommend using the Kurzweil pedals described on page 1-2, but you can use almost any switch or continuous pedal, as long as it adheres to the following specifications (as most pedals do): Switch pedals Continuous pedals 1/ -inch 4 tip-sleeve plug 10-kOhm linear-taper potentiometer, 1/4-inch tip-ring-sleeve plug with the wiper connected to the tip.
Startup Startup—the Details Ribbon Plug the optional Kurzweil Ribbon Controller into the modular Ribbon jack on the rear panel. The ribbon controller itself should rest on a flat surface; it fits nicely between the keys and the buttons and sliders on the front panel. The ribbon is a continuous controller. You can program the ribbon controller to send MIDI Controller messages 1–127, as well as several specialized messages. It generates values of 0–127 for whatever MIDI Controllers you assign it to send.
Startup Startup—the Details xD Cards You can use xD memory cards for backing up, archiving, sharing your work, and updating your software (32MB – 256MB will work, Type S or no type stated, formatted FAT16). The xD card slot is on the back panel of the PC3, but it is easily accessible from the front of the instrument. The gold contacts on the card must be facing up when you insert it; the PC3 can’t read a card when it is inserted upside down.
Startup PC3 Programs PC3 Programs The PC3 powers up in Program mode, where you can select and play programs (called patches, presets, or voices on other instruments). Programs are preset sounds composed of up to 32 layers of samples or waveforms. If you’ve left Program mode, just press the Program mode button or Exit button to return.
Startup PC3 Programs In Program and Quick Access modes, you can change octaves with the Octav- and Octav+ buttons under the display. The Info soft button shows you relevant details about the current item. The Xpose-/Xpose+ buttons are a shortcut for quick transposition in semitone (half step) increments. You can use them to transpose the entire PC3 as much as three octaves up or down. The top line of the display shows the current amount of transposition (Xpose).
Startup Setups Setups Setups are preset combinations of programs. Setups can have up to 16 zones, each of which can be assigned to any range of the keyboard (overlapping or split). Each zone can have its own program, MIDI channel, and MIDI control assignments. Press the Setup mode button to the left of the display. Its LED will light, telling you that you’re in Setup mode. Notice that the Setup mode display is similar to the Program mode display.
Startup The Other Modes The Other Modes There are five other mode buttons on the front panel. See Chapters 3 and 4 for more detailed descriptions of the modes. Effects mode Create and modify effects presets, and define how they’re applied to the PC3’s programs and setups. MIDI mode Configure the PC3 for sending and receiving MIDI information. Master mode Define performance and control settings. Song mode Record and edit sequences (songs); play Type 0 and Type 1 MIDI sequences.
User Interface Basics Mode Selection Chapter 3 User Interface Basics This chapter will show you how to get around the front panel of your PC3. Your interactions can be divided into three primary operations: mode selection, navigation, and data entry. There is also an assignable control section. Mode Selection The PC3 is always in one of eight primary operating modes. Select a mode by pressing one of the mode buttons — they’re to the left of the display.
User Interface Basics Mode Buttons Song mode Use the PC3’s sequencer to record and play back your keyboard performance, play Type 0 and Type 1 MIDI sequences, and record multitimbral sequences received via MIDI. Storage mode Interface with the PC3’s xD card reader or USB port to load and save programs, setups, samples, and more. The PC3’s tone wheel organ emulation is called KB3 mode. You automatically enter this mode when you select a KB3 program. The KB3 Bank button takes you there directly.
User Interface Basics Sliders different MIDI controllers. In either case, you may have to move the slider past the current value for its selected function before slider movement will have any effect.
User Interface Basics Program and Category Buttons Program and Category Buttons Use the Program and Category buttons, in conjunction with the Bank buttons, to directly select PC3 programs. Each of the 16 categories contains 8 programs. When you select a program within a category, your selection will be remembered. For example, choose program 3 in the Organ category (press Category: Organ, then Program: 3). Now move to the strings by pressing the Category: Strings button.
User Interface Basics Pitch Wheel and Mod Wheel Pitch Wheel and Mod Wheel ARP SW Pitch Mod To the left of the PC3’s keyboard are the Pitch Wheel and the Mod Wheel, as well as the SW and Arp buttons. Push the Pitch Wheel away from you to raise the pitch of the note(s) you are playing. Pull it towards you to lower the pitch. Most programs are set so that the pitch wheel will raise and lower pitch by a whole step, although some programs use the pitch wheel to lower pitch by as much as an octave.
User Interface Basics Navigation Navigation The navigation section of the front panel consists of the display and the buttons surrounding it. These navigation buttons will take you to every one of the PC3’s programming parameters. The Display Your primary interface with the PC3 is its backlit graphic display. As you press various buttons, this fluorescent display reflects the commands you enter and the editing changes you make.
User Interface Basics Navigation The Soft Buttons The soft buttons are called “soft” because their functions change depending on the currently selected mode and page. Sometimes they perform specific functions, like changing MIDI channels in Program mode. In the Program Editor and other editors, they’re also used to move to different pages of programming parameters.
User Interface Basics Navigation The Edit Button The Edit button activates each of the PC3’s editors, and acts as a shortcut to many pages within the Program Editor. Pressing the Edit button tells the PC3 that you want to change some aspect of the object marked by the cursor. For example, when a program is selected and you press Edit, you enter the Program Editor. If a setup is selected, you enter the Setup Editor. There are editors accessible from just about every operating mode.
User Interface Basics Data Entry Data Entry The data entry section of the front panel includes the Alpha wheel, the Plus/Minus buttons, and the 14-button alphanumeric pad. The Alpha Wheel The Alpha Wheel is especially useful because it can quickly enter large or small changes in value. If you turn the Alpha Wheel one click to the right, you’ll increase the value of the currently selected parameter by one increment. One click to the left decreases the value by one increment.
User Interface Basics Data Entry Double Button Presses Pressing two or more related buttons simultaneously executes a number of special functions depending on the currently selected mode. Make sure to press them at exactly the same time. In this mode or editor… Program mode Master mode Song mode Storage mode Program Editor Any Editor Save Dialog …pressing these buttons simultaneously… …does this: Octav-, Octav+ Reset MIDI transposition to 0 semitones.
User Interface Basics Intuitive Data Entry Intuitive Data Entry Many parameters have values that correspond to standard physical controllers. In many cases, you can select these values “intuitively,” rather than having to scroll through the Control Source list. Do this by selecting the desired parameter, then holding the ENTER button while moving the desired physical control.
User Interface Basics Search Search There’s a convenient way to find any string of characters within the currently selected list, or range of values. Hold the Enter button and press any of the numeric buttons. A dialog appears. Type in the string of characters you want to find. For example, if you’re looking at the program list and you want to find all programs containing the word “Horn,” you would type h-o-r-n.
The Operating Modes What the Modes Are Chapter 4 The Operating Modes In this chapter we’ll discuss the theory behind the mode concept, and we’ll describe the basic operating features of each mode. What the Modes Are The modes exist to make the PC3 logical to work with. With as many performance and programming features as the PC3 has, it’s helpful to break them into groups. These groups are called modes.
The Operating Modes Using the Modes where you are. The table assumes that you’ve entered a given editor via its corresponding mode. You’ll always return to Program mode eventually if you press Exit repeatedly.
The Operating Modes Using the Modes Program Mode The PC3 starts up in Program mode, where you can select, play, and edit programs. The Program mode entry-level page shows the currently selected program, as well as a small segment of the program list. The Program Editor takes you to the core of the PC3’s sound editing parameters. Setup Mode Setup mode lets you select, play, and edit setups.
The Operating Modes Using the Modes Song Mode Song mode enables you to play sequences (songs) stored in the PC3’s memory, and provides a fully featured sequencer that you can use to record songs. You can also record multi-timbrally via MIDI, or load standard MIDI files (Type 0 or 1). The Song Editor enables you to modify existing sequences stored in memory, do step recording, and create arrangements (by linking two or more songs together). See Chapter 12.
Editing Conventions Introduction to Editing Chapter 5 Editing Conventions Introduction to Editing Programming (editing) the PC3 always involves three basic operations: mode selection, navigation, and data entry. First, select the mode that relates to the object you want to edit—a program, a setup, etc. Then select the object you want to edit, and press the Edit button to enter the editor within that mode. An editor contains all the parameters that define the object you’re programming.
Editing Conventions Object Type and ID Master tables The values that are set for the global control parameters on the Master-mode page, as well as the settings for the parameters on the CHANNELS page in MIDI mode, and the programs currently assigned to each MIDI channel. Name tables Contains a list of dependent objects needed by the other objects in a file at the time the file was saved.
Editing Conventions Saving and Naming The Rename soft button on the EditProg: Save page takes you immediately to the naming dialog, where you assign a name to the object you’re saving. You haven’t saved yet, but you’ll be able to after you’ve named the program. The cursor underlines the currently selected character. Press the <<< or >>> soft buttons to move the cursor without changing characters. Press an alphanumeric button one or more times to enter a character above the cursor.
Editing Conventions Saving and Naming Memory Objects If the original object was a memory object, the PC3 will assume you want to replace it, and will suggest the same ID as the original object (if it has an asterisk—*—between its ID and its name, it’s a memory object). As with ROM objects, you can cancel, replace, or change the ID and save to an unused ID.
Editing Conventions Deleting Objects Deleting Objects Within most editors, there are soft buttons for deleting objects. When you want to delete an object, press the Delete soft button, and the PC3 will ask you if you want to delete the object. (At this point in the dialog, you can select another object with any of the data entry methods.) Press OK if you want to delete it, or press Cancel if you don’t. Although it seems that you can delete ROM objects, you can’t actually do it.
Editing Conventions Special Button Functions Special Button Functions The Mode buttons and the Chan/Layer Down button have additional functions, depending on the mode or editor you’re in. The table below describes some of these special button functions.
Program Mode VAST and KB3 Programs Chapter 6 Program Mode Programs are the PC3’s performance-level sound objects. They’re preset sounds equivalent to the patches, presets, voices, or multis that you find on other synths. Program mode is the heart of the PC3, where you select programs for performance and editing. The PC3 is packed with great sounds, but it’s also a synthesizer of truly amazing depth and flexibility. When you’re ready to start tweaking sounds, the Program Editor is the place to start.
Program Mode VAST Program Structure VAST Program Structure You might want to take a look at Figure 6-1 on page 6-3, which depicts the hierarchy of a VAST program, from individual samples all the way up to setups, which can contain up to 16 programs. Every VAST program contains at least one layer. A layer consists of a keymap and an algorithm for processing the samples contained in the keymap. Each sample is a separate digital recording of some kind of sound: musical, vocal, industrial, any sound at all.
Program Mode VAST Program Structure Zone 1 Zone 2 Zone 3 Zone 4 Zone 5 Zone 6 Zone 7 Zone 8 16 keyboard zones— each with independent program, MIDI channel, and control assignments Selected for performance and editing in Program mode; up to 32 layers per program A keymap processed through an algorithm, modulated by control sources Up to 128 sample roots, assigned to play at programmable key and velocity ranges Individual digital sound recordings stored in ROM or memory; stereo samples use two vo
Program Mode KB3 Program Structure KB3 Program Structure There’s nothing quite like the sound of the classic Hammond™ B-3 tone wheel organ, especially when played through a Leslie™ rotating speaker system. We’ve done extensive testing and analysis with several tone wheel organs, and created our own models to emulate the unique tone wheel sound.
Program Mode KB3 Program Structure Real-time Controls in KB3 Mode You have real-time control over many components of KB3 programs directly from the front panel. The sliders emulate the drawbars that are so essential to the tone wheel sound, while the buttons above them (they’re called the Mute buttons, because they normally mute and solo zones in Setup mode) can control the KB3 effects: Leslie, vibrato, chorus, and percussion (key click).
Program Mode KB3 Program Structure Of course, you can change the programmed settings for the KB3-mode buttons. For each of the buttons, there’s a corresponding parameter in the Program Editor.
Program Mode KB3 Program Structure KB3 Program Feature MIDI Controller Number PC3 Voce Drawbar7 27 18 Drawbar8 28 19 Drawbar9 1 20 Expression Pedal 4 8 Percussion On/Off 73 N.A.
Program Mode KB3 Program Structure The PC3 also remaps certain MIDI Controller messages that it receives on the local keyboard channel, so that they correspond (in most cases) to the default assignments for the PC3’s physical controllers (Mod Wheel, sliders, ribbons, etc.).
Program Mode The Program Mode Page The Program Mode Page The top line of the Program mode entry-level page shows your location, the present MIDI transposition, and the current MIDI channel. The info box at the left of the Program mode page gives you information about the current program. Generally, the info box shows the keymap assigned to each layer. The line beneath the name of the keymap indicates the keyboard range of that layer.
Program Mode Alt Input for Algorithms (Cascade Mode) The Soft Buttons in Program Mode Use the Octav– and Octav+ soft buttons to transpose up or down by a full octave. Pressing both Octav buttons simultaneously returns the transposition to its original setting. Pressing the Panic soft button sends an All Notes Off message and an All Controllers Off message on all 16 MIDI channels. Press the Info soft button to see relevant details about the current program.
Program Mode Controller Entry Values in Program Mode Controller Entry Values in Program Mode To capture entry values for sliders, go to the Controllers page by pressing the CTLS soft button in the program editor. The soft button next to it "SetCtl" allows you to capture the values of your sliders, Mwheel and MIDI 29.
Program Mode Controller Entry Values in Program Mode 6-12 Preliminary - Subject to Change
Setup Mode Chapter 7 Setup Mode In Setup mode, the PC3 can take on the identity of 16 distinct instruments and 16 distinct MIDI transmitters, each of which can use the setup’s physical controller assignments (or any subset of those controller assignments). For example, you can create a setup that is split into 16 different keyboard regions (called zones). Each zone can play its own program, while also transmitting on its own MIDI channel. Each zone can also have an independent arpeggiator.
Setup Mode The Control Setup The Control Setup In addition to zone splitting and layering, Setup mode is a powerful way to take advantage of the PC3’s programmable sliders, ribbon controllers, and assignable buttons. In order to provide some of the same flexibility for Program mode, we created the control setup, which defines the controller assignments for programs in Program mode. The default control setup is 126 Internal Voices, but you can choose any control setup you want.
Setup Mode Riffs Next, move your cursor to the right to highlight the second field of the trigger parameter. Select a key value for the end of the key range. If you want to have only one key start a riff, your values could be A#0 to A#0. Your riff will on be triggered to start only by pressing the A#0 key. If you wanted your range to be larger, you could set your values to be something like A#0 to A#1. Now any key that is pressed within this range will trigger your riff to start.
Setup Mode Riffs handy if you have multiple riffs and want to do some live remixing – you could have the drums drop out, and as long is there is a riff playing, they will sync back up when triggered again. Sync Type Sync Type allows you to choose how your riff will sync to other riffs. None With this parameter set to “None”, your riff will start playing as soon as it is triggered. It will not sync to any other zone.
Setup Mode Riffs Transpose/Root Note With transpose set to “On”, the riff will transpose to the value set in the Root Note parameter. So if you recorded a riff whose root note was at C4, you can set a new root note in the setup so that the riff will play in the correct range. In this scenario, if you want to trigger your riff from C1 and it was recorded at C4, you would set Transpose to “On” and Root Note to C1. Your riff will now play at the correct value when triggered from C1.
Setup Mode For More Information For More Information For complete details on the PC3’s Setup mode, refer to the Kurzweil Music Systems website: http://www.kurzweilmusicsystems.
Quick Access Mode Chapter 8 Quick Access Mode In Quick Access mode, you can select programs or setups with a single press of an alphanumeric button (or with other data entry methods). The PC3 offers a number of ways to quickly make selections while performing, but only Quick Access mode lets you store programs and setups together fro instant access. Using Quick Access mode involves selecting Quick Access banks from the list of factory preset or user-programmed banks.
Quick Access Mode Quick Access Editor Quick Access Editor Use the Quick Access Editor to create your own Quick Access banks. The first step in editing Quick Access banks is to select Quick Access mode. Then use the Chan/ Layer buttons to select the bank you wish to edit. The currently selected bank is shown in the top line of the Quick Access mode page. Press the Edit button, and you enter the editor, where you can examine each entry in the bank you selected.
Basic Effects Mode Introduction Chapter 9 Basic Effects Mode Introduction Effects mode puts top-notch equalizers, signal processors, and mixers inside your PC3. It allows you to define processing functions, signal paths, and balances, on sounds created by the PC3.
Basic Effects Mode FXMODS FXMODS FXMods are preset overrides for studio parameters. These allow real-time control over any aspect of an effect—either from the front panel or pedals of the PC3, or from another MIDI source. For More Information More details on the PC3’s Effects mode can be found on the Kurzweil Music Systems website: http://www.kurzweilmusicsystems.
MIDI Mode The TRANSMIT Page Chapter 10 MIDI Mode The PC3 sends and receives MIDI on traditional 5-pin DIN connectors and through USB. MIDI can be sent and received on all ports at once. Press the MIDI mode button to enter MIDI mode.
MIDI Mode The TRANSMIT Page Parameter Range of Values Default Control Setup Setup list 126 Internal Voices Destination USB_MIDI, MIDI, Local USB_MIDI+MIDI+Local Channel 1 to 16 1 Transposition ±60 semitones 0 Velocity Map Velocity Map list 1 Linear Pressure Map Pressure Map list 1 Linear Program Change Off, On On Change Setups Immed, KeyUp KeyUp Control Setup This is where you select the current control setup, Zone 1 of which sets the physical controller assignments for all progr
MIDI Mode The RECEIVE Page Keep in mind that the setting of the Veltouch parameter in Master mode also has an effect on the transmit velocity map. Pressure Map—Transmit (PressMap) This is like the VelocMap, but it controls the aftertouch values sent by the PC3 to its MIDI Out port. Use this exclusively to adjust the response of MIDI devices connected to the PC3’s MIDI Out port.
MIDI Mode The RECEIVE Page Parameter Range of Values Default Pressure Map Pressure Map list 1 Linear System Exclusive ID 0 to 127 0 Bend Smooth On, Off On Local Keyboard Channel None, 1 to 16 None Bank Select 0 only, 32 only, Ctl 0, Ctl 32 Ctl 32 Power Mode User, Demo User Basic Channel The basic channel determines which channel will always be available to receive MIDI information.
MIDI Mode The RECEIVE Page Velocity Map—Receive The velocity map applies a preset curve to incoming velocity messages. It maps incoming velocity levels to new levels that correspond to the eight dynamic levels used by the VTRIGs and keymaps for velocity level selection. Normally you’ll leave this set to 1 Linear.
MIDI Mode The Channels Page The Channels Page Press the CHANLS soft button to select the CHANNELS page, where you can define numerous parameters for each MIDI channel independently. Use the Chan/Layer buttons to select the MIDI channel you wish to work on. The CHANNELS page is very useful when you’re doing multi-timbral sequencing, with programs assigned to numerous MIDI channels. The CHANNELS page lets you set several control characteristics for each MIDI channel.
MIDI Mode Program Change Formats Pan This offsets the pan position of the current program as set on the OUTPUT page in the Program Editor. A value of 0 is maximum offset to the left, 64 is no offset, and 127 is maximum offset to the right. Changing the value of this parameter is like inserting a MIDI pan message. MIDI Pan (MIDI 10) messages will change the value of this parameter, unless the PanLock parameter (described below) is set to On.
MIDI Mode Program Change Formats Extended Program Changes If you’re controlling your PC3 from a MIDI device that can handle the MIDI Controller 0 or 32 program-change format, you’ll have the greatest flexibility if you set the ProgChgType parameter to a value of Extended.
MIDI Mode Program Change Formats First, a brief review of Quick Access bank structure. Each Quick Access bank can store ten entries, each of which can be a program or a setup. Each of the PC3’s 10 memory banks can store 20 Quick Access banks (except the Zeros bank, which can store 75). Therefore when you’re in Quick Access mode, you have access to 200 (or 750 in the Zeros bank) programs or setups without leaving the currently selected memory bank.
MIDI Mode Program Change Formats If you’re in Quick Access mode and you’re using the QAccess format for the program change type, selecting QA banks or bank entries from the PC3 (with the alphanumeric buttonpad, the cursor buttons, the Alpha Wheel, the Plus/Minus buttons, or the Chan/Layer buttons) also sends corresponding program change commands to the PC3’s MIDI Out port. The PC3 sends either an MC 0 or 32 message followed by a PCH. The following tables give specific examples.
MIDI Mode The Soft Buttons in MIDI Mode The Soft Buttons in MIDI Mode The first three soft buttons select the three MIDI mode pages. The PrgChg soft button lets you send a program change command on any MIDI channel. The RsetCh soft button lets you return all channel parameters to their default values. The Panic soft button sends an All Notes Off and an All Controllers Off messages to the PC3 and on all 16 MIDI channels.
MIDI Mode The Soft Buttons in MIDI Mode 10-12 Preliminary - Subject to Change
Master Mode The Master Mode Page Chapter 11 Master Mode Press the Master mode button to enter Master mode, which contains parameters affecting the PC3’s overall performance. When you exit Master Mode it saves a Master Table which is basically the state of the PC3, so it will remember what programs are assigned to what Channels and such. Explicit saving of the Master Table is also possible. You can also enter the Boot Loader via Master Mode.
Master Mode The Master Mode Page Tune Adjusting the value of this parameter tunes every program in the PC3 by the amount you specify. Tuning can be adjusted up or down 100 cents (one semitone) in one-cent increments. This parameter is useful for getting in tune with recordings and acoustic instruments. Adjusting the tuning in Master mode does not change the settings on the PITCH page of individual programs, but will be added to any adjustments you make there.
Master Mode The Master Mode Page 11 BaliJava1 Based on the pentatonic scale of Balinese and Javanese music. 12 BaliJava2 A variation on 1Bali/Java, slightly more subtle overall. 13 BaliJava3 A more extreme variation. 14 Tibetan Based on the Chinese pentatonic scale. 15 CarlosAlpha Developed by Wendy Carlos, an innovator in microtonal tunings, this intonation table flats each interval increasingly, resulting in an octave with quarter-tone intervals.
Master Mode The Soft Buttons in Master Mode (Page 1 and Page 2) The Soft Buttons in Master Mode (Page 1 and Page 2) Save Saves all Master table parameters - saves the programs you have assigned on all 16 channels. Object This soft button brings up the object utilities. They’re described beginning on page 11-4. Clock Press the Clock soft button to set the time and date for your PC3. Loader Brings up the Boot Loader. See Appendix B.
Master Mode Object Utilities The default name that you see comes from the highlighted object in the object list, regardless of whether the highlighted object is actually selected. This makes it easy to copy the name of one object on to another. As in all naming dialogs on the PC3, you can do a double-press of the Left/Right cursor buttons to put the naming cursor on the last character of the string. This is helpful when putting unique characters at the ends of names.
Master Mode Object Utilities 11-6 Preliminary - Subject to Change
Song Mode Getting Started with the Sequencer Chapter 12 Song Mode Getting Started with the Sequencer The PC3’s sequencer (AKA Song mode) is a powerful and versatile tool for songwriters, composers, and anyone else who wants to record and play back songs. Song mode lets you import and export MIDI Type 0 (single track) and MIDI Type 1 (multiple track) files.
Song Mode Getting Started with the Sequencer A Word about the Local Keyboard Channel Before you being sequencing, we’d like to remind you about the Local Keyboard Channel parameter on the MIDI-mode RECEIVE page (described on page 10-5). Local Keyboard Channel is especially important whenever the PC3 is going to receive MIDI information from an external source, since this enables you to record on different tracks without constantly switching transmit channels on your controller.
Storage Mode Storage Mode Page Chapter 13 Storage Mode Storage mode lets you use xD memory cards to load, save, back up, and copy files between the PC3 and the outside world. Storage mode in the PC3 allows flexibility to organize files and their contents. Its features can save you time by allowing you to select and organize files and directories.
Storage Mode Directories Caution: Do not remove an xD card while the blue LED is lit; this can cause data corruption. Formatting an xD Card xD cards come formatted and ready to use with the PC3. If you ever need to format a card, however, insert the xD card (with gold contacts up) into the PC3’s xD slot, or in the xD slot of any computer with xD formatting capability. Make sure the card does not have a writeprotection sticker attached. Press the Storage button to enter Storage mode.
Storage Mode File List Dialog Disk Drive Information For xD cards, the manufacturer and card size are displayed. Storage Mode Soft Buttons Here is a brief description of each of Storage mode’s soft button: Store Save objects or banks of objects as a PC3 file on the current device. Load Load selected file(s) or object(s) from the current device into PC3 memory. Utils Check the free space, find files, and view directory organization and sizes. Format Format the currently loaded xD card.
Storage Mode Creating Directories return to that directory by pressing Parent, the index changes accordingly. This index is remembered for one level down, and therefore is useful when stepping through a list of subdirectories from a single directory level. In the Load function, pressing Open for a standard file will start the Load Object feature. This allows selected individual objects from the file to be loaded into the PC3.
Storage Mode The Directory Selection Dialog a directory from the Storage mode page. When you press OK, the display shows that the PC3 has created the directory, then the Save dialog reappears. When you create a directory from within the Save dialog, the PC3 resets the current directory to the directory you just created.
Storage Mode Storage Mode Functions Storage Mode Functions Now that you are familiar with the basics of creating directories and moving around in the PC3 file system, it is time to discuss some of the features provided in the functions themselves. Loading Files The Load button instructs the PC3 to copy a file from the current device to the PC3’s RAM. Press the Load button, and a list of files stored in the currently selected device will appear.
Storage Mode Storage Mode Functions used for many other functions in the PC3, namely for saving selected objects and for several object utility functions that are described later. Here is a brief description of each button’s function, followed by a detailed explanation of its operation. Select Select or deselect an object. Next Jump to the next selected object. Type Jump to the next object of a different type. Multi Go to the Multiple Object Selector page.
Storage Mode Saving Files If you want to load most but not all of the items from a file (for example, if there happens to be a Master table in the file that you don’t want to load), it may be fastest to first select all objects using the Left/Right double-press, and then manually deselect any unwanted items. Selecting Multiple Files to Load You can select multiple files for loading into the PC3 from within a single directory, in one operation. This is done from the file list dialog with the Select button.
Storage Mode Saving Files Saving Master and Everything Files Among your choices in the Bank dialog are Master files and Everything files. Master files consist primarily of the items on the Master-mode page and the three MIDI mode pages. They also include information like marked pages, view settings, and MIDI channel and program assignment. In fact, saving Master files (or dumping them via SysEx) is a good way to configure your PC3 (or another PC3) to your performance or sequencing needs.
Storage Mode Saving Files • Double-press of Chan/Layer buttons: View Selected Objects If the number of selected objects is larger than the 6 objects that fit on one page, the list can be scrolled to view all of the information. Note that this feature is not available in the Load Object dialog.
Storage Mode Saving Files The Name Table A file’s name table is a list of any dependent objects that were not explicitly selected for saving in the file. Each entry in the name table contains the object type, object ID, and the name of a dependent object. A file’s name table is used by the PC3 at only one time: when the file is loaded. At that time, the PC3 will search for dependent objects that were not saved in the file originally.
Storage Mode The Multiple Object Selector Page Not Loading the Name Table There may be a time that you wish to load objects from a file containing a name table, but you don’t want the PC3 to relink any dependent objects according to the name table. This can be accomplished by “Opening” the file from the Load function, and selecting any desired objects from within the file, except the name table.
Storage Mode The Multiple Object Selector Page Type/Range Restricts the selection range to a particular object type (like programs or setups), and lets you specify a range of IDs (like 1–100). Dependents Restricts the selection range to objects that are dependents of whatever object(s) you specify. Everything No restrictions; the entire object list becomes the selection range.
Storage Mode The Multiple Object Selector Page All Returns the Select parameter to Type/Range, if it was not already set that way. Sets Type to All Types and Bank to All Banks, and also sets StartId to 0 and EndId to 999. This is equivalent to using Everything mode. The advantage to using the All button is that you can select all objects, but still be in Type/Range mode, where you can refine the selection range (for example, all objects in the 400s bank, or all programs).
Storage Mode The Multiple Object Selector Page Entering Selection Criteria in the Multiple Object Selector This section describes the operation of the selection modes provided on the Multiple Object Selector page. These are accessed by scrolling the Select: parameter to different values, as pictured above. Type/Range Mode This mode lets you select objects based on their type, and on a particular range of object IDs.
Storage Mode The Multiple Object Selector Page Dependents Mode This mode is used to select a group of objects that are dependents of other objects. This is not available when loading objects in Storage mode. Everything Mode Everything includes all objects in the list. You may prefer to use the All button for this purpose. Search String (SearchStrg) Mode This selection mode will ask for a search string to be entered, as soon as you press either the Toggle, Clear, or Set button.
MIDI Implementation Chart Appendix A MIDI Implementation Chart Model: PC3 Manufacturer: Young Chang Date: 12/01/07 Version 1.
MIDI Implementation Chart A-2
Appendix B PC3 Bootloader The Bootloader is the program that runs when the PC3 is first turned on. Its job is to check that hardware is functional, initialize the digital systems, and load the main synthesizer program. Under normal circumstances you might not even notice that the Bootloader is there at all, since the PC3 will start up on its own without any problem. However, if you want to update your unit, or perform maintenance on it, you may need to interact with the Bootloader program itself.
Updating PC3 Software and Objects The most common use of the Bootloader menu is to update your PC3 using new versions of software and objects supplied by Kurzweil. New versions will be made periodically as we add new features or improve performance; download these free upgrades from our website at www.kurzweilmusicsystems.com. There are two ways to send files to the PC3: using an xD memory card, or via the USB cable connected to a computer.
PC3 Diagnostics This program runs specific hardware checks on PC3 systems. Most of the time you won’t need to run the diagnostics, but if you’re having some problems with the instrument it may be helpful to perform these interactive tests when contacting Kurzweil support. To exit the diagnostic program, press the EXIT button. You will return to the main Bootloader menu.
Restoring the PC3 File System It is possible (though not likely) that the PC3 file system can become corrupted due to hardware failure or power outage during certain operations. This will result in the Bootloader being unable to bring up the synthesizer system correctly. In such a circumstance, the Bootloader will take over control and present its usual menu. If the file system is completely corrupted, it will not be possible to reconfigure without first formatting the internal flash memory.
Appendix C Changing PC3 Voltage In most cases, you will not need to change the voltage on your PC3. However, since different countries use different standard voltage settings, there may be times when you need to make the change. The PC3’s fuse holder (where the power cable plugs in) is where you change the voltage. The marks on the fuse holder are 115 and 230. 115 should be used for voltages from 100 to 125. 230 should be used for 200 to 240.
Pull up gently to open the fuse holder cover. The cover is hinged next to the power cord connection. Pry out the fuse holder.
If there is only one fuse in the fuse holder, you must remove the metal clip on the empty side.
The clip just pulls off: C--4 Preliminary - Subject to Change
The clip removed from the fuse holder: Remove the fuse. Install two 250 mA fast blow fuses for 230V or two 500 mA fast blow fuses for 115V, one on each side of the fuse holder.
The fuse holder will accept either 1.25" X 0.25" size or 5 mm X 20 mm size fuses. If using 5 mm X 20 mm size fuses, install them towards the inside end of the fuse holder near the metal pins, as shown here: Replace the fuse holder in the power entry module with the indicator for the desired voltage towards the edge of the module, away from the power switch. Close the fuse holder cover, and check that the desired voltage indication shows through the hole. Replace the power cord.
Index A Aborting a Multiple File Load 13-8 additional sounds 1-5 Aftertouch 11-2 All Controllers Off 10-4 All Notes Off 10-4 Alpha Wheel 2-7, 3-9 Alphabetic entry 3-9, 5-3 Alphanumeric pad 3-9 Alt Input for Algorithms 6-10 Arp button 3-5 ASCII characters 5-3 Attack velocity 11-2 Audio cables 2-2 Auditioning Objects in RAM 13-10 B Bank Buttons 3-2 Bank Select MIDI Receive page 10-5 Banks 3-2 Basic editing 5-1 Basic MIDI channel 10-4 Battery 1-4 Boot Loader 1-4 Bootloader B-1 Bottom line of display 3-6 Breat
Files Everything 13-9 Loading 5-5, 13-6 Master 13-9 Saving 5-5 saving 13-8 Finding objects 3-12 Formatting a SmartMedia Card 13-2 Front panel navigation 3-6 fuses C-1 FX bypass 5-6 FXMODS 9-2 G g 13-1 Grounding 2-2 H Hard reset 11-4 I Info soft button 2-8, 6-10 Intonation key 11-3 Intonation tables 11-2 Introduction to editing 5-1 Intuitive data entry 3-11 K K2600 Features 1-2 K2600 Overview 1-3 KB3 Channel 6-4 KB3 programs 2-8, 6-4 KDFX definition 9-1 Keyboard naming 5-4 Keymaps 6-2 L Layers moving bet
Naming 5-2 RAM 5-2, 5-4 Renaming 5-3 ROM 5-2, 5-3 saving individually 13-9 Octav 6-10 OK soft button 13-4 Overview 1-3 P Pages 3-6 Master mode 11-1 MIDI CHANLS 10-6 MIDI RECV 10-3 MIDI XMIT 10-1 Pan MIDI 10-7 Pan lock 10-7 Panic button 2-8, 6-10, 10-11 Parameter locks 10-7 Patch Through with Song mode 12-2 Path 13-2 PCH 10-8 Pedals 2-4 pedals 1-5 Pitch Wheel 3-5 Plus/Minus buttons 3-9 Polyphony 6-2 Power cable 2-2 Pressure maps 10-3, 10-5 Pressure sensitivity 11-2 PrgChgMode 10-4 Program buttons 3-4, 5-6 P
Song button 5-6 Song Mode 12-1 Song mode 4-4 Songs Recording 3-12 sound ROM 1-5 Special button functions 5-6 Startup 2-1 Sustain not working 10-4 SW button 3-5 switch pedals 1-5 Sync In 2-3 Syncing LFOs 6-10 System Exclusive ID 10-5 T Thru/Out switch 2-3 Top line of display 3-6 Transpose Master 11-2 MIDI 10-2 Transposing setups 7-1 Tuning to other instruments 11-2 U USB MIDI MIDI Transmit Destination parameter 10-2 USB Port 2-6 Using the modes 4-2 V VA-1 Programs 1-3 Variable Architecture Synthesis 1-3 V