User Manual

Page 26
AUDIO SWEETENING and PRECISION EQUALISATION
The following are a few practical examples which should be treated as
clues, with personal taste, source sounds and material you are creating
deciding the final settings. There are no hard and fast rules, the most
important tools in any equalisation process are your ears.
INSTRUMENT BOOSTING CUTTING
Kick drum Slap at 3-5kHz Floppy around 600-650Hz
Bass at 40-125Hz Boomy below 80Hz
Snare drum Crack at 2-3kHz 'In the way' 1kHz
Body at 125Hz to 300Hz
Bottom 80Hz
Hi-Hat and Sparkle above 5kHz 'In the way' at 1kHz
Cymbals Ring around 250Hz
Toms Slap at 3.5-5kHz Boomy around 300-350Hz
Bass 600-250Hz
Bass guitar Slap at 1kHz String noise at 1kHz
Bite at 2.5kHz Boomy at 125-220Hz
Bass 40-100Hz
Acoustic guitar Sparkle above 4kHz Boomy at 200-250Hz
Body at 125Hz Tinny at 2-3.5kHz
Electric guitar Sex 600-900Hz Boomy below 80Hz
Bass 125-250Hz 'In the way' 1-3kHz
Bite 2.5kHz
Sparkle at 3-5kHz
Piano Bass below 125Hz Tinny around 1-2kHz
Presence at 5kHz Boomy at 320Hz
It's a sample above 6kHz!
Vocals Presence 3-5kHz Nasal at 1kHz
Cut through 8kHz Sibilance 7-10kHz
Body 150-400Hz Popping below 80Hz
Those who have been paying proper attention will have noticed that on the
same instrument there are suggestions for both cut and boost at the same
frequencies! Well there's no accounting for taste.
REMOVING SUB-SONICS