User Manual

46
Tail Width
This parameter is present in all stereo reverbs and rooms. The reverb tail (all components of the
reverb except for early reflections, etc.) is passed through a simple 2x2 matrix. This provides an
encoding of the tail that dramatically changes its spatial characteristics. The tail can be changed
to feel narrower (even down to mono) or wider than normal stereo. There are values for the
parameter to encode the tail in such a way that it decodes into surround channels.
The parameter operates in the range of 0 to 360 degrees, with an incremental change of 1
degree. The matrix uses Sine/Cosine rules so that power distribution remains constant. This may
be acceptable—even highly desirable—but the mix engineer must fully understand the process
and its implications. It is possible to compromise the mono compatibility of a mix by using this
parameter carelessly.
This is a powerful tool for audio whose release format is two-channel. It is not useful in any other
format. Formats include compact disc and radio/television broadcast. Some of these effects
are clear and noticeable without any sort of decoder. Many are even more dramatic when a
decoder is in place, such as in a home theater.
It is strongly recommended that you monitor in all possible formats (stereo, mono, matrix
surround) when using this parameter.
Tap Slope
This is an unusual parameter which affects the relative gain of impulses coming from the reverb.
While this parameter does not (as it might appear) make the reverb sound ‘bumpy’, it may affect
timbre or the overall sense of spaciousness.
!
NOTE: Though the term “impulse” is used in this manual, these algorithms are NOT
convolution reverbs!