INSTRUCTION BOOKLET English Version
A big thank you to Gaspard Fontanille and Clément Cadinot for their precious help and support since the beginning. Thank you to the “Le Clétopard” association for all the playtests. To Roméo for his patience when proofreading the rules. Thank you to Max, Arthur, Rodrig, as well as Tapimoket and Linomoket.
Setup Connect the city center pieces based on the number of players and place the assembled city center in the center of the table. 5 Players 4 Players Attach a District board (with either side up) to each connector of the city center. Note : If this is your first game, we recommend using only districts with green lights on the outer wall. Place the Drone between any two districts, with its arrow pointing to the district on its right. 3 Players Place the Round marker on space “1” of the Drone.
Object of the Game Each round, players simultaneously deploy their squads to the different districts—by rolling and placing their dice—to collect jelly. At the end of each round, players determine who gains jelly by comparing dice total for each district. At the end of the fourth round, the player with the most jelly wins.
Playing a Round Each round, players act simultaneously, in no specific turn order. Each player grabs their seven dice. When players are ready, the oldest player starts counting down out loud to announce the start of the round. When the round starts, each player acts as follows: 1 Roll and Place Dice Repeat this step until you have placed all your dice: Roll all your available dice inside your player screen.
Placing a Die When you place a die, place it on a district entrance of your choice. Then, you MAY use the effect matching the die’s value. Using a die effect is optional but, when using a die effect, you must resolve it immediately after placing the die, not later during the round. Once placed, you cannot retrieve or move your die to another district entrance. Reminder: You cannot place a die on a district entrance if that district is locked down by a player’s screen.
Scoring a Round After the sand timer runs out, return any player screen placed on the district entrances to their players. Then, score each district and the city center as follows: District Scoring Starting with the district indicated by the Drone score each district as follows: Example: and proceeding clockwise, 1 Canceled Dice: If multiple dice of the same color show the same value, they cancel each other out: return those dice to the corresponding player and place them inside their player screen.
District Rewards This is a summary of the icons representing the rewards of the different zones. Some rewards show multiple icons, in which case, resolve them one at a time, from left to right. Take the indicated number of Jelly from the supply. Note: = 0 Jelly. Each player gives you 1 or 2 Jelly. In case of a tie, the tied controlling players do not give Jelly to each other. Take the top Jelly-pod from the stack. Secretly look at it, and place it facedown in front of you.