You have dared to cross the threshold of the haunted Mysterium Manor… How very brave! Settle in around the table, open your mind and awaken your sixth sense as you prepare for an extraordinary séance with the aim of laying a stranded soul to rest… regles_mysterium_US.
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t r ted s Aim of the Game Mysterium is a cooperative mystery solving game, in which everyone wins or loses together. All players share the same goal of uncovering the truth behind the death of the ghost that haunts the manor, thereby putting his soul to rest! Player Roles Mysterium is an asymmetric card game in which players take on one of two different roles but share a common purpose.
Game Components & Setup Set up the game as shown in the diagram. Game components for the psychics 1 2 6 intuition 3 6 sleeves tokens Setup 36 clairvoyancy tokens level markers 1 of each colour 1 of each colour 4 6 clairvoyancy 1 intuition token 6 of each colour 1 of each colour Front 1 sleeve or Use 1 clairvoyancy level marker. Place the marker so that it indicates the "0" space on the clairvoyancy track. lairvoyancy tokens, depending on the number of C players: P.
Game components for the ghost 54 ghost cards, as follows: Use 2 rear numbered from 1 to 18 10 P.9 1 game screen 1 character ghost cards (2 minutes) Use P.8 18 9 1 sand timer 8 3 1 INTERIOR Each column corresponds to a different psychic.
3 4 5 6 7 EASY 4 5 5 6 6 7 MEDIUM 5 6 6 7 8 8 6 7 7 8 9 Gameplay per game Number of character/location/object cards laid on the table HARD Repeat steps 1 , 2 and 3 for the location cards and then the object cards. During this setup phase, the ghost generates a combination of three cards (i.e. a character, a location and an object) for each psychic.
Step 1 - Vision interpretation Sample visions During the first turn, each psychic’s intuition token is placed on the character progress board. This means that the ghost’s task is to help the psychics to guess the character card assigned to them behind the game screen. He does this by projecting a vision to each psychic, consisting of one or more vision cards. Laura (as the ghost) wants to help Alex to guess the "governess" character. The character’s card features a ball of red wool.
Using clairvoyancy tokens Players may add clairvoyancy tokens to the intuition tokens played by the other psychics, at any time until the sand timer expires. When played successfully, these tokens enable psychics to progress on the clairvoyancy track, potentially unlocking extra clues when attempting to identify the culprit in the final phase of the game.
Step 2 – Shared vision The culprit’s identity is revealed in three steps: Step 1 - Suspect line-up Step 2 - Shared vision Step 3 - Straw poll Step 1 – Suspect line-up During this step, the psychics arrange their combinations of cards into groups, in order to compare the suspects and enable the ghost to identify the culprit.
Put differently, the further a psychic has progressed along the clairvoyancy track, the more clues he will see when the psychics have to identify the group that contains the true culprit. End of the Game Psychics vote using the numbered sides of their clairvoyancy tokens. Each psychic takes the token bearing the number of the group that he thinks contains the culprit and slides it into his sleeve. Example showing voting by the psychics The first shared vision card is revealed.