User Manual
6BUsing the AES16 
7  Using the AES16   
This section describes how to perform common tasks with AES16. Additional information is available in the 
Frequently Asked Questions (FAQ) section on the Lynx web site (http://www.lynxstudio.com
). 
7.1  Mixer Scene Storage and Recall 
Once you have configured the mixer’s routing and other parameters, you may save that configuration in memory as 
a mixer “Scene.” Saved scenes may be recalled to quickly reconfigure the mixer. 
When the computer is restarted after being shut down, the mixer will restart with its last-used configuration. This 
function is independent of the Mixer Scene memory. 
For more information on saving and recalling mixer scenes, refer to Section 6.5 Mixer Menu. 
7.2  Input Patching 
The physical inputs of the AES16 can be patched to any Record Bus channel of the on-board digital mixer. This 
feature allows complete flexibility in routing inputs to tracks and record devices within software applications. 
As described in Section 5.1.2 Digital Mixer Inputs and shown below, the digital mixer has 16 input blocks, each 
with an Input Patch Select switch. The Input Bus originates from the physical inputs. The Record Bus feeds the 
record devices of the driver. 
Input Bus (1..32)
(32 signals)
Input
Patch
Select
MuteDither
 Record Bus
 (16 Channels)
Peak
Level
Meter
PCI
BUS
Digital Mixer Input Block
( 1 of 16 )
Access to the Input Patch Select switch is provided via the Input Source select buttons on the Record/Play window 
of the Lynx Mixer. 
By clicking on one of these buttons at the top of a mixer channel strip, you can select from any of the available 
inputs and route the selected input to that record mixer channel. 
Each mixer record channel can derive its source from any of the 32 physical inputs (16 AES-3 digital inputs and 16 
LStream port signals). 
For more information on the Lynx Mixer input patching, refer to Section 6.3 Record/Play Window. 
AES16 User Manual  59










