User Guide

User’s Guide
9
Remote 48 User’s Guide
Pre Roll
PRE ROLL
causes any Locate operation to jump to a time that is
earlier than the stored Locate time by the amount of the Pre Roll
time. For example, if you wish to locate to 00:05:00:00 and you
enter a Pre Roll of 5 seconds, the transport will locate to
00:04:55:00. Pre Roll is handy for auto punching where you need to
start playback a few seconds before the Punch In point.
Loop
LOCATES 1
and
2
double as start and end points for looped playback.
To enable loop play, press
LOOP
. Playback will loop from
LOCATES 1
to
LOCATE 2
. The order of the loop points does not matter.
Punch
LOCATES 3
and
4
double as in and out points for automated
punching. To enable automated punching, press
PUNCH
. When you
engage
RECORD
, the HDR24/96 automatically punches in at the
first punch point, and punches out at the second. The order of the
punch points does not matter.
Rehearse
REHEARSE
allows you to practice punching without actually
recording anything to disk. In this mode the last Punch In and
Punch Out points are automatically stored to Loc 3 and Loc 4
(respectively). If multiple punch ins and outs occur during a single
pass, only the last punch points are stored. Punch points are not
stored when punching with the track Record Ready buttons or
when
PUNCH
and
REHEARSE
are both enabled.
Auto Play
AUTO PLAY
puts the transport
into play immediately after
locating to a Cue or Locate point.
Auto Take
AUTO TAKE
automatically increments the active Virtual Take
number of all armed Tracks at the beginning of each record pass.
After Take 8 is recorded, the take number jumps back to Take 1.
You can set a track’s take number from the Remote 48 Track
Options menu.
Transport Modes
REHEARSE
AUTO
PLAY
AUTO
TAKE
LOOP
PUNCH
LOCATE
LOCATE
1
234
PRE ROLL