Specifications
218 ActionScript: Use Script Assist mode
Add frame scripts to the Timeline 
by using Script Assist mode
Rather than adding scripts to individual objects, and acting on objects 
directly but also dispersing code in many different places in your Flash 
document, place the scripts in a frame in the timeline instead. This section 
demonstrates how you add scripts to a timeline. 
1. On the main Timeline, select Frame 1 of the Actions layer.
2. In the Actions panel toolbar, click Script Assist to display the Script 
Assist window. 
3. From the Actions toolbox, select ActionScript 2.0 Classes > Movie > 
Button > Events and locate the 
on(release) event handler. 
Double-click the 
on(release) event handler to insert it into the 
ActionScript editor. 
Using the Actions toolbox to insert functions into the script
You’ll notice that code placed on a timeline behaves differently than 
code placed on objects. In the previous example, you had to specify the 
target object for the 
on(release) event handler. This is because you’re 
not adding the script directly to the object, but rather, you’re referring 
to it from the code in the timeline. It also explicitly uses the 
function 
keyword to declare a function. You’ll see how to use Script Assist mode 
to handle these in the following steps. 
4. Click in the Object text box. 
On the Actions panel toolbox, the Insert a Target Path button 
is enabled. 










