Specifications
Importing graphics 33
3. Click OK when you finish entering the new dimensions to return to the 
authoring environment.
When you return to the authoring environment, notice how the 
dimensions of your document change. You can also change the current 
document's background color and frame rate directly in the Property 
inspector, without going to the Document Properties dialog box. You'll 
find information about frame rate in Part 2 of this tutorial, “Basic 
Tasks: Creating a banner, Part 2” on page 43.
4. Select File > Save to save the document before you proceed to the next 
section (“Importing graphics”).
Importing graphics
When you work with Flash, you'll often import assets into a document. 
Perhaps you have a company logo, or graphics that a designer has provided 
for your work. You can import a variety of assets into Flash, including 
sound, video, bitmap images, and other graphic formats (such as PNG, 
JPEG, AI, and PSD). 
Imported graphics are stored in the document's library. The library stores 
both the assets that you import into the document, and symbols that you 
create within Flash. A symbol is a vector graphic, button, font, component, 
or movie clip that you create once and can reuse multiple times.
So you don’t have to draw your own graphics in Flash, you can import an 
image of a pre-drawn gnome from the tutorial source file. Before you 
proceed, make sure that you save the source files for this tutorial as 
described in “Open the finished FLA file”, and save the images to the same 
directory as your banner.fla file. 
1. Select File > Import > Import to Library to import an image into the 
current document.










