Specifications
Adding animation to a timeline 53
Scene 1 refers to the main timeline of the FLA file. You can click this 
button on the edit bar to return to the main timeline. The names after 
it point to the symbol that you're editing. If the symbol is nested 
within other symbols, this path might contain several names. In the 
previous figure, you can see that you're editing the join us symbol that's 
on the main timeline (Scene 1).
4. Select the PNG file that's inside the movie clip, and then press F8 to 
convert it into another symbol. 
5. In the Convert to Symbol dialog box, type the name nested mc in the 
Name text box, select Movie clip, and click OK. 
6. Select Frame 15 and select Insert > Timeline > Keyframe. 
This command inserts a new keyframe, which means you can modify 
the content on that frame to create animation. Currently, the content 
on Frame 15 is duplicated from the content on Frame 1. When you 
modify Frame 15 in a future step, the modifications won't change the 
content on Frame 1.
7. Select Frame 30 and press F6 to insert a new keyframe.
The keyframe duplicates the content from Frame 15. That means the 
content on all three frames is the same.
8. Select the movie clip instance on Frame 15, and open the Property 
inspector (Window > Properties > Properties).
9. Select Brightness from the Color pop-up menu (the following figure). 
NOTE
Press F6 to quickly insert a new keyframe.
NOTE
Make sure you select the instance on Frame 15, not just the frame. You 
can first select the frame on the Timeline (or move the playhead to Frame 
15), and then select the movie clip instance on the Stage in order to see 
the correct context of the Property inspector, as shown in the following 
figure.










