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Table Of Contents
Effects menu 139
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Effects menu
Here you will find all effects of the "Cleaning" and "Mastering" tabs, as well as
other effects in submenus, which are sorted according to different topics.
There is one decisive difference between the effects of the master track and
the Object FX page and the ones accessed via the "Effects" menu: in the latter
case, a copy of the original file is produced in WAV format, and the ending _fx
is added to its name. The effect is added to it directly.
The advantage is that the effect does not have to be calculated during
playback and burning, which saves computing power. The disadvantage is
that the effect's settings can't be changed later. However, since you are
working with a copy, the Undo (view page 135) function is available, in case
you made a
mistake.
Just as was the case with the effects of the Object FX page, the effects don't
affect the entire audio material of the master track, but only the selected
object.
A description of the effects which are not explained in what follows can be
found in the sections Cleaning effects (view page 69), Mastering effects (view
page 86), and Additional sound effects (view page 103).
Normalize object volume
This function raises the volume of an object to the maximum level without the
material being clipped. This utilizes the dynamic range the best way possible.
First the highest levels are detected, and then the object level is adjusted so
that the max. level amounts to 0 dB, i.e. the maximum volume (or another
value between 1% and 400%).
Note: If you experience very slight clipping during recording and then proceed
to normalize the material, then you won't achieve the same quality as if you
produce a correctly clipped recording! For example, if you only modulate half
of the material, then your recording will have a quality of 15-bit samples –
normalizing to 100% doesn't change anything.