2013

Table Of Contents
152
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You can determine the size of the buffer in "buffer adjustments", which will be used
for the playback of the whole arrangement or for the pre-listening of waves in the data
manager.
A rule of thumb: in the case of long waiting and loading times, the buffer should be
reduced; in the case of drop-outs or erroneous real time calculation of effects, the
buffer should be extended.
Loop time: Here you can adjust the length of the endless loop, which will be used to
play the project with activated loop mode. The loop mode itself is activated in the
transport control (please see the "control consoles (view page 40)."chapter).
Key
board shortcut: P
Video window
Show/hide the video window (if a video file is loaded (view page 127)).
Units of measurement
This sub-menu allows you to determine different units for the timeline. You can
choose between samples, milliseconds hour/minute/second and CD frames.
Keyboard shortcuts:
Samples Shift + 1
Milliseconds Shift + 2
h:min:sec Shift + 3
Min:Sec:CD frames Shift + 4
Mouse snap active
When the mouse grid is switched on, the objects snap into place beside one another
so that everything fits in seamlessly.
Auto crossfade mode active
With every cut the two objects that are created are slighlty crossfaded in order to
avoid crackling. This is referred to as "Auto crossfading" (for more info on crossfades
please also see Crossfading objects (view page 60)). As all recorded and imported
objects can be easily fade
d – which is not always desired – this option can be
deactivated.