2013
Table Of Contents
- Copyright
- Preface
- Before You Start
- Support
- Uninstalling the program
- Serial number
- More about MAGIX
- Introduction
- Stereo phono pre-amp
- Quick start
- Overview of the program interface
- Track window and constant control elements
- Import
- Arranging in the master track
- What is an object?
- Project
- Adjust object volume
- Fading objects in and out
- Duplicate objects
- Reducing and increasing the length of objects
- Deleting and moving objects
- Cut objects
- Join and mix objects
- Fading objects
- Change song order
- Automatic insertion of pauses between objects
- Several songs in a single long object
- Object effects
- Draw volume curve
- Quick zoom
- Set track markers
- Automatic track recognition
- Check and move track markers
- Cleaning
- Mastering
- Sound Effects
- Export
- Batch conversion
- File Menu
- Edit Menu
- Effects menu
- CD/DVD menu
- Set track marker
- Set Pause marker
- Set track markers automatically
- Set track marker to object edges
- Split objects at marker positions
- Set auto pause length
- Delete marker
- Delete all markers
- Delete CD track
- Create audio CD
- Show CD-R drive information
- Show CD-R disc information
- Create audio DVD
- Track Agent
- MAGIX Xtreme Print Center
- Get CD track information (freeDB)
- CD info options
- Open CD track list online
- audioid
- Options menu
- Edit mouse mode
- Cut Mouse mode
- Zoom mode
- Delete mouse mode
- Resampling/Timestretching mouse mode
- Volume draw mode
- Wave drawing mode
- Spectral edit mouse mode
- 2 tracks
- Stereo display
- Surround Mode
- Activate volume curve
- Overview mode
- Play parameter
- Video window
- Units of measurement
- Mouse snap active
- Auto crossfade mode active
- Display values scale
- Options for automatic track marker recognition
- Path settings
- Show start selection
- "Share" menu
- Help menu
- Keyboard layout and mouse-wheel support
- Index
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• changes to the frequency response, since recording and playback-side filter steps
prepare the signal. All machines also feature more or less pronounced peaks in
the frequency spectrum, above all in the bass range (so-called "head bumps"),
• loss of highs through self-erasure resulting from the HF stream ("bias", pre-
magnetization) and intermodulation between the wanted signal and the HF
signal.
Level: Sets the input level. You decide when the "virtual tape" is saturated and how
strong the effect of this color effect should be. The signal will gain more "loudness".
EQ low/hi: Adjusts the frequency response (spectral balance controller). You can
choose whether you would like the output signal to have a richer bass level or
whether it should have more highs. This adjusts the pre-filtering at the "recording
end" as well as playback equalization.
However, please note that the frequency response of the simulation will not be
neutral even if the "EQ low/hi" controller is set to neutral. There will always be some
slight frequency-selective amplification.
The distortion resulting from use of the tape simulation can quickly create "acoustic
fatigue", especially for material that is rich in highs. A direct 1:1 comparison with the
tape section switched off reveals the differences more easily. Slight editing with the
simulation is generally sufficient to achieve an "analog touch".