2.0

18 Track Window and Transport Controls
Cue-Marker
The cue marker is used to skip to specific positions. Four cue markers can be
set per song, these will be saved along with the analysis data from the song
and will thus be available the next time you load the song.
The control elements for cue markers function in different ways depending on
they are used during playback or when the track is paused.
When playback is paused the cue markers are set: first select the desired cue
marker with the small number button 1 to 4 which are next to the CUE button,
then position the play cursor with the mouse (see above) at the desired
position in the song and click on the CUE button. (You can also just play the
song and stop it at the desired point with the CUE button.)
Tip: If the SNAP button is activated, the cue markers will always be placed on
whole beats.
If you now click on the CUE button the song will always be played from this
point, and stopped when you release it. By doing this you can create a
"Stutter" effect.
If the CUE button is clicked during playback, it will stop and the cue marker
will jump to the set point. By clicking on the marker buttons 1 - 4 you can
jump to the various cue markers, without interrupting playback.
This results in the following workflow:
1. When preparing tracks you will be looking for interesting parts in the track
and setting cue markers at these points.
2. During the set you can load tracks onto the inactive deck and begin
playback over the monitor.
3. Now you can quickly listen to the different cue markers, from 1 -4.
4. If you have found a good cue point click on the CUE button, now the track
will be stopped and ready for the perfect transition.
Tip: If the QUANT button is activated, leaps between cue points will be in time,
perfect for real-time remixing.