Online Help Contents Getting Started Quickstart MAGIX music editor 2 Terminology MAGIX music editor 2 Reference Menu Reference Screen Elements Virtual Project Components Toolbars Shortcuts Working with MAGIX music editor 2 Virtual Editing Concepts Working with the Mixer Support Page 1
Obtaining help You can get help on the program on different levels and different methods: In dialogs: Pressing F1 or clicking the help button (if provided) will call the appropriate Menu reference page with descriptions on the dialogs elements. In the most cases you’ll get also a screenshot of the dialog, where you can click on a specific control element to get help on it.
Quickstart - Overview Recording Mixing Real-time effects Mixing To A Stereo File Editing Object editing Burning an audio CD Page 3
Recording made easy The first track 1. Start MAGIX music editor 2 by double clicking on its icon. 2. Click on the New VIP icon in the upper toolbar (or Key E). 3. The dialogue Setup for new VIP appears. Key Backspace to delete the "New" title, then name the project. 4. Click on the folder icon and explore to the audio recording location – this will set where the file is stored. We suggest you create a new folder for the project by typing the name of the folder in the Browse For Folde r dialog.
13. Click Yes to keep the track. The dialog will close and your track will remain as an object in the VIP . Note : If you make a mistake and decide not to keep the recording, click Delete. Another dialog will open asking for confirmation of the deletion. This instantly deletes the Object and the actual Wave file, so you can easily redo the recording as many times as you like without cluttering up the VIP or your hard disk! 14. Click OK to close the Record Parameter window.
Mixing Projects Controlling Volume and Pan in Real-time 1. Click on the Mixer button in the Workspace section or key M and MAGIX music editor 2 ’s Mixer window will open. If you have a dual monitor setup, you can drag the Mixer to the second monitor. The Mixer is also scalable, but for now leave it at the default setting. For this Quick Start Guide, we will only examine very basic use of this extremely powerful interface.
to quickly return it to default (0db) position. 5. When you have finished making volume adjustments, press the Spacebar to stop audio playback. Tip: To control playback, you can also use the floating Transport control palette (key Shift+T), or the Play arrow button near the top right corner of the Mixer to control playback. Clicking the Opt button next to the Play arrow button will open the Play Parameter dialog, which provides further configuration flexibility.
Make your record really shine using real-time effects Equalization 1. With the Mixer window still open, notice the four light blue knobs. These knobs control the 4-band fully parametric EQ. Press the Spacebar to start audio playback. 2. Listening to your record, do you notice that it's lack low-end? Click on the LF (LOW EQ) knob and drag the mouse left to cut or right to increase. 3. Using the same methods as in step 2, adjust the MF1(Mid), MF2(Mid) and HF(Hi EQ).
are automatically applied to the mixer knobs and the gain of each band can be subsequently adjusted from the mixer by using the knobs. Compression 8. Directly above the four EQ knobs, you’ll see a gray multimax fader. This fader is used to apply dynamics processing (compression) to your record. Press the Spacebar to start audio playback. 9. Listen again to your record.
Mixing To A Stereo File You will generally want to mix your virtual projects (VIP) incl. all mixer effects to a stereo file. There are a few ways to do this in MAGIX music editor 2 , but in the Quick Start Guide we will cover only two: Output To File and Mixdown by Bouncing. Output to File Once you have adjusted your chosen mixer settings for your record, you are ready to mix to stereo. At the bottom of the Fader section in the mixer window, switch on Output To File by clicking the ON button. 2.
You are now ready to edit or master the mixed stereo file! Page 11
Editing In the next section of this document, we will have a look at a new method for stereo editing which includes virtual editing, but does not require a VIP. 1. Open the stereo mix VIP from the previous page. 2 . Set the Snap function on by clicking on the Snap toolbar button (top of workspace) 3. Place the cursor at the beginning of the waveform by pressing the Home key. 4. Now we will use an excellent MAGIX music editor 2 feature for zooming.
. Let’s assume we want to lower the volume of a section of the Object in the middle of the mix. One way to do this (with MAGIX music editor 2 , there is always more than one way!) is by using the Volume Curves. To activate the Volume Curves, click the VOL button in the Track Properties section at the start of the track. The button will turn yellow and a yellow Volume Curve will appear across the top of the Object. 14.
Object editing Any waveform shown in a VIP track slot is an Object. Each Object references to the whole or part of a Wave file, but the Object itself does not contain audio. Instead, the Object contains a drawing of the audio and implements real time editing and processing as the audio is read by MAGIX music editor 2 . In other words, the referenced audio remains unchanged. This ‘virtual’ process is sometimes called Non-Destructive Editing or Virtual Editing.
Burning an audio CD Burning Red Book compatible audio CDs is easy with MAGIX music editor 2 . In any multi track project (VIP) you only need to add track markers (with the T button in the toolbar) and the burning process can be started immediately! 1. Close the Mixer by keying M and set the Workspace to CD Mastering mode. 2. Under the CD menu, select Set Track Indices On Object Edges. A red Track Index will appear at the beginning of the track. 3. Save your project! (Ctrl + S) 4.
Virtual Wave Editing MAGIX music editor 2 includes a new virtual mode for Wave Editing. In simple terms, edits to Wave projects are compiled in the virtual domain until being saved at the completion of the particular editing session. The new mode will be instantly familiar to experienced users as it is very similar to working in a VIP. An ‘object’ is transparently created representing the Wave project, allowing cut edits to be instantly implemented and retained as virtual Undo files.
Menu Reference Menu File Menu Edit Menu View Menu Object Menu Effects Menu Range Menu CD Menu Tools Menu Playback Menu Options Menu Window Menu Help Page 17
Menu File Menu Reference The project menu contains wide-range functions for generating, managing, loading and saving projects. New Virtual Project A new virtual project is opened. Open Project A new project is loaded, which was created by MAGIX music editor 2 . Save Project The actual project is saved. Save Project as... The actual project is saved with a new name. Save Complete VIP in... The actual VIP with all needed files is saved to a new directory. Rename Project The actual project gets a new name.
New Virtual Project Menu: File Opens a new virtual project.
Open Project Menu: File This command opens various file types in MAGIX music editor 2 . Here is a short explanation of the file types: Virtual Project: Project in MAGIX music editor 2 , which makes use of Wave projects. When loading a virtual project, all associated Wave projects (RAM and HD Wave projects) are opened if they were not open prior to loading the VIP. The windows of the individual Wave projects remain minimized to prevent cluttering of the screen. They are initially only visible as icons.
Keys: l for RAM projects Keys: SHIFT+l for HD Wave projects Keys: o for virtual projects Keys: w for WAV files Toolbar: Page 21
Load CD Tracks Menu: CD Import entire audio CDs or single CD tracks in a project. However, as opposed to normal data, Audio CDs have to be read first (grabbed or ripped). The data import is 100% digital, so there are no losses in the sound quality. If you want to import audio CD tracks, just follow these easy steps: 1. Insert an audio CD into your CD-ROM-drive and select "Load CD audio track" from the CD menu. A dialogue with a list of the CD tracks will appear.
Copy selected track(s): This button starts the audio copy process. For each track, a new object and the corresponding track marker will be created in the arrangement. Play: Starts the audio-playback of the first selected track in the list (for testing). Stop: Stops playback. Pause: Stops playback that can subsequently be re-started with Play or with a renewed click on Pause Skip: Allows you to skip from song to song.
Delete: Deletes a selected drive from the list. Save setup: Saves the current drive list with all configuration-data in a *.cfg file. Load setup: Loads the current drive list and all configuration-data from a *.cfg file. The "Import project" dialogue The "Import project" dialogue appears after selecting the "Copy selected tracks" option. Type in a name and a target directory for the new audio files. The audio files will receive a number in addition to the name you chose ("name" -> name_1.wav, name_1.wav...
accesses but MAGIX music editor 2 can correct these differences using this algorithm. Copy Mode Burst - Optimizes the speed of the copy process, no software correction is done. Sectors per Read - Defines the number of audio sectors per read cycle, the higher the number the faster the copy process will be. Not all SCSI adapters support more than 27 sectors! Sync Sectors - Defines the number of audio sectors used for the Sector Synchronization.
Save Projects Menu: File The current project is saved with the name displayed in the project window. If you previously have not specified a name for your project, MAGIX music editor 2 will ask you to do so.
Save Project As Menu: File You can define the path and name of the new project you want to save your work under. RAM projects and virtual projects will be saved with the new names (the source file remains untouched). HD Wave projects are renamed on the hard disk. MAGIX music editor 2 will not generate a copy of it for reasons of conserving space on your hard drive.
Save complete VIP To Menu: File This function in menu ‘Project’ allows saving a VIP with all needed Wave projects (*.RAP. *.HDP) into a specified directory. This makes it easy to copy all files of a VIP to a backup disk etc.
Rename Project Menu: File The ‘Rename Project’ command will let you rename a project file rather than save it to a different file. For RAM Wave projects, only the internal names are changed (without being saved). But all corresponding files are renamed immediately in the case of HD Wave projects. RAM Wave projects need to be saved after renaming the project.
Delete HD Wave Project Menu: File HD Wave projects are deleted from the hard disk. Use this command with caution , as all corresponding files are lost. (If you wanted to delete a HD Wave project (HDP) from a file manager such as Windows Explorer, it would also be necessary to delete the graphic files related to the project files.
Delete Virtual Project Menu: File With the command Delete Virtual Projects you can comfortably delete VIPs and all wave projects used in the VIP. Click on the picture! To delete a project, it has to be closed first.
Import Audio Menu: File MAGIX music editor 2 gives you the option of importing Wave, AIFF, MPEG, MP3 , MS audio (.wma), audio from .avi files or Sample Dump files into a MAGIX music editor 2 project. You will need to specify which type the project is going to be, a RAM Wave Project, or a HD Wave project. MPEG files need to conform to the Layer 2 format. Any bit rate can be imported.
Export Audio Menu: File The command ‘Export Sample’ will let you export HD Wave project or RAM Wave project files into Wave, MP3, MP3 with external Encoder, MPEG, Windows Media, Real Audio, AIFF with Quicktime and dump files. You can save it both in Mono or Stereo format. When choosing compressed audio formats various compression options can be set. A Note about Export Audio : The audio data files for HD Wave projects can be directly loaded or imported as WAV files by other audio applications.
Export Video Sound You can load video files like audio files to work on the video soundtrack. This is used, when you dont want to edit the audio, and just want to process the whole audio track with effects, like normalizing or noise reduction. If you prefer a visual feedback, use the "Link Media" function instead. After editing the video sound track, you can re-write sound track back into the video file.
Batchprocessing Menu file Batch processing automatically applies a single WAV project task to any number of other files (the "batch") in exactly the same way – for large volumes, usually overnight.
Further effects Besides mixer preset master effects, you can use the non-real-time effects Resampling/Timestretching, DC removal and De-Clipping. Settings opens the applicable effects dialog. Target format You may select the bit resolution(16/24/32 bit), the sample rate, stereo/mono/left/right and format with the applicable format option. For more about the sample rate: Effects menu ( modify sample rate . For more about export formats: Effects menu ( export audio.
Close Projects Menu: File This menu item in menu ‘File’ closes all audio devices to give other audio software a chance to use them for playback and recording in multitasking with MAGIX music editor 2 .
Exit Menu: File This command will exit MAGIX music editor 2 .
Convert Audio Menu: File This submenu contains items for converting several audio project formats.
Save in Format Menu: File With this function, you have the possibility to convert projects between the different MAGIX music editor 2 Wave project formats. This is useful if, for example, a RAM Wave project is to be converted into a HD Wave project or a L&R Wave project (two linked mono files). Another option is the conversion to and from stereo Wave projects to mono Wave projects.
Stereo Wave à 2 Mono Menu: File This function can be used to divide a stereo wave project into two independent mono projects. This way you can resolve the rigid combination of the samples and edit them individually. To edit them together simply select the function 2 Mono -> L&R-Wave.
2 Mono à Stereo/LR Wave Menu: File Two mono projects are linked to one L&R Wave project. This is a convenient way of editing joined mono samples with the same operations. Make sure that the windows of the two projects to be linked are open. Select one of the objects as the current object (click on the lower half with the left mouse button) and call up the ‘Link Projects’ menu option. Next, click on the project you want to join. MAGIX music editor 2 will link the two projects.
Menu Edit Menu Reference This menu contains all functions, which are similar to cutting on a tape machine. In virtual projects, you can select track sensitive , so only the selected tracks are manipulated. When working with a virtual project (VIP) a selected range is always required for the cut functions. The beginning and end of the selected range determine the start and ends of a cut. The vertical position indicates which tracks are affected by the edit.
Undo Menu: Edit MAGIX music editor 2 offers you a comfortable way of tracking your changes in virtual and wave projects. Up to 100 changes can be kept in memory and traced backwards That means, virtual processes and physical processes (such as normalize, reverb, filter with activated Create Copy option etc.) can be reversed (undone). Range and marker manipulations can also be undone using the ‘Undo’ feature.
Redo Menu: Edit Redo revokes the latest undo command.
Undo History Menu: Edit Displays the Undo History dialog. This dialog can be used to undo specific editing steps. By clicking on an entry in the dialog, MAGIX music editor 2 returns the project to the state just prior to the editing step listed. To return to another state, simply click on a different entry. This can be repeated unlimited times.
Cut Menu: Edit Wave Projects: The audio data in the selected range are copied from the current Wave project into the Clip. The material behind the removed range is merged with the material in front of the removed range to close the gap. The complete Wave project becomes shorter. Please keep in mind that the Clip always contains the same attributes as the Wave project the material was copied or removed from. If you cut material from a mono Wave project, the Clip becomes a mono Wave project.
Delete Menu: Edit The data of the current range is deleted. The sample data after the deleted range is added at the position the deleted range started. The sample length becomes shorter. Please note that this command will not save the deleted data to the Clip. If you want to preserve the deleted sample data, use the ‘Cut’ command. Using this the ‘Delete’ command will delete the data from the current sample and preserve the contents of the Clip.
Copy Menu: Edit The current range is copied into the Clip but not deleted in the project. The sample length is not varied. Please note that the former Clip contents are deleted. The Clip again has the same attributes as the project.
Insert/Paste Menu: Edit The contents of the Clip are inserted into the current project behind the position of the play cursor or the beginning of the currently selected range. The data or objects that are located behind the insert position are moved out of the way to make room for the Clip contents. The samples or audio tracks become longer. The Clip remains unchanged during the procedure. If the Clip was empty, an error message is displayed.
Extract Menu: Edit This function is the counter part of the ‘Cut’ function. Wave Projects: The current range remains unchanged only the sections before and after the selected range are permanently deleted. The audio file becomes shorter. The contents of the Clip are unchanged. Virtual Projects (VIP): The objects before and after the selected range are deleted from the project. The contents of the VirtClip remain unchanged.
Insert Silence Menu: Edit The ‘Insert Silence’ option will insert ‘blank’ data at the current play cursor position or the starting position of the currently selected range . If a range is selected, the length of this range is predefined in the dialog to insert. The blank space will actually contain data with zero value. The data following the insertion point will be added to the end of the blank space. The defined range is maintained, the length of the inserted space extends the overall sample.
Delete Undo Levels Menu: Edit This feature will delete the Undo levels of a virtual project. This is useful, if for example certain Wave projects are left in the Undo chain, but do not exist in the VIP anymore. You won't be able to process or delete the Wave project if the Undo chain still contains a reference. After deleting the Undo levels, these projects are available again.
Append Projects Menu: Edit With this function a project can be appended with another project, i.e. the material of one project is copied directly behind the material of the first. You need to first select the object you want to append. Then you activate the menu and click on the project you want to add to the first. A particular use of this option is the 'cleaning up' of VIP's that contain numerous physical samples.
The Crossfade Editor Menu: Edit To apply a crossfade between two overlapping objects on a track, you have two methods: With the normal fade in/out handles: Activate the Auto crossfade mode and fade in the second object. The first object will be faded out and mixed with the second, a crossfade will be applied. The object remembers, if a crossfade was once applied. If you use this object (or a copy of it) at another place in the VIP, you don’t have to activate Auto crossfade again to have this behavior.
the "Get marked range " button Curve types Available fade-in and fade-out curve types are Linear (0), Logarithmic/Exponential(-100..100), and Sine/Cosine (-100..100). With the fader you can adjust the curve form continuously between these extremes. Linear crossfades do not take as much processing power as non-linear crossfade curves. Global Set The currently selected settings for the crossfade can be used as default setting for newly created crossfades.
Auto Crossfade Active Menu: Edit If this option is turned on, all newly recorded or cut material in a VIP or material that is dragged from a Wave project into a VIP track has an automatic fade in /out applied to it. If you perform a "split object " command, the resulting two objects are crossfaded too. This is to avoid clicks at the beginning and end of the object. Global settings for Fade In and Fade Out parameters are assigned to the object. These settings can be changed in the Edit->Crossfade Editor .
Set Silence Menu: Edit The data of the current range is replaced with silence. Please note that this command will not save the deleted data to the Clip. If you want to preserve the deleted data, use the Cut or Copy command. Using the Delete command will delete the data from the current project and preserve the contents of the Clip.
Copy + Silence Menu: Edit The current range is copied into the Clip and cleared in the project. The project length is not changed. Please note that the previous Clip contents are deleted.
Copy As Menu: Edit The current range of a Wave project (HDP or RAP) is copied into a new file. A file requester appears to select the name of the new project.
Overwrite with Clip Menu: Edit The current range is replaced with the Clip contents. The overall sample length remains unchanged. The data that occupied this position before cannot be recalled. The Clip contents are not changed. The assignment of the Clip channels follows the table mentioned above . In virtual projects using selected ranges, the program utilizes the beginning position and relative track position as the insert point for the Clip contents.
Mix with Clip Menu: Edit The range contents and the Clip contents are mixed. Channel assignment between project and Clip follows the table above (See ‘Insert’ function). The contents of the Clip are not altered. Since either component is combined with their full sample values, make sure that no over-modulation takes place. This function is performed by way of addition. This assures on one hand, that the project sample remains free of a sudden volume decrease.
Delete Volume Handle Menu: Edit This function deletes volume curve events, which have been previously selected. Individual volume events can be deleted by selecting the Object and Curve Mode mouse mode and double clicking the left mouse button on a volume curve event. However, when deleting several curve events, the 'Delete Volume Handle' function is the best tool. Use the Curve Mode and Grab Tool to select multiple curve events.
Delete Panorama Handle Menu: Edit This function deletes panorama curve events, which have been previously selected. Individual events can be deleted by selecting the Object and Curve Mode mouse mode and double clicking the left mouse button on a volume curve event. However, when deleting several curve events, the 'Delete Panorama Handle' function is the best tool. Use the Curve Mode and Grab Tool to select multiple curve events.
View Menu Menu Reference This menu contains tools for manipulating the display of MAGIX music editor 2 . Rebuild Graphic Data Sections Fix vertically Show Grid Grid Lines Units of Measurement Snap to Grid Snap and Grid Setup VIP Display Mode Horizontally Vertically Calculates new graphic data of a project. Select number of views. Selects ranges always with full height. Switch grid on or off. Select kind of grid. Selects several units of measurement for the time display.
Rebuild Graphic Data Menu: View Display inaccuracies after complicated sample processing can be fixed by using this menu option. The screen (window) will be cleared and redrawn to display the project properly.
Sections Menu: View MAGIX music editor 2 allows the optional display of one, two or three of the samples belonging to one Wave project or the VIP itself. Other audio editing applications usually show only one window of a sample. If you select ‘2’, MAGIX music editor 2 will display the same sample in two window . Each section can be handled separately. It is possible, for example, to represent the complete sample in one section and a zoomed in version of a certain range in the other.
Fix Vertically Menu: View Ranges can be dragged (pulled) in MAGIX music editor 2 horizontally and vertically as well. If this option seems too strange to you, you can fix the upper edge of a range(s) to the maximum value and the lower end to the minimum value. Thus, you get the usual representation in range dragging. However, a trade-off is, that you will not be able to define the vertical extension of a section by choosing the vertical range button.
Show Grid Menu: View This menu function will display the grid on the project window. The units of measurement defined in ‘Units of Measurement’ will appear in the upper sections of the grid.
Grid Lines Menu: Options With this option, you can define the type of grid that is used for the Show Grid option. Select between several line styles.
Units of Measurement Menu: Options ‘Units of Measurement’ is used to specify the grid dimensions. Several display options are available which will appear at the upper section of the grid. The units supplied with MAGIX music editor 2 are ‘Samples’, ‘Milliseconds’, three SMPTE Frame options, the MSF format for red book CDs (SMPTE with 75 frames), SMPTE + Milliseconds (instead frames), ‘Bars’ for BPM display and feets and frames for 16/36 mm film..
Snap to Grid Menu: View This function switches the Grid on and off. When working with virtual objects the Virtual Grid becomes available. Objects can only be shifted to the beginning, the end, or the hot spot of another object. The reference point is usually the beginning of the object to be shifted to. A hot spot when defined will be used as a reference point as well.
Store Position and Zoom Level Menu: View Stores positions and zoom factors. They can be called up using the 8 buttons below the Section track, the "Get position and zoom factor" menu item and the NUM pad (to the right of the cursor keys). To delete them again click the right mouse on the buttons.
Store Zoom Level Menu: View Stores the current zoom factor only. Please also refer to: Store Position and Zoom Factor .
Get Position and Zoom Level Menu: View Loads one of the 4 possible setups for position and zoom factor, which have been stored before using "Store Position and Zoom Factor". After they have been stored they can be called up by clicking the mouse on the buttons below the track boxes or by using the Num pad (to the right of the keyboard).
Get Zoom Level Menu: View Loads one of the 4 possible zoom factors which have been stored before. Please also refer to: Get Position and Zoom Factor .
Horizontally Menu: View This menu contains all the functions of the horizontal (red) position bar.
Section to Beginning Menu: View Page 78
Section Left Menu: View Page 79
Half Section Left Menu: View Page 80
Half Section Right Menu: View Page 81
Section Right Menu: View Page 82
Section to End Menu: View Page 83
Section to Play Cursor/Stop Position Menu: View Page 84
Object border Left Menu: View Page 85
Object border Right Menu: View Page 86
Marker Left Menu: View Page 87
Marker Right Menu: View Page 88
Zoom In Menu: View Page 89
Zoom Out Menu: View Page 90
Show All Menu: View Page 91
Range to Section Menu: View Page 92
1 Pixel - 1 Sample Menu: View Page 93
Zoom Level from 1s to 10 min Menu: View Page 94
Vertically Menu: View This menu contains all the functions of the vertical (blue) position bar.
Section to Upper End Menu: View Page 96
Section Up Menu: View Page 97
Half Section Up Menu: View Page 98
Half Section Down Menu: View Page 99
Section Down Menu: View Page 100
Section to Lower End Menu: View Page 101
Zoom in Track Menu: View Page 102
Zoom Out Track Menu: View Page 103
Show All Menu: View Page 104
Range to Section Menu: View Page 105
1 Pixel - 1 Bit Menu: View Page 106
Zoom out Wave Menu: View Vertical zoom out the Waveform in VIP, the normal vertical zoom buttons will zoom the tracks Page 107
Zoom in Wave Menu: View Vertical zoom in of the Waveform in VIP, the normal vertical zoom buttons will zoom the tracks Page 108
Object Menu Menu Reference Contrary to the menu Edit all functions in this menu exclusively manipulate selected objects in virtual projects. Selected have no effect with these functions. Ranges are used to determine insertion points or cut positions of objects. When inserting material into a virtual project, the range beginning has the same function as the play cursor – the material is inserted at the range beginning.
New Object Menu: Object Use this function to create a new object. The current range in the last activated Wave project will be inserted into the virtual project at the play cursor position into the currently selected track. It will also be the currently selected object. The object is inserted at the actual range position in the VIP.
Split Objects Menu: Object This function splits or separates selected objects so that individual object sections can be further manipulated. All selected objects are separated at the current play cursor position, which results in two independent objects. If a range is selected, the cut occurs on both range borders. It is not necessary to select objects prior to choosing the range and calling the Split Objects function.
Trim Objects Menu: Object This function trims the object borders to the currently selected range borders. The selected range needs to be located within the confinements of the object you want to trim.
Heal/Unsplit objects With this command you can join objects which were split into pieces (e.g. by accident). The objects have to border each other in the VIP as well as its referred audio data has to fit. That means, the have to refer to distinct, but bordering wave data of the same wave project. If this conditions are not fullfilled, the command is greyed out. All object settings (fades, effects etc.) of the second object are removed, the resulting object carries the settings from the first one.
Mute Objects Menu: Object The selected Objects will be muted Page 114
Object to Play cursor Position Menu: Object Moves the selected object to the actual play cursor position. If multiple objects are selected, the selected object with the smallest track number is moved to the playcursor, all other selected objects are moved relative to it (in consideration of the object modes).
Build Loop-Object Menu: Object With this function, a loop can be defined within an object. An area, which indicates the loop length, must be selected in the object first. The object then becomes the loop object. That means that the number of loops can simply be 'raised' with the 'length handlers' at the bottom of the object.
Set Hotspot Menu: Object The current play cursor position is turned into a reference point for the snap function. Instead of the object’ s beginning, the hot spot is now used when the object is snapped to the grid. Stroked vertical lines illustrate hot spots. Hot spots may stand outside an object (in front of or behind the object). This function is very useful for a case where the portion of an object to be synchronized does not line up with it’ s beginning.
Selecting Multiple Objects with the Mouse If the Shift or Ctrl key is pressed in addition to a mouse click, additional objects are selected without undoing any previous object selection. Prerequisite for this is the selection of the correct Mouse Mode: Object Mode, Object & Curve Mode, and Universal Tool Mode all offer this functionality. In the Universal Tool Mode, the object is selected by clicking on the lower half of the object.
Switch Selection Menu: Object All selected Objects become unselected, all unselected become selected.
Group Objects Menu: Object All selected objects are grouped together. All operations are applied to the whole group.
Ungroup Objects Menu: Object Selected objects are ungrouped. Individual objects are available for processing after that.
Object Background Color Menu: Object Sometimes it is necessary to distinguish certain objects from others. MAGIX music editor 2 will let you specify different colors for selected objects. Once you have selected one or more objects, choose ‘Object Background Color’ from the ‘Object’ menu and specify a different background color for the objects. After clicking on OK, all selected objects will have the specified background color.
Object Foreground Color Menu: Object The foreground color (such as sample data displayed) can be changed as well. After selecting the desired color, all selected objects in the project will have the same foreground color.
Object Name Menu: Object Another way to distinguish certain objects is to give them a different name. MAGIX music editor 2 will let you specify a name (such as ‘Verse’) with this option. Please note that the name only shows up if you enabled this option in the ‘Object Draw mode’ definition window (available from the ‘Setup’ menu or by pressing Shift+Tab when the object is selected).
Wave Editing / Destructive Editing Introduction MAGIX music editor 2 is primarily a non-linear, non-destructive audio editor. This means that most of your work is usually completed in the virtual domain (VIP), without making changes to the original audio. However, there are some situations which are best completed by working directly on a Wave Project, as if you were using a conventional audio editor.
When editing in Destructive Editing mode, the physical audio files are edited on a ‘destructive’ basis. This means that the audio file is reconstructed with whatever effect or editing process you choose. There will be Undo backups (assuming Undo is enabled), but these only exist while the file is open. Once the Project is closed, the changes to the file are permanent.
New File with Drag and Drop You can mark a range in the wave project and drag this range to an empty space somewhere t the program desktop. A new wave project (untitled.wav) will appear. So you can easily make copies of the whole or parts of the wave project.
Lock Objects Menu: Object To protect objects from unintended shifting use this option. First, select the objects you want to ‘lock’ in place and activate the lock function. A diagonal line is placed across the locked object.
Unlock Objects Menu: Object Locked objects are unlocked and made available for shifting. Make sure you have selected the object(s) you want to unlock prior to activating the unlock function.
Lock Definitions Menu: Object Here you can select, which options should be disabled: Disable Moving Disables moving of objects (default). This is useful in multi-track projects to avoid delays between several tracks. Disable Volume Changes The volume handles are disabled. Disable Fade In/Fade Out The fade handles are disabled. Disable Length Changes The length handles are disabled.
Cut Objects Menu: Object The currently selected object is replaced with empty space and copied to the VirtClip. The length of the current project remains and all other non-selected objects remain in their positions. The previous contents of the VirtClip are replaced with the cut object. If a range is selected, all active objects are separated on the range edges.
Copy Objects Menu: Object To place a copy of the currently selected object into the VirtClip select this option. The contents of the VirtClip can then be inserted into the project using the ‘Insert Objects’ option (see below). The previous contents of the VirtClip are replaced.
Insert Objects Menu: Object Objects in the VirtClip can be inserted in the project at the current play cursor position. The other objects in the project maintain their positions. Please note that the newly inserted object might cover portions of the already existing objects. Simply drag the new object to a different set of tracks or reposition the object on the same tracks.
Delete Objects Menu: Object The selected objects are deleted from the current project. The length of the current project however remains the same. Previously unselected objects keep their positions. The contents of the VirtClip remain unchanged.
Extract Objects Menu: Object All objects not currently selected are deleted. Please note that the function Edit->Extract works similar.
Duplicate Objects Menu: Object All selected objects are duplicated and pasted to the same position as the original objects. The original object is overlaid with the copied object. The duplicate object can easily be shifted to a desired position by using the mouse. If several objects have been selected before the duplication, press the shift key before shifting to ensure that all objects remain in selected status and are shifted together.
Duplicate Objects Multiple Menu: Object This function duplicates multiple objects and places them in sequence. Another dialog is displayed, which allows you to determine how many copies of the selected objects are to be duplicated, the separating distance and the overall length of the duplication. Duplicate Objects - Number of Objects Determines the number of objects that are created. Duplicate Objects - Group created Objects When checked, all created objects are grouped together.
Split Objects on Marker Position Menu: Object The object is separated into to object at the marker positions which lie within the object borders. The new objects have the same object properties (FX, Object volume, color...).
Menu Effects Menu Reference This menu will let you add high-grade effects to Wave projects and VIP Objects in destructive way. The audio material will be physically altered. Read more on effects in general in the Using Effects in MAGIX music editor 2 . More about destructive Effects read here Normalize... Sample data values in a selected range are normalized. Amplitude / 2 The amplitude of the samples is halved. (WAVE PROJECTS) Amplitude * 2 The amplitude of the samples is doubled.
DirectX Plug-Ins This function allows you to use Microsoft DirectX compatible plug-ins with MAGIX music editor 2 . This complements the already existing superb effects with an unlimited number of 3rd-party effects. The Mixer in MAGIX music editor 2 is also compatible with plug-ins, which can be used as real-time effects. However, the plug-ins have to be able to process the audio data blocks immediately and completely, without changing the length of the material. This is the case for most plug-ins (i.e.
(Mixer, Offline wave editing in the Effects menu). With the copy/paste button in the top right corner you can even quicker transfer plugin settings between different instances of a plugin chain.
Graphic Equalizer The 10-band-Equalizer splits the frequency spectrum into 10 areas ("bands") and provides them with separate volume faders. This offers a whole spectrum of impressive effects, from a simple bass boost to complete alienation of your sound. However, raising the levels too much, especially in the case of the lower frequencies, will also increase the general sound level, and distortions may appear.
Dynamics The Compressor is basically an automatic, dynamic volume controller. The dynamics of a track will be limited, loud passages will stay loud whereas the volume of silent passages will be raised. The compression is normally useful, if you want to make your material sound more powerful and smashing. The grade of compression can be adjusted using the Ratio-controller. The threshold is controlled by the Threshold button and attack and release can also be controlled by the corresponding buttons.
Stereo Enhancer The Stereo-FX-Enhancer allows you to reposition your audio material in the stereo panorama. Whenever a stereo recording sounds undifferentiated, the extension of the basic stereo-width can provide a more transparent sound. Basic stereo width controller: Here you can adjust the width of the basic stereo panorama from mono (leftmost side), over unchanged (in the centre) to maximum width ("Wide", rightmost side). When setting the stereo panorama to smaller values, the sound level may rise.
Room Simulator Dialog Menu: Effects Room Type You can chose between several room types When choosing a room type, the Room Simulator loads several parameters (non-editable) and a so-called "impulse response" associated with the settings. The impulse response is a sample of reverb from real rooms, produced by a very short impulse. They are used to "convolute" the audio data with it to produce a mega-realistic reverb. If the file was moved or deleted, the Room Simulator displays an error message.
Reverb/Echo Processor Reverb Reverb supplies a high-quality reverberation which can be defined more closely with ‘room size’, ‘time’ and ‘colour’ and mixed into the original sound with ‘mix’. Room size: This control button controls a room simulator which calculates the reverb effect in dependency on the room size.
MultiMAX The MultiMax is a compressor with three independent frequency bands. The dynamic processing takes place separately for each band. The main advantage of a multi-band compressor over a "normal" compressor is that warping and other bothersome side-effects are reduced drastically by the dynamic processing. This means, for example, that a single peak level in the bass section will not drag the level of the whole signal down.
Get Noise Sample Use this to get a sample of the noise used in the Noise Reduction function. For general information on Noise Reduction read here Here is an outline of using this function: 1. Select a range in the audio material or select in a VIP object that contains only the noise print. 2. Copy the range to a special clipboard with Effects->Get Noise Sample.
Denoiser The Denoiser is especially useful for the elimination of continuous background noise, such as electric buzzing, band noise, noise produced by the sound card, your HiFi equipment (for example, the turntable) and LPs. All the Denoiser needs is a sample of the disturbing noise. Some of the most common disturbing noises are provided. It is however preferable to make your own noise sample. All you need is a short section of audio material with the isolated disturbing noise.
Play: To listen to the noise sample. However, this is not possible if the noise sample has been generated using the Pick! function.
Dehisser The Dehisser was especially designed to eliminate the band noise, which is all so typical for analogue tape recordings, micro-preamps or AD-transducers. Noise Level: Here you will have to determine as exactly as possible the noise level at which the Dehisser starts to work. If you choose a level that is not high enough, the band noise will not be completely eliminated. In such a case you will notice tweeting sounds (the so called "melodic band noise").
Declipping Menu: Effects MAGIX music editor 2 contains a one of a kind function to remove digital or analog clipping. Anybody who records audio has encountered this one before. The perfect live recording contains clipping at the most important moment. This alone may render the recording unusable! MAGIX music editor 2 uses high-grade algorithms to interpolate the passages containing the clipping. The algorithm uses the material before and behind the clipping as a reference point.
Remove DC Offset Menu: Effects This function in menu ‘Effects’ removes a DC offset in the selected range of a Wave project (RAP or HDP).
Resampling/ Timestreching/ Pitchshifting Note: If you only want to change the sample rate of an audio file, use the Adjust sample rate option from the Effects Menu. All algorithms in this dialog use the time factor parameter and pitch as input parameter. The time factor calculation (from the original length/original speed and the length required / speed required) can be comfortably activated on the right side of the dialog. Resampling Samplers and PCM Synthesizers transpose samples during this procedure.
phases, which maintains the impression of space for stereo signals. For drum loops or other "beaty" material, this algorithm is only occasionally suitable because it can change the groove and - in rare cases doubles or erases beats. The cross-fade length parameter determines sample length to be added to this algorithm. The optimal size depends on the basic frequency and/or the deepest frequency in the material.
If you are able to use this algorithm, do so. It allows you to change the tempo without loss of quality and with minimum CPU load.
Resampling/ Timestretching Dialog (Effects menu) Generating beat markers -- Options: Find beat marker: The algorithm searches for and marks out beats in the audio material. Beat recognition threshold: Sets the threshold for beat recognition. When the wave project is being displayed, you can follow the placement of beats. This also works with VIP objects if the wave project is kep open simultaneously. Beat markers can be re-positioned, copied, deleted etc. by activating the applicable marker commands.
Change Sample Rate Menu: Effects Use this function to change the sample rate of a whole audio file. This may be needed to convert a DAT recording at 48 kHz to 44.1 kHz for use on an audio CD. After choosing the new sample rate you can select a filename for the new project. If the resolution is increased, the sample rate change will take place without almost any quality loss - the sample material will not experience fidelity reductions. (The needed hard disk space will increase though.
Reverse Menu: Effects The sample data in the selected range is reversed along the time axis. The playback of the sample data happens from the end to the beginning. This allows for very interesting effects, not to mention the ‘hidden messages’ frequently referred to in various songs. This function is reversible: if you do not select a new range, calling this function once more leads to the original material.
Build Physical Loop Menu: Effects This function utilizes a complex algorithm for optimizing loops in Wave projects. It is useful when samples are to be used for instrumental sounds as well as wave table synthesizer. Before you can process a sample you need to select a range in your sample that already defines the rough edges of the sample loop. Remember that you can shift and vary a range during playback to find the best loop position.
Switch Channels Menu: Effects With this function you can switch left and right stereo channel. This is useful to correct recordings with switched channels.
Invert Phase Menu: Effects The sample data within the selected range is inverted along the amplitude axis. This phase inversion means that negative values become positive and vice versa. This function, too, is reversible. The ‘Invert’ function permits samples with different phases to be matched. Along with the available mixing functions (which are, from a mathematical viewpoint, adding functions) you can actually subtract samples by applying this function to the selected sample.
Process only left/righ channel Menu: Effects Only the right / left channel of a stereo Wave project will be affected by effects when activating "Left/Right processing only". This options is only available when in Wave editing /destructive Editing mode. The same effect have the L/R buttons in the lower left corner of the WAV project window.
Normalize Menu: Effects Normalize File This function modifies the sample's overall amplitude. The data is altered so that the maximum amplitude occurring in a specified range is set to 100% (or any other value between 1-400%). MAGIX music editor 2 will first attempt to detect the maximum and relate it to the percentage chosen. Then all other values are weighted with the new factor. The Normalize function is designed to fully modulate or over-modulate samples.
Destructive: The audio material in the wave project is physically altered. Undo is only available, when Undo is enabled and the "create copy" flag is set. Multiple selection When multiple objects are selected, there are two different techniques to normalize the objects: Independent normalization: Each object is normalized according to its own maximum Unified normalization: The maximum is detected from all objects and each object is normalized according to that value. This is the default behavior.
Normalize (quick access) Quick normalize a selected range (wave projects) or selected objects (VIP) to a fix value. This value you can define in the "Normalize " dialog. The working modes are always applied according to the project type, i. e. Wave projects in destructive editing mode are normalized destructive, wave projects in virtual wave editing mode and VIP objects are normalized virtual.
Fade In/Out Menu: Effects This function allows sample ranges to be faded in or out. The amplitude is varied in its time characteristic from the start value of the beginning to the final value at the end of the range . When the function has been called, a window appears in which you can specific parameters for this operation. A simple Fade In operation would be performed with the parameters from 0% to 100%, whereas normal Fade Out requires the specification from 100% to 0%.
Set Zero Menu: Effects Sample data values in a selected range are set to zero (no data). Noise and imperfections in a sample can thus be eliminated.
Menu Range Menu Reference MAGIX music editor 2 offers a convenient way of working with ranges. The ‘Range’ menu will let you use these options. Range all The range will cover the complete sample. Move Play Cursor to beginning Sets the play cursor to the beginning of the project. Move Play Cursor to end Sets the play cursor to the end of the project. Move Play Cursor to Range Start Sets the play cursor to the beginning of the selected range.
Get Position and zoom Levels Get zoom Levels Recall last Range Range Editor Object Lasso Recalls VIP zoom level and scroll position Recalls VIP zoom level Recalls the last range. Edit range borders numerically.
Range All Menu: Range The range will cover the complete sample. This command comes in handy if you want to apply changes to the entire sample with functions that normally only address certain ranges.
Range Length to Beat 1...16 Menu: Range This command lets you set the range length to 1, 2, 4, 8, and 16 bars. You can set the tempo in BPM with menu View->Snap Setup.
Split Range Menu: Range This function is in particular useful for working with loops. If not already displaying in Split Range Mode the project is first switched to this mode displaying three sections on the screen. The upper section displays the whole sample. The section located at the bottom left displays the data near the beginning of the range. The section at the bottom right displays the data near the end of the range.
Split Range for Video Menu: Range This function is in particular useful for working with AVI Videos. The upper section displays the whole sample. The section located at the bottom left displays the data near the beginning of the range. The section at the bottom right displays the data near the end of the range. Both lower sections are zoomed down to single frame accuracy.
Store Range Menu: Range Another powerful feature of MAGIX music editor 2 is the option of defining and saving different ranges for future retrieval. An unlimited number of ranges can be defined. You can for example specify different loops and compare them while you recall their ranges. All ranges of a project can be seen in menu Tools->Range Manager. There all ranges can be renamed or played.
Get Range Menu: Range By selecting this option, you can choose one of the defined ranges as the current range. MAGIX music editor 2 even lets you choose a range while playing. The specified range becomes the current one and is audible. Using this method, you can change between two ranges comparing them with each other. Ranges can also be named and recalled with the Range Manager (Tools menu). Shortcuts: Keys: ctrl+F2 ...
Get Range Length Menu: Range By selecting this option you can choose the length of one of the defined ranges as the current range. MAGIX music editor 2 even lets you choose a range length while playing. The specified range becomes the current one and is audible. Using this method you can change between two range length comparing them with each other. Shortcuts: Keys: Shift + Ctrl + F2 ...
Store Marker Menu: Range You can store an unlimited number of markers wherever the play cursor is placed at. Shortcuts: Keys: SHIFT + 1 ... 0 Using the submenu ‘Other’ , you can define more markers with a desired name. Shortcuts: Keys: ? The with the submenu item Auto number set markers will be in an arising numerical order Shortcuts: Keys: ‘ Defined markers can be seen above the sample data section of the project window in the marker bar and can be moved with the mouse.
Get Marker Menu: Range By selecting this menu option, you can easily locate marker points. Simply specify the desired marker location and MAGIX music editor 2 will position the play cursor at that location. You can even select a new play cursor location during playback of the project. Shortcuts: Keys: 1 ...
Set Markers on Range Borders Menu: Range This function sets two markers to the beginning (S) and the end (E) of a selected range.
Set Markers automatically Menu: Range MAGIX music editor 2 automatically detects Silence and places a Marker each time Silence is encountered. When working in a VIP, you can set MAGIX music editor 2 to split Objects wherever the Silence is encountered. Important Tip: Only audio to the right of the Locator (Cursor), or audio within a marked Range will be searched! If you wish to search the entire audio flippers the HOME key to place the Locator (Cursor)at the beginning of the file.
Delete Marker Menu: Range This function deletes the currently selected Marker.To select a Marker,either use one of the Get Marker commands or hover the mouse Cursor over the Marker until the bi-directional arrow Cursor appears,then click on the Marker. Note:When using the mouse to select the Marker,the quickest method to then delete it is to select the Marker as shown above,then press Delete on the keyboard.You can also right click on the selected Marker and use the Delete Marker command there.
Delete all Markers Menu: Range This function deletes all Markers in the currently focussed VIP or HD Wave Project.The command does not simultaneously delete from the VIP and all HD Wave files referenced to the VIP –the command must be applied separately to each HD Wave file. In other words,deleting Markers from the VIP does not delete Markers from HD Wave files.
Recall last Range Menu: Range This function restores the last range that was selected. It comes in handy when a range was mistakenly deleted by a mouse click. You can also have this by double clicking the last selected range on the timebar, displayed in light gray.
Range Editor Menu: Range The beginning, the end and length of a selected range can be numerically changed in different units of measurement. This function will let you specify minute details of a particular range you need to set. If you change any of the values in the ‘Range Start’, ‘Range Length’ or ‘Range End’ sections, all other values will automatically be updated with the exceptions below: Change values in the Range Start section: The end will be maintained.
Range Manager Menu: Tools The Range manager is a window illustrating all ranges of the current project. The current range is selected by a colored bar. The range bounds are selected by clicking on the range name. The range name can be changed in the lower line. Ranges can be deleted and new ranges can be saved. The ranges with the names Backup 1..5 are the last five selected ranges to be quickly restored.
Object Lasso Menu: Range The normal way to select several objects at once would be to click on the free space on the right of the object in the lower area of the track and to pull a frame around the selected objects. Sometimes, however, there is not enough space between the objects. The object lasso solves this problem. Once activated, you can click on an object and pull up a selection frame, without moving the object you clicked on (which would be the case in the standard mode).
Time Display Menu: Window Shows or hides the time display window. This window always shows the actual time position in the actual format. You can change this format with the menu ‘Units of Measurement’ . We recommend the SMPTE format: hours:minutes:seconds:frames. The colors and the font for the display can be changed in the context menu, opened by right-clicking in the Time display window.
Play Cursor to Beginning Menu: Range Sets the start position of the play cursor to the beginning of the project.
Play Cursor to End Menu: Range Sets the start position of the play cursor to the end of the currently selected range.
Move Play cursor to Range Start Menu: Range Sets the start position of the play cursor to the beginning of the currently selected range.
Move Play cursor to Range End Sets the start position of the play cursor to the end of the project.
Left Move in Page Mode Menu: Range When a Range is selected,this option moves the left boundary of the Range to the left (ie lengthens the Range)in Page mode.Page mode scrolls offscreen on a sequential page basis. When a Range is not selected,this option moves the Locator (Cursor)to the left in Page mode.
Right Move in Page Mode Menu: Range When a Range is selected,this option moves the left boundary of the Range to the right (ie shortens the Range)in Page mode.Page mode scrolls offscreen on a sequential page basis. When a Range is not selected,this option moves the Locator (Cursor)to the right in Page mode.
Left Move in Scroll Mode Menu: Range When a Range is selected,this option moves the left boundary of the Range to the left (ie lengthens the Range)in Scroll mode.Scroll mode scrolls offscreen on a continual basis. When a Range is not selected,this option moves the Locator (Cursor)to the left in Scroll mode.
Right Move in Scroll Mode Menu: Range When a Range is selected,this option moves the left boundary of the Range to the right (ie shortens the Range)in Scroll mode.Scroll mode scrolls offscreen on a continual basis. When a Range is not selected,this option moves the Locator (Cursor)to the right in Scroll mode. Note:The above functions work best when using the keyboard shortcuts.
Move play cursor to left object border This option moves the Locator (Cursor)to the left border of the selected object.
Move play cursor to right object border This option moves the Locator (Cursor)to the right border of the selected object.
Move play cursor to left marker This option moves the Locator (Cursor)to the next marker to the left.
Move play cursor to right marker This option moves the Locator (Cursor)to the next marker to the right.
Move range start left Choose this option to quickly extend the current marked Range to the left.
Move range start right Choose this option to quickly shorten the current marked Range from the left.
Move range end left Choose this option to quickly shorten the current marked Range from the right.
Move range end right Choose this option to quickly extend the current marked Range to the right.
Range to Beginning Menu: Range The beginning of the range will be extended toward to the beginning of the project.
Range to End Menu: Range The end of the range will be extended toward the end of the project.
Flip Range Left Menu: Range The current range is shifted left by the length of the range. Its end will be its former beginning. If there is not enough room to place the range, the command will not be executed.
Flip Range Right Menu: Range The current range is shifted right by the length of the range. Its beginning will be its former end. Keep in mind that if there is not enough room to place the range, the command will not be executed.
Beginning of Range -> 0 Menu: Range This function shifts the beginning of range to the right of the next zero position. The function can be called from the keyboard by pressing the left Shift + Alt keys and ‘6’ on the numeric keypad at the same time. You can also press the PgUp key.
End of Range -> 0 Menu: Range This function shifts the end of the range to the right of the next zero position (change in polarity). ‘Zero position’ is the next sample value with zero value or the boundary between a positive and a negative sample value (or vice versa). This is particular useful for searching for loop points. The function can be called from the keyboard by pressing the right Shift + Alt keys and ‘6’ on the numeric keypad or the PgDn keys.
Beginning of Range <- 0 Menu: Range This function shifts the beginning of the range to the left of the next zero position. The function can be called from the keyboard by pressing of the left Shift + Alt keys and ‘4’ on the numeric keypad. You can also press the PgDn key.
End of Range <- 0 Menu: Range This function shifts the end of the range to the left of the next zero position. The function can be called from the keyboard by simultaneously pressing the right Shift + Alt keys and ‘4’ on the numeric keypad or by pressing the Shift + PgDn keys.
Range Borders to Zero Crossing Menu: Range This function shifts the beginning of the range to the next zero position and the end of the range to the left of the next zero position.
Range Start to Left Marker Menu: Range Choose this option to extend the range to the next marker on the left.
Range Start to Left Object border Menu: Range Choose this option to extend the range to the left border of the next object.
Range End to Right Marker Menu: Range Choose this option to extend the range to the next right marker..
Range End to Right Object border Menu: Range Choose this option to extend the range to the right border of the next object.
Range over all selected Objects Menu: Range Choose this option to extend the range over all selected objects.
CD Menu Menu Reference Load Audio CD Track(s) Set Track Set SubIndex Set Pause Set Track Indices on Silence Set Track Indices on Object Edges Options Pause Indices on Objects End Set Track Indices on Object Edges Remove Index Remove all Indices Make CD Show CD-R Drive Information Show CD-R Disc Information CD Track Options CD Disk Options Set Pause Time Set Start Pause Time Bouncing (Internal Mixdown) Loads Audio CD tracks from CD-ROM drives. Set a track marker. Set a sub-index marker. Set a pause marker.
Load CD Tracks Menu: CD Import entire audio CDs or single CD tracks in a project. However, as opposed to normal data, Audio CDs have to be read first (grabbed or ripped). The data import is 100% digital, so there are no losses in the sound quality. If you want to import audio CD tracks, just follow these easy steps: 1. Insert an audio CD into your CD-ROM-drive and select "Load CD audio track" from the CD menu. A dialogue with a list of the CD tracks will appear.
Copy selected track(s): This button starts the audio copy process. For each track, a new object and the corresponding track marker will be created in the arrangement. Play: Starts the audio-playback of the first selected track in the list (for testing). Stop: Stops playback. Pause: Stops playback that can subsequently be re-started with Play or with a renewed click on Pause Skip: Allows you to skip from song to song.
Delete: Deletes a selected drive from the list. Save setup: Saves the current drive list with all configuration-data in a *.cfg file. Load setup: Loads the current drive list and all configuration-data from a *.cfg file. The "Import project" dialogue The "Import project" dialogue appears after selecting the "Copy selected tracks" option. Type in a name and a target directory for the new audio files. The audio files will receive a number in addition to the name you chose ("name" -> name_1.wav, name_1.wav...
accesses but MAGIX music editor 2 can correct these differences using this algorithm. Copy Mode Burst - Optimizes the speed of the copy process, no software correction is done. Sectors per Read - Defines the number of audio sectors per read cycle, the higher the number the faster the copy process will be. Not all SCSI adapters support more than 27 sectors! Sync Sectors - Defines the number of audio sectors used for the Sector Synchronization.
Set Track Menu: CD Use this function to set a track marker (Index Marker) on the current play cursor position. All markers behind the insertion point will be renumbered. Each track on your CD needs a track marker, typically set after a short pause at the beginning of the next title. Use the function ‘Track markers on object edges’ to create the markers automatically on the borders of the sample objects! To manage the markers or to rename them use the Marker / CD Track Manager in the menu ‘Tools’ .
Set Sub index Menu: CD Use this function to set a sub-index marker on the current play cursor position. All sub-index markers behind the insertion point will be renumbered. Sub indices are not necessary for your CD but useful for selecting several regions in one track.
Set Pause Menu: CD Use this function to set a pause marker on the current play cursor position. This lets the CD player switch the output to absolute silence while continuing playback until to the next track index/marker is encountered.
Set CD End Menu: CD Marks the End of the CD. This is important for burning a CD, when the project produces still audio after the last objects end, for instance a reverb tail. To prevent MAGIX music editor 2 from cutting this audio, you can place the CD end marker after the last object in an appropriate distance. Another use of the CD end marker is to burn a project partially on CD. The CD Burning always starts with the first track marker set and ends with the end marker.
Set Markers automatically Menu: Range MAGIX music editor 2 automatically detects Silence and places a Marker each time Silence is encountered. When working in a VIP, you can set MAGIX music editor 2 to split Objects wherever the Silence is encountered. Important Tip: Only audio to the right of the Locator (Cursor), or audio within a marked Range will be searched! If you wish to search the entire audio flippers the HOME key to place the Locator (Cursor)at the beginning of the file.
Set Track Indices on Object Edges Menu: CD This function sets track markers (Index Markers) automatically to the beginning of each VIP object in the first VIP track. Prior to using the function, execute Remove All Indices to delete any possible track markers. If there are multiple objects that make up a single track or title, you may want to use the Bouncing function to combine the objects to ensure proper track assignments.
Remove Index Menu: CD Use this function to remove a previously set track or sub-index marker .
Remove all Indices Menu: CD Use this function to remove all previously set track or sub-index markers.
Make CD Menu: CD This dialog starts the CD writing process. MAGIX music editor 2 contains high-grade CD creation routines that are constantly updated. The software code is licensed from Point Software & Systems. If you want to find out which CD-R drives are supported, please read the file "CDR_Readme.txt" in the installation folder or visit our web sites at http://support.magix.net .. MAGIX music editor 2 creates a TOC (Table of Contents) file prior to starting the CD creation.
Generate a complete new file Use this option if your system is not fast enough to sustain the real-time creation of the CD (see above). This mode calculates all WAV files, including fades, crossfades, and volume automation into a new audio file . Any other real-time processing is also part of the newly created audio file. Make sure that you have sufficient hard disk space prior to starting the process (approx. 700 MB for a complete CD). The original WAV files used in the VIP remain unchanged.
Show TOC This button opens a text window, which shows the contents of the current TOC. The ‘Copy’ function can be used to copy the contents to the Windows Clipboard for use with other text editing applications. Export TOC This function allows you to save a TOC file (*.TOC, *.TCX). Burn On The Fly See above description.
Show CD-R Drive Information Menu: CD This dialog shows you information about the active CD-R drive(s). Among the information displayed is the manufacturer, drive name, hardware revision, cache size, and the features supported by the drive mechanism.
Show CD-R Disc Information Menu: CD This dialog shows information about the currently inserted CD-R media. The most important information is the maximum length that can not be exceeded during the production (i.e. 74 minutes and 5 seconds).
Marker / CD Track Manager Menu: Tools All currently saved markers of the active project are shown with their name and position in this dialog. The play cursor is moved to the respective marker position by clicking on the dialog entry of the desired marker. You can also change the marker names and create new markers. In addition, the dialog lets you delete individual or all markers of a project.
CD Disc Options Menu: CD This dialog configures settings for the current CD. Among them are: CD Title – The title is written to the CD and is used in the TOC Printer application to print the CD information. UPC/EAN Code – this code is also written to the CD and can be requested by special CD players that work with this format. Number of first CD Track – Under certain circumstances, such as writing with Track-At-Once, the number of the first track can be determined with this setting.
CD Text / MPEG ID3 Editor This function allows you to supply data regarding a song or CD content – such as album, artist etc. MP3 files do not only transport audio data, but also information about the coded music piece through so-called "ID3 tags". These are file appendages into which an encoder can write standardized information. The ID3 tags are recognized by the decoders and displayed as music data by the MP3 player.
Set Pause Time Menu: CD Use this function to set the length of the default pause between two tracks. These pause length is needed for the grid function, which lets the sample objects snap to the edges of other objects + this pause time. Normally a pause time of 2 seconds is used.
Set Start Pause Time Menu: CD Use this function to set the length of the default pause before the first track. Normally a start pause time of 2 seconds is used.
CD Arrange Mode Menu: CD When you activate this menu item, MAGIX music editor 2 rearranges newly inserted objects and inserts pauses (conforming to the Red Book Standard) between the objects. We recommend the following procedure: 1. 1. Open a new VIP 2. 2. Activate the Special CD Arrange mode in the CD menu. 3. 3. Load wave files, audio tracks or make a recording using a microphone. In the VIP you can see gaps between the individual objects – these are the pauses inserted.
Set Track Indices on Object Edges Options Menu: CD Here you can set various options for the automatic track marker generation. Set Also Pause Indices on Objects Ends Using this option Pause Markers are generated automatically on Objects ends when running function "Set Track Indices on Object Edges Options ". Time Offset for Indices on Object Edges This option lets you set an offset for the generated track Markers.
Pause Indices on Objects End Menu: CD Using this option pause markers are generated automatically on objects ends when running function "Set Track Indices on Object Edges Options".
Time Offset for Indices on Object Edges bmc Sam20002.BMP} Menu: CD This option lets you set an offset for automatically generated track markers when running function "Set Track Indices on Object Edges Options". CD manufactures often demand a minimum offset of 300ms between the track marker and the beginning of the audio, which therfore here can be provided.
Tools Menu Menu Reference Track Bouncing Waveform Generator Range Manager... Marker / CD Track Manager... Object Manager External Program1,2 Converts a VIP to a HDP or WAV file. Creates Standard Waveforms. The window of the range manager is opened. The window of the marker manager is opened. Opens the Object Manager. Runs an external program with actual project file.(only HDP).
Track Bouncing Menu: Tools The current virtual multi-track project (VIP) can be converted into a WAV file or MAGIX music editor 2 HD Wave project and saved with a new name. All tracks in the VIP are mixed and all real-time processing, cuts, crossfades, all Mixer settings, Mixer effects, DirectX Plug-Ins, Volume automation, Panorama automation are included in the bounced version. The function ‘Track Bouncing’ may require a large amount of storage, depending on the length of the VIP.
Bouncing (internal Mixdown) Menu: CD Use this function to convert the objects within a selected range to a new WAV file. The selected objects in the VIP are replaced with the track-bounced version. This is very useful to combine multiple objects into a single object so that the function to create track markers automatically can be used. If the VIP contains 24-bit objects, a dialog box will ask you whether the new file will be created as a 32-bit Float or 16-bit file.
Waveform Generator Menu: Tools This dialog contains a powerful generator of several test tones. Please be sure to have activated a Wave project (HDP or RAP) before opening this dialog! The generated waveform is stored in the Clipboard with the same properties as the opened wave project. Please rename the Clip after generating the waveform, so it can be easily included into other projects without naming conflicts. The generated samples are always fully amplified.
Range Manager Menu: Tools The Range manager is a window illustrating all ranges of the current project. The current range is selected by a colored bar. The range bounds are selected by clicking on the range name. The range name can be changed in the lower line. Ranges can be deleted and new ranges can be saved. The ranges with the names Backup 1..5 are the last five selected ranges to be quickly restored.
Marker / CD Track Manager Menu: Tools All currently saved markers of the active project are shown with their name and position in this dialog. The play cursor is moved to the respective marker position by clicking on the dialog entry of the desired marker. You can also change the marker names and create new markers. In addition, the dialog lets you delete individual or all markers of a project.
Object Manager Menu: Tools In the object manager all objects used in a VIP are indicated in sequence of their temporal appearance. With this option the object manager features a function which is often offered in other programs with"Play Lists". In the object manager objects can be selected, which are also activated in the VIP. If you press play, a range over the selected object is applied. Small objects can be identified and manipulated easily.
External program 1,2 Menu: Tools This menu item in menu ‘Special’ runs an external program with the actual project as parameter. This makes it easy to export a MAGIX music editor 2 project to another audio software for special edits. Use the ?-button to select the external program you want to run. After editing and saving the file in the external program you can load it back to MAGIX music editor 2 using the recent file list in menu ‘Project’ .
Timestretch Patcher Overview This tool enables wave files used in Samplitude and other MAGIX programs (e.g. MAGIX music maker) to be patched. Additional information and settings are written into the wave project to make them easier to find, thus ensuring better Timestretching or Pitchshifting results.
Patches in brief Patches only work if you have opened the wave project in destructive wave editing mode and if it is not open in a VIP simultaneously. On the right of the dialog (Patch) you can select the algorithm to be used and specify the wave file tempo. On the left side (Test) is the control element from the Timestretching/Pitchshifting Dialog. It allows you to test the selected algorithm in connection with the Play/Stop and Play original buttons. Patch saves the information in the wave file.
Menu Playback Menu Reference This menu gives you access to special functions dealing with manipulation of projects. Playback-> Play once Plays selected range (or from play cursor) once. Play loop Plays selected range (or from play cursor) looped. Play into Loop Plays from beginning of the project into a selected range and loops it. Stop Stops playback. Restart-Play Restart playback from the beginning. Playback Options Select sample rate and output device for playback, control scrubbing and varipitch.
Play Once Menu: Playback The project or the range is played once. You can switch between single and looped playback on the transport control with the "Loop" button.
Play Loop Menu: Playback The project or the range is played in a loop. You can switch between single and looped playback on the transport control with the "Loop" button.
Play into Loop Menu: Playback Yet another way to play back in MAGIX music editor 2 is the Play Into Loop function. This will start the playback at the beginning of the audio tracks or the current Position Line position and continues the playback until the end of a selected range is reached. Once the end of the range is reached, the playback is then continued from the beginning of the range. This is also a quick way of testing sample loops for playback samplers that work with MIDI sample dump standard.
Stop Menu: Playback The playback is stopped for all projects types.
Stop and go to current position Menu: Playback Stops playback and moves play cursor to actual position.
Change play direction Menu: Playback Plays backwards and in case that it already plays backward, forward.
Restart Play Menu: Playback Playback will start at the beginning even during the actual playback. Shortcut is the Backspace key .
Playback Options Menu: Options The Play Parameter window which appears after selecting this menu option is designed to quickly enter playback parameters. Below is an explanation of the options available in this window. Shortcuts: Keys: p Sample Rate The sample rate can be changed here as long as the soundcard supports the new rate (some soundcards even support changing the rate while playing the sample!). This is especially useful to hear notes in a sample range played in a different octave.
Normally the play cursor returns to its starting position when the playback has been stopped by pressing the space key. With this option you can change that behavior in a way, that the starting position will be moved to the actual stop position (like a tape deck does). This works only when no range is selected. (cf. Stop and go to current position ) Scrubbing While pressing the 0 key on the numeric block (Num lock active) and moving the mouse you can perform scrubbing.
rate of the sound card.
Live Input Mode Menu: playback This is another very powerful feature of MAGIX music editor 2 – the Live Input Mode! When working with this mode, MAGIX music editor 2 lets you use the real-time Mixer to mix live inputs from the sound card channels.
Record Menu: Playback Starts the Recording immediately on all tracks armed for recording. Shortcuts: Shift + R Toolbar: or just click the red button on the transport control.
Record Options Menu: Playback This menu option opens the Record window. All necessary settings for the recording can be performed here.
Record without Playback Menu: Playback To conserve system resources and keep the recording error free on slower systems. If you turn this feature on, you can't hear existing tracks while recording a new track.
Playback While Recording Menu: Playback Simultaneous record and playback is especially important when wanting to monitor existing tracks while recording a new track. This option allows you to turn the feature on. To conserve system resources and keep the recording error free on slower systems, you may need to turn this feature off.
Punch In Mode Menu: Playback This option activates the Punch mode. Punch-In and Punch-Out are a process automating the recording start and end of an audio segment. Once the Punch mode is active, the Punch-In Record can be used to record audio segments without stopping the playback. Requirements for this mode are one or more armed tracks. The tracks have to be configured in the same way as for multi-track record – each track has to have a specific device selection.
Live Input Mode Menu: playback This is another very powerful feature of MAGIX music editor 2 – the Live Input Mode! When working with this mode, MAGIX music editor 2 lets you use the real-time Mixer to mix live inputs from the sound card channels.
Punch In Record Menu: Playback This function/button starts and stops the punch-in recording.
Set Punch In Marker Menu: Playback This function/button sets the punch-in marker .
Set Punch Out Marker Menu Playback This function/button sets the punch-out marker .
Remove Punch Markers Menu: Playback This function/button deletes the punch-in and punch-out markers.
Menu Options Menu Reference Project Information Synchronization System / Audio Properties > Show Playback Options Media-Link... Text Comments Units of Measurement Preferences > Undo-Definitions... Enable Profiling VIP_Mouse Mode Wave Project Mouse Mode Object Lock Definitions Snap Setup Grid Setup HID Setup Keyboard Shortcuts... Edit Toolbars Reset Toolbars Video Height Font Selection Font for Time Display Color Settings Set Preroll Time Draw Setup Shows information about the actual project.
Project Information Menu: Options Select this option to display Project Information (an "over-view")about the current active Project (HD Wave, RAP, or VIP).This includes creation date, memory size, path and file names. For Virtual Projects, a list of all included physical files (including linked HD Wave Projects) is displayed.
Synchronization Menu: Options For a quick intro to synchronization issues refer to Synchronization - An Overview MAGIX music editor 2 will slave to SMPTE/MTC/MC and can act as the master for MIDI Clock and MIDI Time Code. To run MAGIX music editor 2 in multitasking with a sequencer a MIDI connection must exist between the sequencer and MAGIX music editor 2 . That can be done through simple connection of a MIDI input to a MIDI output with for example a MIDI interface of a soundcard.
Synchronization - MIDI Clock Output Select the driver through which MAGIX music editor 2 will send MIDI Clocks to the synchronized equipment. Synchronization - SMPTE / MTC Input Select the device driver through which MAGIX music editor 2 will receive the SMPTE/MTC signal. Synchronization - MTC Output Select the device driver through which MAGIX music editor 2 will send the MIDI Time Code master signal. Synchronization – Type Select the proper frame rate.
System / Global Audio Options Menu: Options Shortcuts: Keys: y In the ‘System’ dialog, you have options to fine-tune MAGIX music editor 2 . You can specify parameters play and recording buffers , you can set internal resolution and the resolution used for the sound device , furthermore you can name and order your playback and recording devices.
reorder the devices with the up/down buttons name your devices to be more expressive by pressing rename obtain capability info by clicking info Page 283
Directories This dialog is the place to set the default folders for the HDP, RAP, VIP and temporary files. MAGIX music editor 2 uses these folders to store the various files. Unless you assign a different path and folder to a project, MAGIX music editor 2 will use the settings specified by you in this dialog. Project Files To adjust the default path for Wave projects. New Virtual Projects To adjust the default path for virtual projects. Temporary Files To set the default path for the temporary files.
Color Settings Menu: Options MAGIX music editor 2 lets you specify the color for various areas of the screen. Use this menu option if you want to change the default colors to another one. You can save / load your color schemes via the load save buttons, they are saved by default in the fx-presets folder and will be listed in the presets list on top of the dialog.
Playback Options Menu: Options The Play Parameter window which appears after selecting this menu option is designed to quickly enter playback parameters. Below is an explanation of the options available in this window. Shortcuts: Keys: p Sample Rate The sample rate can be changed here as long as the soundcard supports the new rate (some soundcards even support changing the rate while playing the sample!). This is especially useful to hear notes in a sample range played in a different octave.
Normally the play cursor returns to its starting position when the playback has been stopped by pressing the space key. With this option you can change that behavior in a way, that the starting position will be moved to the actual stop position (like a tape deck does). This works only when no range is selected. (cf. Stop and go to current position ) Scrubbing While pressing the 0 key on the numeric block (Num lock active) and moving the mouse you can perform scrubbing.
rate of the sound card.
Media Link Menu: Options Media Link is one of the most powerful features of MAGIX music editor 2 . With this option, you have the opportunity to synchronize media files such as MIDI files or AVI files. These can be complete MIDI songs or sequences (*.MID files), Video clips (*.AVI files) or other files for which a MCI driver is installed in Windows.
15 minutes and the AVI file would start playback at 15 minutes into the video file. However, all the audio in MAGIX music editor 2 would start at position 0. It makes good sense to write down the offsets you are specifying for the individual projects you are working with. This way you can easily identify offset references for your work. Play Always This checkbox allows you to specify whether MAGIX music editor 2 is to play the media file every time you start playback or recording in MAGIX music editor 2 .
FX The FX option allows the adjusting of small delays that can occur on slower computer systems for example. The linking of media files with VIP or Wave projects is based on two playback processes, one for the MAGIX music editor 2 window and one for the media file window. No synchronizing of material takes place during the playback process. This means that on computers that have timing problems due to insufficient system resources or speed the digital audio tracks and the media file may run 'out of sync'.
Text Comments Menu: Options You can enter text comments to the current project via a simple text editor. This text can be displayed at each new opening of the project. This will preserve important information about the project together with the audio material. Text Comments Enter the text you would like to associate with the project here. Text Comments - Show on Start When this option is checked, MAGIX music editor 2 will display the text comment window when the associated project is loaded.
CD Arrange Mode Menu: CD When you activate this menu item, MAGIX music editor 2 rearranges newly inserted objects and inserts pauses (conforming to the Red Book Standard) between the objects. We recommend the following procedure: 1. 1. Open a new VIP 2. 2. Activate the Special CD Arrange mode in the CD menu. 3. 3. Load wave files, audio tracks or make a recording using a microphone. In the VIP you can see gaps between the individual objects – these are the pauses inserted.
Wave Editing / Destructive Editing Introduction MAGIX music editor 2 is primarily a non-linear, non-destructive audio editor. This means that most of your work is usually completed in the virtual domain (VIP), without making changes to the original audio. However, there are some situations which are best completed by working directly on a Wave Project, as if you were using a conventional audio editor.
When editing in Destructive Editing mode, the physical audio files are edited on a ‘destructive’ basis. This means that the audio file is reconstructed with whatever effect or editing process you choose. There will be Undo backups (assuming Undo is enabled), but these only exist while the file is open. Once the Project is closed, the changes to the file are permanent.
New File with Drag and Drop You can mark a range in the wave project and drag this range to an empty space somewhere t the program desktop. A new wave project (untitled.wav) will appear. So you can easily make copies of the whole or parts of the wave project.
Units of Measurement Menu: Options ‘Units of Measurement’ is used to specify the grid dimensions. Several display options are available which will appear at the upper section of the grid. The units supplied with MAGIX music editor 2 are ‘Samples’, ‘Milliseconds’, three SMPTE Frame options, the MSF format for red book CDs (SMPTE with 75 frames), SMPTE + Milliseconds (instead frames), ‘Bars’ for BPM display and feets and frames for 16/36 mm film..
VIP Mouse Mode Menu: Options Functions of the Individual Mouse Modes in Detail VIP Mouse Modes – This submenu makes the following selections available. (These are also accessible via the Mouse Modes Toolbar ): Universal Mode – This is the default mode in MAGIX music editor 2 . All necessary functions can be executed with the left mouse button. The right mouse button accesses a context sensitive pop-up menu.
Wave Mouse Mode Menu: Options You can select between two draw modes for Wave projects (HD and RAM Wave projects): Ranges Mode : The left mouse button is used to set the real-time cursor, select , and markers (default). Draw Wave In this mode you can use ‘freehand drawing’ to manipulate the waveform. This is useful to correct single samples, small distortion peaks, clicks etc... Please use a zoom level of 1:1 or larger for exact handling! Draw Volume In this mode you can draw the volume of the sample, e.g.
Object Mode Link Curves to Objects: This mode lets you combine the volume and panorama automation curve events with the object below the events. Once linked, the curve events are moved with the objects. This is especially helpful, if the curves are tailored to specific objects and need to be moved with the objects. Link One Track: This mode selects and collectively moves all objects in the same track that are located behind the current mouse position.
Keyboard Shortcuts Menu: Options The keyboard shortcuts in MAGIX music editor 2 can be customized to your own preferences. Any command found in the menus can be used to assign a specific keyboard shortcut. We would suggest familiarizing yourself with the default settings before changing the keyboard shortcuts. Most default assignments follow certain logic and many shortcuts are related.
Edit Toolbars Menu: Options With this command you open the tool bar editor for the according toolbar. The same function can be called by right-clicking on the tool bar. All tool bars are customizable. You can customize any toolbar by adding or removing any command, which is available as a toolbar icon. Inside the toolbar editor there is a context-sensitive pop-up help.
Reset Toolbars Menu: Options This menu lets you reset several toolbars.
Grid Lines Menu: Options With this option, you can define the type of grid that is used for the Show Grid option. Select between several line styles.
Video Height Menu: Options MAGIX music editor 2 allows you to link to an AVI file. The AVI movie is played back whenever the VIP or Wave project is played back or recorded into. If the option to display the AVI frames in the VIP window, the height of the AVI pictures is determined with this setting.
Font Selection Menu: Options MAGIX music editor 2 will also let you specify the font used for text display in the various objects. Font Select the font here. Font Style Select the style of the font. Size Select the font size.
Font for Time Display Menu: Options This option lets you select the display font for the Time Display (Window->Time Display). Font Select the font here. Style Select the style of the font. Size Select the font size.
Undo Definitions Menu: Options The depth of undo can be specified when working with VIP’ s. A value of '20' means that the last 20 changes can be undone.
Lock Definitions Menu: Object Here you can select, which options should be disabled: Disable Moving Disables moving of objects (default). This is useful in multi-track projects to avoid delays between several tracks. Disable Volume Changes The volume handles are disabled. Disable Fade In/Fade Out The fade handles are disabled. Disable Length Changes The length handles are disabled.
Options for Track Marker recognition Options for automatic track marker Based on many tests using tapes and LPs, we preset values that will yield very precise results in most of the cases. Should you be satisfied with an individual result, you can change these values under this option. Minimum length of breaks: This is the time that the audio material must remain below a certain level in order to be recognized as a break. The longer this value, the fewer breaks will be detected.
15 minutes 60 min MC : 25 minutes 90 min MC : 40 minutes This is also correct for recordings that you made earlier and want to want to load into music editor 2 using the "Load audio file...". If you are sure that the recording has not been made from 2 LP sides, than you should switch off this function Some final remarks: - Sometimes it may be helpful to set first 2 or 3 markers by hand and to separate the objects using the "T" key, especially if there are no big level differences in the recording.
Menu Window Menu Reference Cascade Tile Untile Arrange Icons Main Toolbar Positionbar Punch/Playbar Mouse Mode Bar Rangebar Statusbar Mixer Time Display Visualization Transport Control Close All Windows Iconise All Wave Projects Hide All Wave Projects Half Height Window 1, 2, ... Arranges all open windows. Arranges all open windows. Restores previous arrangement. Arranges all icons. Shows or hides the Main Toolbar. You cannot use this command J Shows or hides the Position Bar.
Cascade Menu: Window This function arranges all open windows in a cascade style.
Tile Menu: Window All open windows are moved next to each other, making use of the whole display area. This is useful when dragging physical sample ranges into VIP’ s.
Untile Menu: Window This function will return the window order to the previous state. Shortcut is Shift + Return .
Arrange Icons Menu: Window All icons are rearranged along the lower portion of the screen.
Show Main Toolbar Menu: Window Shows or hides the Upper Toolbar .
Show Position bar Menu: Window Shows or hides the positioning bar on the lower portion of the display.
Mouse Mode Toolbar Menu: Window Shows or hides the mouse mode toolbar with buttons to select different mouse modes in VIPs .
Show Range bar Menu: Window Shows or hides the range bar on the lower portion of the display.
Button bar Menu: Window Shows or hides the Button bar on the lower portion of the display.
Show Status bar Menu: Window Shows or hides the status bar on the lower portion of the display.
Mixer Menu: Window Shows or hides the Mixer Window. Read more about the powerful real-time mixer in the Mixer chapter in the section Working with MAGIX music editor 2 .
Time Display Menu: Window Shows or hides the time display window. This window always shows the actual time position in the actual format. You can change this format with the menu ‘Units of Measurement’ . We recommend the SMPTE format: hours:minutes:seconds:frames. The colors and the font for the display can be changed in the context menu, opened by right-clicking in the Time display window.
Visualization Menu: Window MAGIX music editor 2 provides you with a special window featuring multiple ways to display the original volume level and spectral structure of your projects. Default setting is a high resolution stereo peak-meter.
Transport Control Menu: Window MAGIX music editor 2 provides a very cool transport console! Start / Stop / Forward / Rewind Buttons: This allows positioning similar to that of a tape machine. The little button in the upper right hand corner of the Playback button (or right-clicking the Playback button) opens the Playback Parameter window for the stereo master operation. This lets you determine the sample rate, playback device, and the Scrubbing/Varipitch options.
the punch in point. At the punch in point the program switches into record mode and continues until the punch out marker has been reached. At the punch out marker the program switches back into playback mode and continues the playback until it is stopped. Sync Button: This button opens the Synchronization window. Loop Button: The loop button activates the Loop mode, meaning that playback continues to loop through a previously selected range.
Close All Windows Menu: Window Closes all opened projects. Before closing a window/project, MAGIX music editor 2 will ask you whether you would like to save the project.
Wave Projects to Icons Menu: Window This function will reduce all Wave projects to their icons to make room for the display of the virtual projects.
Hide All Wave Projects Menu: Window This function will hide all Wave projects to make room for the display of the virtual projects.
Half Height Menu: Window The MAGIX music editor 2 screen is shown in the upper half of the display. This is useful, when using a sequencer program in multitasking. So you can switch between MAGIX music editor 2 and the sequencer without the need of complete screen redraws.
Open Project Windows: 1, 2,... Menu: Window Choose active window from the list.
Menu Help Menu Reference This menu contains the context sensitive online help functions of MAGIX music editor 2 . Help Index Shows the items, for which help is available. Context Help Activates the context sensitive help system. About Help... How to use the online help system. About MAGIX music editor 2 Shows copyright notice and ... the version of MAGIX music editor 2 . System Information Shows information about memory usage etc...
Help Index Menu: Help Use this command to show the contents of the help system.
Context Help Menu: Help Use this command, to get help about any part of MAGIX music editor 2 . Press and then click on any button or menu item to get the help information.
About Help Menu: Help Use this command for getting information about the online help system.
System Information Menu: Help A window is displayed, containing information about the memory status and other parameters. Particularly useful is the display of the free storage on all connected disk drives, the used system resources utilized by MAGIX music editor 2 and the memory usage. Make sure the parameter for system memory used by MAGIX music editor 2 never grows larger than the displayed overall system memory available (physical RAM).
Virtual Project Components VIP Window components allow you to set properties for the respective audio track and contains the main editing area. Window Title Bar The title bar shows the name of the VIP and the sampling rate. It also shows the length of the project in samples. Lock Locking a track will prevent you from accidentally moving or deleting objects in the track display. The Lock Definitions in Object->Lock Object can be used to prevent or allow certain editing steps.
from the left to the right channel and vice versa. It adheres to the same guidelines as the volume automation. Volume Fader This fader sets the main level for the track volume. If the volume automation is active, the events along the automation line will determine the level at a specific time event. However, the volume fader will allow you to alter the overall level of the track and the automation events are scaled to the new main level setting.
horizontally.. You can also control the horizontal zoom level by dragging the borders of the scroll bar. The magnifying glass buttons will also zoom in and out of the project display in preset increments. Markers These marker positions can be set with the Shift and number keys. This will even work during playback to give you a quick way of marking your track. Special markers are the Punch-In and Punch-Out markers as well as track index markers for CD creation.
Toolbars Toolbars are designed to help you work more efficiently with MAGIX music editor 2 . They are shortcuts to major functions in MAGIX music editor 2 . Any of the toolbars can be moved. If you drag a particular toolbar to a new location, the toolbar turns into a floating toolbar, which can be placed anywhere on the screen. Show / hide any Toolbar in the Menu Window. You can customize any toolbar by adding or removing any command, which is available as a toolbar icon.
Timestretch Mouse mode Draw Volume Mode Draw Panorama Mode Draw Wave Mode (only on Wave Projects) Scrubbing Mouse Mode Zoom Mouse Mode Normal Objectmode Link Curves to Object Link Objects of one Track Position Toolbar Section to beginning Section one length left Section half of its length left Section half of its length right Section one length right Section to end Set section in a VIP to the next/previous object border Set section to the next/previous marker Set the zoom depth to 1, 10, 60 sec and 10 min
Range end to next zero crossing Range Editor Page 343
Details about the Individual Mouse Modes Click on the image for a shortcut! The Universal Mode Right Mouse Button: Displays context sensitive pop-up menu. Left Mouse Button: Upper Track Pane: Range: Selecting ranges and moving ranges (with Shift key). Play Cursor: Single click sets the real-time cursor anywhere in the track. Zoom: Double click outside of a selected range (or no range) zooms out. Double click inside a selected range zooms in.
multiple objects selects the objects within the marquee. Clicking next to an object while left dragging the marquee (lasso) selects multiple volume or panorama curve events. Complete Track Object Handles: The upper handles changes the object volume. The changed level is shown in dB in the upper left-hand corner of the VIP. The upper left and right handles change the Fade In and Fade Out of the object. The lower handles resize the object.
Select Curve Mode temporarily: mode, which allows moving of objects. Using the ‘-‘ (Minus key) temporarily switches to the curve mode, which allows moving and manipulating of automation curve events. The Curve Mode Right Mouse Button: Displays context sensitive pop-up menu. Left Mouse Button: Lasso Function: Dragging the marquee or lasso selects multiple volume or panorama automation curve events. Volume and Panorama Automation Double click on the automation Curves curve creates a new curve event.
list without changing the time position. Duplicating Objects: Dragging + Ctrl duplicates one or more objects. Dragging + Shift + Ctrl duplicates one or more objects, while allowing the objects to be moved up or down the track list without changing the time position. Lasso Function: Clicking next to an object while right dragging the marquee (lasso) across multiple objects selects the objects within the marquee.
Right Mouse Button : Context menu Left Mouse Button: The lower right Handle allows compression or stretching of an object. A time stretching effect is created: The object is not played as a loop or shorter version, but simply in a different play tempo. Using the center handle, the pitch can be altered using pitch shifting. The Draw Volume /Draw Panorama Mode Right Mouse Button: Displays context sensitive pop-up menu. Left Mouse Button: Draws volume automation curves into VIP tracks.
Screen Elements Program Title Bar This bar not only shows you the current version of MAGIX music editor 2 , but also indicates which project is open and active. Menu Bar The menu bar shows you the available functions in MAGIX music editor 2 . à Menu Reference Toolbars Toolbars are designed to help you work more efficiently with MAGIX music editor 2 . They are shortcuts to major functions in MAGIX music editor 2 . Any of the toolbars can be moved.
DAT tape and at 45 minutes into the process the DSP display increases and you see errors being introduced, there is a good chance that Windows is doing something in the background. Among the possibilities are system cleaning tools or screen savers. It is best to disable those applications when working with MAGIX music editor 2 . The DSP display will give you a good idea how well your system performs.
Mixer Window Components Click on the individual components to see a description.
Keyboard Shortcuts and Microsoft Intellimouse™ Below are the default MAGIX music editor 2 shortcuts for the program. You may change the shortcuts at any time with File->Preferences->Keyboard Shortcuts. For a description of the toolbar functions, please refer to Toolbars . Sorted by Menu you’ll find it here.
X ctrl + X Y Ctrl-Z Cut range Cut with ripple System preferences Undo Tab Shift + Tab Space Enter Shift + Enter Esc Toggle object draw mode Define object draw mode Playback on/off Tile windows Untile Windows Abort playback, recording and physical sample manipulations Delete range Delete with ripple Cut Restart Playback Undo Recall last Range Overwrite with Clip Copy into Clip Paste Clip Scrubbing Stop and go to actual position Switch Grid on/off Set Marker (auto numbered) Set Marker with name Get Marker
Home + alt Section to range start End End+ Shift End+ Ctrl End + alt Play Cursor to end of project Range to end of project Play Cursor to end of range Section to range end PgUp PgUp + ctrl PgUp + Shift Activate previous section Range start to next zero crossing Range start to previous zero crossing PgDn PgDn + ctrl PgDn + Shift Activate next section Range end to next zero crossing Range end to previous zero crossing Cursor up Cursor up+ Ctrl Cursor up+ Shift Zoom in vertically in VIPs Half section
Terminology The following lists some specific terms that where defined to describe components of MAGIX music editor 2 that are mentioned frequently throughout the documentation. Even if you were somewhat familiar with some of the particulars, we would like to encourage you to read the definitions for the individual terms. The terms are specific context related and are not further covered in the rest of the documentation. PC typical terms such as button, window, and file requester are not explained here.
Handle Handles are the five little rectangles that appear on the outline of a selected object. With the handles you can adjust several object properties: Lower Handles: The left handle adjusts the object start time, where the object starts playing audio from the referred wave project The right handle adjusts the objects end time, where the object stops playing audio from the referred wave project. Note that you cannot move the left/right handle further than the start/end of the physical audio file.
Section "Section" means the visible part of a project. Which part of the project (or the whole one) is displayed, depends on the zoom level. MAGIX music editor 2 offers the possibility of displaying any project window in up to three sections. This enables you to show the complete sample in one section while displaying smaller sections in one or two other sections. Each section can be accessed and edited in separately.
Range A range can be selected with the mouse. Ranges can be played back with the Spacebar. It is defined by the beginning and end . The range is utilized to earmark sections, which will be used to manipulate the material in the range (Cut, Insert, Normalize, Fade In, Fade Out, Move, Effects, Delete, etc.). The second function is the definition of loops, which are repeated during playback. The third task of the range is the configuration of section edges in which graphical data is displayed.
Marker Markers are used to store positions. They are displayed as red bars carrying the marker name on a special line (marker bar) on the upper edge of the project. Markers can be moved using the left mouse button. In a project any number of markers can be defined. 10 markers can be directly switched using the number block. Markers assigned to the number block are named "1" to "10".
Play Cursor The Play Cursor or the Position Line is the vertical moving line during playback that shows the current playback position. The start position of the Play Cursor (playback start) is set by clicking the left mouse button into the grid bar or marker bar. This deselects any previous range . You can restore the previously selected range by double clicking on the grid bar in the gray range.
Objects Objects in MAGIX music editor 2 simply are instructions to play a range from an audio file. The VIP window contains objects in a virtual track. The term ‘virtual’ is used, because the object does not contain any audio itself. What it does contain is information to move to a particular starting time in the physical audio file and play back the audio for the duration of the range length specified by the length of the object.
Virtual Project Show the Virtual Project Window Components Virtual projects are the centerpiece of MAGIX music editor 2 ! In virtual projects you can arrange objects taken from multiple Wave projects and arrange complex audio projects. All cut operations, volume level changes, fades, and more are completely virtual, meaning that the audio material is not destroyed! This allows you to select the proper cut position, cut length, volume level, effect setting, etc.
Page 363
Wave Projects Menu: File Wave project contain audio data. VIP Objects refer to this audio data. Access to the Wave project is obtained by selecting the corresponding Wave Project window. All wave project files particular to a VIP are open in the background, but are hidden by default. This is because you don’t need to open the window of a wave project that is used in a VIP manually. You do that more elegant by right-clicking a object and choosing "Wave Editing" from the context menu.
the hard disk. You can work with Wave Project files that are theoretically infinitely long. In a VIP, these files are still used, but are kept beneath the VIP interface - the files are referenced (re-created) as Objects and the Objects are edited instead of the actual Wave Projects. The RAM Wave project (called ‘RAP’ in earlier program versions) load their complete content into the RAM memory of the computer.
Wave Editing / Destructive Editing Introduction MAGIX music editor 2 is primarily a non-linear, non-destructive audio editor. This means that most of your work is usually completed in the virtual domain (VIP), without making changes to the original audio. However, there are some situations which are best completed by working directly on a Wave Project, as if you were using a conventional audio editor.
When editing in Destructive Editing mode, the physical audio files are edited on a ‘destructive’ basis. This means that the audio file is reconstructed with whatever effect or editing process you choose. There will be Undo backups (assuming Undo is enabled), but these only exist while the file is open. Once the Project is closed, the changes to the file are permanent.
New File with Drag and Drop You can mark a range in the wave project and drag this range to an empty space somewhere t the program desktop. A new wave project (untitled.wav) will appear. So you can easily make copies of the whole or parts of the wave project.
Navigating with Markers Markers play an important role in your daily work with MAGIX music editor 2 . Markers are a way to same time positions to ‘markers’ that can be recalled at any time. For example, when mastering a live recording from a DAT tape, it helps tremendously if you could drop markers at every beginning of a song during the recording of the tape. The markers can be dropped into the window to help you remember certain editing positions. Selecting of markers is relatively easy.
Navigating with Ranges Working with ranges in MAGIX music editor 2 is an important aspect for successful digital audio editing and multi-tracking. A range in MAGIX music editor 2 simply outlines the area of a VIP or Wave project window that is being edited or altered in some way. In fact, a range in a virtual project determines which tracks and objects are played and edited. Ranges can be set, moved, extended, inverted, stored, recalled, and edited.
virtual loop. Example 4: A selected range can be played back, using the various playback options of MAGIX music editor 2 . You may even adjust the range length and position while the playback takes place. During editing of a news piece for radio, the producer of the show previews several ranges to cut the full-length audio of the news report down to a usable length. Ranges can be used to audition the cuts and to further edit objects.
. To manage saved ranges, use the Range Manager (Menu ‘Tools’ ). Changing Range Ends in Increments Using the Mouse: This is most often needed when searching for optimized loop borders in Wave projects. The sections can be split with a keyboard shortcut (Shortcut: ‘b’) or with Range->Split Range. All range borders are displayed with a high-resolution zoom level. Using Shift + b returns the display to a single section.
Zooming Zooming is used to display more or less information in a VIP window. When using higher zoom levels, the track contents are displayed in higher detail. For example, automation curves may be edited more easily by using a higher zoom level. The individual curve events are further apart and allow work that is more detailed. On the other hand, a long project may already be at a high zoom level and in order to see the complete contents of the VIP you may need to zoom out.
Zoom using the Scrollbar Zoom Buttons: To the right of the horizontal scrollbar are two sets of zoom buttons which allow you to zoom in and out of the VIP window. The zoom increments are preset. Use the buttons below the vertical scrollbar to zoom in and out of the vertical track display. The buttons to the right of the horizontal scrollbar can be used to horizontally zoom in and out of the window (timeline zoom). You may want to experiment with the different zoom methods and modes.
Scrubbing Scrubbing is the ability to quickly move through the audio material for preview purposes. This is similar to switching a reel-to-reel tape machine into the edit mode in which the motors are disengaged from the transports and the reels can be turned by hand. However, the playback heads are still engaged and as the reels are turned by hand, the audio is played back with the speed of the movement of the reels.
key is released, the playback stops, and the Position Line is moved to the exact location where the scrubbing playback stopped. You may wish to work with different zoom levels to perform detailed work with the Relative scrubbing mode.
Virtual Editing Concepts General Information Integrating a WAV File as a VIP Object Integrating a WAV File Section as a VIP Object Selecting an Object with the Mouse Selecting Multiple Objects with the Mouse Page 377
Virtual Project Show the Virtual Project Window Components Virtual projects are the centerpiece of MAGIX music editor 2 ! In virtual projects you can arrange objects taken from multiple Wave projects and arrange complex audio projects. All cut operations, volume level changes, fades, and more are completely virtual, meaning that the audio material is not destroyed! This allows you to select the proper cut position, cut length, volume level, effect setting, etc.
Page 379
Integrating WAV projects as a VIP Object Method 1: Loading a WAV File into a VIP Mark a range in the VIP and load the WAV file with File->Open->WAV Project. The file is inserted at the beginning of the selected range as an object. The range also denotes the track into which the WAV file is inserted. If no range is marked, the Object is inserted in the selected track, starting with the actual play cursor position. Method 2: Drag & Drop from the Explorer The Tools menu lists the Explorer menu options.
Integrating a WAV project range as a VIP Object Drag & Drop from a WAV Project - Open a WAV Project. - Mark a range, which is to be incorporated into a virtual project (Complete Range: key ‘a’ ). - Create a new virtual project with File->New Virtual Project (Shortcut: ‘e’ ) or with the corresponding button in the toolbar. - Tile the open windows by pressing the ‘Enter’ key.
Selecting an Object with the Mouse Clicking the left mouse button selects the desired object. Prerequisite for this is the selection of the correct Mouse Mode: Object Mode, Object & Curve Mode, and Universal Tool Mode all offer this functionality. In the Universal Tool Mode, the object is selected by clicking on the lower half of the object. The five handles on the outline of the objects identify any selection of objects. While the mouse button is held clicked, the outline of the object is also displayed.