Copyright Copyright This documentation is protected by law. All rights, especially the right of duplication, circulation, and translation, are reserved. No part of this publication may be reproduced in the form of copies, microfilms or other processes, or transmitted into a language used for machines, especially data processing machines, without the express written consent of the publisher. All copyrights reserved. All other product names are trademarks of the corresponding manufacturers.
Preface Preface MAGIX Music Maker MX Production Suite offers an easy start and the option to dive deeper into the world of music production. A giant, high-quality sound archive, an especially intuitive approach to creating original music, plus many useful functions result in an unbeatable complete package for making your own songs. The program is particularly easy to use, the included sound files can be combined with the software synthesizers easily.
Table of Contents Table of Contents Copyright 2 Preface 3 Support 11 System requirements 13 Uninstalling the program 13 Before You Start Package Contents 14 14 Serial Number 14 More about MAGIX MAGIX Online World Soundpool DVD Collection 16 16 17 Introduction What is MAGIX Music Maker MX Production Suite? What’s new in MAGIX Music Maker MX Production Suite? The Features Additional features of the Premium version 18 18 19 21 26 Overview of the Program Interface 29 Quick start Play Dem
Table of Contents Trackboxes and Instrument icons Zooming Grid Playback area, Start and end markers Moving the playback marker Transport bar (playback functions) Arranger, Video Monitor, and Media Pool Arranger buttons 40 41 42 43 44 44 47 47 Media Pool Preview function Positioning the Media Pool Soundpool settings File manager settings Synthesizer Template settings Keyboard settings Object Inspector settings Setting Catooh 48 48 49 49 51 55 55 56 57 58 Videoscreen Audio peakmeter Overview Infobox 59 5
Table of Contents Duplicate objects Object handles "Draw in" loops Takes Object properties Mixdown audio Mouse gestures 67 68 69 70 70 71 71 Audio Objects Audio formats Load and process audio files Smart Preview for the incorporated samples Audio recording Import audio CD Change the playback tempo or pitch Remix agent - Tempo and beat assignment Remix Maker Harmony Agent Text to speech MAGIX Music Editor 73 73 73 73 74 77 82 84 89 92 93 94 MIDI Objects Arrange MIDI objects Load MIDI files Connect ext
Table of Contents Live Pads MIDI assignment Live Performer Arranging with Live Performer Record audio output 166 169 170 170 Audio effects Effects Using audio effects Using plug-in effects Buttons and controls Further Console Elements: VariVerb Object and master effects rack Equalizer Sketchable filter Compressor Invert phase Reverb Sound Warper Elastic Audio Easy Vocoder Gater Backwards Timestretch/Resample MAGIX Mastering Suite Essential FX Vintage Effects Suite Vintage Effects Suite Vandal SE 171 171
Table of Contents Video export via TV-out 257 Automation curves Effects that may be automated Track automation Object automation 258 258 259 260 Mixer Fader Control groups Track effects VST and DirectX audio plugins FX tracks Live monitoring Master track 263 263 264 264 265 266 266 267 5.1 Surround Requirements Import and export of surround audio files The Mixer in surround mode 5.
Table of Contents Edit Menu Undo Redo Object Track Range Navigation Select all objects 309 309 309 309 312 313 314 315 Menu effects Object automation / Track automation Song Maker Audio Video Title Automation 316 316 316 317 323 323 324 View menu Easy mode Arranger Media Pool Video monitor Mix Standard layout 325 325 325 326 326 327 328 "Share" menu Community upload Use as background music Add to music collection Edit with an external editor Burn song as an audio CD Save on CD or DVD 329 329 330 330
Table of Contents Keyboard shortcuts 338 Index 346 www.magix.
Support Support Dear MAGIX customer, Our aim is to provide convenient, fast and solution-focused support at all times. To this end, we offer a wide range of services: Unlimited web support: As a registered MAGIX customer, you have unlimited access to web support offered via the convenient MAGIX service portal on http://support.magix.net, including an intelligent help assistant, high-quality FAQs, patches and user reports that are constantly updated.
Support Here you can find a summary of our technical support telephone numbers: http://support.magix.net/ Mail (Europe): MAGIX Development Support, P.O. Box 20 09 14, 01194 Dresden, Germany Mail (North America): MAGIX Customer Service, 1105 Terminal Way #302, Reno, NV 89502, USA Please make sure you have the following information at hand: Program version Configuration details (operating system, processor, memory, hard drive, etc.
System requirements System requirements For Microsoft® Windows® XP | Vista ® | 7 Minimum configuration PC with 2 GHz processor 1 GB RAM (2 GB recommended) Free hard disk space: 6 GB Minimum screen resolution 1024x768 pixels Sound card DVD drive Optional Burn CDs/DVDs with CD/DVD±R(W) recorder MP3 export with Windows Media Player 10 or higher Uninstalling the program If you would like to uninstall MAGIX Music Maker MX Production Suite, you can do so via the control panel under "Software".
Before You Start Before You Start Package Contents Program discs On these discs you will find an installation manager for MAGIX Music Maker MX Production Suite, the multimedia library with sound and video files in various genres as well as lots of additional plug-ins and effects. Serial Number A serial number is included with each product. This serial number is required for the installation of the software and enables usage of additional bonus services.
Serial Number When will you need the serial number? The serial number is required when you start or register MAGIX Music Maker MX Production Suite for the first time. Note: We explicitly recommend registering your product, since only then are you entitled to get program updates and contact MAGIX Support. Entering the serial number is also required for activating codecs. www.magix.
More about MAGIX More about MAGIX MAGIX Online World MAGIX Online World from MAGIX offers you a range of new services for your photos, videos, and music that are accessible directly from the "Share" menu in MAGIX Music Maker MX Production Suite: MAGIX Online Album MAGIX Online Album (view page 296) is your personal multimedia album on the Internet. If you want to present slideshows or videos online, then MAGIX Online Album is the perfect service.
More about MAGIX Soundpool DVD Collection MAGIX Music Maker MX Production Suite includes thousands of sound and video building blocks. Other media can be ordered later.
Introduction Introduction What is MAGIX Music Maker MX Production Suite? MAGIX Music Maker MX Production Suite is a comprehensive package that is ideal for anyone looking to venture into the world of professional music production. From simple loop making and detailed editing in the arranger all the way to professional plug-ins and effects, which are actually used in real music studios, this program offers everything you need to produce outstanding music.
Introduction What’s new in MAGIX Music Maker MX Production Suite? New Sound Library MAGIX Music Maker MX Production Suite is the original for loop-based music production on PCs. No other software offers as much experience. In the new version the sound library that comes included has been completely revised with lots of new audio and MIDI loops. New menu structure It's even easier to find the export options for YouTube and Soundcloud using the "Prepare" menu.
Introduction Upload to Facebook In addition to Soundcloud and YouTube, you can also go to Facebook to present your own songs on the Internet. It can be reached via the "File > Export > Common export options" menu. VST Support Now it is possible to use external VST instruments and effects in all MAGIX Music Maker MX Production Suite versions.
Introduction The Features Multimedia Library The included multimedia library supplies audio and video building blocks ("samples") for combining on the Arranger tracks, furthermore, loads of melodies, effect templates, and graphical animations come supplied for inclusion in new songs & video clips. In short: just about anything can be combined with anything else. The sky's the limit to your creativity.
Introduction Audio effects MAGIX Music Maker MX Production Suite provides lots of different audio effects. A quick overview: You can correct tempo and pitch in real time using Resampling, Timestretching or Pitchshifting. The Audio Effect Rack supplies Reverb, Echo, Equalizer, Compressor, Time Processor, Distortion and Filter – classic effects which can be used to produce almost any sound.
Introduction Note: In the track box, you will only find pre-configured track effects, while the mixer channels contain editable effect devices. Import You have the following options for using your own material: Audio files in a wide range of formats. You can also use MIDI, video and bitmaps. The files can be dragged to a track from the Media Pool with a helddown mouse key (drag & drop). You can find a list of supported formats below. Audio CDs can be imported directly in the program.
Introduction Furthermore, under Synthesizers, you will find 10 Vita Solo Instruments: Lead Synth: Professional quality analog synthesizer Drum engine: Awesome drums Century Guitars: Ultra-authentic guitar sounds Electric Bass: A serious foundation for your bass Jass Drums: lifelike jazz drums Saxophonia: genuine saxophone sounds Space Pad: synthesizer for inspiring pad sounds Upright Bass: acoustic bass for custom bass lines Century Keys: top-class grand piano Vibraphone: classic vi
Introduction Harmony Agent The Harmony Agent provides harmony recognition automatically and determines the key and chord of any music title. See the guitar tablature of your favorite song in real time for the arrangement! Song Maker The Song Maker lets you create new arrangements quickly and easily and complement existing arrangements by automating the complicated steps such as sample selection and combination. The Song Maker takes over arranging whole sections such as intro and refrain.
Introduction SoundVision SoundVision is a new way of visualizing music which shows audio material at a glance in the form of a musical galaxy. Similar sounds are clustered close together; different sounds are organized further apart. SoundVision can be activated in the Media Pool via the corresponding button. Easy mode must be switched off to access it. Internet upload to many platforms When the song is finished, it should be heard not just by your friends, but preferably the whole world.
Introduction MAGIX Mastering Suite 2.0 Impressive studio sound just like you hear on store-bought CDs! MAGIX Mastering Suite is a special effects rack for use with the mixer master channel. The included effects help you with so-called "mastering"; put the final touch on your completed and mixed music piece using parametric equalizers, MultiMax, limiter, and stereo enhancers. Real 5.1 Surround Sound MAGIX Music Maker MX Production Suite deluxe provides real 5.1 Surround Sound. 5.
Introduction Curve automation: Effect and volume progressions can be controlled using freely drawable curves – for individual objects as well as for complete tracks. In addition, you can fade in or out an echo at a specific position in the song by drawing in a curve peak at the corresponding position. MAGIX Music Editor: Detailed audio editing in real time and specialist for CD burning, sound restoration, sampling and audio editing.
Overview of the Program Interface Overview of the Program Interface Menu bar This bar provides the most important editing commands. Toolbar (view page This contains the buttons for quick editing as well as the different mouse modes. 338) Easy Mode (view This turns the clearly laid-out beginner mode on or off. page 39) Track boxes (view Complete tracks can be turned on or off (muted) or played separately (solo). Use the FX buttons to page 40) apply track effects.
Quick start Quick start This chapter explains the basic functions of MAGIX Music Maker MX Production Suite with a step-by-step introduction. A systematic description of the program functions can be found in the PDF manual. Tip: Open the tutorial video and the "Quick start" tutorial by clicking on the "Help" menu. A good introduction to the program is also available via the interactive tutorial that may be opened via the welcome dialog.
Quick start In the File Manager you can find some demo songs in the "My projects" folder. Double-click on a demo and find the individual tracks of the song in the Arranger: In MAGIX Music Maker MX Production Suite, you can create a complete song by compiling objects. Click on the vertical scroll bar on the right-hand side of the screen and drag it down (hold down the left mouse button) in order to be able to see each track.
Quick start Select the instruments that you want to hear. If, for example, you only want a rhythm section with drums and bass, deactivate the other instruments. Select the song part or parts that you want to create. Now click on "Create Song". Song Maker automatically compiles an arrangement. The following is merely a suggestion. Listen to the suggestion by pressing the "Play" button.
Quick start Your first musical arrangement is complete! Song Maker can also be used to add more individual samples or whole song parts or to lay down a bass or drum sound. This can then be expanded into a more complex multimedia arrangement or refined using your own video and audio files. Preview and Load Audio Files In the next step, load sound files into the Arranger for positioning and editing. Create another new, empty arrangement. To do so, click on "File" and select the "New arrangement" option.
Quick start Position Audio Objects Each object can be moved in any way in the Arranger with the mouse, horizontally on a track as well as vertically between tracks. Add new instruments to your first song in the Arranger. For example, take a drum sample and drag it underneath the object in a lower track which was added beforehand. This way, any number of files can be dragged from any folder into the Arranger and placed on top of one another, on multiple tracks, or behind one another.
Quick start To open the folder with the software synthesizers from MAGIX Music Maker MX Production Suite, you have to switch to the "File manager" from the Media Pool and then to the "Synthesizers" folder. Drag the desired synthesizer into an arrangement track with a held-down mouse key. The control console opens to program the synthesizer. Make changes to your settings. Every synthesizer has a playback function, with which you can hear how your changes affect the synthesizer.
Quick start All objects can be split into multiple objects. To do so, select "Split objects" from the "Edit" menu. The selected object will be split at the position where the playback marker is. This can be done even faster using the special splitting mouse mode, found in the mouse mode button in the tool bar, or by pressing Ctrl + 6. Right-clicking on an object opens the context menu with the options available for that specific object in the Timeline mode.
Quick start Effects You should take time to experiment with the effects. In the context menu you can select the effects for the objects. Here, effect modules are opened with which each effect can be set up to meet your exact requirements. Effects can also be dragged onto objects by holding the left mouse button or double-clicking. Simply open the "Templates" folder in the Media Pool and try each of the effects listed one after the other with a mouse click.
Quick start Export as MP3: You can transfer your arrangement in MP3 format to a portable player. Burn to CD/DVD: The classic way to present music. You can burn individual songs or entire album arrangements to CD. Tip: You can use an integrated CD mastering tool in the Premium version and a burn program to do this. Click on "File" and select the option "Export arrangement -> Burn audio CD-R(W)" option to export your arrangement.
Arranger Arranger Normal mode/Easy mode MAGIX Music Maker MX Production Suite can be operated in two different views, and these can be activated by clicking on the button in the top right. If the MAGIX Music Maker MX Production Suite interface confuses you at first, then switch the program to "Easy" mode! Easy mode active Normal mode active In the beginner mode, the program presents a clearly laid-out version which only displays the most important buttons and switches.
Arranger If the tracks in the arranger are not long enough, you can increase the length by pressing the minus button (-) to the right. The size of the arrangement adapts itself automatically when objects exceed the space for them on the right-hand side or when new objects are loaded. Mute a single audio track by clicking on the “Mute” button or play individual tracks separately (“Solo”) to emphasize a particular scene. Trackboxes and Instrument icons Each track box contains an instrument icon box.
Arranger A simple click puts the track into "Audio recording" mode. Furthermore, monitoring is now activated, i.e you can hear the input signal of your sound card on playback (learn more in the "Mixer" chapter, "Recording/Live Monitoring" (view page 266)) If you start recording now ("R"), the audio recording dialog will open. The recorded audio material is added to this track. If there is already an object on the same position of the track, the next empty track will be used.
Arranger A track may not be diminished without any limit, and the number of maximum displayable tracks is also limited, meaning not all tracks may be able to be viewed at once. Zoom buttons Zoom menu: Certain zoom levels may be selected by right clicking the horizontal scroll bar or by clicking the zoom menu. You can also jump to certain positions in the arrangement here. Enlarge objects: Vertical and horizontal zoom stages are enlarged so that all of the selected objects are displayed at maximum size.
Arranger The "Frame" setting allows fine positioning using the time code. The time display in the timeline and transport control automatically changes from bars:beats:ticks to hours:minutes:seconds:frames. "Objects" deactivates the beat grid and the grid will now only affect the object edges. You can also deactivate the grind entirely by selecting "No grid" or by pressing "F4". "Select beat type" switches the timeline to irregular bars like ¾ beat.
Arranger "Ctrl + Shift" +cursor keys enables you to lengthen or shorten the playback area by a bar. Use this function as well to quickly move the playback area onto a smooth bar length. When you move the playback area while a playback is running, the old area is always played to the end and smoothly changed into the new one after.
Arranger Rewind: This function rewinds the arrangement back to the start. This means that the play marker in the timeline is reset. Stop: Stop ends playback. The playback marker is reset to its initial position. Play/pause: This button starts continuous playback of the arrangement; if the playback marker reaches the end marker, the range between the start and end marker will be played back as a loop. Clicking 'Play' again stops it at the current position of the playback marker ('Pause').
Arranger Volume regulation The volume control is to the left of the transport controller. Use it to quickly control the overall volume of your arrangement. To regulate the volume of individual tracks, use the mixer (view page 262). Tempo The song's tempo is displayed here in BPM (Beats Per Minute). The arrangement tempo is set automatically by the first sample used in the arrangement. One click on the small arrow shows the tempo fader.
Arranger Arranger, Video Monitor, and Media Pool If the video screen is re-opened and the Media Pool is closed, the video screen can be freely repositioned. The "View" menu allows a standard setting to be switched on. If the option "Standard layout" is deactivated, the entire screen can be filled by the arranger in order to simplify positioning and editing objects.
Media Pool Media Pool MAGIX Music Maker MX Production Suite's Media Pool lets you access, preview, and load all supported media types, online and offline, e.g. with included sound and video loops, audio CDs, MP3 songs, synthesizers, or effects. All media types are loaded into an arrangement from local drives or directly from the Internet via double-click or drag & drop.
Media Pool Positioning the Media Pool The Media Pool appears when on start up in the lower third of the screen. It can be turned off or loaded into a stand-alone screen. Also the View-Menu offers various options, for example a "arranger full view" which allows you to view multiple tracks at the same time Using the small button at the top edge of the Media Pool, you can tun the Media Pool display on or off. Soundpool settings This setting can be used to access Soundpool media.
Media Pool A Soundpool consists of one or more Styles. Styles are sound libraries that belong together and cover a certain musical style. The sounds (sample or MIDI loops) of one style all have a certain tempo. You can mix loops from different styles, and the tempos will be adjusted accordingly. Within a style, loops are ordered according to instruments, and one instrument folder contains different sounds. Each sound can have a different pitch (except for drums and effects sounds).
Media Pool SoundVision This alternative display of the Soundpool library shows all available sounds graphically. No matter how large the Soundpool collection is, you can view the entire library using this 2-dimensional display. This "galaxy" can now be accessed via the mouse to collect all of the sounds you want. The large clusters of "stars" are the styles, and these are arranged from inside to outside with increasing tempo. Eventually they form a center - the styles furthest out have the highest tempo.
Media Pool In the navigation area, you can find different buttons for directly accessing preset subfolders. You can right click in the file list to define further buttons ("links"). Switch to the folder which you would like to create a link to and select the option "Link to folder" from the context menu. Navigation buttons Forwards/Back Up Drive menu Path information Browse history list View The "Back" button always returns you to the folder where you were previously.
Media Pool Large symbols: These can be quite useful, since they show a preview frame for each movie and picture file. This allows you to sort through the material quicker. The disadvantage is that it takes longer for the file list to be displayed. Deleting, copying, and moving files All files listed in the media window can be selected, deleted, or moved into other folders via drag & drop, just like via Windows Explorer.
Media Pool Database This button displays the media files on your computer in a wellstructured database view. This means the files are no longer displayed according to where they are stored in the different folders but are grouped according to general characteristics. The top "folder level" is the difference in audio, video or image files; subfolders would be, for instance, the date for photos or the artist for MP3 files.
Media Pool Synthesizer This button opens the folder containing your synthesizers. Read more on this in the Software synthesizers (view page 121) chapter. Template settings This opens the folders for installed effects presets. Saved audio and video effects presets as well as title templates also land in these folders, so that over time a complete library of your own presets will develop.
Media Pool Keyboard settings The keyboard enables software synthesizers (view page 152) to be played and recorded directly via the on-screen keyboard. If a track synthesizer is not present, then a new track will be added and a new synthesizer plug-in will be added when the view is switched to "Keyboard" (Vita with Sound Acoustic Bar Piano). The keyboard always controls the synthesizer in the track for which MIDI recording has been activated.
Media Pool Object Inspector settings The Object Inspector offers quick access to properties of objects, e.g. audio effects for audio objects. For MIDI objects (view page 94), a smaller version of the MIDI Editor is shown, which allows you to edit the selected object. Audio objects If an audio object is selected the object inspector will open featuring the audio object view This displays the available object effects (view page 172) in a clearly laid out list. This button switches effects on and off. www.
Media Pool MIDI objects If a MIDI object is selected, then the Object Inspector shows a smaller version of the MIDI Editor. The MIDI Editor in the Object Inspector operates in the same way as the "bigger" version in its own window, but the menu and several playback and recording settings are not available.
Videoscreen Videoscreen The video monitor can be positioned anywhere on the screen. The size is variable. To set the size, right click on the video monitor and select the desired size from the context menu or adjust it yourself ("user-defined"). Please note that larger video screens require more CPU power. To detach the video monitor from the arranger and Media Pool, deactivate the default layout in the "Window" menu. You can then position the screen anywhere you like.
Videoscreen Overview Shortcut: In the Overview mode, you can view the whole arrangement and you are also able to access any object you want in a split second; zoom in directly to the video monitor or move around the clip displayed in the arranger. Shift + F2 Infobox The InfoBox mode shows help text in the preview monitor if you hold the mouse pointer over a button on the screen. Shortcut: Shift + F1 www.magix.
Mouse modes Mouse modes MAGIX Music Maker MX Production Suite offers special mouse modes for arranging and editing objects. A small arrow next to the mouse pointer symbol allows different modes to be set. Automation This mouse mode is used for drawing the volume and effect curves (view page 257). When active, a new curve can be drawn on an object or track using the left mouse button. Activate the corresponding effects curve in the "Effects" menu in the track box to enable track automation.
Mouse modes Move to track This mouse mode behaves basically like the mouse mode for individual objects, but moving objects results in all other objects behind the object moving in sync on the track. This is practical if space is needed at the start of a track, since all objects can be moved together without moving them underneath each other.
Mouse modes Draw In this mode you can insert further similar objects behind an already loaded object. Starting from the first object, the following objects are always inserted synchronously so that you can also think of this mode as the insertion of a "Mute" automation from a continuous loop. You can read more about this in the section "Drawing in loops (view page 69)" in the chapter "Arranging objects".
Mouse modes Preview audio This mode allows you to preview audio objects (as long as the mouse button is held down) for the entire duration and independent of the start and end markers in the timeline. Other object types are protected against unwanted moving. Shortcut: Ctrl 8, number key 8 Scrubbing By holding down the mouse button, the arrangement can be previewed at the point where the cursor is positioned. The playback marker follows the mouse movements.
Arranging Objects Arranging Objects In MAGIX Music Maker MX Production Suite you can jointly and uniformly load, arrange, edit, and export different multimedia file formats. This chapter describes the basic way of working with multimedia objects. This includes audio objects, video objects, graphics, midi objects, and synth objects. Later chapters will describe the particulars of the respective formats. All object editing is virtual, non-destructive, and is calculated in real time during play.
Arranging Objects Right clicking on an object opens the context menu with the most important editing options available for that specific object. Select objects To edit or delete objects using the menus, you must first select them. To do so, simply click on the object you wish to select. When the "Shift" key is pressed, multiple objects are selected. Object modifications like cutting, moving, effects assignment and so on, apply to all selected objects together.
Arranging Objects To rejoin the separate objects afterwards, select each of the objects and choose "Group". This command joins all of the selected objects into a single object group. Exact object positioning It is often necessary to position objects very exactly in order to maintain the beat or avoid creating clicking during transitions or small pauses between objects. In MAGIX Music Maker MX Production Suite every object is snapped to the edges of other objects, resulting in cleaner transitions.
Arranging Objects Object handles With the help of the object handles, fine positioning, volume and brightness settings, fading in and fading out as well as loops can be carried out directly in the arranger. All editing is carried out in real time and is already calculated during playing. The multimedia material is not destroyed in the process (non-destructive editing); any change can be cancelled with the multi-stage undo function ("Ctrl + Z").
Arranging Objects Adjusting volume/brightness With the volume/brightness handle in the top center of the object, you can change the volume of audio and MIDI objects or adjust the brightness of video and bitmap objects. If several objects are played in parallel, it is possible to individually adjust the volume or brightness ratios between objects in this manner. The volume and brightness ratios between tracks are adjusted in the mixer.
Arranging Objects Takes Every object can be saves as a "take". Takes save all editing done on an object like object length, fade settings, and all object effects. MIDI takes save the instrument controlled by them (MIDI output or VST instrument). Takes are saved as "TAK" (*.tak) files and take up virtually no space on the hard disk.
Arranging Objects Mixdown audio If the arranger becomes too full to manage, the system is out of RAM, or you just want to ”summarize” your production, use the mix down function to convert the entire audio arrangement into a single audio and/or video file. To do so, choose the "Mixdown" function from the "Edit" menu. You can choose a name and a destination for storing the mix down object. The default directory is ”My Projects”. If only audio objects are in the tracks, a wave file will be created.
Arranging Objects Every object in Music Maker features a context menu that may be opened by right clicking. The upper section of this context menu always features the most recently used commands for this object type. These four commands may also be opened having to open the main menu.
Audio Objects Audio Objects Audio formats MAGIX Music Maker MX Production Suite loads and edits audio files in the formats Wave (.wav), OGG Vorbis (.ogg), Windows Media Audio (.wma), MPEG (.mpg), MP3 (.mp3) and CDA (audio CD tracks). The stereo or mono data of a file are displayed as an object in the arranger of the MAGIX Music Maker MX Production Suite. The material will be displayed as a waveform, optically representing the sound to make editing easier. Along with wave files, MP3 files, OGG Vorbis (.
Audio Objects You can add the loop to the arrangement by simply clicking with the mouse or pressing "Enter" or remove it by pressing "Del". The subsequent loop can also be selected quickly by pressing a key (arrow down) or you can switch to the next instrument ("1"..."0") or the next bar ("Num +"), or by clicking on the button. Audio recording Your own sounds like vocals, speech, noises, or instruments can be easily recorded in MAGIX Music Maker MX Production Suite using the audio recording function.
Audio Objects If your amplifier has no separate output (other than for the speakers), then you can use the connection intended for headphones for your recordings. In most cases, you will need a cable with two mini-stereo jacks. This type of connection has the advantage of being able to set the headphone input signal level with a separate volume. As headphone connections generally are not the best, it is advised that you use the line outputs if possible.
Audio Objects Audio recording dialog Normalize after recording: This option raises your material to the correct volume level after recording is completed. In order to achieve good audio results, you should try to record the source as loud as possible without overmodulating it. The Peak Meter display helps in the recording dialog. Audio driver: This selects the sound card for recording. Save audio file as/save in the following folder: This select the title of the audio file you wish to record.
Audio Objects Stop: Click this button to stop recording Play during recording: If this option is active, then the arrangement will play back during recording. This allows you to add recordings to the existing arrangement. Advanced: Use this button to open a window containing a selection of three special functions. Advanced settings for audio recordings Mono recordings: Activate to record in mono. This reduces the required memory space in half.
Audio Objects CD Manager This option opens the CD manager to select tracks from audio CDs and partially or fully import them into the arrangement. You can also select and configure the used drive if you have more than one drive. The CD manager lets you import audio data using most CD and DVD drives. You may have to contact your technical support to find out which drive is suitable. The data is imported digitally, thus eliminating loss in sound quality.
Audio Objects The track list dialog On the left-hand side in the list you can choose which track(s)/title(s) you wish to import from the CD. Several subsequent tracks can also be selected by holding "Shift" and left-clicking; "Ctrl" + clicking selects several tracks; "Copy selected track(s)" starts the audio copying process. A new object is created for every track in the arrangement and the corresponding track marker is created.
Audio Objects In the right selection box you can select the read speed, and in the left one you can select the export mode (see Configuring the CD-ROM). CD drive options: Here you can change the settings and select the drive for grabbing the CD if you have installed several CD drives (see also CD-ROM drive dialog). "Import project" dialog: The "Import project" dialog appears after you have selected the option "Copy selected tracks". Here you can specify name and target address of the audio files.
Audio Objects SCSI-ID: Lets you set the ID of your CD-ROM drive. Be sure to set the correct ID; there is no error checking! SCSI-LUN: Select the SCSI-LUN parameter, normally "0". Alias: Lets you select the manufacturer type of your CD-ROM drive. Normal copy mode: Copies the audio data without any software correction. Sector synchronization copy mode: Copies the audio data using a correction algorithm.
Audio Objects Change the playback tempo or pitch If you want to combine audio material you have recorded yourself from different sources, samples from Soundpools, or songs from CD with each other, then you will often need to adjust the tempo or pitch of audio objects to match each other. There's an automatic function which automatically adjusts the tempo of audio objects when they are loaded to the arrangement's tempo, plus advanced tools like the Remix Agent and the Loop Finder (view page 320).
Audio Objects MIDI objects for controlling synth objects always have the correct tempo because they are always aligned with the arrangement tempo. In the dialog "Program settings (view page 303) -> Import" ("Y" key), you can deactivate the automatic tempo adjustment or limit it to patched samples.
Audio Objects Remix agent - Tempo and beat assignment The Remix Agent is a powerful tool that determines the tempo (measured in beats per minute, or BPM) as well as the timing of the beats for a song’s quarter notes. This is important if an audio CD title is imported into MAGIX Music Maker MX Production Suite, and you want to mix in sounds like drum loops, effects, or synthesizer voices. When to use the Auto Remix Assistant: When the tempo of the arrangement must be adapted to the tempo of the song.
Audio Objects Requirements for using the Remix Agent Songs must be longer than 15 seconds Songs must be "rhythmic" (i.e. they can be danced to) Songs must be in stereo format Note: For analysis, it is presumed that the song is recorded in 4/4 time. If one of the above requirements is not fulfilled, the Loop Finder can be used. If songs longer than 15 seconds are dragged into the arrangement, the Remix Agent is started automatically.
Audio Objects Unreliably recognized positions: thin lines. When tapped, blue lines appear. If the tact and tempo information is already present, points are indicated above the display at the appropriate positions. The metronome volume can be regulated below and to the left of the wave-shaped display. To the right, the BPM value is indicated. If a valid BPM value was found, it is displayed in green. If the metronome clicks in time with the music, the measure start is correct.
Audio Objects Note: With all corrections, the metronome and visualization react to the lines in the wave-shaped display only after a short delay. Using BPM and beat detection Now you may select one of the actions to be adapted to the arrangement song (or vice versa) or cut up the songs at the ends of a measure. Save only Tempo & Beat information Only wave file data is stored. This makes sense if some manual post-correction is required for determining beat/tempo.
Audio Objects Creating remix objects The song is cut by beat into individual objects. Some applications may include: To produce loops from complete songs which can then be used with other material. Most importantly, not all remix objects are suitable as loops. Ideally, less complex material should be used, e.g. drums from an intro. To remix songs, thus changing the sequence of the objects, cutting or doubling beats or to enrich the song with other loops or synth objects.
Audio Objects Remedy: We recommend changing to wave drivers ("P" key, "Playback parameter" dialog) instead of DirectSound. Problem: The metronome does not work and there are no lines on the the wave-shaped display. Probable cause: The material does not contain beats or the song contains a passage without beats. Remedy: The song should be limited in such a way that only rhythmic passages are contained. Possible 2nd reason: Inaccurate tapping or a false BPM value has been entered.
Audio Objects Select the option "Open Remix Maker" from the Remix Agent dialog box. Once the Remix Agent has sliced your song, the Remix Maker is started automatically. 2. Existing, edited song (in the arranger) Load a song arrangement that is made up of loop objects. Select one of the loop objects. Select "Remix Maker" from the shortcut menu (right mouse click). 3. Long, unedited audio object (in the arranger) Load an arrangement containing a long, unedited audio object.
Audio Objects Fill mode A "fill" or "fill-in" is created when the loop object sliced by the Remix Agent again to produce very short objects that are looped or played in rapid succession. Fills are used to liven up the regular beat. None: No fills are included. Use slightly: A few simple fills are included. Strong accentuation: Many complex fills are included. Use randomly: Different kinds of fills are used in a random order.
Audio Objects Harmony Agent The Harmony Agent is designed to analyze harmonies. The music track is analyzed first when you open the Harmony Agent. The Harmony Agent tries to automatically identify the harmonies for each beat of the music. Thus the right beat information is an important prerequisite for a properly-functioning Harmony Agent. During subsequent playback, the detected harmony is played by an internal generator for verification purposes. You can adjust the volume with "Volume Generator".
Audio Objects Left click on the respective harmony symbol in the wave display. Hold the key if you want to mark several subsequent harmonies. If you right-click on selected harmony symbols, a menu containing alternatives will be displayed. The initially recognized harmony is marked with an *. If there are no alternatives, you can select the correct "Keytone" or "Chord" from the "Correction" section of the menus.
Audio Objects Voice: You can choose from various voice types. Speed: Playback speed can be regulated with this controller. Volume: Output volume is regulated with this control. Format: Here you can determine the quality of the created wave file (.wav). File: Path selection for the wave file to be created. MAGIX Music Editor During installation of MAGIX Music Maker MX Production Suite Producer Edition, the audio recording and audio editing program "MAGIX Music Editor" will also be installed.
MIDI Objects MIDI Objects Arrange MIDI objects MIDI objects may be moved, the volume may be modified (middle handle), or fades (in/out) may be added (top right and left handles) in the same way as audio, video, or synthesizer objects. Use the lower handles to "stretch out" individual MIDI loops so that they easily fit onto a whole track. Pay attention to the following: Volume changes in MIDI objects (central handle or fades in/out) are controlled by adjusting the velocity level (MIDI velocity).
MIDI Objects Check the MIDI output device in the "Program settings" window via the "Audio/MIDI" tab (P key or "File > Settings > Program settings"). "Microsoft CD Wavetable SW synth", a standard software synthesizer included in Windows® as an OS component, should be set as the default.
MIDI Objects Under some circumstances, you may have to select the MIDI input device via the Program settings ("Audio" tab) (view page 304). This is usually called "USB audio device" Note: Some older devices do not function in some cases in Windows XP. Even though the device has been detected, the corresponding MIDI drivers do not appear in the list.
MIDI Objects If you wanted to control and record another sound module using your keyboard as the input device, its own sounds would play alongside those of the other sound synthesizer, which is why the keyboard must be separated from its own internal synthesizer. This function is known as “Local OFF”, and is set directly on your keyboard. Refer to your keyboard’s manual for information on how to do this.
MIDI Objects Playing and recording MIDI synthesizer MAGIX Music Maker MX Production Suite allows you to play and record software synthesizers or external MIDI devices from the arranger. The MIDI Editor does not need to be opened for this, which was previously the case in the former version. Presuming that the MIDI input and output devices are set correctly (see above), then you should be able to play any synthesizer that is loaded via the MIDI keyboard.
MIDI Objects MIDI Editor The MIDI Editor makes it possible for you to edit MIDI objects. The MIDI Editor provides different sub-editors, views, areas, and aids to do this. Double clicking a MIDI object opens the MIDI Piano Roll Editor for advanced recording/editing of MIDI objects. Tip: The Media Pool features a smaller version of the MIDI Editor. Select the MIDI object you would like to edit and then click the Settings Object Inspector button.
MIDI Objects Clicking on this button opens the Event list (view page 110). In this list you can view all MIDI data of a MIDI object, including those that cannot be edited in the piano roll or controller editor. You can use the Event List to remove unwanted commands included with imported MIDI files. Use this button to switch to Drum Editor (view page 116) mode. You can use this to leave the Drum Editor and return to the Piano Roll section.
MIDI Objects You can set up the MIDI output channel under MIDI channel. This is important for VST instruments which can receive MIDI notes on multiple channels and play several different sounds simultaneously (multi-timbral). Play/ PlaySolo Play solo only plays the MIDI object for which the MIDI editor is opened (corresponding with the filter settings of the options menu). Play all plays the entire arrangement.
MIDI Objects Cycle: This plays the MIDI object in a loop during recording. This enables you to let the object play through a few times before you get started recording your own melody. Metronome: In order to play back the proper tempo, you can activate the MIDI metronome to provide the beats. This is only for orientation while you play and is not recorded. Play arrangement during recording: If this option is active, then the arrangement will play during recording.
MIDI Objects Here various tools are available, e.g. pencil or eraser. Fundamentally, changes, e.g. moving or deleting notes, always refer to all selected MIDI events (red) with just a few exceptions. Changes to the selection in a range always apply to every other range as well. For example, you can select a group of notes in the piano roll and then change the velocity of these note groups which modifies all selected notes simultaneously.
MIDI Objects Example: The MIDI object includes notes in the MIDI channels 1, 2, and 5. You can now make all notes in channels 2 and 5 accessible for the selection and editing tools via the selection of the MIDI channels in the channel filter by selecting the two channels from the menu. All unselected, filtered notes in channel 1 are displayed in gray in the piano editor and the list editor. Events in the filtered channels can be completely hidden using the "Hide filtered MIDI data" in the "Options" menu.
MIDI Objects Drum (draw) (Ctrl + 3) Draws a series of notes. The note length and distances are calculated from the current quantization settings. When holding Alt: The pitch of the first note is also maintained for all notes drawn subsequently. Moving the mouse backwards (to the left) while depressing the mouse button removes drawn notes. Pattern (draw) This mode allows you to draw entire Drum Patterns (or (Ctrl + 4) melody patterns).
MIDI Objects Selecting MIDI events (Piano roll, velocity editor, list editor, ) Select event Add/delete event from selection Select current event and unselect all other events Change or set current event within multiple selection Select events from the same line or area Selects all notes of the same pitch Selects all notes Selects the next or previous note Left click event Ctrl + left click event Double click event Left click selected event Click while pressing the "Shift" key Double click the desired key
MIDI Objects / "Ranges for limited moving": If you activate this setting in the "Options" menu, clicking and dragging in the start portion of the note only results in a change to the position, while clicking on the end portion changes the pitch. Moving and zooming The vertical and horizontal view or zoom are adjusted with the scroll bars just like in the project window.
MIDI Objects Another aspect of working with the controller editor’s layered controller bars is that the bar of the currently selected note (mouse selection/editing) is always on top. To change this, click on the note you want to edit in the piano roll, or click directly on the layered bars and switch between the notes with the arrow keys. You can then change the controller value by clicking on the top third of the red (current) part of the top bar.
MIDI Objects Freehand drawing: Draws new controller value curves or individual values by single-clicking without dragging. By dragging backwards, you can delete your curve during drawing. Shift + Drag with the cross hairs to draw a line. Draw lines: Use the line function to insert a transition between two different controller values. Hint: If you edit velocity with the draw tools, no new notes are generated; only existing velocity values are modified.
MIDI Objects Quantize Small irregularities when playing to record can be smoothened with the quantization function. In contrast to this, mechanical sounding sequences can be made a little more groovy by applying the Swing function. Clicking on the Quantize button shifts all selected notes to a customizable quantization grid. All notes are quantized without previous selection. 1/4, 1/8, 1/16, and 1/32 notes and corresponding triplets can be selected as starting points (grid) and lengths.
MIDI Objects Quantization settings The quantization settings can be found in the menu "MIDI functions -> Extended quantization" in the MIDI editor. The dialog with the settings is not "modal", i.e. you can open it as required and test certain passages with different settings. The selected quantization settings may be visualized in the top of the dialog. The blue lines indicate the target positions for the quantized notes, i.e. the snap points. The gray area around this show the quantization window i.
MIDI Objects Swing: Starts swinging, groovy playback (for example, triplet). Specifies the division for uneven grid points. 50 ... “50-50” division: The odd eighths are exactly half way between the even eighth notes (“even” playing method) 67... triplet playing method, 3-2 division Offset: The value range in this parameter stretches from -100 to +100. By changing the offset values, you move the whole quantization grid. Negative values move the quantization to the left, i.e.
MIDI Objects MIDI functions The "MIDI functions" menu contains advanced quantization (More information can be found in the section "Quantization settings" on page 112) and editing functions for MIDI notes. The commands in the "MIDI functions" menu always affect the selected notes. If no notes have been selected, all functions are applied to all notes. Legato: Notes may be sustained until the next note, i.e. legato.
MIDI Objects Mute notes (Mute): Mutes and unmutes notes or selected note groups with a click. Remove overlaps (polyphonic): Notes may be shortened so that there no longer are any overlaps. Chords (simultaneously played notes) are recognized and not corrected, i. e. chords are not split up. Remove overlaps (monophonic): Notes may be shortened so that there no longer are any overlaps. Forces monophonic voice leading.
MIDI Objects Insert duplicating Imported standard MIDI file Exported standard MIDI file Fade in/Out Event Editor Fade Velocity In/Out Ctrl+V Ctrl+D Ctrl+I Ctrl + E Ctrl+L Ctrl + T Show Quantization grid Ctrl+K Mode selection Drawing mode Ctrl + 1 Ctrl + 2 Drum (Draw Mode) Pattern (Drawing) Mode Change velocity Delete Mode Zoom Tool Ctrl Ctrl Ctrl Ctrl Ctrl Quantize Ctrl + Q Quantization options Select previous Note/Event Select next Note/Event Play selected notes End all notes Grid on/off Aut
MIDI Objects Drum Editor After opening the MIDI Editor (double-click on the MIDI object), switch to the corresponding field in the Drum Editor by clicking. Instead of the piano keys to the left, you now see a list of drum instruments. Note: If a drum map is active in the Arranger track (recognizable by the word "map" in t he MIDI area of the Track Editor), the Drum Editor is loaded automatically when the MIDI Editor is loaded.
MIDI Objects Cell Editing Mode: When the Drum Editor opens, Cell Mode activates by default. In addition, you can individually set the display width for each track box in the Drum Editor. Switch to Drum Editor Mode and back. After opening the MIDI editor (double click the MIDI object), switch to "Drum editor" mode by pressing the drum editor button. Instead of the piano keys to the left, you now see a list of drum instruments.
MIDI Objects Drum Editor trackbox In the drum editor, each individual note has its own trackbox, and individual settings can be specified for each instrument. When zoomed out, each trackbox can be increased in size with a simple mouse click. S/M: Each individual instrument can be played solo (S) or muted (M). Note number: The output note from the instrument can be set here. This can be different to the note currently displayed in the MIDI object so that individual drum instruments can be substituted.
MIDI Objects The drum map can be set in the drum editor by clicking the "Map" field. To split the drum names a "General MIDI" map is used by default. It may be the case that your synthesizer (regardless if real or virtual) uses a different mapping setup. This means that when you play the drum event, the sound you wish to hear may not be heard (for example, instead of a bass drum, you get a high tom). In this case you will have to re-sort your mapping setup.
MIDI Objects Instrument: Displays the name of the drum instrument, e.g. "Bassdrum 1". Grid: If desired, you can set up a grid for the starting point of the drum events. Length: In this field you can set the grid for the note length. Output note: This is the note value to which the drum instrument (the incoming MIDI note in the "Pitch" field) should be routed or mapped. Channel: You can set up an individual channel for each instrument here.
Synthesizer objects Synthesizer objects MAGIX Music Maker MX Production Suite delivers many software synthesizers and synthesizer plug-ins (VST instruments) for creating your own sound material. The synthesizers are represented either by internal synth objects that can be arranged together with other objects on the tracks, or as in the case of VST plug-in instruments, by MIDI objects.
Synthesizer objects Synth objects MAGIX Music Maker MX Production Suite contains many internal synthesizers for creating your own drum patterns, break beats, bass lines, or ambient noise. The synthesizers are represented either by internal synth objects that can be arranged together with other objects on the tracks. Every software synthesizer can be loaded into the arrangement via drag & drop.
Synthesizer objects Automation of Vita Solo instruments. In MAGIX Music Maker MX Production Suite it is possible to automatize Vita Solo instruments. This allows you to change a specific value during playback using an automation curve automatically. Below we describe how to work using an automation curve. 1. Right-click on an effect knob. A context menu opens, where you can first select a MIDI controller number for editing using "midi ctrl #". 2.
Synthesizer objects BeatBox 2 plus BeatBox 2 is a 16-voice drum computer with hybrid sound synthesis and a step sequencer. The proven handling concepts of the "old" BeatBox like matrix programming with auto copy have been expanded with comfortable editing of velocities and significantly improved sound synthesis, including a multi-effects section (one effect per drum instrument).
Synthesizer objects Maximized BeatBox 2 plus window Drum kit: This section loads drum kits (collections of different drum instruments) and the individual drum instruments. Selected drum instrument: The settings in the synthesis section (6) and velocity/automation (5) always affect the selected drum instrument. Pattern editor: Programs the beat sequence. In the top part, different patterns (sequences) can be loaded and saved as well as different settings for the view and function of the pattern editor.
Synthesizer objects Drum kit This section loads drum kits (collections of different drum instruments) and the individual drum instruments. You can also try out an already programmed pattern with different kits or exchange individual drum instruments. Select drum kit: Use the <> buttons to switch through the different drum kits. A drum kit is a collection of percussion instruments with matching sounds, e.g. rock kit or electronic drums à la TR 808.
Synthesizer objects Reset automation: BeatBox 2's own presets contain automations. These are dynamic sound parameters like filter curves or pitch changes. This command allows you to completely remove these for the selected instruments. Pattern editor buttons Pattern: Use the <> buttons to switch through the different patterns. The arrow to the right opens a list of all available patterns, and the save button stores the current pattern.
Synthesizer objects Pattern editor - matrix This is the heart of BeatBox. A click on any position in the drum matrix creates or deletes drum notes (events). Clicking and dragging draws in a series of notes. Together with the velocity editing options (view page 131) (velocity), you can easily create drum rolls. If "Shift" is held when you click on notes in the range, a rectangle can be drawn out which selects the notes contained within this rectangle (lasso selection).
Synthesizer objects Selected drum instrument Previous/Next Preview Live input Mute on/off Solo on/off Cursor up/down p Enter m sec Velocity The velocity mode serves for editing the velocity/automation of the individual drum notes for the selected drum instrument. Reset: Sets all velocity levels to 100% Mode switcher: Switches the section between velocity control and Automation (view page 130). Random: The random parameter adds random variations to the set velocities.
Synthesizer objects Reset: Sets all automation values for the selected parameter. 0. Mode switcher: Switches the section between velocity control (view page 130) and automation switched. This happens automatically during selection of parameters. Random: The random parameter adds random variations to the set automation. This helps make your beats sound more natural because each programmed hit will sound slightly different.
Synthesizer objects The middle handle increases or lowers the values together. An object can be faded in or out with the handles to the left and right upper corners of the object. If you move the handles horizontally you can change the curve shape of the transition. A single click in the automation section cancels the selection again. Note: A selection of velocity values matches the selection of corresponding notes in the matrix editor.
Synthesizer objects Preview drum istrument Save drum instrument Select sample: A click on the arrow selects samples from the categories like kick, snare, etc. Select synthesis mode: Switches between the three synthesis models. Mix: Mix relationship between drum sampler and synthesizer. Parameter controllers: All six sound parameters for a drum sound can be directly set and automated via the parameter controller. The parameters in question depend on the drum sound currently loaded.
Synthesizer objects Effects section Each of BeatBox 2's drum instruments includes an effects unit which is fed in after the actual sound synthesis and editing. Each of these effects units includes a series of high-quality algorithms to add "audio polish" or to place the sound in a production-typical context. FX on/off Parameter controller: An effects module includes four adjustable parameters.
Synthesizer objects Parameters Left / Right: Delay times, synced or free running Feedback: In contrast to mono delay, no repetition takes place in the middle position of the feedback controller. When turned to the left the type of delay is that of the so-called "ping-pong" variety, i.e. the signal is alternately sent so that is jumps from one channel to the other. When turned to the right the delay effect is "dual mono", in which case left and right sides act as two independent time-delay units.
Synthesizer objects Parameters Rate: Modulation speed Feedback: Feedback of filter steps Depth: Modulation amplitude Room reverb / Hall reverb In the case of reverb there are two realistic simulations of natural reverberation. Sounds receive "atmosphere" and thereby appear lively and "authentic". Room reverb simulates a small space with high echo density. Hall reverb mimics the typical reverb of large concert halls.
Synthesizer objects Distortion This overdrive effect works similarly to common guitarist effect pedals. Everything is possible, from light, bluesy signal saturation to hard "metal shred boards". Here a dual-band EQ works on the in and output signals and therefore provides a rich palette of sounds. Parameters Drive: Controls the internal level and thereby the overdrive Low: Bass portion. High:High portion.
Synthesizer objects Multimode filter/Envelope generator Following the samplers and synthesizers, an inverse filter (multi-mode filter) is added to add the last bit of polish to the drum sound. The envelope generator controls all time-dependent processes in the synthesizer and sampler. Loop Designer The loop designer unites both stellar design elements of drum'n'bass style in a "device": turned-up beats and rumbling bass lines.
Synthesizer objects Additional buttons: Loads a saved pattern with all settings. Saves a pattern. Undo for all settings made in all sections. Makes random settings changes in both sections. You can change settings later as you wish. Drum section (top half). Here complex, authentic-sounding Jungle-Breakbeats can be put together easily. In professional recording studios Jungle-breakbeats are made by chopping up arbitrary drum loops and putting them back together in a different order.
Synthesizer objects The right mouse key deletes settings of a step bar and the Drum Loop is played in its original order. Pressing the double-arrow button generates a random step sequence. You can change this rhythm as you like. Clicking into the blue field in the left part of the drum section opens a pop-up menu where you can pick the sound of the Drum Loop. When you select another drum loop it will load and be played in the way you programmed it.
Synthesizer objects In the "Octave" row you can specify the octave of the bass. The slide control positions represent the various octave values. If the controller is down, a deep sound is produced, if it is in the top position, you will get a high tone. If the controller is in the middle, the pitch will be balanced. Just like in the drum section, here you will also find arrow buttons on the right side for opening pre-defined patterns and and a double-arrow button for setting arrows.
Synthesizer objects LiViD - Little Virtual Drummer MAGIX LiViD helps you to turn your ideas into songs. Enter a few basic details and LiViD will play a full drum track, complete with intro, verses, choruses, fills, bridges etc.; the entire song structure is laid out for your convenience. Brilliant stereo drum samples recorded by professional studio musicians and a freely adjustable “Humanize“ function will create an authentic drum feel with perfect sound quality.
Synthesizer objects Hi-hat: Sets the hi-hat sound to “soft” (fully closed) or to “hard” (half-open). Exception: completely opened hi-hat (pop, type1, verse). Ride: Sets the ride cymbal sound to “ride” (cymbal is hit on the rim) or “ride bell” (cymbal is hit on the bell at the center). Robota The Robota is a four-part drum computer with virtual analog and samplebased sound production. Virtual analog sound production means that the sounds are synthesized in real-time, i.e.
Synthesizer objects Parameter (1): To simplify matters, not all parameters can be changed on a sound - only those that are meaningful for the selected drum sound may be changed (snare, kick, high etc.). There are four selected variable parameters coordinated exactly with the selected preset sound. Oscillator waveform (2): The fundamental waveform of the Oscillators is selected here. You can choose from sinus/triangle/sawtooth/sample.
Synthesizer objects Schematic illustration of the Robota synthesis Here is a detailed circuit diagram of a Robota voice with a description of all control parameters. Pitch envelope (pitch env) Controls the pitch envelope level. www.magix.
Synthesizer objects Tune Tunes the instrument. Oscillator shape (osc shape) The shaper adds additional frequency shares to the basic sound of the oscillator by artificially reshaping the wave shape. A sine wave (shape = 0) can be reshaped up to a square curve (shape = max). Oscillator waveform The fundamental waveform of the oscillators is selected here. You can choose from sine/triangle/sawtooth/sample. If "Sample" is selected, you can use the controller to select a sample, i.e.
Synthesizer objects Crush Bit rate reduction. Digital artifacts become audible with higher settings. Down sample (dwnsmple) Sample rate reduction. Ideal for creating the "old school sound" of older digital drum machines. As it is increased, the result becomes darker. Lo-fi decay (lofi dcy) Time constant of the by-product of the three lo-fi effects which makes the sound "dirty". Only the beginning of the drum sound of the lo-fi effects is affected if the decay is low.
Synthesizer objects Comb filter (comb filt on) You can activate a comb filter, a feedback delay that creates resonance-like sounds comparable to a plucked string. The delay time and feedback levels are permanently linked fo the filter parameters (frequency and resonance). This comb filter is set as a preset and can not be changed. Compressor Controls the compressor strength. This lets you increase the "power" of the drum sound. Compressor response (comp resp) Controls the compressor time.
Synthesizer objects "1 > 2-4" auto draw: If more than 1 beat is activated as the loop length, the "Auto draw" mode ensures that the drum note set in the first beat is set automatically for the following beats. This makes it very simple to produce a continuous beat from a loop length of 4 beats. Notes set in the rear beats are not affected by auto draw. How to program a drum pattern: Select the pattern length with the fader. Select “Event” mode. If you edit during playback, turn off “Follow”.
Synthesizer objects Save the sound as a snapshot to one of the step buttons. Change the sound of an instrument and save the settings to other step button Warning: The parameters are not changed abruptly but are faded internally instead, in order to avoid crackling. If two snapshots with extreme parameter differences are too close together, the drum sounds will sound differently when the pattern is played. Using the arrow keys, you can jump between the individual snapshots during stopped playback.
Synthesizer objects Load/Save Presets, drum kits, patterns and setups can be selected with the continuous “Save” rotary regulators next to the display area. For storing, click on the button. Then specify a new name in the input field. To store, press “Enter”. Note: A drum kit stores only the names of the presets, not the actual parameters.
Synthesizer objects In the middle of the window, a collection of control elements appears for designing the desired "Ambience". Each element has its own description (e.g. "Thunder") and two faders, i.e. "Volume" and "Intensity". The "volume" control adjusts the loudness portion of the element. The "Intensity" fader controls the behavior of the sound, depending on controller element.
Synthesizer objects The advantages: Purchasing expensive synthesizers or effect devices is no longer necessary. An expensive sound card is no longer necessary for high-quality recordings from external devices. VST instruments and VST/DirectX effects provided by lots of third party providers are better value or are even made available as freeware. The disadvantages: Each of these plug-ins uses up processor power. The more a plug-in is used, the faster your computer should be.
Synthesizer objects VST Plug-in Editor The VST Plug-in Editor can be opened by right-clicking on the instrument's name in the MIDI Editor, via the corresponding plug-in slot in the Mixer, or via the "VST Instruments Editor" entry in the instrument list. The Instrument Editor has two views, the so-called "GUI" of the plug-in (Graphical User Interface) and the parameter view.
Synthesizer objects Revolta 2 interface Note: The following is only a short description of the Revolta 2 interface. For a comprehensive documentation of this complex synthesizer please click the help button on the Revolta 2 interface! The Revolta 2 interface can be displayed in two sizes. In "Rack" mode only the elements necessary for preset loading are visible: By clicking the edit button you can open the complete interface. 1.
Synthesizer objects 3. Amp: This is the volume envelope. Here you can influence the temporal progression of a track's volume. A(ttack) stands for the volume increase at the start, D(ecay) for the length of time the decrease in volume takes on a section set with S(ustain) at the maximum volume. R(elease) is the length of time it takes for the sound to ring out. "Vel" specifies how much the envelope curve depends on the velocity. 4. Filter: Here you can switch on different filters to influence the sound.
Synthesizer objects MAGIX Vita MAGIX Vita Synthesizer specializes on realistic playback of "real" instruments for which it uses sampling technology. This means that short samples of real instruments in different pitches, playing techniques and volumes are used, combined, and played again at the correct pitch. The Vita interface 1. Layer selection/Peak meter: The Vita sounds, also known as layers, can be selected here using the arrows. Right clicking on the display opens the layer menu. 2.
Synthesizer objects 3. Amp: This is the volume envelope. Here you can influence the temporal progression of a track's volume. A(ttack) stands for the volume increase at the start, D(ecay) for the length of time the decrease in volume takes on a section set with S(ustain) at the maximum volume. R(elease) is the length of time it takes for the sound to ring out. 4. Filter: Switches on a filter which influences the sound. "Filter type" allows you to select a filter type.
Synthesizer objects Additional Vita Solo synthesizers MAGIX Music Maker MX Production Suite includes additional track synthesizers that are based on the Vita Sampler engine. Drum Engine Lead Synth Century Guitar Electric Bass Jass Drums Saxophonia Space Pad Upright Bass Century Keys Vibraphone Click on the "More..." button to add other synthesizers directly from within MAGIX Music Maker MX Production Suite. You will be forwarded to the MAGIX product websites on the Internet.
Synthesizer objects Because these samplers are enhanced for each instrument by tuned effects, the rest of controls function analogously to the already familiar synthesizers such as Vita. If you would like to know which result certain effects have, you will find explanations in the Essential FX (view page 216), Vintage Effects (view page 220), Reverb (view page 192) and Distortion & Filter (view page 196) chapters.
Synthesizer objects On the keyboard at the bottom of the synthesizer interface are the buttons to switch articulation, displayed in different colors. In the MIDI Editor appearing above, you can watch a practical application of articulation. The notes on 1:4 and 4:1 will be played back with varying articulation. Before the next "right" note, normal articulation will be switched on again through C0. www.magix.
Live Performer Live Performer The Live Performer (open via the "Window" menu) helps you create and remix your arrangement. Many sections in the arrangement can be defined precisely according to the beat and played by pressing a key on the computer keyboard or MIDI keyboard. With the Live Pads (view page 166), sound loops or MIDI takes are positioned on the arranger tracks during playback.
Live Performer Play with Live Performer If this symbol is active, the Live Performer is in playback mode. If you click the appropriate key on the keyboard or click a button, the assigned range will be played back. If you activate a different range, playback will switch to the other range. The time point of the switch can be determined using the quantization buttons. Immediate switch. Warning, this can throw the arrangement out of rhythm! Switch after one beat (1/4 bar).
Live Performer Sequencer By clicking on this symbol you switch the Live Performer into the Sequencer mode. Sequencer programming Above the range buttons the text line will appear for function control (Sequencer). Enter ranges in the order in which they should be played back. Corresponding letters will be inserted in the Sequencer.
Live Performer Your current arrangement will be erased, but the Live Performer ranges will be applied to the new arrangement. This means that you can continue using the Live Performer unchanged, or you can close it and further edit the finished arrangement. Load and save Live Performer ranges With the load and save buttons next to the Sequencer you can save and later load recorded or programmed Live Performer sequences.
Live Performer Live Pads Clicking on the >> button opens Live Pads Live Pads are a component of the Live Performer. While individual sections of a previously created arrangement can be rearranged in realtime in the Performer, using Live Pads you can create your arrangement live. During playback you can place the samples using the computer keyboard or a MIDI keyboard inside the arrangement.
Live Performer You can also take an object directly from the arrangement and place it onto one of the Live Pads. The object will disappear from the arrangement. Load Live Pads with takes Sometimes it is of advantage to load Live Pads with Take files (view page 69): About VSTi software instrument control: Live Pads can also play back MIDI loops, but for this a VST instrument must be assigned to the MIDI object (or track, in which this MIDI object is located).
Live Performer Play Live Pads Loops can be played back by clicking on the corresponding Live Pads using the computer or MIDI keyboard. Table A (left) Keyboard shortcuts 1..8 (using letter keys) Table B (right) qwertzui MIDI keyboard F3 - C4 (Note number 65-72) C#4 - G#4 (Note number 73-80) The MIDI driver can be selected via Program settings > Audio > MIDI input. As soon as a Live Pad is selected, playback begins.
Live Performer Additional Live Pads buttons The complete assignment of the Live Pads can be saved with this button as a "Live Set" (.lms file) to be used later. The current Live Pad assignment will be saved together with the arrangement. With this button you can load your own or ready-made Live Sets. Reset: Sets the options back to working settings and deletes all samples.
Live Performer Arranging with Live Performer With the Live Performer and the Live Pads you can create and remix your arrangement in MAGIX Music Maker MX Production Suite. 1. 2. 3. 4. 5. 6. 7. 8. Open the Live Performer and open the Live Pads Fill the Live Pads with samples and takes, which you would like to use in the arrangement. You can, of course, load more samples during arranging.
Audio effects Audio effects MAGIX Music Maker MX Production Suite offers you a multitude of infinitely variable and intuitively adjustable audio effects. Effects The effects in MAGIX Music Maker MX Production Suite allow the sound spectrum of all of the audio objects and synthesizers to be thoroughly manipulated. Since most effects operate in real time, the effects offer ideal room for experimenting with creative sound design.
Audio effects Power switch: Every effect device in the rack may be switched on or off separately. This button allows you to directly compare the neutral, unedited sound of the audio object with the effect setting you have chosen. Reset: Every effect has a reset button that restores the effect device’s initial default. In this state, the effect is not calculated into the sound, and the effect is not rendered.
Audio effects There are several ways to apply audio effects to individual audio objects: 1. 2. 3. Drag & drop: In the Media Pool setting "templates", the following folders are visible "Audio FX", "Vintage FX". These contain presets for the most important effects. These presets have a preview function and can be dragged & dropped on an audio object in the arranger. Right clicking on an audio object or via the "Effects -> Audio" menu opens individual audio effects via a menu command.
Audio effects Master effects Master effects influence the mixed sum of all audio tracks. For this purpose a Master Audio Effects Rack and further plug-ins are installed in the Mixer window. Also included: the special MAGIX Mastering Suite (view page 211) for perfect sound. Effects curves Many effects may be manipulated using the effect curves for a more dynamic application of the effect. This means that certain effect settings can be changed during playback.
Audio effects If you click on the small triangle here, MAGIX Music Maker MX Production Suite compiles a list of available effects. Now you can select any effect from the list. The list consists of multiple subfolders: Direct X plug-ins, VST plug-ins, and the MAGIX plug-ins folder for the included plug-ins Vintage Effects Suite (view page 220), Essential FX Suite, and Vandal SE. Select "No effect" to remove a plug-in from the slot. Left clicking temporarily disables the plug-in.
Audio effects Buttons and controls Console When opened, all MAGIX plug-ins have a global display bar at the top for managing the presets as well as for further settings, called the "Console". A popup menu containing the current preset is located behind the display, thus enabling selection. Small up/down buttons for clicking through the presets are situated on the left. Presets can be loaded and saved in so-called programs or banks. These terms are VST-specific.
Audio effects Parameter Smoothing Each plug-in offers soft controlling. Pot settings are softly faded internally from the old value to the new one. This is particularly noticeable when playing in "Live" mode. Due to performance reasons, switches (e.g. on/off) and some settings of VariVerb Pro that change delay times directly or indirectly are excluded from this action. Vpot Controls Some controllers snap to the middle setting, which may be useful for quickly returning to a "neutral" status.
Audio effects For general AUX routing, there is a separate category featuring all models available in a "default" setting. This section can be used to design reverb (if you want to start from scratch). The mixing ratio is preset to 100%. The controller for the mix ratio is located on the right of the main interface (direct signal and reverb portion). To the left, the "test" section and a "mute" button are provided.
Audio effects In "Expert" mode, the distances for the room & hall models of the first eight reflections are displayed. The set "size" and pre-delay are already included. These are combined leftright values for a better overview. Individual parameters of a model are displayed as a "tooltip" if you hover the mouse pointer over a controller. You can deactivate these tips with the same button in the display, globally if desired.
Audio effects Size: Determines the room size. Moving the slider to the left means the smallest size, moving it to the right extends the reflection times. Smaller "Size" settings also reduce the distance between the individual reflections. Resonance may also develop due to the short temporal distance between them. Increasing the size of the room creates more space,but this also means that the so-called "modal density" decreases, i.e.
Audio effects They are therefore ideal for percussive material. In case of vocals, a plate reverb generates a smooth, warm effect. The slightly "metallic" resonance of a plate can also be used to generate a vintage effect. Parameter: EQ low/high: See room/hall Pre-delay: See room/hall Size: Size of the virtual reverb plate Buildup: Low values result in a fast reverb increase. If the value is greater, the activation phase also increases.
Audio effects Width: See room/hall Please note that no decay parameter exists for these models, i.e. there is no "decay". Spring You may be familiar with reverb spirals from guitar and keyboard amplifiers. At the bottom of these amps, a unit consisting of two to four spirals is mounted on a vibration-free carriage. Like the reverb plate, this uses systems for transforming the electric signal into a mechanical one and the other way around.
Audio effects HQ (high-quality) models (Room A/B & Hall A/B) The above-described room and reverb algorithms are of high quality, very versatile and require particularly low CPU power. If you want even more realistic and higher quality spaces and the load on your CPU less important, take a look at the HQ modules. These simulate a room with rare plasticity and naturalness, almost as if impulse responses were the basis.
Audio effects Plus, in "HQ" mode, you can also influence the dampening of highs as well as the reverberation time of the bass section. When interacting with the high band, realistic simulations are possible, e.g. wall surfaces. For instance, the wooden panels on the walls always reflect bass less than concrete walls (also due to possible gaps), which may also resonate and absorb the force of long-wave bass frequencies. The same also applies to the furnishings of a room. Furniture, shelves, etc.
Audio effects This controller setup may be regarded as global, i.e. the settings are independent of the selected presets and the current project. VariVerb pro VariVerb Pro (short for: VARIable reVERB) is a high-quality reverb plug-in that runs on an algorithmic basis. It provides a series of rooms, halls, reverb plates, spring reverbs and so-called non-linear effects, which can be edited comprehensively and easily.
Audio effects non-linear, and highly interactive processes. Not only do these conditions make sure that the artificial reverb method is constantly updated, it also underlines the effect it has as a tool of artistic expression. VariVerb - Algorithms The algorithms in VariVerb Pro specialize in a specific type of room creation that may be selected from the list of "models" in the display: Room A: Small to medium-sized room, dampening of the low frequencies, immediate response, high density/diffusion.
Audio effects HQ room A/B & hall A/B: Extremely high-quality and very complex simulation, but subject to high processor strain. Nevertheless, or maybe because of this, it's the definitive main reverb algorithm. Very sculpted, tangible room impression featuring free positioning of the sound source and the listening location. In this case, the A and B models differ slightly from one another like in the regular room and hall algorithms, i.e.
Audio effects This function is not yet available for the track effects rack. Effects plug-ins If external plug-ins are installed on your computer, then you can activate them via the button to the bottom right. These buttons also open the effects in the Vintage Effects Suite (view page 220).
Audio effects Equalizer The 10-band equalizer subdivides the frequency spectrum into ten areas ('bands') and equips them with separate volume controls. This way it is possible to create many impressive effects, from a simple boosting of the bass to complete elimination of a certain range of frequencies. Note: If low frequencies are boosted too much, the overall sound level is heavily increased which may lead to distortion.
Audio effects From now on, you will be able to hear all changes in the red line. A "hill" in the left part of the graphic results in a strong increase in the bass, a "hill" on the right side considerably increases the treble. Great effects are frequently achieved if a filter curve is initially deleted over the entire area (if everything in the display is set to low values). This removes almost all the sound.
Audio effects Compressor The compressor is an automated dynamic volume control. It limits overall dynamics, maintains the volume of loud passages so they stay loud, and increases the volume of low passages. A compressor can be put to good use for e. g bass recordings and vocals, but also as a master effect in the mixer for subsequent editing of the overall sound. Processing is carried out using a "look-ahead" method, similar to high-quality studio appliances.
Audio effects Reverb The reverb effect device offers newly developed and very realistic reverb algorithms to add more room depth to your recording. Reverb is probably the most important but also the most difficult effect to generate. Fundamentals Our everyday experience shows that not every room matches every instrument. Thus we have designed “virtual” rooms. However, it still remains important to find the correct parameters.
Audio effects In addition to the rooms we have modeled two device types in the reverb effect that allow you to create an artificial reverb for a longer time: Plate Reverb and Spring Reverb. Plate Reverb: A plate reverb consists of a large metal plate (often 0.5 to 1m² thick or more), that is put into motion by a magnet and coil system (similar to a loudspeaker). On the reverb plate so-called “taps” are positioned at different locations. These are pick-ups comparable to those on a guitar.
Audio effects Color: within certain limits you can influence the sound characteristic of the effect. The effect of this controller depends on the used preset. In rooms “Color” controls the dampening of the highs in the reverb (from dark to bright) as well as pre-filtering of the signal. The controllers for plate and spring presets also determine the dampening of the basses. Mix: this controller sets the mix ratio between the original and the edited signal.
Audio effects Vocals Voice: main hall A: standard hall, e.g. for monitoring/recording, medium-sized room, medium diffusion, minimum sustain time Voice: main hall B: like A, but as a small hall (longer delay times than A), distinct reflection pattern, longer reverb time Voice: early reflections: medium-sized room, low reverberation share, very distinct early reflection pattern, e.g.
Audio effects Delay: Here the period of time between the individual echo’s can be determined; the more you turn the control to the left, the faster the echo’s will follow each other. Feedback: Here the number of echo’s can be adjusted. Turned completely to the left, there is no echo at all; turned completely to the right there are virtually endless repetitions. Sound Warper Distortion This is a distorter, which over-modulates the audio object.
Audio effects Elastic Audio Easy General information on the Elastic Audio editor Elastic Audio is a specialized editor for changing the pitch of audio material. Resampling and pitchshifting algorithms can be automated, and a basic frequency recognition enables the user to change around considerably the pitches of monophonic audio material. Pitch-shifting algorithms are able to change a melody in the pitch without influencing the tempo.
Audio effects Edit window The pitch characteristic is shown in the editing window. To customize the pitch correspondingly, the original pitch of the audio material must, of course, be known. Fundamental to the functionality is therefore a preliminary pitch analysis of the material. This is basically only for tonal, monophonic material like solo vocals, solo instruments, and speech. The analysis function starts automatically when the editor is opened.
Audio effects Orange line: New pitch characteristic (editable) Grey line: Original pitch characteristic (result of the analysis) Red line: Harmonizer voices. Fundamentals of the Elastic Audio editor Opening the Elastic Audio editor Select the object that should be edited in the editor. The Elastic Audio editor for a selected object is opened via "Menu effects -> Audio".
Audio effects Description of all control elements Edit PROJECT OBJECT box These options and parameters always effect the whole object loaded into the editor, and therefore all of the slices. Algorithm: You can choose between the modes: monophonic voice (preset), standard, smooth, and beat marker slicing.
Audio effects Chord: Here you can set the chord that makes up the parallel voices of the harmonizer, and a distinction is made between major and minor. The settings of the keyboard are taken into account, unless the option "Lead voice" has been activated. Humanize: At a low setting this causes high quantization of the parallel voices and makes the effect sound very artificial.
Audio effects Playback control Reset: Recalculates and resets the pitch curves of the loaded material. Stop/Play: Stops/Starts the playback of the arrangement. Play solo: Only the object loaded into the editor is played. Bypass: Switches the effect on or off. Tools in the Elastic Audio easy editor You can use various tools to edit slices and the pitch curve. The two tools can be freely assigned to each mouse button.
Audio effects Drawing a straight line using "Shift" and compiling slice objects with "Ctrl" is also possible in quantized draw mode. Rubber-band tool Use the rubber band tool to bend the pitch curves between two neighboring handles. Here the middle of the curve is moved while the curve handles remain the same. In combination with moving the curve handles at the slice object edges, you can also move the pitch characteristic and attain micro-tone structures (vibrato).
Audio effects Now the pitch can be edited with the mouse tools by editing the orange curve or the pitch of the slice objects. Manual correction of the whole pitch of a pitch slice Select the slice with the selection tool (arrow). Move vertically with the mouse. Automatic correction of the pitch characteristic Select the slice objects with the selection tool (arrow).
Audio effects Pitch-sliced-objects and VIP objects The basic frequency analysis reduces the pitch slices to pieces which ideally correspond to one note in the music's melody or one syllable in speech. For speech the pitches correspond to the level of the vowels. After the analysis, all of the slices are shown selected (blue). The subdivision into slices can be corrected manually. The slices are cut apart with the scissors tool, and then merged together with the rubber band gripper tool ("Ctrl" held down).
Audio effects Error in the fundamental frequency analysis Symptoms: Sound: The pitch varies strongly for a short period and does not correspond to the set value or characteristic. When using the monophonic voice algorithm, additional strongly distorted noises arise. The algorithm, which depends on the fundamental frequency recognition itself, fails. Graphics in the editor: The curve exhibits a short strong jump and behaves in a very jerky manner.
Audio effects Ctrl + space bar Space bar Ctrl + A A Ctrl + Z Ctrl + 1-8 Ctrl + Shift + 1-8 Shift + Alt +P Ctrl + Cursor up Ctrl + Cursor Cursor left Cursor right Home End Ctrl + Cursor Ctrl + Cursor Shift + R Ctrl + NUMPAD 4,5,6 Alt + NUMPAD 4,5,6 NUMPAD 4,5,6 Play solo/Stop Play/Stop Select all Update view Undo Select tool for left-hand mouse button Select tool for right-hand mouse button Show/hide pitch curve Enlarge waveform Enlarge waveform Play cursor to the left Play cursor to the right Jump to objec
Audio effects Use the "Carrier sample" check box to load any number of samples of the current project or predefined carrier sample. Here you can play the carrier on its own for test purposes. Noise: This controller lets you add noise to the carrier sample. This makes sense if the carrier material can not be modulated sufficiently or is irregular. It's good for "filling" drum loops which have too many pauses between the beats.
Audio effects Gater This special effect “chops” a sample in a freely selectable number of pieces (2 - 16). You must first enter the number of steps that are to be distributed over the sample length. The volume for every individual step can then be set with the sliding regulator (faders) so that both hard breaks as well as soft amplitude changes can be created.
Audio effects Reordering The playback sequence of the 16 steps can be changed with the colored key fields located below the faders. This makes it possible to repeat a beat from the first sixteenth in the fourth sixteenth. To do this, the number under Fader No. 1 must be the figure 1. The fact that item 4 will now play back the material in item 1 is shown in color. Does this sound complicated? If so, simply try the Random function. It instantly pronumerous variations.
Audio effects Setup: This button opens a setup dialog where you can select various pitchshifting and timestretching procedures. Standard: Timestretching and pitchshifting in standard quality. This method is suitable for audio material without a pronounced beat. Existing beat markers are evaluated to improve audio quality. Smoothed: Timestretching and pitchshifting for audio material without pulsing elements. The method is suitable for several voice orchestra instruments, surfaces, speech and singing.
Audio effects MAGIX Mastering Suite MAGIX Mastering Suite is a special effect rack for use with the mixer master channel. Its effects serve the so-called "Mastering" with which the finished mixed music file is given its last one-over. The On/Off switches can switch the effects on and off individually. Each effect has a range of presets that can all be picked from a list along the lower border of the effect.
Audio effects Graphic: The resulting frequency path of the equalizer is displayed in the graphic. The frequency is spread out horizontally, the increase or decrease of the respective frequency, vertically. The blue bullets 1-4 symbolize the four wave bands. You can move them around with the mouse until you find your desired frequency response. Peak meter: The peak meter gives you control over the output level of the equalizer.
Audio effects There is still a peculiarity among bands 1 and 4; The filter curve for these bands can be changed from a normal "peaking" EQ filter ( ) to "shelving" ) (this is the basic setting) and high (band 1) or high-cut (band 4) . ( When using the "shelving" filter, a soft increase or decrease in all frequencies happens above or below the filter frequency, and the Q parameter does not have a function here.
Audio effects Cassette NR-B decoder: MAGIX Music Maker MX Production Suite simulates decoding of Dolby B + C noise suppression if a Dolby player is not available. Cassettes recorded with Dolby B or C sound more muffled if played back without corresponding Dolby. Leveler: This setting automatically sets the entire material to an identical volume level. The volume control knob is no longer required. Use this function to equalize greater volume differences within a song.
Audio effects Maximize strengthens the spatial component of the recording, which also increases the stereo transparency without influencing the mono compatibility. Stereo meter (correlation gauge): This provides a graphical display of the phase relation of the audio signal. You can use it to review the orientation of the signal in the stereo balance and the effect of the stereo enhancer. To maintain mono-compatibility, the "cloud" shown should always be higher than it is wide.
Audio effects Chorus/Flanger This plug-in offers a simple way to make signals sound more interesting, "spacier", thicker, etc. by modulating or delaying the pitch. The classical domain of application is for guitars, Hammond organs, electric pianos, or synths. Chorus and flanger are two closely related effects, which is why we have included them in a single plug-in. They normally differentiate in terms of delay time, type of modulation, and degree of internal feedback.
Audio effects Nullification of the feedback is set at the middle of the fader. Set to the right, the feedback is fed to the input equi-phasal; to the left, the feedback occurs. Both variants may sound very different depending on the signal, since they prefer different frequency ranges for dissonance. Mix: Regulates the mix ratio of the original signal and the delayed portion. Phaser The phaser is often mistaken for a flanger due to its typically sharper and cutting effect.
Audio effects Stereo Delay The stereo delay is a simple too for typical bread and butter delay effects. The "analog algorithm" qualifies as a special feature that produces the sound of echo devices from the old days. Stereo Delay Parameters Mode: This selects between the essential algorithms. Digital: Normal, transparent delay Analog: Simulation of a bucket brigade delay (BBD). These devices, which originate from the pre-digital era, used analog building blocks for storage.
Audio effects Vintage Effects Suite If you're a guitar, bass or keyboard player, you'll probably recognize the look of our new "vintage effects" suite. They are accurate digital models of analog "standard effects" used by live musicians. Although we have adopted the appearance of stomp boxes and have given these effect a typical analog sound they are ideal for studio use.
Audio effects These properties can be useful, for example to create "wild" dub/reggae-style delays that move towards the center of the sound with each repetition and even grind slightly. In this case, "analog" means that you cannot digitally overdrive the delay. Even in a 'looped' repetition, the signal cannot be distorted indefinitely, but it is compressed by an increasingly slight degree and distorted similar to a tape.
Audio effects Drive: When this control is turned all the way to the left, the delayed signal is repeated only once. Turned all the way to the right, the feedback is seemingly endless and the repetitions continue for a long time. The actual strength of the effect is dependent on the material, since the feedback loop (as explained earlier) is addressed via compression and uses a "tape saturation" effect.
Audio effects Flanging is basically a chorus effect, but it has a lower delay time (less than 10 ms). "Release" or signal doubling is not highlighted here; the result is a much more creative frequency response deformation. A "complete" flange effect will definitely require feedback: The flange portion is returned to the input to increase the effect. People often talk about the "jet effect", since it resembles a jet on take-off. Flanger parameters Speed: Modulation speed.
Audio effects Filter "Filter" is a "modulation" effect like chorus and flanger. However, it controls the frequency response of a modulation source as well as the pitch. There are various filter types and modulation sizes available for this. Possible areas of application are synthesizer sounds (filter sweeps on pads) or creative distortions of drumloops (e.g. for variations, fills, etc).
Audio effects Depth: This control determines the modulation depth, i.e. the amount by which the speed control (or envelope mode, as described above) increases the base frequency. For extreme effects, turn “Freq” all the way to the left and “Depth” all the way to the right. Filter modes Low-pass Band-pass A filter with a slope of 24 dB/octave and a small amount of resonance. The treble frequencies above the base frequency (cut-off frequency) are filtered steeply.
Audio effects Chorus The chorus pedal creates characteristic "floating" sounds which one typically recognizes from guitar or synth pads. You can add acoustic "depth" to an instrument to add more power to the sound or to create the illusion that it exists multiple times. The chorus sound is created by using the so-called Doppler effect. You probably have noticed this phenomenon daily life: The sound of an approaching ambulance sounds higher than when it is moving away.
Audio effects Chorus parameters You can enter the following parameters to control the floating effect: Speed: Modulation speed. Low speeds create an even, continuous development. High speeds produce vibrato-like qualities, but can also result in an "underwater" effect. Depth: Modulation depth. This determines how strongly the speed affects the pitch modulation. Mix: This sets the balance between the direct signal and the effects signal.
Audio effects Distortion The distortion pedal is a "high gain" distorter for crunch and lead guitar sounds. If you like typically "British" amp sounds and want to quickly record a guitar track with little effort, this pedal is for you. An entire valve pre-amp circuit has been modeled, including the typical EQ curve. The amplification is "valve-typical", i.e. it doesn't start quickly but is harmonic and soft. Even at full power the pedal still reacts softly to a guitar and its settings (e.g.
Audio effects This way the "sharp" highs disappear, which all guitar amps generate without the suitable loudspeaker. At the same time the mids stand out more, which gives the sound more "kick". On the other hand you can further emphasize the highs if you want the sound to be more neutral. Drive: The level of distortion. This controls the amplification used to operate the "virtual valve circuit" (max. 60 dB). As the level increases, the valve goes into overdrive and generates typical distortions.
Audio effects We have designed a range of "typical" presets to demonstrate the time travel abilities of the BitMachine. These can be opened at the top right of the interface The following section describes the details of BitMachine: "Reduction" section Bits This dial controls the resolution of the audio material. Turning the dial to the left results in 16-bit quantization (CD quality). The further it is turned to the right, the lesser the signal dynamic becomes.
Audio effects Freq: You can specify the cut-off frequency of the filter using "Freq". Filtering starts above this frequency. Reso: The signal in the area around the cut-off frequency can be strongly elevated to just below self-oscillation. Sharp, cutting sounds are possible at this level, and the effect becomes even clearer when you vary the cut-off frequency. Drive: Both of the individual filters of the connections mentioned above have the ability to overmodulate themselves internally.
Audio effects Example: Turn the small dial beneath the "bits" dial fully to the left (Value: -50) and the one beside it (beneath "sample rate") to the right (+50). You’ve now assigned a modulation to both parameters with the LFO. They are not changed uniformly, but rather opposite to one another: A negative setting is nothing more than an inversion of the modulation, so you’re effectively turning down the control signal.
Audio effects Vintage Effects Suite Plug-ins: CORVEX, ECOX, FILTOX This suite enhances the repertoire of your sound editing program with chorus/flanger, delay, and filter plug-ins. CORVEX, ECOX and FILTOX are each based on the same basic handling principle: as required, a modulator (LFO) controls almost all knobs accessible via the "frontplate". This very easy yet highly effective principle enables an almost inexhaustible supply of forms for sound design from subtle to crazy distortion effects.
Audio effects This effect is a result of the speed of the sound which first increases and then decreases, thus also changing the sound pitch. The wave length also changes relative to the frequency. If there were a second siren at your location, an oscillation would develop between both sounds (just like when two instruments are out of tune). Chorus also splits the signal into at least two components: a direct sound and an effects portion, and there are multiple effects components in CORVEX.
Audio effects CORVEX Parameters Delay/Modulation Section Time: Specify the delay time to set whether you want a chorus or flanger sound. For the flanger, delay times are usually between 1 – 10 ms, since in this case, the typical comb filter artifacts usually lie within the audible frequency area (frequency = 1/delay in ms). For the chorus effect, values of 20 - 40 ms are normal. It is debatable what the actual correct delay times are. However, we don't advise you to conform to any strict standards.
Audio effects Modulation speed: The rate of modulation. Slow times create a quiet beat; high speeds sound like vibrato or, in extreme cases, like it's under water. The type of modulation may be selected using the buttons. Waveform selection: sine, square (sqre) and random (rand) are available. The sine wave is suitable for rhythmic, quiet sounds. A square wave sounds quite drastic and very rhythmic.
Audio effects Diffusion: This is one of the most interesting parameters of CORVEX, and it's rather unusual for this type of effect. Normally, larger delays are audible as discreet echoes. Using "diffusion" softens the signal in each voice, scattering its shape. In extreme cases and with sufficiently high "time" values, even reverb-like sounds are produced.
Audio effects Use the exact same method to modify the other modulation targets and get sounds out of CORVEX that a normal chorus or flanger wouldn't be capable of. We've created a few presets that use heavy modulation to quickly get things cooking... ECOX – Echo/Delay This delay provides a creative playing style that's different from common delay effects. On playback, change the delay times without creating scratchy digital artifacts.
Audio effects ECOX parameters ECOX - Delay Time left + right: The delay times can be adjusted separately for left and right. Use the "synced" settings to select the note value which the controller should snap to. The same note values may be selected as in CORVEX. You can also leave out "sync" and specify free delay times in milliseconds. Link button (lock symbol): Press this button to change both channels simultaneously with a delay knob.
Audio effects ECOX - Feedback Path Filter section, feedback, diffusion, stereo width: see CORVEX ECOX also includes some pretty wacky presets in addition to the regular ones, just to prove how much this echo device is capable of - be creative... FILTOX – Multimode Filter Much like CORVEX and ECOX, FILTOX is also a "modulation effect". In this case, everything relates to frequency response deflection: a modulation source controls two filter units.
Audio effects FILTOX – Parameters The following filter types are available: Low-pass Band-pass Notch High-pass Usually, these filter types are designed so that they are able to be toggled. However, a "state-variable" network is used with the Chamberlin filter, which means that all filter types can be taken from "taps" simultaneously. So why leave these taps static when they can be processed dynamically...
Audio effects To use this envelope follower mode, proceed as follows: In the modulation section, press the "env" button. The two small "gain" controllers on the bottom help customize the input level for setting the envelope. The LEDs at the top no longer show the LFO speed, but rather indicate the set sensitivity visually. Usually, the sensitivity is controlled so that signal peaks activate the LEDs more brightly.
Audio effects Vandal SE Virtual Guitar & Bass Amplification VANDAL is a complete simulation suite for guitarists and bassists. The plug-in is capable of simulating the entire signal chain, from input to stomp boxes, amplifiers, microphone loudspeaker boxes and post-processing studio effects, all in top quality. Quick start via preset selection Would you like to know about everything that's possible with Vandal SE? Play yourself or use some of the presets.
Audio effects A preset includes all settings for the main elements of Vandal SE: Stomps, amp settings, cabinet simulation, and studio effects. Tuner The best amp or the best simulation is useless if the guitar is out of tune. VANDAL offers its own chromatic tuning device for this. You can use it like any analog device: It automatically displays the note that has been struck (in octave) and the display visualizes deviations (in cents). The following describes the major components of VANDAL.
Audio effects Input The station that you will most likely want to activate first is the input controller. Just like with a genuine guitar or bass setup, it's important to ensure the highest possible input level, in order to work optimally. This is even more important for distorted sounds and natural high-gain playing styles. Use metering for this, too. As required, activate the noise gate and adjust it so that it lightly suppresses the input signal during pauses in playing.
Audio effects Guitar amp The Vandal SE guitar amp offers three different pre-amp modes and two switchable end stage models. These basic configurations differ according to the selected preset. The guitar amp is set up with three channels. These may be set up with the pre and post gain controllers per channel (Clean, Crunch, and Lead) for the desired mix ratio. Don't worry about switching things around: The amplifier will remember the gain settings when channels are changed.
Audio effects Bass amp After roughly setting the Gain controller, the bass signal will first be treated with the Contour circuit. This filtering stage works similarly to the "Loudness" function by cutting the (lower) mids and lifting the deep bass and highs. It's sort of like an "instant slap". Next, the signal passes through the compressor stage (Comp). This is a simple but extremely musical, visual design: The bass triggers a light source that is coupled with a photo resistor which dampens the signal.
Audio effects Effects units may be selectively operated one behind the other (serial) or parallel. Switching may be changed via the mode switch. The following algorithms & effects are available: Mono delay (msec & tempo sync): Possibly a simple delay with free selection of delay time or synched to the sequencer tempo with a musical raster. In case of high feedback values, a reduction of the damping frequency is required to provide naturalness to echoes.
Video and Bitmap Objects Video and Bitmap Objects Video and bitmap formats MAGIX Music Maker MX Production Suite can load and export videos in the following formats: AVI, Windows Media (*.wmv, *.asf), MAGIX Video (*.mxv) and Quicktime Movie (*.mov). Graphics can be loaded and exported in BMP and JPEG formats. Also RTF text files can be loaded and used as subtitles. On the content media you will find the included image and video files. You can also use your own files or even record your own videos.
Video and Bitmap Objects If you want to use the video for your arrangement, drag the video or bitmap file onto a track in the arranger while holding the mouse key. During playback in the arranger, the entire video and image material on all tracks, including all effects, is played back in real-time.
Video and Bitmap Objects Video scrubbing The scrub mouse mode is particularly useful for quickly finding certain positions within a video. To do this, activate the scrubb mode in the mouse mode bar and drag the mouse pointer over a video object while holding down the mouse key. The video is played back according to the speed and position of the mouse, including all effects.
Video and Bitmap Objects Title Editor Text objects and title templates MAGIX Music Maker MX Production Suite includes a function which simplifies insertion and editing of titles. Titles are shown as text in music videos, usually animated, for example to display the artist and song names. The basis of these titles is the titles templates settings in the "Templates", and these may be reached via the "Titles" button. To integrate a title template into your project, proceed as follows: Select a file.
Video and Bitmap Objects Now start the capturing by pressing the “Record” button – end it by pressing “Stop”. Be aware of the “Drop Frames” notice. If, for example, more than 10 dropped frames per minute occur, the quality of your video will be compromised, and your computer may be overburdened. End the video capturing dialog with “OK” You can now view your capturing in the film bar in the lower third of your screen. To check the capturing, start the playback by pressing the space bar.
Video and Bitmap Objects Advanced… – Opens the video driver setting dialog (view page 254). Record control: Here you'll find the red record and stop buttons. These start and stop recording. Preview: On some graphics adapters you can reduce the system lead by deactivating the video preview. If you hear an "echo", deactivate the audio preview.
Video and Bitmap Objects VideoProcAmp: Fine-adjustment of colors, brightness, contrast etc. We recommend against changing any of the manufacturer’s settings. Format: Please do not change anything here. The capturing format is set in the "Recording quality" option in the video recording dialog. Station selection This option is only available if a TV tuner is integrated into your video card. Video Compression Compressed video data is typically saved in AVI files.
Video and Bitmap Objects General notes on AVI videos The AVI format (Audio Video Interleaved) isn't actually a proper video format! Rather, it is a so-called "container", where the conventions for transferring audio and video files to the program are only loosely defined. The codec (coder/decoder) actually defines what storage format is used. A codec compresses audio/video data into its own unique format which can only be read by the codec itself and is decoded when the film is played.
Video and Bitmap Objects Lower data rate: Internet formats, especially RealVideo, are optimized for the lower data rates used by today's Internet access devices. A dialog appears on export, for setting the playback data rate (i.e. dial-up modem, or high-speed access). If you use Windows Media or Quicktime videos for the Internet, choose a suitable codec and use a small pixel resolution to set up the necessary data rate.
Automation curves Automation curves In addition to object-based effects and the mixer effects for entire tracks/for the entire sound, there is also the option of controlling audio and video effects via freely drawn curves. There are track curves and object curves. The track curves are saved on the track and influence all objects of the track. The object curves "hang" off the object and can be moved with them. Changes to the object length are adjusted correspondingly.
Automation curves Video, image, and title objects X,Y position: An X curve value of 50% corresponds to the normal position; at 0%, the video is moved to the left by its own complete width, and at 100% it is moved to the right (it becomes invisible in both cases). Analogous to this, a Y value less than 50% moves the video downwards, and a value more than 50% moves it upwards. Height/Width/Zoom: 50% corresponds with the original size; 100% corresponds to double size. 0% causes the object to disappear.
Automation curves New handle points can be added by double clicking on the curve; existing ones can be deleted by double clicking. All handles can be moved with the mouse in a horizontal and vertical direction. In Automation (view page 61) mouse mode, the left mouse button may be used to draw a new curve on the track. Object automation Object curve effects are selected and edited in the "Dynamic Effects Editor" dialog.
Automation curves Delete envelope: Deletes the current effect curve. Invert envelope: Mirrors the current curve on the 50% horizontal axis, i.e. 0 becomes 100%. For a panorama curve, this would result in the playback side changing. Rhythmic envelope: This options creates a rhythmic curve either via the generator or (for audio objects) via volume analysis of the object.
Automation curves Options: This opens an additional dialog to control the style and intensity of the influence of the beat on the automation curve (see below). Scan envelope curve: Allows the volume process to be displayed as an automation curve as an alternative to a beat-based automation curve. Normalize first: This function normalizes the level of the audio object before the object is scanned to create an automation curve.
Mixer Mixer MAGIX Music Maker MX Production Suite includes a real-time mixer with a master effects section that professionally mixes all the tracks within an arrangement. The Mixer can be opened by pressing the "M" key or via the toolbar in the main window (also: "View" menu > "Mixer"). The Mixer displays eight tracks simultaneously by default. With the «/» buttons beside the scroll bars at the bottom, the Mixer can be increased or reduced in size. You can view further tracks using the scroll bar.
Mixer The "Solo" button switches a track to solo mode, i.e. all other tracks are muted. Mute: The mute button mutes the active track. Double clicking on each of the controls resets it to the passive basic setting, in which no processor output is needed. Control groups The volume, panorama, and FX send faders of the various tracks can be compiled into control groups. To do this, first click on a fader and then, while holding down "Ctrl", click on all other faders that you wish to include in your group.
Mixer The track effects can also be applied without having to open the mixer. The arranger's trackbox (view page 40) also features the track FX menu. In it, you will find presets for track effects (view page 173) sorted according to the instrument type. Track effects always apply to all audio objects of a track. In comparison to applying an effect to each object individually, this saves storage space. The effect itself works the same way as object effects.
Mixer FX tracks Two FX send controllers (FX1 and FX2) are located below the plugin slots. You can determine the volume at which you want the signal to be routed to the two available FX tracks. An FX track is a complete, additional mixer track which provides a complete track FX rack and two plugin slots for use as a send effect. A send effect differs from a normal effect found in the track (Insert) insofar as it can edit the signals from multiple tracks or objects simultaneously.
Mixer This monitoring method requires an ASIO driver to be installed. ASIO drivers are usually supplied with professional sound cards. For all cards without a proprietary driver, MAGIX has included a MAGIX Low Latency driver. This provides an ASIO driver for any sound card (or on-board sound chip) that can use WDM drivers.
5.1 Surround 5.1 Surround MAGIX Music Maker MX Production Suite supports playback in real 5.1 Surround. Requirements You will require a sound card or a sound chip which is integrated into the computer's motherboard with six individual outputs to playback the individual channels: front left (L) / right (R) centre (C) / subwoofer (LFE) back left (Ls) / right (Rs) Surround playback is possible with all audio driver models (see Playback settings), (Wave, DirectSound, ASIO).
5.1 Surround In order to do this you have to start the Control Panel for "Sounds and audio devices" and select "Loudspeaker settings", "Advanced", "5.1 surround loudspeakers". On most systems the program does this automatically while using DirectSound. Import and export of surround audio files Import Interleaved 6-channel Wave files and MP3 Surround files can be imported.
5.1 Surround The Mixer in surround mode To activate Surround playback, open the mixer ("M" key) and click on the "5.1 Surround" button in the master. In the master, 6 peak meters for the individual channels are shown. The normal panorama button turns into a representative display of the Surround editor (see below (view page 271)) which can be opened by clicking on the display. The Surround editor is also available to the FX tracks (see "Mixer").
5.1 Surround 5.1 Surround Editor In the 5.1 Surround Editor of the mixer track you can arrange the audio signal of a track (displayed as two red sound sources) in the “imaginary” room. The signal is dispersed to the 5 (blue) loudspeakers which represent the individual surround channels.
5.1 Surround The subbass share (LFE) is set directly from the corresponding value table. It can also be changed with the mouse. There are various modes in which you can use the source signal: Mono: The (stereo) source signal is seen as mono material, the left and right channels are mixed together and arranged together. The original stereo information is lost here.
5.1 Surround There is no automation of the parameters for width and LFE, of the distance between the left and right source in “Stereo 2” mode, or of the loudspeaker positions. www.magix.
Integrating other programs - Synchronizing and ReWire Integrating other programs - Synchronizing and ReWire MAGIX Music Maker MX Production Suite enables other programs or external MIDI hardware (e.g. Grooveboxes, hardware sequencers) to be remote controlled via MIDI synchronization or to be controlled by these devices. Synchronization means that both components involved always use exactly the same tempo and operate at the same time position.
Integrating other programs - Synchronizing and ReWire The side which sends the synchronization information is called the Master, and the side which receives the information is called the Slave. For synchronization, a normal MIDI connection is required, i.e.
Integrating other programs - Synchronizing and ReWire Preroll frames: Here you can enter a frame number that MAGIX Music Maker MX Production Suite will ignore before synchronization starts. This will ensure that analog devices first require a certain time to reach the correct speed. In order to prevent synchronization of MAGIX Music Maker MX Production Suite to an invalid time, this can be skipped by means of preroll frames. Send synchronization (master): Master sync on.
Integrating other programs - Synchronizing and ReWire The ReWire application can be controlled via MIDI, just like a software instrument. The client application runs, starts, and stops synchronously with the time position in MAGIX Music Maker MX Production Suite so that you can also use the sequencer in the client application. The "classic" MIDI channel of MIDI notes and events is not important; it is replaced by the ReWire MIDI bus system.
Reprocess arrangement Reprocess arrangement Export assistant The export icon on the toolbar (view page 338) opens the export wizard. This bundles different options for exporting your arrangement in different formats, for burning onto CD, or publishing on the Internet with different platforms. Export as MP3: This selection exports the arrangement in the popular MP3 format for use on the Internet or on mobile playback devices (Mp3 players, mobile phones, etc.).
Reprocess arrangement Burn to CD/DVD: This selection exports the arrangement in the best-possible quality and opens an additional program for burning an audio CD. The option is also available to backup the entire arrangement with all involved files onto CD or DVD. See Burn audio CD (view page 285). Upload to MAGIX Online Album: Uploads the arrangement to MAGIX Online Album. This platform enables friends and acquaintances to experience your work.
Reprocess arrangement Export as ringtone With MAGIX Music Maker MX Production Suite you can produce your own individual ringtone melodies. Once completed, export the arrangement using the "Audio as ringtone" option in the File menu. In the export dialog you can select various formats for which useful tips and tricks are also available.
Reprocess arrangement Transfer with Bluetooth Note: The procedure described here refers to Windows XP with Service Pack 2! Dialogs may be different depending on the Bluetooth driver and operating system version, or their order may vary (e.g. for password allocation) when transferring to your mobile phone. However, the process is usually similar if other drivers are used. Read more on this in the help files or the corresponding chapters of your operating system's manual and Bluetooth adapter.
Reprocess arrangement Note: We only recommend activating data reception via Bluetooth on your device once this function is actually required, for example, for transferring files. Once you have completed the uploading process you should deactivate Bluetooth again, as permanently activated Bluetooth reception can constitute a security risk! Transfer with Infrared For devices with infrared interfaces, the transmission of movies works similarly to using the Bluetooth transfer method.
Reprocess arrangement Community upload The menu entries featured under "File" > "Export" >"Community upload" or via the Export assistant allow you to upload the finished song to different web communities. Export to Facebook You can export your arrangement from MAGIX Music Maker MX Production Suite directly to Facebook. The command opens a dialog where the arrangement name (displayed according to the settings in MAGIX Music Maker MX Production Suite), a description and search words (tags) can be entered.
Reprocess arrangement If uploading was successful, your browser will open the info page for the video you just uploaded to YouTube ® to double check your description and tags. If everything looks correct, just leave this page and the new video is already listed under your videos. YouTube® takes some time to process the video for online presentation, but after this period you and every web user around the world will be able to watch it.
Reprocess arrangement Additional editing You can send your arrangement directly into other MAGIX programs for further editing. In the "Mixdown" menu you can find the applications available in Music Maker.
File Menu File Menu New arrangement A new MAGIX Music Maker MX Production Suite arrangement is created with this menu item, with 16 tracks. More tracks can be added via the menu “Edit”. Shortcut: Ctrl + N Load arrangement A previously saved MAGIX Music Maker MX Production Suite arrangement is loaded with this menu item.
File Menu Import Import audio CD tracks You can simply import one or more CD tracks like a regular file from the Media Pool via drag & drop. If this convenient method fails for some reason, then this menu command may be accessed via the CD manager to insert tracks from audio CDs directly into the arrangement. More on this can be found in the section "Importing Audio CDs (view page 77)" in the "Audio objects" chapter. Shortcut: C Audio recording See Audio recording (view page 74).
File Menu Audio export dialog File In File you can enter the file name for you exported file. Use the folder symbol to select the folder into which you want to export it. The dialog will remember the export path for future exports. Use the "home" symbol to restore the original preset path. With "Overwrite file automatically" you can perform multiple exports from the same file.
File Menu Advanced: Here you can open the advanced settings dialog for the corresponding audio format (see below). Normalize: This function should always be activated. It guarantees that the music is not too loud/overmodulated or too quiet. Transfer format: Here you can state whether you want to send he exported arrangement to mobile devices via Bluetooth, infrared or email. Read more in the Reprocess arrangement (view page 277)chapter.
File Menu Options In the "Options" section you can set the format and the compression of the audio file. Bit rate: The "Bit rate" selection specifies the level of compression: The higher the bit rate, the higher the quality of the exported audio file. On the other hand, the bit rate determines the final file size: The smaller the bit rate, the smaller the files. Mono/Stereo/5.1 Surround: Most mobile devices have only one loudspeaker. To save memory, you can also export in mono. In 5.
File Menu Audio as AIFF The audio material is exported as an AIFF file. This is the most commonly used audio format for Apple™ computers. Shortcut: Shift + I Audio as FLAC FLAC is the abbreviation for "Free Lossless Audio Codec". This is a freely savable format that can be used to compress your audio data to 50% of their original size. Unlike lossy compression methods like MP3 or OGG, the full sound quality is kept intact with FLAC.
File Menu You can save your personal settings by pressing the "Save" button and remove them by pressing the "Delete" button. Export settings: You can set up the general export parameters like resolution, page proportions and frame rate in the dialogs. Select the most-used values from the list field, to set your own values click on the "..." button. The "Advanced" button opens the specific settings dialog for selected video format (see below). In File you can enter the file name for you exported file.
File Menu General info on AVI videos The AVI format (Audio Video Interleaved) isn't actually a proper video format! It's rather a so-called container where very general conventions can be specified like audio and video data and sent to a program. The exact memory format of the files is specified via the codec (coder/decoder). A codec compresses audio/video files into its own private format with which only the codec can work and decodes the files on playback again.
File Menu Video as Windows Media Exports the arrangement in Windows Media format. This is a universal audio/video format from Microsoft. The setting options in the "Advanced"dialog are correspondingly complex. Manual configuration Audio/Video codec: Various codecs are available, corresponding to the various Windows Media versions (7, 8 or 9). Should compatibility problems arise on playback, try an older codec with a lower version number.
File Menu Single picture as JPG Exports the image located at the current start marker and displayed on the video monitor as a jpeg file. Shortcut: Shift + J Backup Load backup arrangement Using this command you can load a backup arrangement. Backup arrangements are created automatically by MAGIX Music Maker MX Production Suite and can be used when, for instance, a program crashes in order to recover the last status of files. This type of automatic backup gets the file extension MM_ (underscore).
File Menu Even larger arrangements can be burned straight to disc. The arrangement, if necessary, will then be split up and burned automatically to multiple discs. A restore program which is burned to the first disc of such a backup, guarantees easy re-recording of the backup. Shortcut: Ctrl + B Burn manually selected files to CD/DVD-R (W) Opens MAGIX Speed burnR to burn videos or other files onto CD/DVD. File selection is done via drag & drop from 's Explorer.
File Menu Just three easy steps: Within minutes your first pictures will appear on the Internet: 1. Select photos Choose your favorite photos directly from the program and optimize them in just a few clicks. Put completed photo albums together and integrate music of your choice. Do it all offline on your PC - saves you money! Then select "Services" from the program's menu bar "MAGIX Online Print Service -> Send selected". 2.
File Menu Order photo prints and gifts Order paper prints or great photo gifts from your MAGIX Online Album and have them delivered directly to your home, or pick them up from a photo lab in your area. Delivery time is usually just 2 - 3 days. Upload current arrangement as MP3... Converts your arrangement's audio track into an MP3 file and uploads it to your personal MAGIX Online Album. Download media This command loads files from MAGIX Online Album to your PC. Open my online album...
File Menu MAGIX Website Maker offers everything for the perfect Flash website: Design templates: Numerous high-quality website templates in the latest professional Flash® design with pre-finished, customizable subpages, start pages, profile pages, photo pages, video pages, and much more. Text & text effects: Freely positionable text fields with fantastic fonts and animated text effects can be added and individually formatted with ease.
File Menu Browse through the thematically sorted categories or view the results directly by entering a keyword. After downloading, you can drag the objects from the Media Pool directly into your arrangement. Tip: Read the introduction online http://rdir.magix.net/?page=JRF6LASAR2Z3! Import media backup iContent (for example, 3D transitions) which you buy and download from Catooh is stored directly in your central My files\MAGIX Downloads\Backup directory.
File Menu Settings Arrangement settings In this dialog, the general properties of the arrangement can be set. Statistical information about the arrangement is also displayed. Shortcut: E Properties Name: Here you can enter the name of the current arrangement. Universal arrangement settings Path: This is where you determine the folder on your hard drive in which your arrangement is saved. Number of tracks: Here you can set the number of tracks you wish to use.
File Menu Used files: Here the names and paths to all multimedia files used in the arrangement are shown. Program settings Here you can set MAGIX Music Maker MX Production Suite according to your needs and wishes. Shortcut: P General options Autoscroll: If autoscroll is activated, the screen view automatically shifts when the playback marker reaches the right edge of the screen, which is particularly useful for longer arrangements.
File Menu Reset Soundpool: Deletes the Soundpool database. You have the option of maintaining the included and installed factory-provided Soundpool in the database. Hide advanced tooltips: The additional information for the detected loops in the Media Pool will be hidden. Instruction dialogs: In its newly installed state, MAGIX Music Maker MX Production Suite displays a number of security queries at various parts of the program.
File Menu Automatically adjust waves to pitch: A wave's pitch can be adjusted automatically using pitchshifting. For this to work however, the used samples (much like the samples on the MAGIX soundpool CDs) must have the corresponding key and pitch information. The pitch of the arrangement will then correspond to the pitch information of the first sample in the arrangement.
File Menu Windows wave drivers have the advantage of being relatively stable against strained peaks caused by large buffers. If playback becomes jerky as a result of processor-heavy effects like time-stretching, switching to wave drivers may solve the problem. Otherwise the system may react more slowly with wave drivers because of the large buffers, that is, all changes are heard with a delay.
File Menu Use MIDI target channel: The MIDI system offers 16 different channels to control 16 different sounds. Normally, MAGIX Music Maker MX Production Suite receives MIDI notes on all channels simultaneously. With this option, you can select a specific channel. Next you have to set the desired sound together with the MIDI channel on the device and select the MIDI recording options on this channel.
File Menu Automatically adjust videos to BPM during import: With the available BPM information you can automatically create a video in which the rhythm and order of pictures are synchronized. This does not play all frames of a video, but some are excluded according to the BPM setting on frame playback. The video appears faster at a higher BPM setting; it "dances" to the rhythm. The tempo can be set before every new arrangement in the transport control.
File Menu Edit keyboard shortcut Opens the dialog for editing shortcuts used in MAGIX Music Maker MX Production Suite. Shortcut: U Reset Program Settings to Default... Use this function to reset all program settings (view page 302, view page 300) you made in MAGIX Music Maker MX Production Suite to their original settings. Exit Exits MAGIX Music Maker MX Production Suite. Shortcut: Alt+F4 www.magix.
Edit Menu Edit Menu Undo 10 commands can be undone, including object and cursor manipulations. If you don’t like the result of a change in your arrangement, the Undo function will take you back to the previous arrangement. Shortcut: Ctrl + Z Redo Redo lets you reverse the last Undo command. Shortcut: Ctrl + Y Object Create a new object Record a new object A new audio object is recorded; see Audio recording.
Edit Menu Record a new object A new video object is recorded; see Video recording (view page 252) Shortcut: G Create a new title object Creates a new title object and opens the title editor (view page 252). Shortcut: Alt + Shift+ T Cut The marked objects are cut out of the current arrangement and placed onto the clipboard. They can then be inserted at different positions. Shortcut: Ctrl + X Copy Objects This menu option lets you copy all selected objects.
Edit Menu Multiple insertions Like Insert, but you can stipulate how often the content of the clipboard is to be inserted. Shortcut: Ctrl + Num "+" Deleting objects Objects selected from the current arrangement will be deleted. Shortcut: Del Split objects You can cut up a selected object at the S marker position. If you have not selected an object, all objects will be cut into pieces at the S marker position.
Edit Menu Loop range Set user-defined loop Normally an object is always looped over the full length of the underlying data material (audio or video file). To set a clip from a file as a loop, shorten the object at the front and the back with the handles and choose the menu option "Edit > Object > Loop range > Insert user-defined loop". This function is very useful for setting your own recording as a loop, as the silence at the beginning of a recording can be cut away.
Edit Menu Range MAGIX Music Maker MX Production Suite provides object-based functions as well as "band-oriented" editing functions. These always refer to the whole arrangement from the first to the last track as well as to the area between the start and end marker. Cut range The section between the in and out points is cut from the current arrangement and placed on the clipboard. This section can be reinserted elsewhere.
Edit Menu Extract range The section between the in and out points is preserved, and all of the material in front and behind it are deleted. Use this option to isolate a specific part of an arrangement for further individual editing. Shortcut: Ctrl + Alt + E Navigation Move screen view Using these commands, a viewable portion together with the start marker will be moved in the timeline. You can quickly skip between different jump markers and object edges.
Edit Menu Create jump marker sequence This option duplicates the currently selected playback area between the start and end markers by setting start markers equivalent to one another in the bar ruler. Now you can jump to every jump marker using keyboard shortcuts. Shortcut: Ctrl+Shift+M Delete all jump markers Deletes all jump markers Shortcut: Alt+Shift+M Select all objects All objects in the arrangement will be selected. Shortcut: www.magix.
Menu effects Menu effects Object automation / Track automation The dialog Dynamic effects editor (view page 260) for object automation or track parameters is shown. A parameter can be selected and edited in Automation mouse mode (view page 61). More about automation in the chapter Automation curves (view page 257).
Menu effects 7. 8. Use the play button to preview the song maker's suggestion. If you do not like the result, create other arrangements, song parts or enhancements. You can return to a previous status anytime by clicking on "Undo" or "Redo". Once you're happy with Song Maker's suggestion, click on "Apply". The building blocks are only now added to the Arranger. Alternatively, you can recalculate the Song Maker suggestion into a WAV file.
Menu effects Audio effects This submenu includes all audio object effects plus the vintage effects and the effects from the MAGIX Mastering Suite (Premium version only); the latter can be used individually. Individual effects can be found in the chapter "Audio effects (view page 170)". Volume An assortment of different menu commands which influence the volume of your audio objects. Mute/Unmute objects With this command you can mute one or more selected objects.
Menu effects Tempo and pitch An assortment of different menu commands which influence the pitch and tempo of your audio objects. MIDI transposition This command is only available for MIDI objects. It increases/decreases the pitch of a MIDI object's notes by a specific value (in semitones). Use this function, for example, to adjust the sound of imported MIDI files to other audio objects.
Menu effects Set pitch Use this command (only in the Soundpool sample's context menu) to quickly change the pitch of the selected object (if present). This also functions when working with multiple selection. Simply select all the objects which are under one another and select a new pitch to create variations in the arrangement. Remix These are the commands for MAGIX Music Maker MX Production Suite's remix functions.
Menu effects Note: For longer passages (for example, complete CD tracks), you can use TBPM Finder. The waveform of the audio material is displayed in the upper part of the dialog, preset at a zoom level of about 10 seconds. The principle involves moving the green start marker to the start of the beat and the red end marker to the start of the next beat. The BPM display to the left then shows the tempo of the loop in beats per minute (BPM).
Menu effects Start and end markers: Both of these markers show the start and end points of the loop. You can move them around with the mouse to fine-tune the range. Cut: Once a correct loop has been found, it can be cut using the Cut function in order to, for example, be able to use it again later. Use new BPM: The arrangement applies the BPM value found. Timestretching: Adapts the object to the tempo of the arrangement (as a result of the determined tempo) via timestretching.
Menu effects Video Edit image in external editor Graphics files (BMPs or JPEGs) may be edited retroactively with an external graphics program from the arranger. The selected image file is loaded automatically and, once editing has been completed, is used in the MAGIX Music Maker MX Production Suite instead of the original material. Shortcut: Ctrl+Shift+B Video effects Opens the Video Controller for selected video and picture objects. Please read the "Video Effects" chapter for more details.
Menu effects Save title template You can save the current effect combination for each title object separately and apply it to other title objects later. Automation Display object volume curve The automation curve for object volume is shown and can be edited in Automation mouse mode (view page 61). More about automation in the chapter Automation curves (view page 257).
View menu View menu Easy mode Switches the screen in MAGIX Music Maker MX Production Suite to "Easy" mode's simplified interface. More about this in the chapter "Arranger -> Normal mode/Easy mode". This documentation describes MAGIX Music Maker MX Production Suite in normal mode. If you can't find one of the functions while reading, make sure that you don't have Easy mode turned on.
View menu Show object marker > Show bar marker/harmony marker After using the Remix agent or the Harmony Agent, the analysed material receives beat and harmony information which is then shown in the arranger via these commands. Shortcut: Bar Marker Harmony Markers Beat Markers Ctrl + Shift + F9 Ctrl + Shift + F10 Ctrl + Shift + F11 Media Pool Show Media Pool... This option hides or displays the Media Pool.
View menu Video output This option switches the preview monitor on or off to display the existing video objects in the Arranger. Shortcut: Shift + F3 Arrangement overview With this option you can display an overview of the entire arrangement on the video screen. It is particularly suitable for long and complex arrangements to prevent you from losing track.
View menu Master audio effect rack Opens or closes the master effects rack; you can also use the "Master FX" button in the mixer window for this. Shortcut: B Mastering Suite You can open the MAGIX Mastering Suite (view page 211) with this option. Shortcut: N Live Performer Activates the Live Performer .
"Share" menu "Share" menu The Share menu provides access to online social networks as well as export functions to other MAGIX programs. Here you'll find options for uploading individual objects in the Arranger or files from the Media Pool as well as the entire arrangement, as audio or video. You can also transfer your arrangement to another MAGIX program (if it is installed) in order to, for example, use it as background music for your slideshow.
"Share" menu Internet > Send arrangement as email This option generates a compressed file in the Windows media format. At the same time, the respective mail program is activated and the previously generated file is added as an attachment to an open message. Any type of arrangement can thus be compressed and sent without any intermediate steps.
"Share" menu Edit with an external editor Converts your arrangement into WAV format and sends it directly to one of the specified programs, where it can be edited further. Music Editor 3.1 Audio Cleaning Lab MX Note: This function is only available if you have at least one of the above programs installed. Burn song as an audio CD Your arrangement will be sent to MAGIX Speed burnR, where it can be burned as an audio CD. The Premium version offers you MAGIX Music Editor.
Tasks menu Tasks menu In this menu you will find direct solution and short video explanations on how to perform tasks in different topics. Not only will you find step-by-step instructions for sound and pictures here, but you also find quick access to many of functions. If you click on an entry with a camera symbol, then you will open a short tutorial video which displays a solution. Entries without camera symbols offer a solution to the problem immediately.
Help Menu Display Tool Tips Tooltips are small information windows that open up automatically if the mouse pointer stops briefly on a button or some other area. They provide information about the function of the button. These information boxes can be switched on or off with this option. Shortcut: Ctrl + Shift + F1 Start introductory video The introductory video shows you how all the most important features work. Specific topics are explained in detail in additional tutorial videos.
Help Menu Activate additional functions In the submenu you have the option of activating encoders/decoders for various file formats. Why does it have to be "activated"? To import (decode) or export (encode) certain video and audio formats, you will require a specific codec. MAGIX Music Maker MX Production Suite will ask you if you want to activate the codec as soon as you need it. The integration of decoders and encoders from third parties into programs usually costs money.
Help Menu Order activation code in MAGIX Service Center Use this option to conduct activation from a different computer which has Internet access. Order activation code via post/fax After clicking on "Order via post/fax" (field 2) your user code will appear. This automatically assigns your personal activation code to your PC. Click on "Continue to order form" to transfer your user code automatically to the post/fax form. Now send the completed form as a printout to the address/fax no. mentioned.
Help Menu Complete product name Exact version number (to be found in the about box in the "About" menu item of the "Help" menu) Encoder/Decoder name Your user code (accessible via the "Activate via post/fax" dialog) Problem: I have installed MAGIX Music Maker MX Production Suite on a new computer, installed a new hard drive in my old computer (sound card, memory...), or installed it multiple times on the same computer.
Help Menu MAGIX Screenshare This function makes it possible for you to offer assistance to other users directly via the Internet, or to get help from others. To do this, you have to register MAGIX Music Maker MX Production Suite first. Hint: To inform the screensharing guests of exactly what is being shown, it is also a good idea to telephone or chat simultaneously. Register as host for a screen transfer 1. 2. 3. 4.
Buttons overview and keyboard shortcuts Buttons overview and keyboard shortcuts Toolbar Save arrangement Copy selected objects Export assistant Insert Undo last action (Undo) Song Maker (view page 31) Redo action Select mouse mode (view page 61) Cut magix.info Keyboard shortcuts In MAGIX Music Maker MX Production Suite, there are many functions for which key commands can be used to open your desired program at the touch of a button.
Buttons overview and keyboard shortcuts Import Import audio CD track(s) Audio recording Video recording Premium C R G Export Common export options X Burn audio to CD-R(W) Audio as Wave/ADPCM Audio as MP3 Audio as OGG Vorbis Audio as Windows Media Audio as AIFF FLAC audio Video as AVI Video as MAGIX video Video as Quicktime Movie Video as Windows Media video Picture as BMP Picture as JPEG Upload video to YouTube Upload audio to MySpace Backup copy Save arrangement and used media Save Arrangement and Used
Buttons overview and keyboard shortcuts Edit menu Ctrl + Z Ctrl + Y Ctrl + A undo Restore Select all Object Record new audio object R New MIDI object Ctrl + Alt + N Text to speech Record a new video object Create a new title object Cut Copy duplicating Insert Multiple insert Delete Select all Split Save objects as takes Ctrl + T G Alt + Shift + T Ctrl + X Ctrl + C Ctrl+D Ctrl + V Ctrl + "Num+" Del Ctrl + A T Alt + Shift + S Group objects Ungroup objects Object properties Ctrl+G Ctrl+U Ctrl+P R
Buttons overview and keyboard shortcuts Text to speech Ctrl + T Object effects rack E 10-band equalizer parametric EQ Sketchable filter Compressor Stereo processor Invert phase Echo/Reverb Q Ctrl + Q F Shift + D Z Ctrl + I Shift + H Distortion/Filter Elastic Audio vocoder Gater Reversed Shift + F S V Shift + G Ctrl + Shift + R Mute/Unmute Volume reduction Normalize Ctrl + M Ctrl + D Shift + N Timestretch/pitchshift MIDI transposition Harmony Agent Shift + P Ctrl + T H One pitch higher One pitch
Buttons overview and keyboard shortcuts Title Title Editor Automation Object automation View menu Alt + Shift + T Ctrl + H Easy mode Tab Arranger Optimize view F12 Change object presentation Ctrl + Alt + Z Show object marker Bar marker Ctrl + Shift + F9 Harmony marker Ctrl + Shift + F10 Beat marker Ctrl + Shift + F11 Media Pool Show Media Pool Soundpool File Browser Synthesizer Templates Keyboard Inspector Catooh F2 F5 F6 F7 F8 F9 F10 O Video monitor Show video monitor Fullscreen video monitor Vi
Buttons overview and keyboard shortcuts Help menu Context help mouse mode About MAGIX Music Maker MX Production Suite Alt + F1 I MIDI objects context menu MIDI editor Track VSTi editor MIDI transposition Ctrl + Shift + D Ctrl + Shift + F Alt + Shift + D Media Pool Settings Soundpool File Browser Synthesizer Templates Keyboard Object inspector Catooh F5 F6 F7 F8 F9 F10 O Video Monitor Show video monitor Fullscreen video monitor Video output Arrangement overview Audio peakmeter Info Box F3 Alt + Enter
Buttons overview and keyboard shortcuts Go to the previous jump marker Ctrl + Shift + PgUp Arranger view - Increase/Reduce clip size (zoom) Increase clip size (zoom in) Reduce clip size (zoom out) Zoom 1 frame Zoom 5 frames Zoom 1 sec Zoom 10 sec Zoom 1 min Zoom 10 min Zoom view between start and end marker Zoom over whole arrangement Increase track pitch Reduce track pitch Ctrl+Arrow up Ctrl+Arrow down Ctrl+1 Ctrl+2 Ctrl+3 Ctrl+4 Ctrl+5 Ctrl+6 Ctrl+7 Ctrl+8 Alt+Arrow up Alt+Arrow down Move playbac
Buttons overview and keyboard shortcuts Mouse modes Mouse modes for individual objects Connect objects in one track Connect objects in all tracks Curve mouse mode Draw objects Splitting objects Object stretch mouse mode Preview objects mode Scrub mode Replace mouse mode Alt + 1 Alt Alt Alt Alt Alt Alt Alt Alt Alt + + + + + + + + + 2 3 4 5 6 7 8 9 0 Preview/Smart preview Preview of pitches Change preview object Insert into arrangement Delete smart preview object www.magix.com Numbers 0..
Index Index 5 5.1 Surround 5.
Index Ask the Knowledge Community a question online 336 Atmos 151 Audio 74, 97, 304, 317 Audio & MIDI 24 Audio > Loop Finder 82, 320 Audio as AIFF 291 Audio as FLAC 291 Audio as MP3 289 Audio as Ogg Vorbis 290 Audio as WAV/ADPCM 289 Audio as Windows Media 290 Audio effects 22, 55, 123, 171, 265, 317, 318 Audio export dialog 288 Audio formats 73 Audio object effects 57, 172 Audio objects 57 Audio Objects 73 Audio peakmeter 59, 327 Audio recording 74, 287 Audio recording dialog 45, 76, 318 Automatic tempo adj
Index C Carrier input 207 Catooh – the Online Content Library 16, 48, 58, 299 CD Manager 78 CD/DVD 53 Cell mode 118 Change object presentation 325 Change tempo or pitch of individual objects manually 83 Change the playback tempo or pitch 82 Check and correct the automatic harmony recognition 92 Choppy or uneven playback 255 Chorus 135, 226 Chorus flanger Parameters 217 Chorus parameters 227 Chorus/Flanger 217 Common export options 287 Community upload 283, 329 Compressor 191 Connect external equipment
Index D Database Define ranges Delay (echo) Delete all jump markers Delete range Deleting objects Deleting, copying, and moving files Description of all control elements Determining the start of a measure Digital Audio Meter DirectX and VST plug-ins Display harmonies Display object panorama curve Display object volume curve Display Tool Tips Distortion Documentation Download media Draw Drive list dialog Drum Editor Drum Editor trackbox Drum Engine Drum Engine/Lead Synth Drum kit Drum Map Editor Drum Maps Dr
Index Edit notes with the mouse Edit Objects Edit window Edit with an external editor Editing curves Editing the track curves in the arrangement Editing velocities and automation values Effect devices controls Effects Effects curves Effects menu Effects plug-ins Effects section Effects that may be automated Elastic Audio Easy Enhancer Equalizer Essential FX Event display filters Events above or below the currently visible selection Exact object positioning Exit Export Export arrangement Export as E-Mai
Index FILTOX – Multimode Filter FILTOX – Parameters Find knowledge & workshops Find media Flanger Flanger parameters Folders Formats and interfaces Full-screen Video Monitor Fundamental frequency analysis correction Fundamentals Fundamentals of the Elastic Audio editor FX tracks 240 241 333, 336 300 135, 222 223 307 25 326 205 192 199 174, 258, 266 G Gater General info on AVI videos General information on the Elastic Audio editor General notes on AVI videos General options Grid Group objects Grouping Guit
Index Information Input Insert range Insert segment multiple times Integrating other programs - Synchronizing and ReWire Internet Internet > Send arrangement as email Internet upload to many platforms Introduction Invert phase 301 245 313 313 274 296 330 26 18 191 K Keyboard commands and mouse-wheel assignments Keyboard settings Keyboard shortcuts 206 56 56, 129, 338 L Lead Synth Limiter List Editor Live Mode Live monitoring Live Pads Live Performer Live Performer recording Live Sessions LiViD - Li
Index Loop range 312 M MAGIX Mastering Suite 174, 212, 267, 317, 328 MAGIX Mastering Suite 2.0 27 MAGIX Music Editor 27, 94 MAGIX Online Album 16, 279, 296 MAGIX Online World 16 MAGIX Screenshare 337 MAGIX Vita 157 MAGIX Website Maker 16, 298 magix.
Index Move playback control / playback marker / playback area Move playback position Move screen view Move selection Move to track Move/Zoom with the mouse wheel Move/Zoom with the scroll bar Moving and zooming Moving the playback marker Multimax Multimedia files and objects Multimedia Library Multiple insertions Mute objects Mute/Unmute objects Muted events display My MP3s My Projects 344 314 314 62 62 42 41 108 44 214 65 21 311 66 318 105 53 53 N Navigation Navigation buttons New arrangement New me
Index Object Volume One pitch higher/lower Online Update Open magix.info - Multimedia Community Open my online album...
Index Program discs Program settings Properties 14 53, 302, 308 301 Q Quantization grid ( Quantization settings Quantize Quantize controller events Quick start Quick start via preset selection 111 101, 110, 112, 114, 119, 121 111 110, 114 30 243 R Rack effects (FX1/FX2) Range Real 5.1 Surround Sound Real-time effects Record a new object Record audio output Record Live Pads.
Index Room reverb / Hall reverb 136 S Save arrangement 286 Save arrangement and used media 295 Save arrangement and used media (audio as OGG Vorbis) 295 Save arrangement as...
Index Sound Warper 160, 196 Soundpool DVD Collection 17 Soundpool settings 49 SoundVision 26, 51 Split 63, 66 Split objects 66, 311 Spring 182 Standard layout 328 Start introductory video 333 Step recording via keyboard or controller keyboard 103 Stereo Delay 219 Stereo delay (tempo sync / millisec.) 134 Stereo Delay Parameters 219 Stomp boxes 245 Stretch 63 Support 11, 336 Switch to Drum Editor Mode and back.
Index Title Title Editor Title templates for YouTube Toolbar Tools Tools in the Elastic Audio easy editor Track Track automation Track effects Track position slider Trackboxes and Instrument icons Tracks Transfer with Bluetooth Transfer with Infrared Transform sequence in arrangement Transport bar (playback functions) Transpose MIDI Tuner 323 252, 310, 323 284 29, 278, 338 109 202 312 259 41, 173, 174, 216, 264, 265 46 29, 40, 45, 96, 173, 265 39 281 282 164 44 95 244 U Undo Ungroup objects Uninstalling t
Index VariVerb - Overview of Details VariVerb pro Velocity Video Video and bitmap formats Video and Bitmap Objects Video as AVI Video as MAGIX video Video as Quicktime Movie Video as Windows Media Video capturings Video Compression Video effects Video export dialog Video export via TV-out Video monitor Video Monitor Video output Video recording Video recording dialog Video scrubbing Videoscreen View menu Vintage compressor Vintage Effects Suite Visualizer objects Vocoder Volume Volume or filter progres