MX
Table Of Contents
- Copyright
- Preface
- Support
- System requirements
- Uninstalling the program
- Before You Start
- Serial Number
- More about MAGIX
- Introduction
- What is MAGIX Music Maker MX Production Suite?
- What’s new in MAGIX Music Maker MX Production Suite?
- The Features
- Multimedia Library
- Arranger with 96 tracks
- Independence Basic Sampler Workstation
- BeatBox 2
- Media database
- Audio effects
- Import
- High-end 32-bit floating point
- Software synthesizers
- Own recordings
- Audio & MIDI
- Mixer
- Harmony Agent
- Song Maker
- Easy mode
- Formats and interfaces
- InfoBox
- Live Sessions
- SoundVision
- Internet upload to many platforms
- Additional features of the Premium version
- Overview of the Program Interface
- Quick start
- Arranger
- Media Pool
- Videoscreen
- Mouse modes
- Arranging Objects
- Audio Objects
- Audio formats
- Load and process audio files
- Smart Preview for the incorporated samples
- Audio recording
- Import audio CD
- Change the playback tempo or pitch
- Remix agent - Tempo and beat assignment
- Requirements for using the Remix Agent
- Preparation - Setting the start marker and object end
- Automatic Tempo Recognition
- Setting the manual and Onbeat/Offbeat
- Determining the start of a measure
- Using BPM and beat detection
- Save only Tempo & Beat information
- Tempo adjustment
- Problems and Remedies regarding the Auto Remix Assistant
- Remix Maker
- Harmony Agent
- Text to speech
- MAGIX Music Editor
- MIDI Objects
- Arrange MIDI objects
- Load MIDI files
- Connect external equipment
- Playing and recording MIDI synthesizer
- MIDI Editor
- Select sounds
- Play/ PlaySolo
- Playing instruments with the keyboard
- MIDI Record options
- Step recording via keyboard or controller keyboard
- Notation display, movement, zoom
- Piano Roll - Edit events
- Controller editor - Selecting and editing events
- List Editor
- Quantize
- MIDI functions
- MIDI editor techniques
- MIDI Editor shortcuts
- Drum Editor
- Synthesizer objects
- Live Performer
- Audio effects
- Effects
- Using audio effects
- Using plug-in effects
- Buttons and controls
- Further Console Elements:
- VariVerb
- Object and master effects rack
- Equalizer
- Sketchable filter
- Compressor
- Invert phase
- Reverb
- Sound Warper
- Elastic Audio Easy
- General information on the Elastic Audio editor
- Edit window
- Axes labelling and legends
- Fundamentals of the Elastic Audio editor
- Description of all control elements
- Playback control
- Tools in the Elastic Audio easy editor
- Applications of the Elastic Audio easy editor
- Pitch-sliced-objects and VIP objects
- Fundamental frequency analysis correction
- Keyboard commands and mouse-wheel assignments
- Vocoder
- Gater
- Backwards
- Timestretch/Resample
- MAGIX Mastering Suite
- Essential FX
- Vintage Effects Suite
- Vintage Effects Suite
- Vandal SE
- Video and Bitmap Objects
- Video and bitmap formats
- Adjusting the video screen
- Loading and editing videos and bitmaps
- Simplify object presentation
- Visualizer objects
- Video scrubbing
- Extract sound from videos
- Video effects
- Title Editor
- Video capturings
- Video recording dialog
- Video Compression
- Choppy or uneven playback
- General notes on AVI videos
- Create a video project for the Internet
- Video export via TV-out
- Automation curves
- Mixer
- 5.1 Surround
- Integrating other programs - Synchronizing and ReWire
- Reprocess arrangement
- File Menu
- Edit Menu
- Menu effects
- View menu
- "Share" menu
- Tasks menu
- Help Menu
- Buttons overview and keyboard shortcuts
- Index
Audio effects 235
www.magix.com
CORVEX Parameters
Delay/Modulation Section
Time: Specify the delay time to set whether you
want a chorus or flanger sound. For the flanger,
delay times are usually between 1 – 10 ms, since
in this case, the typical comb filter artifacts usually
lie within the audible frequency area (frequency =
1/delay in ms). For the chorus effect, values of 20
- 40 ms are normal.
It is debatable what the actual correct delay times are. However, we don't
advise you to conform to any strict standards. Just let your ear decide.
Voices: Use this to set how many internal voices the effect should contain.
Two to max. eight delay units can be activated here. With more than two
voices, the sound becomes fuller and fatter. Uneven voices (1, 3, 5, 7) are
assigned to the left channel, even voices (2, 4, 6, 8) to the right. Subsequent
elements such as the filter and diffusion units also count as part of these
voices/delay units. Note that an increase in the number of voices will cause
increased processor load.
Span: The time of each delay unit activated per "voices" may be changed with
this controller. Example: the "time" controller is used to set 10 ms and select
four voices. "Span" set to 50% would mean that voice 2 would be delayed by
15 ms, voice 3 by 20 ms and voice 4 by 25 ms. . For example, you can break
up the resonance by increasing the "span" value at high feedback rates or
break apart the sound field at large stereo width.
The modulation depth. The depth or intensity may be adjusted here using the
small fader below "time". You should notice one of the most important
properties of these three effects here: the small faders on the lower row on the
front plate features the same value. These are basically modulation targets. If
the modulation target of the LFO is applied as the "time" fader, this sets the
depth of the pitch shift.
At max, the amplitude is at its largest; in the minimum position, the effect
remains static.










