Manual
The present documentation is protected by law. All rights, especially the right of duplication, circulation and translation is reserved. No part of this publication may be reproduced in form of copies, microfilms or other processes, or transmitted into a language used for machines, especially data processing machines, without the express written consent of the publisher. All copyrights reserved. MAGIX is a registered trademark of MAGIX Entertainment Corp.
Table of Contents Table of Contents Preface 9 Contents of packaging 10 System Requirements 12 Installation 13 Our copy protection for your safety 15 Notes on the electronic manual 15 Introduction 16 What is MAGIX music studio generation 6? 16 Sound Cards 17 Testing the Sound Card 18 The MIDI Interface 18 Reading the Manual 19 Digital Audio Basics 19 CD Sound 20 Direct-to-disk Recording 20 Setting up Your Equipment 20 Setting up Your Audio Devices 21 PART 1 - MIDI STUDIO: TUTORIAL 25 Audio Cabling 26 Just L
Table of Contents Automated Mixing 48 Graphical Mixdown with HyperDraw 49 Audio Instruments 51 MIDI: Recording and Playback 53 Flow of MIDI Signals 53 Recording Notes and Playing Them Back with Sound Generators 55 … if there still is no sound … 56 Recording, Playing Back, and Deleting Sequences 57 Fine or Rough Copying and Shifting of Sequences 58 Sequence Play-Back Parameters 58 The Autoload Song 60 Event Editor 61 The Event Float Window 63 Transport Functions 64 Score Editing and Printout 67 Interactive S
Table of Contents Song Administration 103 Transport Functions 106 The Transport Window 106 Bar Ruler 111 Cycle Mode 112 Recording 114 Chase Events 117 Arrange Window 119 Overview 119 Tracks 120 The Patch Name Editor 122 The Track Parameters 124 Sequences 126 Sequence Playback Parameters 131 Quantization 135 Groove 137 Hyper Draw in the Arrange window 137 Altering the Display 140 Reset Functions 141 Using Audio in the Arrange Window 142 Regions in the Arrange Window 142 Audio Recording 149 Functions 153 Mixe
Table of Contents Functions 205 The WavePlayer 211 The WavePlayer window 211 The Event List 216 Display 217 Operation 217 Event List Structure 220 Event Type Structure 222 Event Float Window 225 The Drum Editor 227 Event Definitions 228 Event Definition Parameter Box 229 Operation 232 The Matrix Editor 236 Display 236 Editing Notes 237 Functions 240 Score Edit Window 241 Opening the Score Editor 241 Layout and Printing 244 Tempo 260 Tempo List Editor 260 The Graphic Tempo Editor 262 Tempo Functions 262 Sync
Table of Contents PART 3 - AUDIO STUDIO: TUTORIAL 299 New features in the generation 6 version 300 Quickstart 301 The first recording 301 The first arrangement 304 Terminology 307 Overview 307 Clip 307 Handle 308 Marker 308 Objects 308 Range 309 Section 309 Virtual Projects (VIPs) 310 Wave projects 311 Virtual Editing Concepts 313 Working with Objects 313 Working with Ranges 316 Volume 319 Output modus 320 Tips & Tricks 321 Working in Projects 321 Mixer 323 Performance 323 Recording/Playback 324 The Effects
Table of Contents Context Help mode 336 Cut mode 336 Zoom mode 336 Object separator mode 337 Pitch-shift/Time stretch mode 337 Draw wave mode (only wave projects) 337 Shortcuts 338 General 338 Range 339 Function keys 339 Mouse 340 Button overview 341 Upper Toolkit bar 341 Lower toolbars 342 Range bar 343 Problems & Solutions 344 PART 4 - AUDIO STUDIO: REFERENCE Menu File 350 Menu Edit 363 Menu View 371 Menu Object 378 Menu Effects 387 Menu Range 404 Menu CD (deLuxe-Version) 410 Menu Tools 416 Menu Playback
Preface Preface Congratulations on your purchase of MAGIX music studio generation 6! Creating your own music or video soundtracks in a home studio has become more and more popular. But the wide variety of available equipment and software often confuses beginner and professional musicians alike. MAGIX music studio generation 6 offers the perfect solution by allowing you to create high quality productions in a quick and easy manner.
Contents of packaging Contents of packaging Please make sure that the objects indicated here are included in your packaging. Program-CD This CD contains the MAGIX Music World with the installation program of MAGIX music studio generation 6. Manual For a quick intro with MAGIX music studio generation 6 or to learn in-depth about the program, we recommend that you take a look at the manual.
Contents of packaging – You can participate in MAGIX soundpool raffles. Simply fill in the enclosed Winnings Card and send it back to us as quickly as possible! Or join in online: http://www.magix.com/network/ – Charts to join in on: MAGIX music studio generation 6 is not only multimedia software, but also the key to participating in the MAGIX music network charts on the Internet.
System Requirements System Requirements To run MAGIX music studio generation 6 you require the following: – Pentium PC running at a minimum speed of 200 MHz, preferably faster. A Pentium II or III is strongly recommended. General rule of thumb: The faster the machine, the more number of Audio tracks and virtual instruments are obtainable. – Windows 95/98/2000, 64 MB of RAM (recommended 128 MB RAM).
Installation Installation 1 Put the Installation CD in your CD-ROM drive. Put the Installation CD in your CD ROM drive 2 With Windows 95/98/2000 the installation manager starts automatically. If it doesn’t, open the Explorer and click on the letter corresponding to your CD ROM drive and double click on Mworld.exe. Autostart of the installation or Activation of the CD-ROM and double click on Mworld.exe 3 To start the installation process, click on Install MAGIX music studio generation 6.
Installation The MAGIX Music World is the starting point for everything that you’ll find on the Installation CD such as information about other MAGIX products and our website. You will always find the latest & greatest about MAGIX music studio generation 6. INSTALL Click here to install MAGIX music studio generation 6 DEMOS Get demo versions and information about other MAGIX programs. WWW Visit our website at www.magix.
Installation Our copy protection for your safety MAGIX music studio generation 6 is copy protected in order to stop software piracy. For your convenience, the copy protection is very simple to use: just make sure that the original program CD is in its drive while booting MAGIX music studio generation 6 for the very first time that’s all. Please remember that you will have to insert the original CD as described above whenever you launch the program for the first time after a reinstall.
Introduction Introduction What is MAGIX music studio generation 6? 16 MAGIX music studio generation 6 uses your PC as a complete, virtual sound studio. Your hard drive becomes a highly sensitive recording tool. The sound chip of your sound card, a microphone, your instruments or the soundtrack of your video become the sound sources.
Introduction thesizers. As an alternative to the MAGIX synthesizers, you can also use VST™2.0-instruments. You can record WAV files both in MAGIX audio studio generation 6 and MAGIX midi studio generation 6, and soon you’ll appreciate both possibilities. You can, for instance, draft a song in MAGIX midi studio generation 6, play it back and simultaneously record sounds with a microphone. You can transform the MIDI files into WAV files by using the recording function.
Introduction But please note: Some older sound cards cannot play back digital audio data. As long as you have Windows drivers, you can use such sound cards with MAGIX music studio generation 6; however not for playing back audio data. Some other older sound cards use only one driver for both Audio and MIDI. In that case, you can you MAGIX music studio generation 6 only for MIDI or Audio but not for MIDI and Audio simultaneously.
Introduction Reading the Manual Few people like reading manuals. Many software users prefer to point and click their way around a program to discover what it does and how it works. MAGIX midi studio generation 6 has an intuitive interface so if you know a little about sequencers you will probably be able to learn how most of the program works by this approach. You can dip into the manual to look up any features you require more information about.
Introduction other has a stick marked to the nearest inch. Although the house built with the stick measuring to the nearest foot may not fall down, the one using the finer scale will build a more accurate house. New Audio Engine: MAGIX music studio generation 6 now works with a new, significantly improved audio engine. It offers shorter latency times, faster fader response, improved VST™ support and overall better performance.
Introduction dio playback facility, make sure the sound card’s audio output is connected to a pair of speakers. Setting up Your Audio Devices MAGIX midi studio generation 6 handles two different hardware type categories: PC AV and ASIO. The PC AV driver communicates with the audio hardware using the EASI protocol (Emagic Audio Streaming Interface). There are two dedicated EASI drivers called EASI MME and EASI DS.
Introduction as displayed in the Audio Driver/Audio Driver 2 menu pages. Monitoring This option allows you to switch monitoring (i.e. listening to the actual input signal) on or off. Please note that monitoring is processed only via software—a certain delay is inevitable. If you are listening to the recorded signal through your mixing desk, you should switch this option off. Volume Smoothing [ms] This parameter defines the length of the fade between two consecutive volume values for an audio track.
Introduction ASIO Buffer Delay Some drivers do not communicate their input/output delay settings correctly to MAGIX midi studio generation 6. If you experience irregularities, try correcting them with these settings. Refer to the manual of your ASIO audio card. Max. I/O streams Here you set the number of input signal streams coming from your ASIO-compliant card and the number of output streams going to your ASIO-compliant card.
Introduction 24
Part 1 Tutorial midi studio 25
Audio Cabling Audio Cabling Just Like a Multitrack 1 Insert 2 Insert 3 Insert 4 Insert 5 Insert 6 Insert Insert 26 8 12 11 10 9 Right - Main Out - Left R Main Insert L R Aux Return 4 L To the recording inputs Send / Return R Tape Out L Aux Send 4 Aux Send 3 R Tape In L R Aux Return 3 L Insert Insert Insert Insert 7 Insert Line Line Line Line Line Line Line Line Line R Aux Return 2 L Aux Send 2 Line Line Line Mic R Aux Return 1 L Aux Send 1 Mic Mic Mic Mic Mic Mic Mi
Audio Cabling nel’s signal, even if its fader is all the way down. This kind of output is usually referred to as a monitor output, and may actually be labelled as such. So, each channel has two knobs that are used to create a mix which is sent to the desk’s corresponding auxiliary (or monitor) output. Connect these two outputs to the audio hardware’s two inputs.
MIDI Installation MIDI Installation Interface Connection Please consult your sound card or MIDI interface manual for the correct connection of a MIDI interface. The most common ways to add MIDI functionality to computers are: – Multiport MIDI interfaces, including separate devices like Emagic’s Unitor8 MkII. – Sound card with MIDI interface – via a General MIDI module or keyboards’ integrated interface, usually labeled “To Host” interface.
MIDI Installation keyboard’s tone generator just like any other connected, keyboardless sound module. If you cannot find the “Local” function under your keyboard’s MIDI menu, consult its manual as how best to proceed for sequencer use. Some keyboards allow you to select from among “Local”, “MIDI” or “Both” for each of their so-called “Parts”—in this case, the “MIDI” setting is equivalent to “Local Off”.
MIDI Installation Connect the keyboard MIDI Out to the sound module’s MIDI In, and the module’s MIDI Out to the keyboard’s MIDI In (assuming it can generate sounds). Connect the “To Host” interface to the computer, usually to a serial port. Tape Synchronization Details on how to synchronize MAGIX midi studio generation 6 with digital or analog tape machines, multitrackers, or video editing systems and their wiring requirements can be found in the reference manual.
Audio: Recording and Playback Audio: Recording and Playback Concept: Tracks, Audio Files, and Regions MAGIX midi studio generation 6 combines a MIDI Sequencer with a Hard Disk Recorder. A Hard Disk Recorder is similar to a DAT Recorder or a Sampler: it allows digital recording and playback of audio signals.
Audio: Recording and Playback on the computer. But 24 (respectively 48 tracks with MAGIX midi studio generation 6 deLuxe) tracks are the maximum with MAGIX midi studio generation 6. – The sound card has two outputs for simultaneous playback of the physical tracks.
Audio: Recording and Playback In the Arrange window the regions on the audio tracks and the sequences on the MIDI tracks look the same. Operation and editing are identical, for the most part (top). The audio window shown above displays all logged audio files and their regions—however, without the timing reference in the song. The Arrange window shows the audio track regions on a time axis, whereas the Audio window shows the available audio files in a non-chronological sequence.
Audio: Recording and Playback names are indented, in regular type, and displayed with a padlock. The regions are only visible if the arrow to the left of the audio file name is pointing downward (click on the arrow to toggle). The audio file regions are shown in a dark shade inside the rectangles. The areas outside the regions are shown in a light shade. You may move the region boundaries by dragging them with the mouse pointer.
Audio: Recording and Playback erence point, i. e., if a region is assigned to the beat position 14 1 1 1, this anchor will be positioned on the 14 1 1 1 beat. Although this point will always be at the beginning of newly recorded regions, it does not necessarily have to be placed there. An up-beat syllable, or the breathing-in of the singer prior to the first syllable can sound before the anchor, which is quantized on a time grid.
Audio: Recording and Playback Whenever an audio track is activated for recording (record-ready), an audio file will be created during recording with a region spanning the entire audio file length. Just as on a multi-track device, several tracks can be activated at once. The region will appear in the Arrange window exactly at the location that you recorded; i. e., you can record just as you would with a conventional tape recorder.
Audio: Recording and Playback Copying and Moving Regions In the Arrange window, regions (and MIDI sequences) can be shifted by dragging them with the mouse. If you hold ctrl while dragging, a copy is created. To select several regions or sequences hold shift while clicking or select them by collecting them in a rubber band. During shifting, the selected regions or sequences will always jump to a grid position. The grid corresponds to the divisions visible on the bar ruler.
Sample Editor and Digital Factory Sample Editor and Digital Factory The Sample Editor Window Open the Sample Editor by double-clicking on a region— in the Arrange window or in the Audio window or by choosing Audio > Sample Editor. 38 In addition to non-destructive editing, MAGIX midi studio generation 6 audio files can also be edited destructively in many different ways. The Sample Editor provides a detailed display of the audio file and all of the tools required for editing.
Sample Editor and Digital Factory ings. This is desirable because non-zero cross points will cause small ‘snaps’ or ‘pops’ to occur. The ruler along the top of the waveform display defaults to using Samples as the unit of measurement. If you wish to see the waveform in relation to bars and beats simply select View > Show Length as... > Bars&Beats (MAGIX midi studio generation 6 deLuxe only).
The Waveplayer The Waveplayer The Waveplayer Window MAGIX midi studio generation 6’s built-in WavePlayer lets you play back any WAV-files you like—polyphonically, with filter and envelope treatments. If that sounds like owning a real sampler, you’re right, but you don’t have to buy an expensive piece of hardware. So how do you use the WavePlayer? Easy—just follow our small tour, and chances are that you’ll never have to read the WavePlayer section in the reference manual.
The Waveplayer is limited to twelve semitones. It is important to be aware of the interdependence between the upper keyboard zone and the Tune parameter at this point. If Tune is set to +1200, you won’t be able to transpose the WAV-file any further upwards because it is already transposed an octave up via Tune because Tune is measured in cents, and one cent equals 1/100 of a semitone. Now that we have introduced Tune, we can also get right into the other parameters of the crossbar.
The Waveplayer It is important to know that the Decay phase follows the Attack phase: first you can fade in a WAV-file, then you can fade it out. It is not possible to first fade it out and then fade it in. The last parameter in the VCA group is Vel. With Vel you set how much the level of the WAV-file depends on the velocity (how fast you hit a key on your velocity-sensitive keyboard). The higher the Vel value, the faster you have to hit your keys to reach full level.
The Waveplayer the specified Env value will be reached even with soft touches of the keys. But with large Vel values you will have to hit the keys very hard in order to reach the specified Env values. Take your time to get familiar with these interdependencies. Altogether now: Now that you’ve learned about the parameters associated to a single WAV-file, let’s move on to that mysterious Lnk checkbox. The explanation is quite simple. Assume you’ve got two WAV-files loaded, one on C4 and one on C5.
Mixdown with MAGIX midi studio generation 6 Mixdown with MAGIX midi studio generation 6 The Mixer and HyperDraw The music you produce with MAGIX midi studio generation 6 can be mixed down within the program. For this, a fully automated mixer and a graphical editing view are available: – The Track mixer – HyperDraw. The Track mixer allows you to mix both audio tracks and MIDI tracks at the same time. It always displays all of the tracks you are working with. The mixer can be fully automated.
Mixdown with MAGIX midi studio generation 6 be required in order to merge the signals, to control the level during recording, and also to accommodate the microphone amplifiers. This mixer, however, can be considerably smaller than a mixer used in a comparable studio with a multi-track tape recorder. Additionally, you can mix together all audio signals with a uniform level, while MAGIX midi studio generation 6 will control the volume , pan, and any other effects that your MIDI device(s) may have.
Mixdown with MAGIX midi studio generation 6 nal sent to the assigned effect. In the return channels click-hold one of the fields labeled Insert assign effects, like Reverb, Chorus or Delay for the effect. If you turn Eff1 up on a channel, then signal from that track will be sent to whatever effects you have inserted on the Effect 1 return object. If you assign Effect 2 to a track, then turning up the send knob will send signal from that track to the effect(s) assigned to the Effect 2 return object.
Mixdown with MAGIX midi studio generation 6 without any problems, regardless of the sound generator brand used. 2) The low-cost General MIDI sound modules can be used to design complete arrangements, allowing you to create a good pre-production at a very low cost. Professional productions, however, will require the transfer of many sounds to instruments, which sound better and more distinct.
Mixdown with MAGIX midi studio generation 6 control for the sound generator. Watch the display to see how the settings change while operating the GM/GS/XG Mixer. Please note that the sound generator will actually work in Multi Mode (“General MIDI“), not in Performance Mode. Also make sure that the GM sound generator is connected to the proper port (MIDI output).
Mixdown with MAGIX midi studio generation 6 Any time you save a song, all of the adjustments made on the mixer will be saved also. Mixing Automation with the Track mixer The mixing automation of the Track mixer is easy to explain: Record, operate the Track mixer, finish. The automation data of the Track mixer will be recorded as MIDI sequences on the track for which you moved the fader or knob. The same applies to audio tracks, which will also be mixed down as MIDI commands.
Mixdown with MAGIX midi studio generation 6 – Using the Zoom Tool, select a large, vertical view (important!) – Select View > HyperDraw > Volume. Click in the left half of the blue field in the lower range of a sequence. At that location, a yellow, horizontal line will start. It represents a volume command (Controller 7). Click to the right at another height. Now you have created a series of volume commands, which are spaced between the two volume commands you have entered.
Audio Instruments Audio Instruments MAGIX midi studio generation 6 supports the new, included Magix synthesizers M-TB 6 (MAGIX midi studio generation 6 deLuxe only), Carpet Sweeper and Percusor. Outfitted with an innovative user interface, the units provide subtractive synthesis that meets the classic analog ideals. They offer everything that made the analog synthesizer so famous: rich basic sound, punchy filters, flexible modulation possibilities and extremely fast envelopes.
Audio Instruments these presets by clicking on the small triangle in the head of the plug-in window.
MIDI: Recording and Playback MIDI: Recording and Playback Flow of MIDI Signals Typically, a keyboard is used to play in MIDI data; however Guitar-to-MIDI and Drum-to-MIDI controllers are also available. Your keyboard probably has an integrated sound generator, or perhaps you are using a master keyboard controller without an internal sound generator in connection with one or more MIDI sound generators. The MIDI sequencer will record the notes you are playing on the keyboard.
MIDI: Recording and Playback – – – – – – minor chord by deleting the B Natural, and changing the E to an Es. Re-recording is not required. The timing of the notes can be changed or quantized (optimized on a time grid) any way you like. The tempo and pitch of the notes can be handled totally independently of each other—without complex calculations or loss of sound quality. During recording, you could select a slow tempo and then choose an unplayable high tempo during playback without affecting the pitch.
MIDI: Recording and Playback Advantages of Audio Instruments: With the virtual Audio Instruments, the advantages and disadvantages of both MIDI and Audio Recordings are “equalized”: – You can play as many tracks as the audio engine is able to produce audio material on your computer. – No external instruments are needed for play-back. – One audio instrument can be called up several times. – High consumption of computing power. – Precise and consistent time resolution.
MIDI: Recording and Playback – Click on the Prg field, so it is checked. Move two field to the right to select the number of the sound program. Watch the sound generator display to see how the sound programs change after you select and change the program number. The number of the sound module may deviate by 1, since some devices count from 1 to 128, whereas MIDI counts from 0 to 127. The same applies to program numbers with the octal system (8 x 8 sound programs, typical for Roland).
MIDI: Recording and Playback muted track will have a period to the left of its number (see right illustration). – Does the MIDI instrument provide a MIDI In display? If yes, it must light up while playing. Is there a direct cable connection between the MIDI Out of your interface, and MIDI In of the sound generator? Are the audio connections correct? Does the sound generator have several stereo outputs? Perhaps Part 1 of the sound generator is routed to an unamplified stereo output.
MIDI: Recording and Playback – The recorded sequence is still selected and, therefore, shown in black. Press Backspace to delete everything that is selected—in this case the sequence you just recorded. – Press strg-z (Undo) to undo the last action. In this case you can undo the deletion.
MIDI: Recording and Playback nothing is selected, then “MIDI Thru“will be shown in the sequence parameter box instead of the sequence name. Name Double-click to enter a name for the sequence in the top line. Quantization Quantization allows you to correct the timing of a sequence with extreme precision. Quantization corrects the timing of the note-ons, while maintaining the original length of each note. If you wish to retain the original timing of your performance, set the Quantization to “Off (3840)“.
MIDI: Recording and Playback Gate Time This parameter allows you to shorten or lengthen the duration of the notes in a selected sequence by a percentage. This can be useful to create staccato or legato effects very quickly. It can also be used to compensate for the differing attack/release characteristics that you may encounter when assigning a sequence to ply with different sounds. Percentages lower than 100 will shorten the notes, above 100 will lengthen them.
Event Editor Event Editor Open the Event Editor by selecting Window> Open Event List. NOTE: If you wish for the Event Editor to be the editor that is opened when you double-click on a sequence in the Arrange window, open the Options > Settings > Global Preferences menu and select Double-click to open Event Edit in Arrange from the flip menu at the bottom of the window. The Event Editor displays all data chronologically in a text format within a table.
Event Editor to add events directly from the Event Editor. You do this by simply clicking on the desired button with the pen tool. You may select events by rubberbanding them within the Status column. (the column under the word Status at the top portion of the window.) Be careful not to grab the timing positions or the data lines, as you may change their values without wanting to.
Event Editor The Event Float Window The Event window may not be as intuitively designed as the Score Editor or Matrix Editor. However, its detailed information and direct access to all Events parameters are invaluable. The Event Float window, a relative of the Event Editor, allows you to access this same information easily and compactly from within any other edit window.
Transport Functions Transport Functions To open the Transport bar select Window> Open Transport. (NOTE: A Transport bar will already be open if you in the first screen set of the default song.) The Transport bar includes all buttons for playback, recording, pause, fast forward and rewind, as well as the locator and a field for selecting the tempo. The Transport bar is a floating window; i. e., it is always on top and will never be covered by another window.
Transport Functions Punch, Cycle, Skip Cycle Press “Stop” twice to set the song position line back to the beginning of the song (or, if Cycle is enabled, to the next locator to the left). This double-hit of the Stop key is very useful, if you want to start playing back or recording from the beginning of the song. With this function no rewinding is required. Record Toggle (preset to space bar) allows you to manually drop (or: punch); i. e., enter or exit a recording while the sequence is already playing.
Transport Functions – Select Options > Settings > Recording Options. In the bottom flip-down menu you can choose None, One, Two, Three, or Four beat count-in. You can also select the option Wait for Note, which will repeat a quarter note count-in, until you play the first note and the recording starts. – In the Recording Options you can choose if the computer loudspeaker should click during recording and/or playback.
Score Editing and Printout Score Editing and Printout Interactive Score Editor Open the Score Editor by selecting Window > Open Score. In the Options > Settings > Global Preferences menu you can choose which Editor window will open when you double-click on MIDI sequences. If one of the Editor windows such as the Score Editor is open, you can watch during the performance how MAGIX midi studio generation 6 displays your play as notation on the screen.
Score Editing and Printout f sharp down to the actually intended g, and play a C-Minor chord where a C-Major chord should be played. Then correct these errors as follows: – Double-click the recorded track. The Note Editor will open with a display of the Score. – Grab the f sharp with your mouse. The f sharp will sound and be selected: it will blink. Press Backspace to delete. The f sharp is deleted. – Grab the e flat of the incorrect C-Minor chord and drag it one half-tone step upwards.
Matrix Editor Matrix Editor Open the Matrix Editor by selecting Window > Open Matrix. NOTE: If you wish for the Matrix Editor to be the editor that is opened when you double-click on a sequence in the Arrange window, open the Options > Settings > Global Preferences menu and select Double-click Sequence to open Matrix Edit in Arrange from the flip menu at the bottom of the window. The Matrix Editor is perhaps the best editor for editing Note length.
Matrix Editor Now the note beginnings are aligned exactly on the grid. You can shorten the notes by grabbing them at their right lower corner. If you simultaneously hold ctrl-shift, all of the selected notes will receive the same length. In some editors, the Q buttoncan be used to quantize the selected notes. If you touch the Q button, a selection box appears. In this box you define the grid on which the notes should be quantized. The selection of a quantizing grid activates the quantization.
Preparing files for CD burning Preparing files for CD burning File Format Special software like MAGIX audio studio is required for the burning of CDs. This software accepts single songs in the form of single stereo files. The sequence and numbering of the titles will be organized by the CD software. The CD burner software requires the file format WAV. WAV files with the following characteristics: – stereo, – 16 bit – 44.
Preparing files for CD burning Mixer…). Press the Bounce button on the track object which plays back all tracks, i. e., the Master fader. The Bounce dialog box appears. In this dialog box you can set the beat range across which the mixdown should span. This dialog also displays the required storage space. Click on the Bounce button, or confirm by pressing return. In the displayed dialog box enter the hard drive and the folder to which you want to write the mixdown of your song as an WAVE file.
Preparing files for CD burning With MAGIX midi studio generation 6 you have to be satisfied with putting your original sound with maximum volume onto the CD: enable Functions > Normalize. If a very loud CD is desired, one of these options must be selected. If a sampling rate other than 44.1 kHz was used, you must also use the Sample Rate Converter.
Troubleshooting Troubleshooting Possible Symptoms 74 They may be rare, but every computer user inevitably experiences seemingly severe computer problems at some point, whether they be crashes where the mouse freezes, the screen locks up, or the display becomes plastered with error messages. Even mature, well written operating systems cannot protect you completely from hardware conflicts, bugs , or other problems.
Troubleshooting Now check that everything is still working as it should. If so, you can unplug all cables from the back of the computer and begin to install the sound card. If disaster strikes… … your first priority should be to make a backup of your most important documents. Attempt to copy your files (lyrics, songs, tax declarations) to diskettes, hard, or removable drives, without launching their associated applications.
Troubleshooting conflicts with each other, despite the fact that each on its own is working perfectly, and within the PCI specifications. PCI problems like this can cause seemingly random system crashes. – Check whether the same problem persists after you have removed the PCI card. Of course, you need this card to work, but try to work on the machine for several hours without the card—if the problems have gone away, you have found the culprit.
Troubleshooting test whether the cable may be at fault by swapping it for a new one. Another common problem is loose internal computer connections, which especially can occur after computer transport. With awareness of the warranty requirements, as well as all safety precautions, our more technically minded readers may wish to fasten the internal connectors, with all due care. Be careful though: disconnect the power cable first, and wait for the high voltage to drop. Ground yourself with the computer.
Troubleshooting – If you see any small yellow exclamation mark warning symbols (click on any plus signs to check all the entries), you have found the root of your problem. – Select the hardware entry that is causing the hardware conflict, and click the “Properties” button. – Pay close attention to the notes Windows gives about the hardware, for example about resource conflicts. Hardware resources such as IRQ numbers cannot be changed in Safe Mode.
Troubleshooting generation 6, and start it again—everything should now work. If the second case applies, you will need to install more recent drivers, or change the sound card altogether. Please ask your sound card’s manufacturer. In the third instance you simply need to close down the other programs and start MAGIX midi studio generation 6 again.
Troubleshooting puter, so make sure your system is in VERY good shape. Learn about this in internet news groups or computer music magazines. Updating the Operating System Sometimes the faults simply come down to the operating system. You can usually find updates to your operating system, free of charge. Operating system upgrades can be conveniently download from the Internet. The Internet is a gold mine for solutions to problems, and a great meeting place for solution seekers.
Part 2 Reference midi studio 81
Using MAGIX midi studio generation 6 Using MAGIX midi studio generation 6 This chapter summarizes MAGIX midi studio generation 6’s general operating functions. But first, a quick word about this manual. Conventions of this Manual Menu Functions: If the text is dealing with functions which can be reached via hierarchical menus, the different menu levels are described as follows: Menu > Menu entry > Function.
Using MAGIX midi studio generation 6 (or function). Click them again to remove the “check” and deactivate the option. Pull-down Menus: Pull-down menus open when you grab certain input fields or buttons. You choose a command by moving the mouse onto the desired item. If you want to choose an item which is outside the visible section, – move the mouse over the top or bottom edge of the menu; the further you move it, the faster you will scroll through the menu. – now click using the right mouse button.
Using MAGIX midi studio generation 6 This function is particularly useful for entering text in SysEx strings. Text Input: You input text names in the same way as numbers, but you only have to click the name fields once to allow input. Numbered Names: As you might expect, you can give any number of selected objects the same name. If the name ends in a number, the number will automatically be incremented by 1 for each object. This allows you to name all the sequences on one track quickly.
Using MAGIX midi studio generation 6 – A tool basically affects the objects you click on. If the clicked object is already selected, the tool operates on all other selected objects, as well. Selecting Tools: You select the tool you want to use by clicking on it in the toolbox (or clicking while holding down the right mouse button for the alternate tool). If a toolbox is opened at the mouse position you can also use one of the number keys to choose a tool at the corresponding position.
Using MAGIX midi studio generation 6 given the name and track position of the first of the objects on the time axis (more on this on page 129). Solo Tool: Grabbing with the solo tool allows you to listen to only selected objects during playback. Moving the mouse vertically also outputs any events the cursor touches, even when the sequencer is stopped (please refer also to section Soloing sequences from page 130 onwards).
Using MAGIX midi studio generation 6 (called “screen sets”), and recall them at the push of a button. Working with windows Opening windows: All MAGIX midi studio generation 6 windows can be opened via the Window main menu. You can open as many of the same type of window as you like. Closing windows: You close windows (alt f4) by clicking on the close symbol in the top right of the windows.
Using MAGIX midi studio generation 6 of the scroll sliders, and moved it to one of its extreme positions. X X Zooming: Below the vertical scrollbar and right beside the horizontal scrollbar you find two hatched fields. These fields are used for vertical respectively horizontal zooming and are therefore referred to as telescopes.
Using MAGIX midi studio generation 6 X Adjusting the Size of the Window Elements from page 88 onwards). Concealing/Revealing the Parameters: The function View > Parameters (Hide/Show Parameters) allows you to display or remove the entire area to the left of the Arrange and Editor windows, which contains the sequence parameters, track parameters, and the toolbox. Hiding these parameters gives you more space for the editor window itself.
Using MAGIX midi studio generation 6 next to the menu entries and operate globally. For example, you can open a song with ctrl o, or copydata to the Clipboard (=Copy) via ctrl c. Please note that you may assign practically any other function to any key you like using the Key Commands window. Menu options with “…” in their title: Three periods, like this: …, next to the menu function title indicate that the entry does not activate a function immediately, but instead opens a dialog box.
Using MAGIX midi studio generation 6 them to bring them to the front). Float windows are recognizable by their narrower title bar, which contains no name. Mouse operations can be carried out in the same way as in normal windows. Main Menu Window: MAGIX midi studio generation 6 Main Menu window is the main window of the program. You will find all menu items here. There are: – Global Menus, which are always visible (e.g. File); – Window related menus: they belong to a certain window type (e.g.
Using MAGIX midi studio generation 6 Link, Show Contents, and Contents Catch: You can define these display options to control how information is displayed when working with related editor windows. Link: When the button with the chain link icon is activated (i.e. when it is this window always displays the same contents as the top window. The display is adjusted whenever the selection in the top window is altered. Here’s an example: imagine the top window is an editor.
Using MAGIX midi studio generation 6 You don’t have to save screensets with an explicit command. It happens automatically as soon as you switch to another screenset. Thus, without any effort, your current working view is always stored on the current screenset. Switching Screensets: Just input the number of the desired screenset (1—9). For two-digit screensets hold down alt while inputting the first digit.
Using MAGIX midi studio generation 6 arrange objects and individual events alike. Selected objects are either displayed in inverse color, or will flash (the latter in the Score editor). The selection status of an object applies to all windows. An object selected in one window will also be selected in all other windows that display that object. Changing the top window doesn’t affect the selection (as long as you don’t click on the background, which deselects everything.
Using MAGIX midi studio generation 6 Selecting Following Objects: To select all objects after the current one (or, if no object is currently selected, to select all objects after the song position), choose Edit > Select > Select All Following. Selecting Objects within the Locators (Vertical selection): Edit > Select > Select inside Locators selects all objects lying wholly or partly within the locators. X Selecting all Objects: To select all objects, select Edit > Select All or press ctrl a.
Using MAGIX midi studio generation 6 The contents of the clipboard are added at the current song position (if they are events or arrange objects). The song position is incremented by the length of the pasted objects. In the Arrange window, the contents of the clipboard are pasted to the selected track. If events are pasted in the Arrange window, either a new sequence is created for them, or the events are added to a selected sequence. Any objects that existed previously are unchanged.
Using MAGIX midi studio generation 6 Edit Functions: For a description of the undo and clipboard functions (particularly adding events at the Arrange level), refer to page 95. Altering Note Lengths: While changing the lengths of multiple objects you can make all lengths equal by holding shift ctrl. Repeating or Copying Events: To repeat selected events once or several times (with adjustable rounding of the position of the first repeated event), you can use the function Functions > Object > Repeat Objects.
Using MAGIX midi studio generation 6 Step-time input is also possible from the score display. However, the quantize value Default should be avoided, as the note display will then change every time the step size is altered. If you are step-time recording in the Score Editor you can also define the note value by clicking notes in the part box (but only if step-time recording is switched on.
Using MAGIX midi studio generation 6 all events, not just notes. It irreversibly alters their positions ( only notes can be returned to their original recorded positions). Quantizing Events: Select the events that you want to quantize. You open the pull-down Quantization menu by grabbing the “Q” button shown here. This is identical to the matching pull-down menu for the playback parameters, and contains its own quantization grid (for details see the section Quantization from page 135 onwards).
Using MAGIX midi studio generation 6 Display Functions The section Window Functions from page 86 onwards describes the basic window functions, including how to lay out the window elements to make more space for the event display in the graphic editors, and how to operate the zoom functions. Many of the display options in the editor windows correspond to those in the Arrange window: By choosing View > Parameters you can hide or show the parameter fields to enlarge the window’s working area.
Using MAGIX midi studio generation 6 – The key combinations assigned to the options in the main menu bar cannot be reassigned. The relevant keys are displayed after the main menu items. – The + and – keys increase or decrease any selected parameter value in single units. However, they can be assigned different functions which overwrite this function.
Using MAGIX midi studio generation 6 – Press the desired key, if necessary together with the desired modifier key(s) (shift, ctrl, and alt ). – If you want to make another assignment, repeat steps 2 and 3. – Deactivate Learn Key! You can also set the key (Key) and the modifier via pulldown menus in the parameter box (top left). Deleting Assignments: – Click on Learn Key, to erase the key assignment. – Use the mouse to select the function whose keyyou want to delete. – Press backspace.
Using MAGIX midi studio generation 6 search criteria, regardless of the commands’ current assignment. The Find: button switches Find mode off and on. The button is automatically activated if a string of characters is entered. By choosing Options > Scroll To Selection the key commands window will scroll to the currently selected key command. The same function will automatically be performed when the FIND button will be disabled. You will find other helpful functions under the Options menu.
Using MAGIX midi studio generation 6 your own “default song”, and save it in the same folder as the MAGIX midi studio generation 6 program, calling it “Autoload”. Autoload Song: If you want MAGIX midi studio generation 6 to automatically load a specific song when you boot up the program, just name this song “Autoload” and save it in the same folder as the MAGIX midi studio generation 6 program. Now, every time you boot up MAGIX midi studio generation 6, the Autoload.
Using MAGIX midi studio generation 6 to Saved very helpful. This replaces the current song with the previously saved version. Closing a Song File > Close (ctrl w) closes the currently active song. If you have made any changes since the last time you saved, MAGIX midi studio generation 6 will ask you if the song should be re-saved before closing, to preserve the changes you have made.
Transport Functions Transport Functions The Transport Window The Transport window is used to control and display recording and playback functions. Being a float window, it is always in the foreground, and can never be covered by other windows. Opening the Transport Window X To open the Transport window, select Open Transport from the Window main menu. Closing the Transport Window: Click on the close symbol on the top right of the window.
Transport Functions wards). You can also grab the stripe and move it quickly, to take you to a different song position. Parameter Fields and Displays All the displays in the Transport panel (apart from the song name), can be used for inputting data. You can either input the numbers via the keyboard, after double-clicking on the display field, or adjust the individual numbers using the mouse as a slider. Position Display: The current song position is shown in two formats: Above: SMPTE time.
Transport Functions X Switches: On the right of the cycle locators are two placement buttons. When you click on either of the buttons, the song position jumps to the relevant locator. Tempo: The tempo is given in quarter notes per minute or beats per minute (bpm). In MAGIX midi studio generation 6 it ranges from 0.5 to 9999 bpm and is given to a precision of 4 decimal places. Programming Tempo Changes: Please refer to the section Tempo from page 260 onwards.
Transport Functions Click on the MIDI monitor to silence any hanging notes. If this doesn’t work, double-clicking on it should do the trick (Full Panic; take a look at the section For hanging notes—Panic Function from page 141 onwards). X Song Title: The title of the active song is shown below the MIDI monitor. Song End: Below the song title, on the right, you are given the position of the song end. As soon as the sequencer reaches this position, it stops automatically, except when recording.
Transport Functions song position to the song start, or in cycle mode to the left locator. Rewind/Forward: If the sequencer is stopped, these work as normal. Both normal (Rewind/Forward) and fast (Fast Rewind/ Fast Forward) winding are available via the keyboard. X X X X X X X X 110 Mode: The mode buttons do not immediately trigger an action, but switch operating states. The activated mode is signalled by the relevant button being illuminated. Cycle: Switches to cycle mode (more on this on page 112).
Transport Functions – you have direct access to the Recording Options (described on page 278), – you have direct access to the MIDI Metronome Click settings. Bar Ruler There is a bar ruler at the top of all the horizontal timebased windows (i.e. the Arrange, Matrix, Drum and Score). This ruler is used to display and set the; – song position, – start/end of the song and – cycle and autodrop locators.
Transport Functions X Direct Placement… Since it is fairly difficult to grab the SPL in the window itself, you can also directly position it using the bottom third of the bar ruler. Just click here to make the SPL jump to the point you’ve clicked at. …while starting or stopping: Double-clicking on the bottom third of the bar ruler repositions the SPL, and also toggles between playback (or record) and stop.
Transport Functions – To start playback from another position, hit Pause twice, or Pause and then Play; – At the cycle jump point, you can use the Chase Events function ( more on this later)—Options > Settings > Chase Events… > Chase on Cycle Jump) – You can determine the way recording works in cycle mode, by using the various options on the Options > Settings > Recording Options… page (for more on this, take a look at the section Recording in Cycle Mode from page 115 onwards).
Transport Functions If there is already a (normal) cycle region just move the left locator after the right locator. The skip region is shown as a very thin strip at the top edge of the bar ruler. Features of Skip Cycle Mode: When the SPL reaches the right locator it skips to the left locator (i.e. the “right” and “left” locators swap positions). Skip cycle is a quick way of leaving out a passage in an Arrangement, without having to physically delete it from all the tracks, make a backup, etc.
Transport Functions This is often useful if the section of the song just before the part you’re recording lacks the sort of rhythmic information necessary to play new parts in time, but when there’s plenty of rhythmic reference, once the section you’re recording to gets going. Record Options Record Toggle (default: space bar) switches between playback and record mode. Record into selected sequences: Normally a new sequence is created during every recording.
Transport Functions If you want to replace the end of an existing sequence, you don’t have to stop recording before the second cycle begins: the start of the existing sequence remains intact. Autodrop Autodrop means automatically going into and out of record at previously defined positions. Autodrop mode is most commonly used to re-record a badly played section of an otherwise well played recording. The advantage is; you can concentrate on the playing.
Transport Functions If you want to improve a difficult part of a certain passage, you can use a combination of cycle and autodrop. Cycle mode lets you practice as many times as you like before the “final take”. Each time, only the autodrop range is recorded. You can use the previous section to “get into the groove”. Recording with Skip Cycle: If skip cycle is switched on the cycle region is left out during the recording.
Transport Functions – polyphonic aftertouch; – SysEx data (the last SysEx message before the play-start point is transmitted) Special Note: There is a potential problem with chasing notes that are being used to trigger a drum loop in the WavePlayer of MAGIX midi studio generation 6.
Arrange Window Arrange Window Overview The Arrange window is the heart of MAGIX midi studio generation 6. Study it closely because it is the view of the program that you will see most often when you’re working with the program. 7 6 5 3 2 4 1 It appears in the first screenset whenever you start MAGIX midi studio generation 6. The arrange area 1 is where all MIDI information is recorded on horizontal “tracks”. Individual MIDI or audio recordings are called “sequences”, and are displayed as beams.
Arrange Window X Opening the Arrange window: The Arrange Window can be opened by selecting Windows > Open Arrange in the main menu. Tracks Each individual track is stretched horizontally across the arrange area and the tracks are stacked vertically. A track is where the notes and other MIDI events are recorded. In the track list each track is numbered from top to bottom. During playback a small “level indicator” appears over the track number.
Arrange Window create a new track for audio data, or use the Functions > Track > Create Audio Instrument Track command to create a track for the new MAGIX synthesizers or VST™2.0Instruments. The new track is created at the same position as the track currently selected, and all the tracks below it are moved down accordingly. To create a track at the bottom of the track list, double-click in the track list below the lowest track . The new track always has the same settings as the selected track.
Arrange Window Please note: In case you haven’t enabled Program Change for the selected track in the Track Parameter Box (see below), the track name will always be shown. Muting Tracks Both MIDI and audio tracks have mute buttons on the left of the track list between the track number and the icon. Muting a track stops it from playing. Selecting a Program By clicking on a track’s name (or icon) in the track list and holding down the mouse button, you open a flip menu.
Arrange Window How do you work with the Patch Name Editor ? Simply select a MIDI Track. Clicking and holding the mouse pointer on the track name will open a menu from which you can select a patch by name. Similar, select a MIDI Track, and go to the Track Parameter Box on the left side of your computer screen. Click and hold on the program number until a menu opens from which you can choose a patch for this track by selecting a name.
Arrange Window Bank Select Pop-Up Here you select the bank of your choice. You can choose among 126 bank of the 16,384 possible discussed earlier. If none is selected the patch names of bank 0 are used. Bank names Here you name the currently selected bank. If you haven’t previously selected a bank but enter a name, this name will be used for bank number 0.
Arrange Window The MIDI port is set in the flip menu directly below the channel setting. This menu lists the available MIDI drivers. Adjusting the sound of a Track: The Prg, Vol and Pan parameters transmit program changes, volume controllers (#7) and pan controllers (#10) respectively. If there is no check in the respective box the default value is used. The corresponding value is only transmitted if you place a check in the box (by clicking it) .
Arrange Window In this context, please remember MAGIX midi studio generation 6’s sophisticated Mixer Automation features as described in the mixer chapter. The values of the Parameters Prg, Vol and Pan in the track parameter box will not be updated every time such control change events will be played back. Sequences Sequences are containers for the MIDI events within them. Their purpose is to make things clearer and easier to deal with.
Arrange Window Copying Sequences To copy sequences to another point in the song or to other tracks, hold down ctrl while moving the sequence. Making multiple copies of sequences: The function Functions > Object > Repeat Objects menu allows you to repeat one or more selected sequences. The repetition always starts at the end of the sequence itself or at the end of the latest (timewise) sequence. Number of Copies: This is where you enter the number of copies (excluding the original).
Arrange Window …rounded to whole bars: The function Functions > Object > Snap Objects rounds the start to the nearest whole bar. When you lengthen or shorten sequences this never alters the position of the events contained within it. If you wish to do so, please do the following: …by time-compressing or -expanding: Hold down ctrl while you are altering the length. The timing of the events in the sequence will be stretched or compressed in proportion to the amount by which you’ve altered the length.
Arrange Window ject and move the mouse to the left until the sequence is shortened by one quarter note. Then press (and hold) alt and move the mouse carefully to the right until the sequence has become one division longer. While you are doing this the right side of the Arrange window’s title bar shows the track number followed by the current length of the object in bars, beats, divisions and ticks. The three right-hand numbers should be “3 1 0”. Dividing Sequences… Choose the scissors.
Arrange Window from the individual objects retain their original time position. Be aware that the individual MIDI channels are replaced by the MIDI channel of the current track. The new object adopts the name and track of the first (timewise) of the merged objects. See the section Merge/Normalize and MIDI Channels from page 134 onwards for more on this. Demixing Sequences The function Functions > Demix > Demix by Event Channel searches the selected sequence for events with different MIDI channels.
Arrange Window Special Functions Inserting events: MIDI events can be added directly to the selected track on the Arrange window, at the current song position, from one of the edit windows (or even from another song) via the clipboard. This function allows you to insert MIDI events—e. g. from the Matrix Editor—directly into the Arrange window. MAGIX midi studio generation 6 checks as it does this that you have selected a sequence, and then adds the data to that sequence.
Arrange Window differential will be retained (relative alteration). If you want to set the same value for all the selected sequences hold down ctrl while you input the value (absolute alteration). Opening and Closing: To the left of the name is a small triangle; clicking this toggles between showing or hiding the contents of the box, just like folders in the Windows Explorer. Closing the box leaves more room for the elements below.
Arrange Window All note events contained in the sequence are transposed up or down by the selected amount during playback. If you want to transpose by octaves, grab to the left of the parameter field between the word “Transpose” and the actual value. This opens a flip menu to allow direct input of octave transpositions. Velocity: Value range: ±99. Normal value: 0. All notes in the relevant object are offset by the selected value.
Arrange Window notes, no matter what their original lengths, eliminating all space between notes in the affected sequence. Delay: Normal value: 0. This parameter alters the time position of the selected objects. Positive values correspond to a delay (laid-back playing style or dragging), negative values cause a pre-delay (driving or rushing). The units are ticks. A tick is the smallest time resolution in a sequencer, which in the case of MAGIX midi studio generation 6 is 1/3840th note.
Arrange Window changed into that of the current track. If the events are on different channels, MAGIX midi studio generation 6 will ask whether you would like to convert the channels or not. Quantization Quantization is the rhythmic correction of notes to a specific time grid. Any inaccurately played notes are moved to the nearest position on this grid.
Arrange Window one of the Editor windows (see the section Note Quantization from page 99 onwards). Keep in mind that this overwrites the original record position of the quantized note. If you wanted to quantize various parts of a sequence differently, you could divide the sequence up, and use different quantization settings on each part of the sequence. You can then recombine the parts of the original sequences without this affecting the way the parts are played.
Arrange Window ing it to 1/16th notes and then call up Fix Quantize. You can now apply any swing quantization to this cleaned-up version of the sequence. If you are recording a hi-hat pattern consisting of 1/16 notes and one single 1/32 note, first play the rhythm (quantized to 1/16 notes) without the 1/32 note and choose Fix Quantize. You can now raise the quantization to 1/32 notes and add the extra note without misquantizing any badly-played 1/16 notes.
Arrange Window Hyper Draw is activated on a per sequence basis. For example, you could open Hyper Draw windows to control volume in one sequence, and pan in another. In sections where the MIDI data being edited does not change in value, the data curve appears as a thin, horizontal line. You must choose a large enough vertical zoom resolution in order to see the Hyper Draw curves.
Arrange Window Quick Delete: You can delete all events displayed in Hyper Draw for a sequence by shift ctrl-double-clicking in the blue Hyper Draw area. Adding new points: Just click on the blue background of the Hyper Draw display—you can use either the pointer or the pencil, and a point will appear. As long as you hold down the mouse, you can move any of these points. The position and value are displayed in the Info line on the upper edge of the Arrange window.
Arrange Window will have to choose the MIDI channel you want to edit via View > Hyper Draw > Channel…. Editing Edges, Move and Copy with HyperDraw engaged: You can still move and copy sequences that have Hyper Draw active, by grabbing them by their top edges in the title list.
Arrange Window Contents Visible in the Object: If you vertically zoom the display further, you will be able to see the actual events contained within the objects. Sequences show notes and controller events. Altering the Background of the Arrange: Use the function View > Grid to switch on/off a track/bar number grid in the arrange area’s background. View > White Background toggles the background between grey/high resolution and white.
Using Audio in the Arrange Window Using Audio in the Arrange Window Regions in the Arrange Window Creating Regions When you record audio, MAGIX midi studio generation 6 automatically creates regions which represent your recording both in the Arrange window and Audio window. To import an existing audio file recorded in another application or from another MAGIX midi studio generation 6 song, it is necessary to manually place the region into the Arrange window.
Using Audio in the Arrange Window Erasing recordings: When you erase a region that you have just recorded (since opening the song), MAGIX midi studio generation 6 will ask if you also want to erase the corresponding Audio File. This is a good way to avoid using up unnecessary space on the hard drive by storing bad takes and unwanted recordings. If the recording was made before the song was loaded for the current session, this question does not appear.
Using Audio in the Arrange Window If you hold down alt and shift while moving sequences, you can move them by single ticks (maximum resolution). You can also use the Delay parameter in the Region parameter box to shift the placement of the regions (see section Delay from page 146 onwards). Fine-tuning: In practice, a resolution of “1 tick” will usually be fine enough. To move a region by a finer resolution than ticks, i.e.
Using Audio in the Arrange Window Changing Start and End Points You can shorten or lengthen any region by grabbing it by its lower right hand corner with the mouse and dragging it. You cannot make a region longer than its original audio file. This means that all the other regions derived from that region will be lengthened by the same amount. Of course, the same goes for any changes you make to the start point of a region.
Using Audio in the Arrange Window Delay: Just as with MIDI sequences, you can advance or delay the playback of regions, the smallest available units being ticks. The Region Anchor The Anchor is a region’s temporal reference point. When you move a region, it’s not the start point that is displayed in the Info column, as with MIDI sequences—it’s the Anchor point.
Using Audio in the Arrange Window The changes made to the position of the Anchor in the Audio window (2 and 4) directly affect the region in the Arrange window (1 and 3). The position of the audio shifts relative to the sequencer’s time axis, while the Anchor remains tied to the same bar value, and is marked by a dotted line 5.
Using Audio in the Arrange Window MIDI Sequences and Regions compared The following table sums up the main differences between audio regions and MIDI sequences. There are some notes at the bottom of the table to clarify the most important points.
Using Audio in the Arrange Window Characteristic MIDI sequences Regions Can be turned off with the Mute function Yes Yes Can be soloed Yes Yes Naturally, some of the parameters that can be applied to MIDI events have no effect on audio signals. Only regions have the flexible reference point provided by the Anchor.
Using Audio in the Arrange Window card. Having done this, the “R” switch of this track appears. We will describe the function of this switch in the next chapter. “Arming” Tracks 1. Method: – Click the switch with the red “R” in the track list. If the switch is still not visible, you should switch on the driver for the relevant audio hardware in Audio > Audio Preferences… Audio Driver and then restart MAGIX midi studio generation 6. 2.
Using Audio in the Arrange Window signals are connected and properly adjusted, just hit the record switch on the Transport bar, or press *. A “count-in” will sound. Signals will be recorded during this time. Depending on the number of tracks required, MAGIX midi studio generation 6 will pause for a short time between the record button being pressed and the recording actually starting. During recording, the Recording float window opens. This displays the remaining recording time.
Using Audio in the Arrange Window this does not change the position of the recording relative to the time axis. A small tip: if you wish, you can even define a small autodrop zone within a larger Cycle Zone (see below). This can be handy if a player needs to re-record a difficult passage in the middle of a song, and requires many attempts to get it right. Record and Pause Mode: If MAGIX midi studio generation 6 is in pause mode you can start audio recording by clicking “Record Toggle”,“Pause” or ”Play”.
Using Audio in the Arrange Window slight adjustments to the timing of your regions using the “Delay” object parameter. Functions Digital Mixdown Using MAGIX midi studio generation 6, you can mix down audio data in the digital domain from within the Arrange window. This is done with the glue tool. This function is non-destructive, as MAGIX midi studio generation 6 always creates a new file for the mixed-down material.
Using Audio in the Arrange Window will define the pan and volume settings in the new audio files. If you combine both sides of a stereo audio file, first set the pan controls of the component mono sides to hard left and hard right, respectively. You can carry out a mixdown while the sequencer is playing.
Mixers and Audio Objects Mixers and Audio Objects The basics Your Studio Equipment probably consists of one or more Multi Timbral Sound Module(s) with stereo analogue outputs, Microphone(s) and Guitar Pre-Amps or similar analogue signal sources, as well as a solid (hardware) Mixing desk (analogue or digital, at any rate a separate device).
Mixers and Audio Objects them like all the other events—for instance with the Drum Editor. The Track Mixer X The Track Mixer is the simplest and most convenient way to mix audio and MIDI tracks. MAGIX midi studio generation 6 creates a mixer based on all tracks which are assigned to the track list of the Arrange window. It contains as many channels as there are tracks. The mixer deals with both audio and MIDI tracks. These are laid out in the same order as in the Arrange window.
Mixers and Audio Objects Send all Mixer Data: By choosing Options > Send All Mixer Data you can transmit all currently visible mixer knobs and faders to MIDI. Track Selection when Playing or Recording: You can prevent the track selection from changing whenever you make an adjustment to a channel, while MAGIX midi studio generation 6 is in recording- or non-recording mode. For both situations there is an independent parameter.
Mixers and Audio Objects been assigned to the insert, a double-click on its name opens its parameter box. Bypassing Inserts: Inserts can be bypassed (switched off) by clicking on the insert name while holding the strgkey. The names of activated effects will be displayed with a highlighted background, the names of bypassed effects will have a grey background.
Mixers and Audio Objects ing the Send Amount knob control. As you are adjusting the level, the relevant value appears in the menu box, to the left of the pot. You may assign up to 2 sends per track. Normalizing the Send Level: You can reset the Sends to 0dB (90) with a ctrl-click on the knob. MAGIX midi studio generation 6’s Real-Time Effects You can add any of the real-time effects by click-holding on an insert slot of the return.
Mixers and Audio Objects fect. The first parameters are the same as with the Chorus effect described above. Feedback: “Feedback” controls how much of the delayed signal is routed back into the input. Negative values mean that the phase of the routed signal is inverted. This will result in a resonance that will be one octave lower, and only its odd-numbered harmonics will remain. You can use “Feedback” to increase the intensity of the flanger which can produce very dramatic effects.
Mixers and Audio Objects but in nature this would only occur if the sound source was outside a tunnel opening. Reflectivity: The density of the reverb. High values lead to a reverb that is more dense, which depending on the sound material may sound better, but less natural. With room simulation, the “Density” determines the composition of the virtual reflective surfaces. Higher settings simulate harder surfaces, lower settings softer surfaces.
Mixers and Audio Objects The Cutoff control removes the bright highend content of your source audio to the point where it becomes dull (not “dull” as in boring, but rather “less bright”) and eventually disappears completely. Resonance adds emphasis to the sound. High Resonance values will produce the characteristic whistle and scream you are probably familiar with from your favorite techno songs. Intensity introduces an up and down motion to the filter.
Mixers and Audio Objects low end over time. The repeating sound will appear to get thinner. Try experimenting with delay times less than 10 ms. You will discover many nice robotic and metallic sounds. Compressor Do you have audio tracks which sometimes are too soft and other times too loud? This is where the MAGIX Compressor comes in! The Compressor can even out volume differences and also give an audio track more punch. Vocals, Bass Guitar and Kick Drums are normally good candidates for this treatment.
Mixers and Audio Objects Choosing an Audio Object: If you have used the displayed effect algorithm in another effect object, you can simply swap between the objects. You can quickly compare settings. Insert Slot Selection: If you have installed more Plug-Ins in other insert slots of the same effect object, you can quickly change to the other Plug-Ins. This allows you to quickly balance the settings of all the Plug-Ins within an object.
Mixers and Audio Objects To work with VST™ plug-ins in MAGIX midi studio generation 6, copy the plug-in files to the folder called “VSTPlugIns” in the corresponding directory. Simply create a folder with this name if one does not already exist—but the installation routine will have it done for you. In order to prevent particular plug-ins from being shown in the plug-in list, move the plug-in file to another folder, which could be named “Vst_unused”.
Mixers and Audio Objects MAGIX midi studio generation 6 folder—has readily configured audio instruments. An audio instrument is an audio track with the track parameter “Cha” switched to one of the “Instruments (1-4)”. So each audio track can be made an audio instrument by setting its “Cha” parameter in its object parameter box to an instrument channel. But it is more convenient to create a new audio instrument by simply selecting “Functions > Track > Create Audio Instrument Track”.
Mixers and Audio Objects possible to work with these synthesizers, each of them is tailored to a special task; for example, the “Carpet Sweeper” is built to deliver warm and full pad sounds which give your tracks that soft and spacious feeling. By tailoring each new synthesizer to a special purpose we were able to reduce the number of parameters, resulting in an ease and speed of use unparalleled by conventional synthesizers.
Mixers and Audio Objects bright and dark or sharp and soft with the filter. Remember though, that the sound output by the filter still goes on endlessly. This is where the amplifier comes in. It gives a beginning and an end to the endless sound by simply turning its volume up from zero and down to zero. Okay, now you have learned how and where in a synthesizer the three basic sonic parameters—pitch, timbre and volume—are controlled.
Mixers and Audio Objects in each synthesizer’s section. As you know, there is always a price to pay—but we figured out that this method will get you started as soon as possible. To get the most out of the following, we recommend that you have your MAGIX midi studio generation 6 up and running on your computer, with your audio and MIDI interfaces and a MIDI keyboard connected.
Mixers and Audio Objects can switch between the sawtooth wave at the very left of the dial, and the pulse wave, which continuously covers the rest of the dial’s turn. Listen closely to sonic differences of the waves—the sawtooth wave gives you a bright, string-like sound, while the pulse wave covers a continuous range from bright, hollow, clarinet-like sounds at the left of the Mix control, and bright, nasal, clavinet-like sounds at the right end of the Mix control.
Mixers and Audio Objects Cutoff half way up, locate AR Int just left of the middle between Cutoff and Resonance and turn it up. As you press a key, you will hear a change in timbre as you would move Cutoff manually. Leave AR Int turned up and try out different Attack and Release positions. You will find that AR Int controls the amount of the automated Cutoff movement, while Attack and Release control the times with which this timbre shift takes place. AR Int can be set to positive or negative values.
Mixers and Audio Objects 172 For enormous sonic wealth, the sound generation of the Percusor offers a special oscillator, the pitch or frequency of which can be adjusted with the three pushbuttons at the left of the Percusor. They select the general pitch of the Percusor in octave steps. Only one of them can be active at a time. The meaning of the numbers on the switches stems from the length of pipe organs, as the length of a pipe was measured in feet.
Mixers and Audio Objects sounds bright as well, but with a hollow, clarinet-like character. The next two sliders do also give you square waves, but their pitch is one or two octaves lower, respectively, than the pitch of the other waves. Use them to give your sounds a really huge, wide character and the deepest basses. Or try this for unusual bright timbres: set the octave switch to 4 feet, pull down the sliders of all waves but the square wave two octaves below the original pitch.
Mixers and Audio Objects Just in the middle between Cutoff and Resonance you will find three switches named 1/3, 2/3 and 3/3. An engaged switch can be deactivated by clicking on it again. To learn what they do, deactivate these switches, pull down all waveform sliders but noise, turn Cutoff quite down and raise Resonance slowly till the noise gets a distinct whistling character.
Mixers and Audio Objects Leave ADSR Int turned up and try out different ADSR slider positions. You will find that ADSR Int controls the amount of the automated Cutoff movement, while ADSR sliders control the curve form with which this timbre shift takes place. ADSR Int can be set to positive or negative values. Positive ADSR Int values make Cutoff raise from its original position with the curve specified by the ADSR sliders as you press a key, and fall down to its original value when you release a key.
Mixers and Audio Objects the meter) will light and remain lit. You can reset the detector by clicking anywhere on the meter. Adjusting the level: The fader on each track object sets its playback level. The recording level is not set in MAGIX midi studio generation 6, but at the source supplying the signal. You cannot adjust the level on the digital input. MAGIX midi studio generation 6’s fader shown here is used to control the monitor level.
Mixers and Audio Objects You can select which available input the Track object will record from, by using the input selector switch, found in the I/O section of the Track object. Click-holding on the switch will reveal a flip-menu, showing all available inputs for your hardware. If the record track is stereo, the inputs will be displayed in pairs (Input 1-2, Input 3-4, etc.). For mono tracks, they will be displayed individually.
Mixers and Audio Objects Value 127 Value 0 Value 64 Mute (actually any value except 0 or 64) Switch off mute Toggle mute Stereo Objects All the types of audio objects (Track, Input, and Output) may be used configured as stereo. Audio sequences on the tracks of stereo objects are always dealt with together, no matter what the operation being performed. If you open the Sample Edit window, both sides of the stereo pair are shown there, and processed together.
Mixers and Audio Objects or knob. After being recorded, these events can be edited, just like any other MIDI sequence. The different channel tracks in the mixer create events with different MIDI channels. When automation data is recorded—from the adaptive mixer, the automation data is recorded to the corresponding track in the Arrange window. Example: Let’s say you have three tracks: a bass track, a piano track (both MIDI tracks), and an audio drum loop on an audio track in the Arrange window.
The Audio Window The Audio Window MAGIX midi studio generation 6 allows you to access all digitally stored audio recordings (audio files) are available in the Wave format (.WAV) or AIFF. All recordings made using MAGIX midi studio generation 6 are stored as Wave files. The Audio window of a MAGIX midi studio generation 6 song is where you organize all the audio files used in the song on the hard disk.
The Audio Window 1 2 3 4 8 10 11 9 5 14 12 6 7 Link button Region cycle button Monitor button Selection field for the output channel for monitoring Tool box for the Audio window Click this small triangle to show or hide the regions in the relevant audio file 7 Click the lock symbol to protect the parameters of the region 8 The name of the audio file (large print) 9 The name of a region (small print) 10 Grab and drag this point to adjust the horizontal window division 11 Region box with waveform displa
The Audio Window Layout On the left side of the window is a thin column. At the top this are the mode buttons, and at the bottom are the tools. This is what is described in the following sections. The column to the right lists the audio files, and their regions by name. Further to the right, the region waveform s are displayed graphically in the large white area of the window.
The Audio Window dio list. Now click the button with the speaker symbol to start playback. Click the button again to stop playback. As well as using the mouse, you can also start or stop this type of playback using the “Play/Stop Region” key command. Stereo playback: If a region from a stereo file is selected, clicking the speaker icon plays both sides of the stereo file. However, if you click the icon while holding down ctrl or shift only the selected region (mono) is played.
The Audio Window 1 2 Click the small triangle 2 next to an audio file to reveal its regions. Like the list display of folders in the Explorer, this shows you the “contents” of the audio files—i.e. the relevant regions. The arrow is now pointing downward toward the regions, which are shown in small print. Click the triangle again to hide the regions. You can also press ctrl while clicking on this triangle to quickly Hide/Show ALL regions.
The Audio Window culation manually if the audio files don’t contain any overview data. Controlling the Overview Calculation: The calculation of the overview data for an audio file is shown in a float window. This calculation is carried on in the background so you can continue working with MAGIX midi studio generation 6. You can position this float window wherever you want—the last position is saved in the Preferences. Double-clicking this window opens a dialog box.
The Audio Window X X Audio Files and Regions: Selecting used Regions: When you choose Edit > Select Used all audio files and regions used in the arrangement of the song are selected. Selecting unused Regions: Choosing Edit > Select Unused selects all those audio files and regions which are not used in the arrangement of the current song. For example, you can call up this function at the end of a production to delete any items that are not required (backspace).
The Audio Window Regions Creating a Region: Select the desired audio file and choose Audio File > Add Region. The new region will appear in the list, after the existing regions. Copying a Region: If you select an existing region and then carry out the Add Region function, another region is created whose definition (start, end, Anchor) is exactly the same as the selected region. X Deleting a Region: You can use the Eraser tool to delete one or more regions.
The Audio Window Fine Movement: The graphic display in the Audio window is optimized for quick and simple organization of the audio files and regions. This involves displaying as many things as possible simultaneously in a window. The finest resolution for positioning the start point, end point and Anchor, is therefore limited to units of 256 samples. This is usually sufficient. However, sometimes you need to make precise adjustments down to the individual sample words. Drum loops are a good example.
The Audio Window Adding a Region to the Arrangement: To add a region to the song arrangement, drag its graphic display into an open Arrange window to create an audio sequence. First select the desired track in the Arrange window and move the song position line to the position where you want to create the audio sequence. Grab the middle of the graphic display of the region in the Audio window and drag it into the Arrange window. Don’t worry if the region starts to play.
The Audio Window Maximum Recording Time (Recommended): xxx Minutes: This parameter defines the maximum recording time for new audio files in minutes; this determines the size of the temporary recording file. You can switch this option off, in which case a record file as big as the whole free memory from within the currently selected hard disk will be created. Disadvantage: – the audio file can be heavily fragmented, if the actual recording time is much less than the maximum available value.
The Audio Window If you click-hold the drive the entire path is displayed. This way you can see exactly which folder you are recording into. Here is an example illustrating the individual steps: It is usually advisable to store all the audio files from one recording session or song in its own folder. Let’s suppose the song you are working on is called “Morning Light”. – Choose Audio File > Set Audio Record Path. – Create a new folder by clicking the “folder”symbol in the file selection box.
The Audio Window Removing Audio Files: To remove an audio file from the current song, select its name in the Audio window and press backspace. This does not delete the file from the hard disk. Creating Audio Files Audio files are normally created by making a recording. After a digital mixdown of regions in the Arrange window a new audio file is also created (see section Digital Mixdown from page 153 onwards).
The Audio Window you the opportunity of replacing the audio file in the song with the file that you have just copied. Data format: MAGIX midi studio generation 6 allows saving audio files in the formats Wave (.wav) or AIFF (Audio Interchange File Format). Moving Audio Files The Audio File > Move File(s) function enables you to move audio files on your hard disk. Unlike the copy function, the source file disappears afterwards.
The Audio Window Double-click the relevant region, or select Audio File > Update File Information. Choose Locate in the dialog box and a file selection box opens, where you can load the desired audio file. What to do if MAGIX midi studio generation 6 cannot find an Audio File: Sometimes MAGIX midi studio generation 6 cannot find a file which was previously used in the song. This could be due to one of the following : – You have not connected the relevant hard disk or you have renamed the drive.
The Audio Window Other Functions Choosing the Sample Rate: In the Options menu of the Audio window you can choose one of the available sample rates, for example 44.1kHz or 48kHz. (If you are not sure which one you need please refer to the Introduction manual). The sample rate setting is global and applies to the playback of all audio files in the current song. It is not possible to play different audio files simultaneously using different sample rates.
Audio Driver Audio Driver EASI/ASIO The driver settings for the sound card are covered in the Installation manual. Please refer to it for the relevant settings.
The Sample Edit Window The Sample Edit Window The Sample Edit window offers an enormous number of data-editing functions which are used to process individual audio files. You can edit mono as well as stereo files. You can set the lengths of audio regions with extreme precision (down to single-sample resolution) by making use of the window’s adjustable zoom resolution. The anchor points can also be positioned here with the same degree of accuracy.
The Sample Edit Window Layout 1 2 7 5 3 6 4 1 2 3 4 5 6 7 8 8 This is the overview; the entire audio file is depicted here. This is the parameter box for the current selection, and shows the start point and length of the selected area. When the Catch (“walking man” symbol) button is activated it insures that the playback position is always visible in the window. The other controls operate as in the Audio window. Amplitude Scale (readings as percentage).
The Sample Edit Window During playback, the current position is indicated by a vertical line, moving in real time. This is visible in both the overview and the detailed waveform display. The current selection is also displayed in the overview. The section visible in the detailed waveform display is shown in the overview as a dotted rectangle. 1 2 The overview: the dotted box 1 shows the section of window currently displayed in the detailed waveform display. Part of the selection 2 is also visible.
The Sample Edit Window ing the switch marked with the “linked chain” symbol or via the key command. If you often work in Link mode, give this a try: open a Sample Edit window and switch on Link mode. Now close the window. MAGIX midi studio generation 6 now leaves Link mode permanently on. Double-click on the audio region you wish to view. You can see straight away that the display in both windows is linked.
The Sample Edit Window this does not necessarily match the actual song position. The calculation of all remaining musical sections is then done using the current song tempo. Absolute Position: You can recognize this format by the broken line below the units in the time axis.There will be a broken line below the units in the time axis when it is displaying the Absolute Position.
The Sample Edit Window the Cycle button. If you turn this on, the currently selected section of audio will cycle continually when sample edit window playback is engaged. Please note that you can change the start and end points of the selected area, while monitoring it in cycle playback mode. In this way, you could edit the start and end points of (say) a drum loop until it loops perfectly.
The Sample Edit Window The Selection Parameter Box: Please note that the start point and length of the current selection are shown in the selection parameter box at all times. 1 2 3 Editing Regions in the Sample Editor: If accuracy is what you need, you should edit the start and end points of regions in the Sample Edit window, not the Audio window.
The Sample Edit Window 1 3 2 Protecting the Anchor point: If you move the start or end points of a region past the anchor point, the anchor point will also move. This is quite often not what you want to happen. Holding down ctrl while you move the start or end markers of a piece of audio prevents the anchor from moving. Editing commands Like the other windows, the Sample Edit window features the usual edit commands Cut, Copy, Paste, Clear and Undo under its Edit menu (or via the keyboard).
The Sample Edit Window mands described in the section Functions from page 205 onwards. Remember that the Undo function in the Sample Editor is organized separately from the rest of the program. This allows you to try out the edit in the Arrangement. If you don’t like it you can go back to the Sample Editor and reverse the edit using the Undo function. • Space is reserved on the hard disk for armed tracks which is not available for undo files.
The Sample Edit Window far this is from the maximum possible level. The level of the whole selection is then raised by this amount. The dynamic balance of the audio passage remains unaltered—it merely gets louder. 513 Normalize 1 2 Example showing the “Normalize” function. 1 Before 2 After Please note that the start and end points for the section being normalized should generally not fall within a continuous section of audio, as this will result in abrupt increases in volume after normalization.
The Sample Edit Window Fade In: You use Functions > Fade In to create a fade in. You set up the period of time over which the fade-in will occur with the help of the currently selected audio (as shown in 1 and 2). Volume is set to zero at the left start point of the selection, and the fade-in occurs over the length of the selection. 1 X 2 Example showing the “Fade In” function.
The Sample Edit Window 1 2 Example showing the “Silence” function. 1 Before 2 After X Invert: Functions > Invert completely reverses the phase of all the currently-selected audio material. All negative amplitude values become positive, and vice versa. While this doesn’t change the file audibly, if it is heard in isolation, you can use Invert to correct phase cancellation errors, particularly if you’re mixing down to mono.
The Sample Edit Window 1 2 Example showing the “Trim” function. 1 Before 2 After Make sure that the areas you are about to delete do not contain any regions which you may need. Regions outside the selection will be lost, and regions which are partly outside will be shortened. If any such regions are being used in the Arrange an alert box appears, giving you the option of cancelling the trim function.
The Sample Edit Window Parameters: Source (Hz) This shows the previous sample rate of the audio file. However, to enable you to change incorrectly stored sample rate formats (for example after editing in other programs)—or for effects—you can enter any value you like here. You should only use this function if you know what you are doing. Destination (Hz) Here you can enter the desired sample rate to which the selected area is to be converted. In most professional audio circles only the 44.
The WavePlayer The WavePlayer The WavePlayer window The WavePlayer of MAGIX midi studio generation 6 provides polyphonic playback—including filter and envelope treatment—of any WAV-files you like. This is just like having a dedicated sampler without buying expensive external hardware. As with the MAGIX midi studio generation 6 in general, the CPU of your computer also computes the WavePlayer.
The WavePlayer leated key command or a double-click on the WavePlayer track. The Structure of the WavePlayer In the WavePlayer window you see the note range from A0 to C6. You can assign a separate WAV-file to each of these 64 notes. Each WAV-file sound can be shaped via an independent synthesizer-like sound shaping section consisting of a VCF with an envelope and a VCA with an envelope.
The WavePlayer and how much of the WAV-file will be played back from the Start point (Length). Both parameters are displayed in samples. If View > Wave Display is active, these parameters can be changed graphically with the mouse in the wave display. Trigger: Determines how a WAV-file is played back. If Gated is selected, the WAV-file will only be played back as long as you hold the corresponding key.
The WavePlayer the VCA. You then hear the WAV-file with a new volume curve, determined to your taste via the envelope parameter settings. Fade in the WAV-file automatically in the Attack time and then fade it out automatically in the Decay time; the smaller the values for Attack or Decay, the shorter the fade-times. There is only one exception: if Decay is set to maximum, there won’t be any fade-out at all and the WAV-file will sound till it is finished.
The WavePlayer Global WavePlayer parameters With Initialize > Default Parameters, all WavePlayer parameters are set back to default values. Initialize > Delete All Assignments clears all key-WAVfile-assignments immediately, so you can start from scratch at once. View allows you to exclude certain parameter groups from display to save space or protect them against unwanted adjustment.
The Event List The Event List The Event List displays MIDI data in the form of a “list”, combining all the data-editing functions of the other editors, (except for graphic operations and the expressive options offered by the Score Editor). Usage: The Event List is used whenever you need to make precise alterations to recorded data, and the graphic display of the other editors is not suited to the task. It is the only editor which gives you access to all recorded event data.
The Event List dow. If the Catch function is switched on, the arrowshaped position marker 4 will always point to the current event. The structure of the actual list display 5 is described on page 220. Display The event type buttons allow you to “filter” the display to remove individual event types from the Event List, so that you can view only the specific types of events you are interested in. Click the desired button with any tool (except the pencil).
The Event List X marker is always selected (so the existing selection changes as you scroll). The scrolling speed can be varied as you scroll, by vertically moving the mouse. The key command Scroll to Next/Previous Event is also available from the Event window, and has the same end result. Remember that if the MIDI Out button is switched on every newly selected event will be played. This means you can scroll through the list and audibly monitor the events as you go.
The Event List Duplicating Events: To duplicate an existing event (for example, so you can alter the parameter value of the copy) click on the original event with the pencil. An input box appears—this is where you enter the position for the newly-duplicated event. If you just hit return, the duplicate will appear at the same place as the original.
The Event List Numerical Value Input: If you want to directly input a number, double-click the relevant parameter. Event List Structure The individual columns in the list have the following meanings: X Position: The position of the events in the song; for note events this means the beginning of the note. The units represent bars, beats, divisions, and ticks (see page 111).
The Event List Status Num Val Pitch LSB MSB C-Press (not used) Value P-Press Pitch Value Program Bank Select Program number Length/Info: With controller events, this column shows the controller name, and with SysEx events, the manufacturer’s name. With pitch bend events, a 14-bit value is displayed here, which is composed of the first (Num) and second (Val) Data bytes combined. This value can be edited directly from here. With notes or sequences, the length is displayed here.
The Event List Position: The start of the arrange object (see page 220). Name: Name of the sequence. You can alter the name with the text tool. Track: Displays the track number. You cannot edit this value from here (you might totally destroy your arrangement if you could). If you want to move arrange objects to other tracks, it is better to do it graphically from the Arrange window. Length: The length of the arrange object (see page 221). Event Type Structure Note Events: Num MIDI note number (note #).
The Event List Val A program number between 0 and 127. Some manufacturers (e.g. Yamaha) number the programs in their devices from 1 to 128, not 0 to 127. In this case, you have to subtract 1 from the program number given in the device itself. Other manufacturers use various methods of dividing into groups (or banks) and sounds. The most common is dividing into 8 groups of 8 sounds, each numbered 1 to 8. These devices respond to program numbers 0—63 by calling up storage locations 11—88.
The Event List These event types are used to transfer MIDI controllers (e.g. modulation, sustain, volume and pan). Num The number of the controller. All the various MIDI controllers (such as the modulation wheel or sustain pedal) have their own numbers (#1 or #64 respectively). Some other effects are also defined, such as volume (#7) or pan (#10). Controllers that are defined in the MIDI Standard are described in the Length/Info field. Val Value of the controller.
The Event List Val Strength of the pressure on the key. Meta Events: Meta events are not MIDI events, but are control messages specific to MAGIX midi studio generation 6. They are used to automate specific MAGIX midi studio generation 6 functions, and organize objects in the notation which cannot be represented by MIDI events. To create a meta event, click on the Full Message button with the right mouse button.
The Event List The following parameters are displayed: – the start point of the selected object in bars, beats, divisions, and ticks, – the type or name of the selected object, – the recorded MIDI channel and first data byte (if the selected object is an event)—for notes, the name—and, if there is one, the second data byte; – length of the selected object in bars, beats, divisions, and ticks.
The Drum Editor The Drum Editor Usage The Drum Editor has many uses. The main ones are creating and editing drum sequences, and graphically editing controller data. Opening the Drum Editor To open a Drum Editor window, select Windows > Open Drum Edit (ctrl right mouse button double-click, or a selfdefined key command). You will then be able to see the contents of the sequence selected in the Arrange window.
The Drum Editor Event Definitions The event definition of a drum edit line determines which events it displays. This selection usually affects the status byte and the first data byte of the event. The second data byte then contains the adjustable value, which is represented by the height of the beam. For example, in an event definition line, the value of a controller or the velocity value of a note is shown as a beam.
The Drum Editor Drum Sets: Copying Event Definitions: Select the event definition that you want to copy and choose Drum > Copy Event Definition. Switch to the destination Drum Set and choose Drum > Paste Event Definition. You can paste the event definition as often as you like.
The Drum Editor Beam Width: You can set the width of the event beams from 1—16 using the Pen-width parameter. Regardless of the beam width, the exact event position is always marked by the left edge of the beam. When set to the maximum value (Penwidth = 16) note events are displayed with their actual length. Beam Display: The Style parameter allows you to choose from four different color display variations for the beams. Styles 5 to 8 are the same as 1 to 4, but the selected events flash to highlight them.
The Drum Editor which are not close to straight note values, e.g. 100 ticks (1/48 note = 80 ticks, 1/32 note = 120 ticks). Very small tick values are also unsuitable, because the note off events may sometimes be transmitted at the same time as note on events at the same position. Event Status: If you grab the right side of the Status line a pull-down menu opens where you can determine the event status for this event definition line.
The Drum Editor Hi-Hat Mode In hi-hat mode event definitions can be gathered together in groups within which a only one event from each group can be played at any time position. A typical use is collecting different hi-hat notes (open, closed, pedal…) into a group. To define a hi-hat group, click in any of the lines at the left edge of the name column. Click here once again to switch hi-hat mode off for that line. All lines in a hi-hat group must be vertically adjacent to each other.
The Drum Editor Altering Several Events: If several events are selected, you can alter all the values relatively, by grabbing just one of these event beams. The absolute differences between the event values remain the same. If one of the beams reaches the top or bottom, you will not be able to go any further in that direction.
The Drum Editor Creating New Events: Draw the events with the pencil while holding down the mouse button. The pencil is preset as the second tool (right mouse button). Setting up a linear series: – Select the crosshair tool. – Click anywhere in the beam display area and hold down the mouse button. – Keep an eye on the display showing the exact position and event value in the top line. Move the mouse to the start point of the line you want. – Release the mouse button.
The Drum Editor Adding Individual Events Use the pencil to add individual events. You can alter the added value even before you release the mouse button. The pencil is preset as the second tool (right mouse button). Fix Value: If you place a check in the Fix Value checkbox, you can prevent the height of any event beam being altered with the mouse pointer or pencil. When adding events with the pencil, all the added events are given the value of the previously-selected event.
The Matrix Editor The Matrix Editor The Matrix Editor is used to graphically edit note events. Its advantage over the other editors is its ability to provide a more precise display of the length, position and velocity of the notes. The Matrix Editor is designed for fine-tuning the positions and lengths of notes. X Opening the Matrix Editor: To open a Matrix Editor window showing the contents of the selected sequence, select Windows > Open Matrix Edit or a self-defined key command (Open Matrix Editor).
The Matrix Editor – A dotted line at every division (you can alter the division value in the Transport window or up on the left in the parameter area). Other Display Options: All other display options are covered in the section Display Functions from page 100 onwards. In the Matrix Editor, you will often want to move the visible section (using the scroll bars), and alter the display zoom (with the telescope buttons and magnifying glass).
The Matrix Editor When you move notes horizontally, they snap onto the division positions (you can alter the division setting whenever you want). Remember that you can limit movement to one direction to avoid accidentally transposing notes when moving them vertically (and vice versa). (Options > Settings > Global Preferences…: Limit Dragging to one direction in Matrix and Score).
The Matrix Editor one of them. This will alter the lengths relatively among the selected notes. Making Notes the Same Length: If you want to make several selected notes the same length hold down ctrl shift (as in the Event List, when making several parameters the same value). What Tools to Use When altering note lengths, you can use either the mouse pointer or the pencil. However, it is better to use the pointer, because you might accidentally draw new notes with the pencil.
The Matrix Editor If you hold down the mouse button, you can also draw (rubber- band) a pitch range over the screen keyboard and select all the notes within it. Don’t forget the specialized selection options available via the Edit menu (or key commands). These are covered on page 95.
Score Edit Window Score Edit Window This chapter is all about editing your sequences using conventional notation. Although the Event and Matrix Editors have features that are designed for specific tasks (such as velocity and note length editing), if you read music, there’s nothing like being able to work directly on the stave. Opening the Score Editor The Score Editor is opened choosing Windows > Open Score.
Score Edit Window Display Quantization: The display quantization is for choosing the correct rhythmic format for the musical material in hand. You should set the “Qua” value to the smallest note value that appears in the music.
Score Edit Window EXAMPLE: if you select a chord the Pitch parameter will show an asterisk. If you click-hold this and move the mouse, all the chords’ notes will move. If you hold ctrls while changing the values, the parameter is set to the same value for all selected objects. This can be useful for example when you want to change the lengths of all the notes in a chord to the same value.
Score Edit Window Lyrics Here you can set whether text which is to be inserted with the Text Tool should be normal text (Off) or Lyrics (On). (Please read also section Text from page 256 onwards). Diatonic Insert When Options > Diatonic Insert is active, notes will be entered only at the pitches of the current key signature. Those pitches that don’t occur in that key (e.g. chromatic ones) are ignored.
Score Edit Window long. If this were to be accurately displayed in the notation, it would be unreadable, as in the above illustration. Also, pure MIDI events have no way of communicating whether the gap between two notes is a real rest, what the key is, which notes are to be tied and which not, and how the dynamics of the piece should be treated. That’s why the automatic conversion of MIDI to notation is always to a greater or lesser extent different from what is expected.
Score Edit Window – The part box in two sections We came across the display and event parameter boxes and the toolbox in the previous chapter. The new elements are primarily used in the configuring of the notation layout, ready for printing. Switching levels As in the Event Editor, the Score Editor lets you select between two levels: the sequence and the song levels. The sequence level: When you open the Score Editor it starts by displaying a single sequence.
Score Edit Window etc. Notes that occur at the same time are shown directly one above the other. To jump back into the sequence level, double-click the stave of a single track, or, if Link mode is active and you’re in an Arrange window or Event Editor that’s also open, click the sequence. The Track Filter Even if you’re on the song level, you can restrict yourself to viewing a single track. Below the Mode buttons there’s a flip menu field: on the sequence level it simply says “single seq.
Score Edit Window also the channel for these notes can be edited. Please be careful only to use channels 1 or 3. Notes with other channels will not be displayed when using the Piano 1/3 style. If you do accidentally assign a note to a channel other than 1 or 3, you can change the channel back for the note in the Event List. Display: In these multi-stave systems, MAGIX midi studio generation 6 only shows the notes carrying the MIDI channel of the Style or the stave, respectively.
Score Edit Window split between treble and bass clef using middle C as a split point (as in the regular Piano Style). Notes with channel 5 will be written on the lowest staff. Graphik As with the Piano and Piano 1/3 styles, however, it will be necessary in many musical situations to use the Organ 1/ 3/5 style when writing music for organ.
Score Edit Window “Interpretation”: This controls the automatic rests and tie-correction algorithm. In a way, it functions like a display only length quantize. When it’s on, MAGIX midi studio generation 6 displays rests and ties in such a way as to make the best possible musical sense; it does not affect the playback. You’ll find more details in the section Layout and Printing from page 244 onwards.
Score Edit Window “Max. Dots”: This setting determines the maximum number of dots in the display of dotted notes. When it’s at “0”, MAGIX midi studio generation 6 shows no dots at all. Max. Dots = 3 (top) and 1 In normal use you can leave the value at “1”. The number of dots that are shown are also affected by the display quantization and the Interpretation and Syncopation modes.
Score Edit Window can also drag symbols (including notes) out of the partbox with the mouse arrow. Assigning a symbol to several notes: To assign the same symbol to more than one note—such as staccato dots—select the notes, then insert the symbol onto one of the notes. Selecting Symbols: Here is an overview of the symbol groups.
Score Edit Window Note-heads: MAGIX midi studio generation 6 defaults to giving each note the note-head that corresponds to its value. The partbox note-heads relate to percussion and can be manually assigned to existing notes: select one or more notes and insert the desired note-head onto anyone of them. Articulation signs: These signs are assigned to individual notes. Any change to a note (e.g. transposition) affects its sign as well.
Score Edit Window Repeats and section symbols: These symbols include start, end and repeat symbols plus a final stroke and a section stroke. You can also add these symbols within a bar. However before you do so there must be notes already there. These symbols are global, i.e. they apply to all sequences. You can delete these symbols by clicking them with the eraser. Trills: This gives you a range of the most common trill symbols which you can position where you want.
Score Edit Window You can apply these functions more than once to create double flats or sharps. Note stems: You are able to determine the stem direction of selected notes, thereby overriding MAGIX midi studio generation 6’s automatic display.
Score Edit Window Multi-staves: When you are using a piano or organ multistave Score Style, you can move it as a whole as well as change the distance between the individual staves. – To move the entire multi-stave, drag it by the top stave. – To alter the distance between the individual staves, drag the lower ones. This will not affect the multi-stave’s overall position.
Score Edit Window to move the text numerically using the event parameter box’s parameters. This method can also be used to assign text to a different stave as follows: Stave This value is relevant only with Piano and Organ Styles and defines the stave number the text belongs to. You can instantly shift text from one stave to the other by simply changing the stave number. If you enter a stave number that exceeds the number of available staves, the text disappears. vert.
Score Edit Window Page Edit You may have come across the “Page Edit” concept in word processing or DTP programs. MAGIX midi studio generation 6 calculates the contents of a whole side of paper and shows these on the screen as they will appear in print using the WYSIWYG principle. Page Edit and the normal display: You can swap between the two by clicking the “Page Edit” button that’s next to the MIDI Out button. Page Edit is not just for manipulating the score prior to printing (e.g.
Score Edit Window Printing the score The print parameters are relatively simple to prepare as MAGIX midi studio generation 6 mainly uses the standard Windows settings for printers. This means that MAGIX midi studio generation 6 is able to function with any printer that you’ve installed in the Windows Control Panel under “Printer”. Before you start to print, you must activate your printer and select the correct paper format under File > Page Setup….
Tempo Tempo Tempo Display If your song has a tempo that stays the same throughout, you can set this constant tempo in the Transport window. The current tempo will always be displayed here, even if you are using programmed tempo changes or external synchronization. Tempo Track Tempo changes are controlled by tempo events, which are stored in a special tempo track. This track is not visible in the Arrange window. The tempo track applies to the whole song.
Tempo The layout, and way you use the Tempo List are very similar to those of the Event List (see page 216). Creating Tempo Changes – Set the song position to the required point. – Click Create. A tempo event appears showing the current tempo. You can alter the tempo in the tempo column. Or, with the pencil tool selected, click on the word “Tempo” on an existing tempo event. A new tempo event appears, with an input box for the position. Enter the required bar position and press return.
Tempo functions are identical to those in the Event List (see page 216). The Graphic Tempo Editor The Graphic Tempo editor is a specialized Drum Editor, that only allows you to draw and edit tempo events. To open the Graphic Tempo editor, grab the Sync button in the transport panel and choose Open Graphic Tempo… from the pull-down menu. Or, select Options > Tempo > Tempo Graphic Editor…. Creating Continuous Tempo Changes – Choose the Crosshair tool.
Synchronization Synchronization Synchronization Window You can open this window from the Arrange window via Options > Settings > Synchronisation Settings… or via a long click on the Sync button in the Transport window. At the top edge you can switch pages: General, Audio, MIDI. X General This page of the synchronization window contains the major synchronization parameters for running MAGIX midi studio generation 6 as a slave.
Synchronization Frame rate Typical applications 24 Video 25 Audio (Europe) and PAL Video (30 d) 30 29.97 d 29.97 Unusable (not real-time) Audio (USA) and NTSC Video (s/w) Audio (USA) and NTSC Video (color) Extremely rare (not real-time) “d” stands for “drop frame”. In “drop frame” formats, certain frames are left out according to a regular pattern. To distinguish between them, formats without drop frame are sometimes referred to as “nd” or “non drop”.
Synchronization Nominal Sample Rate: This is where the selected nominal sample rate is shown. You can change the sample rate via Audio > Sample Rate, if your hardware supports several different sample rates. MTC [Hz]: This display shows the deviation between the incoming MTC, and its nominal frame rate. If the deviation is too large, please check that you have set the right frame rate (on the “General” page of the synchronization window).
Synchronization generation 6 Audio always uses the set nominal sample rate (44.1 or 48 kHz). This mode is suitable when it is vital to retain the absolute pitch of a recording. If the speed of the timecode master deviates from the nominal value, you have to split long regions into shorter sections. In MAGIX midi studio generation 6, this mode is available with any audio hardware.
Synchronization mally only sent when you start. This option means that SPP can also be sent while the sequencer is running. The advantage is that external devices can also follow MAGIX midi studio generation 6 in Cycle mode. If the external devices cannot process SPP, you should switch off this option. This improves the timing when cycling. Transmit MTC (MIDI Time Code): The switch to the right activates transmission of MIDI Time Code.
Synchronization with many MTC errors itself, you should nevertheless check the quality of your SMPTE signal, as well as other potential sources of error. MTC Interpretation: Because the MIDI standard only supports four of the possible six time code formats (the 30 fps and 29.
Synchronization valid position received via MIDI Clock. Instead, playback recommences from the current song position. This allows you to change the song position manually while the sequencer is halted, and restart from the new position, with a MIDI Continue command. Positioning Bars to Frames: If you want to arrive at a position in the song at a specific SMPTE time, you have to alter the tempo of the preceding passage. You don’t want to do this by trial and error. – Open the Tempo List (page 260).
Synchronization The Basics Summary If you want to synchronize MAGIX midi studio generation 6 to a second sequencer system (workstation, drum machine) please use MIDI Clock/SPP. For all other situations where you use external synchronization (tape machine, stand-alone hard disk recorder, video recorder) use MTC. To synchronize MAGIX midi studio generation 6 to a SMPTE signal you need a “synchronizer”, which converts SMPTE into MTC. This can be done by nearly all interfaces with multiple MIDI ports.
Synchronization ever, for various reasons, most professionals would work using time-referenced code. For one thing, this is the only way to sync additional machines up to the tape later. A sequencer synchronized to tape has to calculate the bar position from the time position, using its tempo track.
Synchronization nizes the current song position within this region, and synchronizes to it. Modern devices always use a combination of MIDI Clock and song position pointer. If a sequencing program has a higher timing resolution than 1/96 note, the positions between must be interpolated. The resolution of MAGIX midi studio generation 6 is 1/3840 notes.
Synchronization Drop Frame (df): One technical problem was the frame rate of 29.97 fps. Only whole frames can be counted, but counting up to the 30th frame in every second would cause a deviation between the time code time, and the actual time (a difference of about 5.4 seconds for a typical feature video). So, the following trick was employed: in every minute 2 frames are left out (“dropped”), except in minutes that can be divided by 10.
Synchronization tube travels from the end of the bottom line, back to the beginning of the top line. Because the beam is temporarily switched off, time code transferred during this gap does not interfere with the picture.) This is called vertical interval time code (VITC). LTC is used for all audio productions, and often for video synchronization as well. Tape duplication plants can record LTC onto one of the audio tracks, usually track 2. The SMPTE time can also be written onto the picture.
Synchronization lower quality, because of the (very slight) “fluttering” of the tape, but they are perfectly adequate for time code). Connect the SMPTE out of the interface with the input of the tape machine (or the input of the mixing desk, if you want to route the time code, and set a level). It is customary to use the track with the highest number. Set the level of the time code to −10 VU. Avoid recording stationary time code by starting the time code generator before the recording.
Synchronization This avoids deviations in the bar position, since otherwise, each sequencer has to calculate this independently, from the time information using its own tempo track. Click Track: It is common practice to record a click track, i.e. a metronome sound, to run throughout any song at the correct tempo, in addition to the time code. This is partly due to possible deviations in the positional calculation of different sequencers from the recorded SMPTE code.
Synchronization dio generation 6 itself. Some synchronizers encode the wrong frame rate in MTC. In this case open the Tempo Editor, switch off the Detect option, and set the correct frame rate manually. Note for America: try out the different kinds of 30 fps (30 drop, 29.97 fps). In Europe, a frame rate of 25 fps is almost always used.
Song Settings and Preferences Song Settings and Preferences Both the Song Settings and the Preferences… can be reached via Options > Settings > …. Both consist of a dialog box which allows you to access various different subpages. Some of these pages can also be reached directly from MAGIX midi studio generation 6’s local menus (for example in the Score window), or from the transport buttons, via pop-up menus.
Song Settings and Preferences every cycle during which there is any data input. All sequences made during previous cycles are automatically muted. If the Auto Create Tracks in Cycle Record function (described next) is not active, all the sequences are layered onto one track. This function deactivates both the merge functions. Auto Create Tracks in Cycle Record: While recording with Cycle Mode enabled, this option creates a new track with each new cycle, when there is data input.
Song Settings and Preferences Bank Select: If your sound module accepts Bank Select (please refer to the manual of your sound module), with this message you can switch to any bank of 128 sounds each (maximum). For this function to work correctly, via this flip menu you must tell MAGIX midi studio generation 6 which kind of Bank Select message your instrument will expect. Please refer to section Program Change Events from page 222 onwards) on how to actually select the Bank.
Song Settings and Preferences programmers as only then will you be able monitor the changes to the sound immediately. If you just want to record SysEx dumps don’t select the checkbox. It hardly ever makes sense to divert dumps through the computer, unless you want to record a dump, and simultaneously transmit it to a second device of the same make. Transmit MIDI Clock: MAGIX midi studio generation 6 transmits MIDI Clock with Song Position Pointer.
Song Settings and Preferences (whose check box No Seq Trp in the track parameter box of the Waveplayer window is checked). Chase Notes on Cycle Jump: When activated, the chase function will also chase notes, if a cycle jump occurs. This parameter is only available when ‘Chase on Cycle Jump’ is active. Program Change: The last program change command before the current play-start point is sent. Keep in mind that a sound module will usually take a short while to respond.
Song Settings and Preferences standardized data structure of SysEx messages, this is completely impossible. If even a couple of sound parameters have been recorded, each with separate SysEx faders, at differing settings before the play-start point, there will be deviations in the sound. To get around this, try recording controller data to remote-control the SysEx faders during playback instead.
Song Settings and Preferences ences file next time you launch. All parameters will then be reset to their default values. When you erase the Preferences file, you also lose all your custom key commands. Global 284 This page contains the global presets. When Opening a song, ask to ‘Close current Song(s)?’: Whenever you load a new song before closing the old one, MAGIX midi studio generation 6 will ask whether the current song should be closed.
Song Settings and Preferences teed to be compatible with every MIDI file player (more on this on page 288). Double Click Sequence to open… In this flip menu you can determine, which Editor opens when double-clicking a sequence in the Arrange window. Display This page contains two display options and your preferred language setting. Wide Song Position Line: A thicker Song Position Line is used. Display Middle C as C3 (Yamaha): This option affects the description of notes in the editors.
Song Settings and Preferences Smart Reset: The reset has been optimized for use with the following controllers, to minimize data congestion at cycle jumps, or when the sequencer is stopped: 1. Pitch Bend 2. Channel Pressure 3. Modulation wheel (Control 1) 4. Sustain Pedal (Control 64) MAGIX midi studio generation 6 handles these messages separately for each track.
Song Settings and Preferences Normalize is generally a safe, and usually beneficial type of data edit. Switch this option off, if you want to remove the Undo option for the normalize function. Display Color in Audio Window: If audio regions in the Arrange window are very brightly colored, it can sometimes be difficult to make out the waveform display in the Audio window. You can, therefore revert to a black and white display here.
Standard MIDI Files Standard MIDI Files Basics Standard MIDI Files are not specific to a particular sequencer program or type of computer. They contain the following information: – MIDI events with their time positions and channel assignments, – Names of the individual tracks, – Tempo changes. MAGIX midi studio generation 6 supports the importing and exporting of Standard MIDI File formats 0 and 1: – Format 0 can contain one track, – Format 1 can contain multiple tracks.
Standard MIDI Files – Neutralize all playback parameters with the normalize function (select them all by pressing ctrl a, then choose Functions > Sequence Parameter > Normalize Sequence Parameters), – Convert all playback quantization with the fix quantize function (ctrl a, Functions > Sequence Parameter > Fix Quantize, – Convert all loops into real copies (ctrl a, Functions > Sequence Parameter > Turn Loops to Real Copies), – Convert all sequences on each track into a continuous sequence: Click on a track,
Glossary Glossary 290 ADAT: Abbreviation for Alesis Digital Audio Tape. The ADAT (supported by Alesis, Studer, and Fostex) is a digital multitrack cassette recorder with eight audio tracks using an S-VHS video tape, with 16 or 20 Bit quantization. The optical port allows the parallel transmission of all eight audio channels. Aftertouch: Also known as pressure. MIDI data-type generated by pressure on keys after they have been played.
Glossary Default, default value: The preset parameter value. Delay: An object that can create a series of repeats. In the Arrange window, a playback parameter which can delay or advance a selected Track by a given number of milliseconds. Dialog, Dialog box: A window containing a query or message. It must be cancelled or replied to before it will disappear and allow you to continue. DIMM: Abbreviation for Double Inline Memory Module. Type of RAM chip.
Glossary GM (General MIDI): Standard for MIDI sound modules, including standardized instrument sounds on the 128 program numbers, a standardized key assignment for drum and percussion sounds on MIDI channel 10, 16-part multi-timbral and at least 24-voice polyphony. Grab (an object): Placing the mouse pointer on the object, pressing the mouse button and keeping it held down. GS: Extended GM standard developed by Roland Inc.
Glossary MIDI Event: Individual MIDI command, such as a note on command. Continuous controller movements (e.g. modulation wheel) produce a quick succession of individual events with absolute values. MIDI Message: A message transmitted via MIDI consisting of 1 status byte and none, one, two or (with system exclusive commands) many data bytes. See MIDI Event.
Glossary 2) (Audio): This function raises the volume of a recorded audio file to the maximum digital level without altering the dynamic content. Note number (Note #): Pitch of a MIDI note, controlled by the first data byte of a MIDI note event. Object: General term for sequences, Events or a Mixer’s channel. Option: Alternative function, often in the form of a checkbox, sometimes also as a menu entry to be ticked.
Glossary Punch, punch-in, punch-out (Drop in/out): Going into and out of record to record over a section of an existing recording. Quantization: Time-correction of note positions by moving them to the nearest point on a selectable grid. Region: Chosen area of an audio file which is registered in the Audio window for use in the song and, can be placed in the Arrange window on the audio tracks, just like a sequence can be placed on the MIDI tracks.
Glossary Sound source: General term for MIDI-controllable synthesizer, sampler, drum machine, digital piano, etc. SPP, song position pointer: A specific type of MIDI message which gives the distance from the song start in 1/16 notes, and is transmitted along with MIDI clock. SMF (Standard MIDI File): Standard file format for exchanging songs between different sequencers or MIDI file players. Status byte: First byte in a MIDI message, which determines the type of message.
Glossary View: Local menu with display options. Virtual memory: Area of the hard disk which can be used by the PC as an extension of the RAM memory. The disadvantage in using it is its very slow access time. WAV File: Audio file format in the Windows operating system. Uses the file extension, “.WAV”. Window class: Status of the window as a float window or a normal window. Float windows are not hidden by normal windows in the same program.
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Part 3 Tutorial audio studio
New features in the generation 6 version – The maximum number of tracks is now 24 for MAGIX audio studio and 48 for MAGIX audio studio deLuxe. – Direct Internet connection: Via FTP connection you can use the internet as a boundless image and sample pool and load audio samples or songs from the World Wide Web directly into your arrangement. The MAGIX web publishing area is for the publishing of your work – one mouse click takes you into the charts.
Quickstart When you have installed MAGIX audio studio generation 6, a soundcard and a Windows driver, make use of the following example to get to know the MAGIX audio studio process. Start the audio studio by double clicking the icon in the start menu in the MAGIX directory. The first recording We will record two stereo tracks for our initial test. Let’s assume that you are using an audio source like a microphone or a musical instrument.
Quickstart The first track in your VIP (Virtual Project) is activated for recording. This is made visible by the red REC button for the first track. All tracks within a project can be used for recording. The first track Record 1. Click the small box at the top right of the record button in the transport console, which is activated as a standard. (Otherwise, you can activate it via the Window menu). You can now enter various settings in the newly opened dialogue “Record Parameter”.
Quickstart the monitor LED peakmeters might actually react a little bit sluggish depending on the computer speed of your system. This is because MAGIX audio studio monitors the audio signal that is recorded from the buffers, which are lagging behind to ensure that the recording process takes top priority. 4. At the desired length click the Stop button. MAGIX audio studio stops the recording and display a dialogue that basically asks you to confirm the recording.
Quickstart MAGIX audio studio generation 6 now starts recording the second audio track and at the same time will playback the contents of the first track. 7. Click the Stop button at the desired location. The confirmation dialogue appears on the screen. If you click on OK. MAGIX audio studio inserts another object into the second track. If you decide to delete the audio, you have another chance to record the audio over again. Note: You can add additional tracks at this point by repeating the above steps.
Quickstart In wave projects you can process your material directly. You can cut, enhance with effects etc. This alters the audio material. VIP processing is different: Here you work ‘virtually’ – positioning, cutting and many effects are calculated in real time; the original material undergoes no change. Now move back to your VIP! The tracks in a virtual project support recording of several tracks simultaneously or in sequence and downloading of audio material.
Quickstart Volume Fade Length Handles (Tabs) All objects in VIP can be shortened or looped, simply lead the mouse to one of the lower corners of the object until the mouse pointer becomes a stretch symbol. Now the object can be compressed. If the option ‘Create looped object’ is activated in the ‘Object’ menu, the object can be stretched via the lower right tab.
Terminology The following lists some specific terms that where defined to describe components of MAGIX audio studio generation 6 that are mentioned frequently throughout the documentation. Even if you were somewhat familiar with some of the particulars, we would like to encourage you to read the definitions for the individual terms. The terms are specific context related and are not further covered in the rest of the documentation.
Terminology VirtClip for Virtual Projects While the Clip is responsible for transferring material from and to Wave project windows, the VirtClip does this with data from Virtual projects. Likewise, the window is not initially opened and displayed. Handle Volume Handles are the five little rectangles that appear on the outline of a selected object. Fade Length Handle: Lower right and left-hand handles. These can be used to change the object length. Fade Handle: Upper right and left-hand handles.
Terminology from an audio file. In other words: An object references or links to audio data contained in a Wave project. Additional information about objects is available in the definition list for Virtual Projects . Play-Cursor The Play Cursor or the Position Line is the vertical moving line during playback and shows the current playback position. The start position of the Play Cursor (playback start) is set by clicking the left mouse button into the project window.
Terminology sections. Each section can be accessed and edited in separately. Active Section when using Zoom Levels If Zoom commands are used on one of the display sections, such as the buttons on the Positionbar, it is important to designate the section that is to be zoomed. Click on the left or right scrollbar of a section to activate it.
Terminology Snapshot Buttons in VIPs The four buttons in the lower left-hand section of the Virtual project window allow you to save four setups incl. ZoomLevel, Display-Position, and Display Mode. To store a setup, hold the Shift key and click on one of the buttons. A single click on the button without holding the Shift key recalls the stored setup or zoom level. Any changes applied to the windows will return to the state saved to the button. Wave projects A Wave project contains audio data.
Terminology to transfer the memory contents to the virtual memory file on the hard disk. Any editing or processing applied to HD Wave projects are immediately written back to the hard disk file, as is the case with conventional tape recorders. Prudence is suggested when using the editing options in the menu Effects and any commands in the Edit menu to prevent any accidental loss of audio material. For test or preview purposes, please follow the outlined below: First, work on a copy of the audio material.
Virtual Editing Concepts Working with Objects Integrating an audio file as a VIP Object Method 1: Loading a File into a VIP Mark a range in the VIP and load the WAV file with File>Open Project>Audio File. The file is inserted at the beginning of the selected range as an object. The range also denotes the track into which the WAV file is inserted. Method 2: Drag & Drop from the Explorer You may use the Windows Explorer to drag & drop audio files into the VIP.
Virtual Editing Concepts Accessing Audio Material in an Object Select any object. In the menu Object, select ”Destructive Editing”. (The same menu option is available from the context sensitive menu when clicking the right mouse button on the object.) This opens the corresponding Wave project window. The marked range represents the audio material that is used in the VIP object. Selecting an Object with the Mouse Clicking the left mouse button selects the desired object.
Virtual Editing Concepts If multiple objects situated in independent tracks are selected, the complete group can only be moved within the confines of the VIP track pane. In other words, all objects need to stay within the vertical and horizontal track borders. If the Shift key is pressed while moving the object selection, the horizontal time position is maintained. The object selection can only be moved vertically (to different tracks).
Virtual Editing Concepts Prerequisite for this is the selection of the correct Mouse Mode: Object Mode, Object & Curve Mode, and Universal Tool Mode all offer this functionality. In the Universal Tool Mode, the object is selected by clicking on the lower half of the object. Also, see the information in Details about the Individual Mouse Modes . Overlapping Objects A track (channel) can only play back one object at a time.
Virtual Editing Concepts rectangle, the selected range will follow your mouse movements. When you are done with the adjustments, release the left mouse button. In this way you can move one edge only to the desired position while maintaining the correct limits. If the entire waveform is already selected and you still want to adjust only one edge of the rectangle then you have two possibilities: Either you have another area that is not within the selected range and you can click in there.
Virtual Editing Concepts MAGIX audio studio generation 6 can store an unlimited number of ranges and markers. These and other special functions to define, change, and use ranges can be found in the menu Ranges. To manage saved ranges, use the Range Manager (Menu ‘Tools’). Moving of Ranges in Small Increments (Keyboard Shortcuts) By holding the Shift key and using the cursor keys, ranges can be moved in small increments. An overview of all keyboard shortcuts can be found in the Shortcuts section.
Virtual Editing Concepts Shortcuts for range editing – Cursor left, right: The active range scrolls to the left or right – Cursor left + shift: The edge or the active range will be moved smoothly to the left. – Cursor right + shift: The edge or the active range will be moved smoothly to the right. – Cursor left + Ctrl: Zoom into the active range – Cursor right + Crtl: Zoom out of the active range – Cursor left + shift + Ctrl: The selected range will be doubled to the left.
Virtual Editing Concepts Also, see Effect Calculations and Signal Manipulations in Effects. Output modus You can setup the output modus in the Playback parameter dialog (key P). With the sample rate option you can choose a different sample rate as playback. With Device you can select the desired playback device (if you have more then one active soundcard). Please note that some soundcards are not be able to playback all sample rates.
Tips & Tricks A few tricks that help make working with MAGIX audio studio generation 6 easy: Working in Projects – The a key will select the complete sample as a range. – With the keys Home and End you can set the play cursor to the beginning or end; all selected ranges will disappear. – A range can be selected from one exact marker position to the next by clicking on the marker above the waveform. Next, hold the Shift key and click on the second marker.
Tips & Tricks – The Delete key deletes markers when the Play Cursor (real-time cursor) is located exactly on the marker. The same key deletes any selected objects and deletes ranges that are selected. – The key t separates a selected object at the position of the Play Cursor. If a range is selected within the object, the object is separated on the range borders, which results in three objects.
Tips & Tricks – Use the menu option Edit>Edit Tracks to manipulate complete tracks. This includes adding new tracks, inserting tracks and rearranging tracks. Mixer – Clicking the right mouse button on a Mixer effect control knob or element opens the associated effect dialog. – A double click on the middle of a control knob or element returns it to the passive default setting. Another double click resets the element to the previous position.
Tips & Tricks Recording/Playback – The Recording window can be displayed by pressing the shortcut key r. The recording can be started with the key r and stopped with the key s when the Recording window is displayed and active. – The playback can be started and stopped with the Spacebar. When stopping, the Play Cursor returns to the original position. If the playback is stopped with the 0 key on the numeric keypad, the cursor will stop at the current playback position.
The Effects This section covers detailed information about the signal path and combination of effects in MAGIX audio studio generation 6. MAGIX audio studio includes a selection of infinitely variable high-end effects. With some effect combinations, controlled volume or panorama fades, Cross-fading or the external DirectX-plug-ins you are able to adjust and fine tune the sound to every desired result.
The Effects fadings. When you cross-fade two identical stereo tracks and one track will be played in surround mode you can fade the middle tone part slowly from the front to the back speakers. You can activate the surround mode via the track info dialogue at the left end of each track.
The Effects setting for the parameters, you should not apply other changes to effect blocks that precede these types of effects. Destructive Processing of Effects (Wave Editing) The audio material is physically altered. Destructive processing should always be the first among many editing steps. This means that level-changing destructive editing should always be performed before any real-time effects or dynamic functions are applied.
Internet-Functions MAGIX audio studio generation 6 is equipped with a direct Internet connection for down- and uploads of songs and audio files. Web Publishing (Upload) MAGIX web publishing area Online radio Online monitor 328 You can very easily publish your own songs in the Internet, so that they can be heard by all Internet users around the world. The only prerequisite is perfectly normal Internet access – modem, ISDN or DSL.
Internet-Functions For slower modems one should set 28 kbit, but this will negatively impact the quality. Optimum quality is achieved with a setting of 128 kbit Dual Channel ISDN for anyone with a fast Internet connection, supporting the best sound experience. Ideally, one activates all 3 speeds – then 3 versions of the song are created and uploaded, so that the right version is available for every Internet connection type.
Burning of CDs (deLuxe version only) This chapter introduces you into the basics of burning audio CDs, and the functionality of the burning functions of MAGIX audio studio generation 6. RedBook To standardize the data structure of CDs and to make them compatible with the CD drives, Sony and Philips laid down individual standards for the various types of CDs. The names simply arose from the color of the books in which these standards were recorded. Besides of the RedBook for audio CDs, e.g.
Burning of CDs (deLuxe version only) analog plane. While in action, track indexes show the CD player which song starts at what position. MAGIX audio studio can write an audio CD directly out from the program too. Before the write process starts, the track indexes are directly set in the VIP window. Then MAGIX audio studio converts stereo sum and indexes into a data stream that is fed to the CD burner.
Burning of CDs (deLuxe version only) discretion. Thus pause intervals may be continuously adjusted, and indexes may be set without any pause either. MAGIX audio studio is one of the few audio programs permitting this. One click on the button ”track marker” on the toolbar will set a track index at the current playback position. Place, by a mouse click, the position line at the position where you want the track index be positioned, and then click onto the button.
Burning of CDs (deLuxe version only) computer must calculate the playback with all realtime functions and simultaneously write the data onto the CD. The DSP display is a fine expedient to assess possible problems when writing onto the CD. The below table gives you a clue for the maximum possible writing speed. Individual deviations may result due to the configuration of your system and the speed of its components.
The Individual Mouse Modes Universal Mode Right Mouse Button: Displays context sensitive popup menu. Left Mouse Button: Upper Track Pane: Range: Selecting ranges and moving ranges (with Shift key). Play Cursor: Single click sets the real-time cursor anywhere in the track. Zoom: Double click outside of a selected range (or no range) zooms out. Double click inside a selected range zooms in. Lower Track Pane: Selecting Objects: Single click selects objects (or group of objects.
The Individual Mouse Modes the event. Single click on an event selects the automation curve event. Selecting Events: Single click + Ctrl allows selection of multiple events. Dragging of a curve event moves the selected event. Dragging + Ctrl moves several events. To delete events, select the events and use Edit->Delete … Handle. Range Mode (Secure Mode) Right Mouse Button: Displays context sensitive popup menu. Left Mouse Button: Range: Selecting ranges and moving ranges (with Shift key).
The Individual Mouse Modes Curve Mode Right Mouse Button: Context menu Left Mouse Button: The left mouse key offers following functions: Volume and Panorama rubber band When you click into the track near by an object, you can, by pulling the mouse to the left or right, spread a rectangle with the mouse key kept depressed. This will select all volume and panorama points contained within.
The Individual Mouse Modes Object separator mode Right Mouse Button: Context menu Left Mouse Button: You can use the mouse pointer like a scissors in order to cut objects. Pitch-shift/Time stretch mode Right Mouse Button: Context menu Left Mouse Button: The lower right tab allows compression or stretching of an object. A time stretching effect is created: The object is not played as a loop or shorter version, but simply in a different play tempo.
Shortcuts Below are the default MAGIX audio studio generation 6 shortcuts for the program. You may change the shortcuts at any time with Options>Program Preferences>Edit Keyboard Shortcuts.
Shortcuts Esc Del Del + Ctrl Backspace Insert + Ctrl + Shift Numeric 0 Numeric ‘,’ # Switch Abort playback, recording & physical sample manipulations Delete range Delete selected objects Restart Playback Overwrite with Clip Copy into Clip Insert Clip Scrubbing 2 Views Grid on/off Range Cursor left or 4 on numeric pad: + Ctrl + Alt + Shift + Ctrl Cursor right or 6 on numeric pad: + Ctrl + Alt + Shift + Ctrl Home + Shift End + Shift PgUp + Shift PgDn + Shift Cursor up + Ctrl Cursor down + Ctrl / * - + Keys
Shortcuts + Alt ? Store Marker while playback Store Marker with new name Mouse For a full description of the mouse shortcuts, please see the section on Details about the Individual Mouse Modes Microsoft® Intellimouse Middle mouse click: Wheel: + Ctrl + Shift + Ctrl + Shift 340 Playback Start/Stop Scroll horizontally Zoom In/Out horizontally Zoom In/Out vertically Scroll vertically in VIPs
Button overview Upper Toolkit bar When the program is first started, only the tools and mouse mode bars are opened in the upper right corner of the monitor. All further ones may be added via menu ”windows”. All toolbars may be placed on the screen at discretion, and they are automatically arranged in the upper part of the screen by a double click onto the header line.
Button Overview CD bar (deLuxe version) 1 2 3 4 5 6 7 1 – Set track marker 2 – Set Sub index 3 – Set pause index 4 – Set auto marker 5 – Clear index 6 – Clear all indexes 7 – Write CD Lower toolbars Positioning bar (left) 1 2 3 4 5 6 7 1 – Cropping at start 2 – Cropping to left 3 – Half cropping to left 4 – Half cropping to right 5 – Half cropping to right 6 – Cropping at end 7 – Object edge left 8 – Object edge right 9 – Range to last marker 10 – Range to next marker 11 – Zoom in 12 – Zoom out 13 –
Button Overview Range bar 1 2 3 4 5 1 – Play cursor to start of range 2 – Play cursor to end of range 3 – Fold range to the left 4 – Fold range to the right 5 – Range editor 343
Problems & Solutions The following are solutions to some common problems. I see markers with the letter ‘E’ in my physical audio file and interruptions occur at those spots. What are they? MAGIX audio studio generation 6 creates these markers automatically if during the recording the program runs out of resources and recording interruptions take place. This can happen if the computer is overloaded or not fast enough to do the processing of multiple tracks.
Problems & Solutions Some problems with pops and clicks can be solved by editing the SYSTEM.INI file in the Windows directory. Look for a [Vcache] section and add the following lines: maxfilecache=4096 This should effectively solve the problem. The values for the parameters are Kbytes of file cache and can be adjusted depending on your RAM size. By disabling virtual memory a problem with pops and clicks or other playback or recording problems can sometimes be solved.
Problems & Solutions My VIP volume appears to be too low. How can I fix that? MAGIX audio studio generation 6 has a sophisticate way to deal with digital audio clipping which can occur when you add audio tracks in the VIP. Depending on how strong the audio signals are in each of the tracks, by the time you add audio in tracks 5 or 6, you actually might encounter digital clipping.
Problems & Solutions Whenever I start playback or recording my system hangs or displays an error message. This many times is an indication that an IRQ or DMA and possibly an address conflict is present. You will need to make sure that no other component in your computer system uses the same hardware settings as your sound card. If it does, the system may hang or even crash. Under Windows 95 and NT 4.0 you may use the Device Manager to find free IRQ, DMA and address settings.
Problems & Solutions Synchronization There are various aspects to synchronizing MAGIX audio studio generation 6 with the outside world. Synchronization is used when you need to synchronize MAGIX audio studio with a tape based recorder, video machine, external sequencer or other equipment which will send sync signals to MAGIX audio studio. Most of these situations will work best by setting up MAGIX audio studio as the slave and the external sync source as the master.
Part 4 Reference audio studio
Menu File The project menu contains wide-range functions for generating, managing, loading and saving projects. New Multitrack Project A new virtual project is opened, you can choose the track and select a name for the new VIP. Track Number: Sets the number of tracks for the virtual project. The maximum number of tracks in MAGIX audio studio generation 6 is 24 (deLuxe: 48). Sample Rate: Sets the sample rate of the virtual project. Name: Each new VIP can be named here. Grid: Activates the grid display.
Menu File arrangements that contain all of the settings (f. ex. of the VIP-display) of another project. Auto-Crossfade-Mode: see Edit-Menu Keys: e Open > Virtual Project Multi-track project in MAGIX audio studio, which makes use of Wave projects. When loading a virtual project, all associated Wave projects (RAM and HD Wave projects) are opened if they were not open prior to loading the VIP. The windows of the individual Wave projects remain minimized to prevent cluttering of the screen.
Menu File formation, marker position information, etc. The audio format used for these files is the WAV format. Keys: SHIFT+l for HD Wave projects Open > Object Contains playback instructions (link to a Wave project, track, time position, parameters, etc.) for audio data. Objects are used in virtual projects. Open > Session A previously saved MAGIX audio studio session can be loaded with this command.
Menu File Features of the Drive List Dialog Track List: This button opens the track list dialog for selecting several audio tracks of your CD. Configuration: This button opens the drive configuration dialog, where you can select special copy modes and SCSI IDs... Reset: Restores the standard drive settings. Add Drive: Creates a new drive entry in the list for editing the configuration data. Delete: Deletes the selected drive entry from the drive list.
Menu File Copy selected Track(s): This button starts the audio data copy process, all selected tracks from the list are copied into one WAV file. Play: Starts audio playback of the first selected track in the list. Stop: Stops audio playback. Pause: Stops audio playback for later resuming. Resume: Resumes playback if previously paused. Select all tracks: Selects all tracks of the CD for copying the complete volume.
Menu File SCSI-ID: Lets you set the ID of your CD ROM drive. Be sure to set the correct ID, there is no error checking! SCSI-LUN: Select the SCSI LUN parameter, normally 0. Alias: Lets you select a manufacturers type of your CD ROM drive. Copy Mode Normal: Copies the audio data without any software correction. Copy Mode Sector Synchronization: Copies the audio data using a software correction algorithm.
Menu File Save complete VIP to This function in menu “Project” allows saving a VIP with all needed Wave projects (*.RAP., *.HDP) into a specified directory. This makes it easy to copy all files of a VIP to a backup disk etc. Save Project as “Base Project” This option allows you to create project-patterns, where all project settings such as the number of tracks or the type of grate are maintained and saved without the objects and HDPs.
Menu File Import Sample Import Sample as Dump MAGIX audio studio gives you the option of importing Wave, AIFFor Sample Dump files into a MAGIX audio studio project. You will need to specify which type the project is going to be, a RAM Wave Project, or a HD Wave project. Difference between Open->WAV and Import Sample->WAV: The command Open->WAV opens an already existing WAV file and edits the file as a HD Wave project.
Menu File You need to first select the object you want to append. Then you activate the menu and click on the project you want to add to the first. A particular use of this option is the “cleaning up” of VIP’s that contain numerous physical samples. Convert > Change Bit Resolution When using this function, MAGIX audio studio lets you select the bit resolution of a Wave project. Notes for Working with 8-bit Wave Projects Lower resolution audio files are often used for multimedia applications.
Menu File Export audio> Wave The audio material is exported as a standard Wave file. This is the standard format for further use on PCs running in a Windows environment. These files are not compressed and contain the full quality of your arrangement. If you want a lower resolution or a lower sample rate you can select that via the “Format Settings” button. Export audio> MP3 Exports the arrangement in MP3 format.
Menu File internet (Streaming Audio). After selecting the file name you can choose the bit range of the transferring speed (Modem, ISDN etc.). This should still play audio files without interruption. Format Settings Here you can select presettings for the quality of the audio material. Target groups: Here you select at which band width the video is to be created, i.e. on which data line it can be played (‘streamed’) in real time.
Menu File Export audio> 16 Bit AIFF (deLuxe version) Exports the arrangement in AIF format. This is the audio format used with Apple Macintosh. These files are not compressed and contain the full quality of your arrangement. Export audio> Export as Dump Exports the arrangement as a dump file e.g. for external samplers connected to the computer via MIDI. Rename Project The “Rename Project” command will let you rename a project file rather than save it to a different file.
Menu File may actually take a few hours for your song to appear online. If you‘ve just created a nice arrangement, save it first using the ”File > Save as”-option. Then click on ”Publish to Web” and follow the instructions of the Publishing Wizard. See chapter “Web Publishing” for further details! FTP-Download This option allows you to build up a direct connection to any FTP-server on the internet in order to download audio material directly into your music studio so that you can edit it there.
Menu Edit This menu contains all functions, which are similar to cutting on a tape machine. In virtual projects, you can select track sensitive ranges, so only the selected tracks are manipulated. Activate cutting and copy also makes a project named Clip activated. The window for this project will appear if doubleclick on the icon. Some of the functions are only available for Wave projects. Others only for virtual projects (VIP), while some of the functions will work in all types of projects.
Menu Edit Keys: CTRL+a Cut Wave Projects: The audio data in the selected range are copied from the current Wave project into the Clip. The material behind the removed range is merged with the material in front of the removed range to close the gap. The complete Wave project becomes shorter. Please keep in mind that the Clip always contains the same attributes as the Wave project the material was copied or removed from. If you cut material from a mono Wave project, the Clip becomes a mono Wave project.
Menu Edit Please note that this command will not save the deleted data to the Clip. If you want to preserve the deleted sample data, use the “Cut” command. Using this the “Delete” command will delete the data from the current sample and preserve the contents of the Clip. Keys: Del Clear The data of the current range is replaced with silence. Please note that this command will not save the deleted data to the Clip. If you want to preserve the deleted data, use the Cut or Copy command.
Menu Edit After inserting the contents, the program selects a range over the inserted area. If you select Edit->Delete , the inserted contents are removed and the project is returned to the original state. In virtual projects using selected ranges, the program utilizes the beginning position and relative track position as the insert point for the VirtClip or Clip contents.
Menu Edit selectively. The objects before and after the selected range are deleted from the project. The contents of the VirtClip remain unchanged. The virtual project is expanded by one empty track. Mix with Clip The range contents and the Clip contents are mixed. Channel assignment between project and Clip follows the table above (See “Insert” function). The contents of the Clip are not altered.
Menu Edit Virtual Projects (VIP): This option offers a convenient way of adding a real-time crossfade to two objects in a VIP track. Both objects need to be selected. The best way to select the two objects is with the Object Lasso. The Object Lasso is used when starting the selection in an empty area and dragging a marquee over the two objects. The next step is to display the Crossfade Editor with Edit->Crossfade Editor.
Menu Edit Global Set: The currently selected settings for the crossfade can be used as default setting for newly created crossfades. Global Get: Restores the global crossfade settings as parameters for the Editor configuration. The special functions and shortcuts in the menu Object-> Object/Crossfade Editing are very helpful when editing crossfades in VIP projects. Get Range: The length of the currently selected range is used for the length of the crossfade.
Menu Edit Delete Undo Levels This feature will delete the Undo levels of a virtual project. This is useful, if for example certain Wave projects are left in the Undo chain, but do not exist in the VIP anymore. You won’t be able to process or delete the Wave project if the Undo chain still contains a reference. After deleting the Undo levels, these projects are available again.
Menu View This menu contains tools for manipulating the display of MAGIX audio studio. Rebuild Graphic Data Display inaccuracies after complicated sample processing can be fixed by using this menu option. The screen (window) will be cleared and redrawn to display the project properly. Sections MAGIX audio studio allows the optional display of one, two or three sections of the samples belonging to one Wave project or the VIP itself. Other audio editing applications usually show only one window of a sample.
Menu View Show Grid This menu function will display the grid on the project window. The units of measurement defined in “Units of Measurement” will appear in the upper sections of the grid. Keys: # Grid Setup With this option, you can define the type of grid that is used for the Show Grid option. Select between several line styles.
Menu View ton “Get Range”). This option is very useful if you have found the perfect location defining a particular music bar in the sample. To transfer the range into the grid, use the command “Get Range”. Bar Snap: Activates a grid, this is based on bars and beats. You can specify the speed of the measure by entering the BPM (Beats Per Measure) value in the dialog box. By clicking on the “Bar Definitions” button you have more options to specify the parameters for this option such as the time signature.
Menu View Sample / Halve: The graphical representation of the audio material can be displayed as a whole waveform or half the form for higher definition. Checking this box will display the waveform with half its information. This mode is recommended, because the grid function (key #) and the vertical zoom functions (Ctrl + cursor up/down) are perfectly adapted to this draw mode. Background: Each object in the VIP track can be assigned with a color. The color is displayed if this option is checked.
Menu View Buttons/Slider: By default, MAGIX audio studio displays the buttons and sliders for each track. However, on smaller displays it may be desirable to turn the display for the buttons and sliders off. By unchecking this option, they are not displayed. Peak Meters: Every track in a virtual project has its own LED meter to allow exact volume level display. However, they are only visible up to a certain vertical zoom level.
Menu View Store / Get position and zoom level This function does the same as the snapshot-buttons at the bottom left of the VIP. The four buttons in the lower lefthand section of the Virtual project window allow you to save four setups (S1…S4, incl. Zoom-Level, Display-Position, and Display Mode). To store a setup, hold the Shift key and click on one of the buttons. A single click on the button without holding the Shift key recalls the stored setup or zoom level.
Menu View Vertically This menu contains all the functions of the vertical (blue) position bar.
Menu Object Contrary to the menu Edit all functions in this menu exclusively manipulate selected objects in virtual projects. Selected ranges have no effect with these functions. Ranges are used to determine insertion points or cut positions of objects. When inserting material into a virtual project, the range beginning has the same function as the play cursor – the material is inserted at the range beginning. New Object Use this function to create a virtual object.
Menu Object Cutting Objects > Delete Objects The selected objects are deleted from the current project. The length of the current project however remains the same. Previously unselected objects keep their positions. The contents of the VirtClip remain unchanged. Keys: CTRL + Del Cutting Objects > Extract Objects All objects not currently selected are deleted. Please note that the function Edit->Extract works similar.
Menu Object Delta Time: This determines the relative position of each created object to the next (from the beginning of one object to the beginning of the next). The default setting is the length of the selected object. At the default setting the duplicated objects line up without a gap between them, this creates a seamless loop. Duration: As an alternative, the duration can be specified, which are the combination of time difference and the number of duplicated objects.
Menu Object Lock Objects > Lock Definitions Here you can select, which options should be disabled: Disable Moving: Disables moving of objects (default). This is useful in multi-track projects to avoid delays between several tracks. Disable Volume changes: The volume handles are disabled. Disable Fade In/Out: The fade handles are disabled. Disable Length changes: The length handles are disabled. Object to Playcursor Position This moves the selected object to the acutal playcursor position.
Menu Object also help to save memory, since in the VIP only one object is handled rather than multiple objects or copies of the same material or very long samples! Set Hotspot The current play cursor position is turned into a reference point for the snap function. Instead of the object’s beginning, the hot spot is now used when the object is snapped to the grid. Stroked vertical lines illustrate hot spots. Hot spots may stand outside an object (in front of or behind the object).
Menu Object Object Name Another way to distinguish certain objects is to give them a different name. MAGIX audio studio will let you specify a name (such as “Verse”) with this option. Please note that the name only shows up if you enabled this option in the “Object Drawmode” definition window (available from the “Setup” menu or by pressing Shift+Tab when the object is selected). Object-Editor The object editor lets you adjust some of the most important features of your objects.
Menu Object values. We recommend the time/pitch-mouse-mode for more intuitive editing. Volume/Pan: You can also assign your object a certain volume level and an exact position in the stereo-pan. Keys: right + left mouse button or left double-click on the object Take Manager The Take Manager is another powerful feature of MAGIX audio studio. It is especially for those who work with many different recording takes and need to manage them.
Menu Object Attention: The Take Manager does not work if objects are used in a VIP, which are not created by recording material into MAGIX audio studio. This would be the case for any material imported through the WAV Import or CD Track features! When objects are present that where not created through recording, a manual time stamp can be assigned to the objects by using the function Object->Set New Original Position. Once completed, the Take Manager will list the objects in the take list.
Menu Object Using destructive editing may not necessarily be the best method of editing. For example, if you have duplicated an object several times, all of the objects would contain the same destructive editing effect after changes are applied directly to the Wave project window. Please keep in mind that editing functions such as cut, copy, fades, crossfades, and others, can all be applied to the audio material in a non-destructive way in the virtual project.
Menu Effects This menu will let you add high-grade effects to Wave projects. Important tips regarding the effects functions The following effects can be directly applied to VIP Objects: Normalizing, Switch Channels, DirectX Plug-Ins, Parametric EQ, Graphic EQ, Reverb, Declipping, Remove DC Offset, Get Noise Sample (needs selected range in VIP) Noise Reduction. – Please note that in Wave projects most functions are only available for selected ranges.
Menu Effects experimented with on the temporary copy of the audio material. – A tip: To edit ranges in a VIP, the object first needs to be separated (selecting a range over the desired length and pressing “T”). We suggest to turn on the Auto-Crossfade mode (Menu Edit->Auto Crossfade active) to smooth the transitions and prevent pops. If the complete HDP needs to be saved, the separated object will need to be merged into a new audio file (HDP).
Menu Effects lized, the result will not be of the same quality if the recording level is maximized to its fullest range. If for example the volume level was only set to 50% of the possible range, the audio material will be in 15-bit quality. Even normalizing the material to 100% will not change this aspect. Keys: Shift + n Amplitude/Normalize > Normalize Object (virt.) This function will perform real-time normalizing on the selected objects.
Menu Effects The fade curve can be adjusted from linear to exponential or logarithmic. Notice that real time fading is applied to virtual projects only (with handles). For all other projects (RAM and HD), the sample data is physically altered. Keys: f DirectX Plug-Ins This function allows you to use Microsoft DirectX compatible plug-ins with MAGIX audio studio. This complements the already existing superb effects with an unlimited number of 3rd-party effects.
Menu Effects the chosen plug-ins are compatible with each other. For example, mono and stereo plug-ins can not be used simultaneously – an error message is displayed. The last plug-in loaded into the active plug-in list can be deleted with the button “Delete last Entry”. Test: This button activates the real-time preview of the active plug-in listed on the left side of the display. This function is ideal for testing of the chosen plug-in settings if the realtime calculation operates sufficiently.
Menu Effects Frequency: Adjust the middle frequencies of the different filters between 10 Hz and 24 kHz using these switches. As your choice is completely unrestricted, you can also set various filters to the same frequencies in order to obtain more pronounced effects. Spectrum: Here you can set the frequency-spectrum of each filter between 10 Hz and 10 kHz. Decibel: These switches control the activity and intensity of each filter.
Menu Effects Again, an area of the current project or the whole project has to be highlighted using the a-key. Please don‘t forget, that the mixer (m-key) also features one equalizer per channel, which works in real time and does not modify your saved audio-material! (non-destructive manipulation process). Equalizer: Using the 5 switches you can lower or raise the different frequency bands individually. If the button is set to 0, the corresponding filter will be inactivated, saving system resources.
Menu Effects The following functions are available: Compressor/Expander The dynamics of a work are restricted, loud passages stay loud, quiet passages become louder. Compression is often used to give material more power and assertiveness. The compression level is set with the Ratio Control, the application level is determined by the Threshold. Build-up and fade-out times can be influenced by Attack and Release.
Menu Effects Reverb This function generates high quality reverb in 3 different types. Type: Here you can switch between short, medium and long reverb. Mix: This slider lets you adjust the level of the dry signal and the reverb sound. Volume: Here you can adjust the output level of the audio material. Test: This button calculates a short buffer of audio material with reverb and starts playback for previewing the results. Echo This editor allows you to include echo-effects in your samples.
Menu Effects fore any changes in the sampling rate after introducing the echoes will produce changes in the echo delays. Decay %: This button adjusts the dumping values (percentage) between the individual echoes. A value close to 100 % produces slowly decaying echoes, whereas a value below 40% produces echoes that disappear rapidly. 1 Delay: This just adds a delay to the original. Feedback: This option produces an echo with feedback.
Menu Effects clipping behavior and this setting becomes an important issue. Some DAT recorders have an analog protection mechanism so that the level never reaches the digital maximum signal. In these cases a setting of –0.5 dB or lower make most sense. By entering a value of –6 dB all samples above half of the digital maximum are considered “distorted” and are recalibrated. Even analog distorted material can be improved with the algorithm.
Menu Effects Please note that this algorithm was not necessarily developed to remove pops and clicks from audio material. However, a typical click noise floor such as vinyl recordings can still be successfully treaded with this function. The algorithm can also work without a noise sample – then only white noise is reduced, such as tape hiss or microphone amplifier hiss.
Menu Effects Resample / Timestretching / Pitchshifting Important: If you want to change the sample rate of a whole audio file (e.g. from 48 kHz to 44.1 kHz) please use the separate function “Change Sample Rate” in the Effects menu! All algorithms in this dialog only use the parameter factor (upper left edit control) to set the amount of effect. All the other input fields in the parameter group simply control this factor.
Menu Effects Time Stretching and Pitch Shifting are no loss-less procedures - depending on the factor there can occur short delays or other artifacts in the sample. To minimize these artifacts you have the choice between 3 internal algorithms: Loops/Songs: Use this mode for factors in the range of 0.9...1.1. This algorithm keeps the original phase even of stereo material, but it produces more artifacts when using with large factors.
Menu Effects Change Sample Rate Use this function to change the sample rate of a whole audio file. This may be needed to convert a DAT recording at 48 kHz to 44.1 kHz for use on an audio CD. After choosing the new sample rate you can select a filename for the new project. If the resolution is increased the sample rate change will take place without any quality loss – the sample material will not experience fidelity reductions. (The needed hard disk space will increase though.
Menu Effects Sample manipulation > Reverse The sample data in the selected range is reversed along the time axis. The playback of the sample data happens from the end to the beginning. This allows for very interesting effects, not to mention the “hidden messages” frequently referred to in various songs. This function is reversible: if you do not select a new range, calling this function once more leads to the original material.
Menu Effects Invert Phase The sample data within the selected range is inverted along the amplitude axis. This phase inversion means that negative values become positive and vice versa. This function, too, is reversible. The “Invert” function permits samples with different phases to be matched. Along with the available mixing functions (which are, from a mathematical viewpoint, adding functions) you can actually subtract samples by applying this function to the selected sample.
Menu Range MAGIX audio studio offers a convenient way of working with ranges. The “Range” menu will let you use these options. Range all The range will cover the complete sample. This command comes in handy if you want to apply changes to the entire sample with functions that normally only address certain ranges. Keys: a Move Play Cursor > to beginning Sets the start position of the play cursor to the beginning of the project.
Menu Range Edit Range > Flip Range left The current range is shifted left by the length of the range. Its end will be its former beginning. If there is not enough room to place the range, the command will not be executed. Keys: CTRL + SHIFT + left Edit Range > Flip Range right The current range is shifted right by the length of the range. Its beginning will be its former end. Keep in mind that if there is not enough room to place the range, the command will not be executed.
Menu Range The function can be called from the keyboard by simultaneously pressing the right Shift + Alt keys and “4” on the numeric keypad or by pressing the Shift + PgDn keys. Keys: SHIFT + Page Down Edit Range > 0> Range < 0 This function shifts the beginning of the range to the left and the end of the range to the right of the next zero position. Keys: Clear Range length to This command lets you set the range length to 1, 2, 4, 8, and 16 bars. You can set the tempo in BPM with menu View->Snap Setup.
Menu Range Store Range Another powerful feature of MAGIX audio studio is the option of defining and saving different ranges for future retrieval. An unlimited number of ranges can be defined. You can for example specify different loops and compare them while you recall their ranges. All ranges of a project can be seen in menu Tools->Range Manager. There all ranges can be renamed or played.
Menu Range Using the submenu “Other”, you can define more markers with a desired name. Defined markers can be seen above the sample data section of the project window and can be moved with the mouse. Keys: SHIFT + [ Get Marker By selecting this menu option, you can easily locate marker points. Simply specify the desired marker location and MAGIX audio studio will position the play cursor at that location. You can even select a new play cursor location during playback of the project.
Menu Range Threshold (dB): This is the maximum volume of a ”silent” area. The level of the area in the project will be set on the level of the threshold in the graphic display! Starting number: The markers will start to count from the number you type in this dialogue box. Prefix: This allows you to insert additional symbols (letters would be appropriate), which will be placed in front of the marker-numbers. By doing this, you will able to distinguish between new and older markers.
Menu CD (deLuxe-version) MAGIX audio studio deLuxe allows you to create audio CDs directly from virtual projects and any Stereo Wave project, regardless how many tracks are in the VIP. The requirement is a sample rate of 44.1 kHz for the project. 24-bit objects are converted to 16-bit during the burning of the CD or the CD Track Bouncing function. Single-track virtual projects (so-called CD VIPs) are especially useful, if WAV files or Wave projects are ready to be turned into a CD.
Menu CD (deLuxe-version) to absolute silence while continuing playback until to the next track index/marker is encountered. Set Track Indices on Silence If you are inserting a longer audio-file containing various titles (for example a live-take or recordings on DAT), you can automatically insert track-markers between the titles using this function.
Menu CD (deLuxe-version) Keys: Delete Remove all Indices Use this function to remove all previously set track or subindex markers. This can be helpful before calling the function “Set track markers on object edges”! Make CD This dialog starts the CD writing process. MAGIX audio studio contains high-grade CD creation routines that are constantly updated. The software code is licensed from Point Software & Systems. MAGIX audio studio creates a TOC (Table of Contents) file prior to starting the CD creation.
Menu CD (deLuxe-version) Play back the VIP sections that contain the largest number of tracks and/or where the most real-time effects are used. Watch the DSP meter (bottom left-hand).
Menu CD (deLuxe-version) Show CD-R Drive Information This dialog shows you information about the active CD-R drive(s). Among the information displayed is the manufacturer, drive name, hardware revision, cache size, and the features supported by the drive mechanism.
Menu CD (deLuxe-version) Set Pause Time Use this function to set the length of the default pause between two tracks. These pause length is needed for the grid function, which lets the sample objects snap to the edges of other objects + this pause time. Normally a pause time of 2 seconds is used. Set Start Pause Time Use this function to set the length of the default pause before the first track. Normally a start pause time of 2 seconds is used.
Menu Tools Track Bouncing The current virtual multi-track project (VIP) can be converted into a WAV file or MAGIX audio studio HD Wave project and saved with a new name. All tracks in the VIP are mixed and all real-time processing, cuts, crossfades, all Mixer settings, Mixer effects, DirectX Plug-Ins, Volume automation and Panorama automation are included in the bounced version. The function “Track Bouncing” may require a large amount of storage, depending on the length of the VIP.
Menu Tools There are two variations for the track bouncing implementation: Only selected Range: MAGIX audio studio uses any selected range in a VIP for the track bouncing. This command does not work track selected, meaning that the number of tracks that are spanned by the selected range does not matter. The track bouncing will always use all tracks for the period of the selected range. Complete Project: The complete contents of the VIP project are used.
Menu Tools the same properties as the opened wave project. Please rename the Clip after generating the wavefom, so it can be easily included into other projects without naming conflicts. You can adjust type, frequency, and length in samples of the created waveform. The generated samples are always fully amplified. The volume level can be easily reduced with the normalizing function (Normalizing). The following types can be selected: Square, pulse, triangle, sine, saw up, saw down and white noise.
Menu Tools In the object manager objects can be selected, which are also activated in the VIP. Small objects can be identified and manipulated easily. Ctrl + a mouse click will select several objects; Shift + a mouse click will select all objects between two selects (like in the Windows Explorer). Especially productive is the search function in the object manager: With it you can look for certain objects in full text mode rather than just the graphical representation of the objects.
Menu Playback Play once The project or the range is played once. Keys: Space Play loop The project or the range is played in a loop. Keys: Space Play in Range If you have specified a range selecting this menu option (or button) will start the playback of the sample from the beginning, enter the range and continue to loop through the range until you press the stop key (button). This mode is very useful when testing loops for instrument samples.
Menu Playback Restart Play Playback will start at the beginning even during the actual playback. Keys: Backspace Playback Options The Play Parameter window which appears after selecting this menu option is designed to quickly enter playback parameters. Below is an explanation of the options available in this window. Sample Rate: The sample rate can be changed here as long as the soundcard supports the new rate (some soundcards even support changing the rate while playing the sample!).
Menu Playback There are two alternatives in auto scrolling: 1. The “Soft” option performs a smooth scrolling of the whole waveform, the play cursor stays in the center of the display. This mode needs a fast graphics board, because the complete screen is scrolled between the marker steps. 2. The “Page” option performs a page by page scrolling. Please note, that the auto scrolling requires certain processing power based on your processor, graphic card and the resolution of the display.
Menu Playback Varipitch MAGIX audio studio supports smooth changes of the pitch while playback, even in multi track projects (vertical slider in playback parameter window - key p). Activate the Varispeed mode with the “active” button, then you can change the playback speed in various kinds: Vertical slider: Changes the playback speed from -200% to +200% Pitch Factor: Lets you specify a certain pitch factor manually Halftones: Lets you specify a value of halftones.
Menu Playback Punch Recording can be done in two ways: 1. Punch-In/Out “On-The-Fly” This allows you to start the recording (punch in) at any time during the playback. Once the recording commences, it can be stopped at any time (punch out), while the playback continues. This is very similar to tape based multi-track recorders, which allow you to correct mistakes during previous recording takes by overwriting segments of the tape. Simply start the playback with the Spacebar.
Menu Playback The range is played back until you stop the playback with the Spacebar. Each time the program loops through the range, new takes are recorded at the punch markers. To find the best take after the recording is completed, use the Take Manager! Punch In Record: This function/button starts and stops the punch-in recording. Set Punch In Marker: This function/button sets the punch-in marker. Set Punch Out Marker: This function/button sets the punch-out marker.
Menu Playback through the Mixer. Use the controls in the Mixer window to create a mix. In addition, any VIP object is also played back while the live inputs are processed. Latency The audio processing in MAGIX audio studio obviously takes time. This may lead to small delays at the outputs versus the incoming signal. This delay is very much dependent on the VIP Buffer size. The latency can be reduced by using smaller VIP buffer settings.
Menu Playback Resampling to 44.1 kHz: Some MAGIX audio studio versions can perform a real-time sample rate conversion to 44.1 kHz if you are recording with a different sample rate. For example, many times a DAT tape is recorded at 48 kHz but the tape needs to mastered and prepared for Red Book audio CD processing, which needs to be in 44.1 kHz. MAGIX audio studio allows you to automatically convert the audio during the recording, eliminating the additional sample rate conversion step after the recording.
Menu Playback Note: If you only have one sound card in your system and want to use this feature, you will need a full-duplex capable sound card. Check the capabilities of your sound card for this functionality. MAGIX audio studio will generate an error message if your sound card is not capable of working in this mode. Also, this option is grayed out until the first track is recorded.
Menu Playback Record Time: This counter indicates the length of the actual recording in minutes, seconds, and milliseconds. Disk Space: This counter shows you the available disk space in total track minutes for the selected sample rate and record mode. This counter does not decrease during the recording. It is updated after the recording takes place. Record Offset: This option allows you to specify an offset, which is calculated in samples.
Menu Playback Linking media files is often needed for editing of audio for AVI films or when needing to synchronize a MIDI file to add digital audio tracks to it. Record: Starts recording by activating this button. Stop: Stops the recording process. MAGIX audio studio will ask you whether you wish to keep the recording or delete it.
Menu Options Project Properties > Playback Options See menu “Playback“! Project Properties > Media link This is one of the most powerful features of MAGIX audio studio. With this option you have the opportunity to synchronize media files such as MIDI files or AVI files. These can be complete MIDI songs or sequences (*.MID files), Video clips (*.AVI files) or other files for which a MCI driver is installed in Windows.
Menu Options can then be synchronized with it. The music, original sound, voice tracks, effects and much more can be adjusted on the time line and played with the AVI video simultaneously. As the final step, the audio signal can be recorded back to the video tapes original audio tracks or mixed for broadcasting. File Name: Here you can specify the file name and directory where the media file is located.
Menu Options On faster computers, the real-time preview can be used. Using the preview, a specific setting can be easily examined before it is written back to the sample. On a Pentium with 90 MHz or higher, all 3 bands can be calculated in realtime and played back simultaneously! Extract audio from AVI: If the file type is an AVI file with video and audio data, audio streams are extracted from all other information and the audio information itself is put into a Wave project.
Menu Options a particular location in the VIP tracks. This allows you to position audio events and material at exact frame positions. If you zoom into the window, the video track is also enlarged, showing the video frames at a lower zoom level as well. If you select to display the window at its lowest zoom level, each frame is shown in the video track. FX: The FX option allows the adjusting of small delays that can occur on slower computer systems for example.
Menu Options dio window, you may need to check the Video in MAGIX audio studio window option for AVI files. Other media files should be playing back through the Windows multimedia extension, such as the MIDI file player. Project Properties > CD arrange mode (deLuxe version) See “Menu CD (deLuxe version)”! Project Properties > Text Comments You can enter text comments to the current project via a simple text editor. This text can be displayed at each new opening of the project.
Menu Options Synchronization (deLuxe-version only) MAGIX audio studio deLuxe will slave to SMPTE/MTC/ MC and can act as the master for MIDI Clock and MIDI Time Code. Please note, that in most cases the slave sync functions work more stabile under Windows95 than the master mode! To run MAGIX audio studio in multitasking with a sequencer a MIDI connection must exist between the sequencer and MAGIX audio studio.
Menu Options SMPTE to MTC converter and feed the MTC signal to a MIDI input port on a MIDI interface in the computer. MAGIX audio studio supports real chase lock sync (MIDI Clock and MIDI Time Code/SMPTE). This means, that the internal sample rate of MAGIX audio studio’s playback or recording is varied in small steps, so that MAGIX audio studio can follow little timing changes of the sync master.
Menu Options log instruments need time to reach the correct speed. In order to have MAGIX audio studio link up to the proper time values, a certain pre-roll frame count can be specified. Sync Velocity: You can specify how fast MAGIX audio studio follows a pitch change of the sync master. A value of 100 is good for normal purposes. If you need faster pitch changes, try 200 or 300.
Menu Options Program Preferences > VIP Mouse Mode This submenu makes the following selections available. (These are also accessible via the Mouse Modes Toolbar.): Universal Mode: This is the default mode in MAGIX audio studio. All necessary functions can be executed with the left mouse button. The right mouse button accesses a context sensitive pop-up menu. The vertical position within each VIP track determines between Object handling or marker and range manipulation.
Menu Options Draw Panorama Mode: The left mouse button draws panorama automation curves. Before using this mode, make sure the “P” button for the desired track is active. Scrubbing mode: You can listen to the spot in an arrangement at which the mouse is currently located in this mouse mode by pressing the mouse button. The replay cursor therefore follows the mouse movements.
Menu Options The most important aspect of the dialog is the display of the MAGIX audio studio menu tree. You can select which menu option is to be reassigned a new key. To accomplish this, simply click on the desired menu option in the tree and then on the “New Shortcut” box. Next, press the new key or key combination and press or click on the “Assign new Shortcut” button. Any possible combination of Shift, Alt, and Ctrl with other keys is possible. Please do not use the space bar, ESC, or the Insert key.
Menu Options Delete: Deletes the selected shortcut. Assign new Shortcut: This will assign the value in the “New Shortcut” box as the new shortcut for the respective menu function. Program Preferences > Change Toolbar style You can change the style of the toolbars into 3-D or a flat look. You have to restart MAGIX audio studio if you changed the toolbar style.
Menu Options System In the “System” menu, you have options to fine-tune MAGIX audio studio. You can specify parameters such as paths and play and recording buffers. A principal rule about buffers: the larger the buffer, the more reliability you gain in playing back audio files (especially on slow systems or in full 16-track mode). However, if you increase the buffer size too much, the computers processing time becomes longer and delays might be introduced in the overall command handling.
Menu Options RAM Wave Projects: To adjust the default path for RAM Wave projects. Virtual projects: To adjust the default path for virtual projects. Sessions: The path for sessions is set. Play/Record Buffer: This setting determines the buffer size for the playback and recording of audio files. Larger buffer settings may lead to a more stable playback on slower systems or at full CPU load. The number of simultaneous playback tracks increases.
Menu Options and the response time decreases. The actual buffer utilization can be monitored with the status bar in the lower right-hand of the MAGIX audio studio screen. HD Record Buffer: The default setting is 16000 Samples. This buffer is used during the recording of audio material and determines the length of the data block that is written to the hard disk.
Menu Options Just inform us about your wish to upgrade via internet link of the upgrade dialogue, by phone, fax or mail: Europe (UK): Phone: +49 (0)5741 3455 0 Fax: +49 (0)5741 310 768 Mail: MAGIX Entertainment Products GmbH, Borsigstrasse 24, 32312 Lübbecke, GERMANY US: Phone: 1.888.866.2449 Fax: 310 656 0234 Mail: MAGIX Entertainment Corp., 429 Santa Monica Blvd.
Menu Window Cascade This function arranges all open windows in a cascade style. Tile All open windows are moved next to each other, making use of the whole display area. This is useful when dragging physical sample ranges into VIP’s. Keys: Return/Enter Untile This function will return the window order to the previous state. Shortcut is Shift + Return. Arrange Icons All icons are rearranged along the lower portion of the screen. Toolbar Shows or hides the upper tool bar .
Menu Windows CD bar (deLuxe version) Shows or hides the CD bar on the display of the deLuxeversion. Mixer This option opens the very powerful real-time Mixer. Note: Depending on the number of tracks, certain processing power is needed for the real-time effects. Please use the Preferences Profiling tool to check the DSP power of your machine during playback! Well-configured Pentium Pro starting at 166 MHz or faster systems normally have no problems to perform all the effects.
Menu Windows Hi: Adjusts high EQ band, right mouse button opens EQ dialog Mid: Adjusts medium EQ band, right mouse button opens EQ dialog Low: Adjusts low EQ band, right mouse button opens EQ dialog Pan: Adjusts the panorama position. When using stereo files only one panorama knob of both tracks can be used. Mute: Mute the selected track. Note: This button is independent from the Mute button in VIPs! Solo: Solo the selected track.
Menu Windows If only a single stereo device is installed in the system, the AUX Sends will not be available. Master Effects (Mixer) Master Equalizer Low: Adjusts low EQ band, right mouse button opens EQ dialog Mid: Adjusts medium EQ band, right mouse button opens EQ dialog Hi: Adjusts high EQ band, right mouse button opens EQ dialog Master FFT Filter The control knob adjusts the damping of the filtered signal. The FFT Filter section enables you to make precise Master EQ adjustments.
Menu Windows ?: The Playback Parameter window is opened. This is where settings for the playback device for the Master mode are made. Global Control Elements (Mixer) Play/Stop: Start/Stop playback. Mute AUX: Mutes all AUX sends. Mute FX: Mutes all EQ, Compressors and Delays. Reset AUX: Resets all AUX send levels to standard settings. Reset FX: Reset all EQ, Compressors, and Delays to standard settings. Reset (Mono): Resets complete mixer to standard settings for use with mono or L&R Wave projects.
Menu Windows channel deselects the previous solo assignments and solos the single channel. – The Master Section in the Mixer window contains a convenient feature, the Normalizing function. The master output level can be quickly set to 0 dB by clicking on the “Norm.” button. If the Limiter in the Master section is active, the signal is also monitored to prevent any exceeding signal level.
Menu Windows Loop: switches the Loop Playback Mode Punch: Activates the Puhch Record Mode, starting record now begins the punch recording process. In: Sets the Punch IN Marker Out: Sets the Punch OUT Marker Jog & Shuttle Wheel: The transport controls features a jog & shuttle-wheel, which allows you to ”scrub” over the files. The scrubbing-function is similar to the edit mode of a tape recording machine. In this mode, both motors are switched off but the tape stays in contact with the head.
Menu Windows Visualizer A visualizer can be opened to display the wave form in a scaleable window. Setup: You can select several views and options for the waveform display. Close all Windows Closes all opened projects. Before closing a window/project, MAGIX audio studio will ask you whether you would like to save the project. Hide all physical projects This function will hide all Wave projects to make room for the display of the virtual projects.
Menu Help This menu contains the context sensitive online help functions of MAGIX audio studio. Help Use this command to show the contents of the help. Help Index Use this command to show the index of the help. About Help Use this command for getting informations about the online help system. Context Help Use this command, to get help about any part of MAGIX audio studio. System Information A window is displayed, containing information about the memory status and other parameters.
INDEX–MIDI STUDIO A Accelerando 262 Add Audio File 191 Region 187 Aftertouch Event 224 Altering Values absolutely 219 numerically 220 of events 219 relatively 219 Anchor 146 moving 187 protecting 204 Arrange Window Inserting Events 131 tracks 120 ASCII Input 83 Attack Phase Compensation 134 Audio arming ~ Track 150 Autodrop recording 151 Digital Mixdown 153 List 183 recording 149 recording with count-in 150 Release in Background 287 Stereo Object 178 Audio File 189 adding 191 copying 192 Destructive Editing
copying 143 creating 142 cutting 142 Delay 146 erasing 142 fine-tuning 144 Loop 145 moving 143 moving numerically 144 Name 145 Parameter box 145 Audio window 180 Edit commands 186 Link mode 182 opening 180 Selection techniques 185 Undo 186 Auto Create Tracks in Cycle Record 115 Auto Define 228 Auto Mute in Cycle Record 115 Autodrop 116, 151, 290 Button 110 Cycle 116 defining ~ region 116 Autoload 104 Automatic Scrolling 91 AVI 269 B Background Windows 90 Balance 176 Bank Select 125 Bar Position Display 107
Change Background 141 Chase Events 117, 281 SysEx 282 Checkbox 82, 290 Chorus 159 Clefs 252 Click 110, 279 only during count-in 114 Clip Detector 175 Clipboard 95 Clipscan 153 Concealing the Parameters 89 Contents Catch 92 Link 92 Copy 95 File(s) 192 Notes in Score Editor 243 Count-In 114 Crosshair Tool 86 Cut 95 Cycle 112 button 110 Chase Events 283 defining the region 113 Numeric Display 107 switching on 112 D Damaged Song 104 Default 291 Delay 134, 160, 291 for single event types 230 of Audio Regions 14
division value 108 Format 128, 129 Locators 107 MIDI Events 108 parameter box 247 quantization 242 Song End 109 Song Position 107 song title 109 tempo 108 Division value 108 Dots 251 Double-clicking 82 Double-time 128 Drag and Drop of MIDI Files 288 Drop 291 Drum Editor 227 Beam Display 230 Beam Width 230 Beams 228 Changing Event Values 232 Changing several Event Values 233 Creating new Events 234 Event Definition 227, 228 Grid 228, 229 Length of Notes 230 Linear Series 234 Open 227 Selection Techniques 232
Contents Catch 92 Contents Link 92 Drum Editor 227 Event List 216 Matrix Editor 236 Score Editor 241 Enable Catch when Sequencer starts 91 Enharmonic Shift 254 Enlarging 88 Entering Numbers 83 Equalizer (EQ) 158 Eraser 85 Event ~ Types 222 Add 218, 235 Aftertouch ~ 224 Alter ~ Value 219 Chase ~s 281 Control Change ~ 223 Convert 232 Copy 232 Data Byte 220 Delete 97 Display 108 Duplicate 219 Float Window 225 Input Filter 280 Insert 131 Meta ~ 225, 254 MIDI Channel 220 Move 219, 232 Note ~ 222 Paste 219 Pitch
Grid 229, 232 Hi-Hat Mode 232 MIDI Channel 231 Note Name 229 Parameter Box 229 Select 228 Sorting 229 Event List Arrange Level 221 Display Filter 217 Length/Info 221 Meta Event 254 Monitoring Events 218 Open 216 Scroll 217 Selecting Events 218 Event Parameter Box 242 External Sync Enable 267 F Fader 176 Feedback 159 Filtering Events 280 Finding Key Commands 102 Fix Quantize 135 Value 235 Fixed Key Commands 89 Flanger 159 Float Windows 90 Font 256 Forward 110 Frame 291 Rate 263, 273 Frequency Range 158 G G
Hanging Notes 108 Hardware Programmers 280 Help 103 Hide Unused Key Commands 102 Used Key Commands 102 Hierarchical Menus 89 Hi-Hat Mode 232 Horizontal Selection 94 Hyper Draw 137 Colour 139 Deactivating 138 Defining MIDI Channel 138 Fine-tuning Values 139 Inserting a new Curve Point 139 Making ~ visible 138 Moving a Curve Point 139 Quick Delete 138 Tips 140 I Input Filter 280 Insert Defaults 243 Notes in Score Editor 243 Interpretation mode 250 J Jump 112 K Key Commands 100 ~ Window 101 Assign 101 Check
Link 92, 163 Locators Numeric Display 107 Setting by Objects 96 Loop 132, 292 of Audio Regions 145 Turning ~s into real Copies 132 LTC 273 Lyrics 257 M Magnifying Glass 86 Matrix Editor 236 Change Note Length 238 Change Velocity 239 Copy Note 238 Create Note 237 Delete Note 239 Duplicating Note 237 Functions 240 Move Note 237 Note Display 236 Open 236 Selection Techniques 239 Max Dots 251 Menus 89 Merge New recording with selected sequences 115 Only new Sequences in Cycle Record 115 Meta Event 225, 254, 29
Load 288 Open via Drag and Drop 288 Save 288 Save in Format 0 289 MIDI Monitor 108 MIDI Thru Parameter Box 131 SysEx 280 MIDI Time Code 274 Delay 267 Format Interpretation 268 Send 267 Transmit 281 Trigger 265 Mode Buttons 110 Modify Object Borders 128 Monitoring 182, 201 ~ from a Position 182 ~ Output 183, 202 Cycle 183 Stereo ~ 183 Whole Region 182 Mouse 82 as slider 83 Pointer 85 Move 82 File(s) 193 Note in Score Editor 243 Selected Objects to Track 121 MTC 274 Multi ~ 256 Multi Stave 247, 256 Mute 130,
~ End as absolute Position 221 ~ Event 222 ~ Head 253 ~ Name for Event Definition 229 ~ Names in Matrix Editor 236 ~ Symbol Families 252 Beaming 255 Change ~ Length 97, 238 Change ~ Length with Sequence Parameters 133 Change Velocity 239 Copy 237, 238 Copy ~ in Score Editor 243 Create 237 Delete 239 Delete ~ in Score Editor 244 Editing via MIDI In 98 Insert ~ in Score Editor 243 Move 237 Move ~ in Score Editor 243 Quantize ~ individually 99 Stem Direction 255 transposing in Score Editor 243 Noten Symbolgrup
Up/Down/Left/Right 87 Page Edit 258 Pan 125, 176 Insert ~ Event 125 Panic Function 108, 141 Parameter Box 294 Partbox 251 Paste 95 At original Position 96 Paste at Original Position 144 Pause 109 Peak Hold 175 Pedal ~ in Step-Time Recording 97 Sign 252 Pen Width 230 Pencil 85 Pitch Bend Event 223 Play 109 Play parameters 294 Plug-In Window 163 Pointer 85 Poly Pressure Event 224 Preferences Audio 286 Audio Extensions 287 Display 285 Global 284 Initializing 283 Reset 285 Score 285 Print 259 Program Change 125
Triplet ~ 136 Quantize again 99 Quick Record 287 R Record 114 Arm ~ 176 Autodrop 116 Button 109 Change a Track 114 Choose a track 114 Count-In 114 Cycle & Autodrop 116 Cycle & Replace 115 Erase ~ 143 in Cycle Mode 115 in Replace Mode 115 in Step Time 97 Merge & Replace 115 Options 115 Pause 109 Predefining ~ Length 190 Setting a ~ Path 189 Time 190 Toggle 115 Recording Options 278 Rec-Ready Switch 176 Region Add to Arrangement 189 Altering Limits 187 Copy 187 Create 143, 187 Cycle 183 Delete 187 Drag Tool
Reset 141 Controller 141 Panic 141 Volume 141 Rest Correction 250 Reverb 160, 163 Revert to Saved 104 Rewind 110 Ritardando 262 Rubber-Banding 94 S Sample Editor Absolute Position 201 Catch Mode 199 Change Gain 206 Cut, Copy, Paste, Clear 204 Fade In 207 Fade Out 207 Invert 208 Layout 198 Link mode 199 Normalize 205 Open 197 Overview functions 199 Relative Position 200 Remove DC Offset 209 Reverse 208 Silence 207 Trim 208 Warning before Closing 286 Sample Rate choosing 195 convert 209 Save 104 Save as… 104
Multi Stave 247 Open 241 Overlap Correction 250 Partbox 251 Print 244, 259 Slurs 253 Speed up Screen Redraw Rate 285 Text Font 256 Screenset 92, 295 Copy 93 Number 92 Protect 93 Sequencer-controlled Switching 93 Store 92 Switch 93 Scroll 87 to SPL 96 Select All Objects 95 Alphabetically 94 Following Objects 95 Horizontally 94 In Score Editor 242 Next Audio File 185 Previous Audio File 185 Rubber-Banding 94 Several Objects at once 94 Single Objects 94 Unselected Items 94 Unused 186 Used 186 within the locato
Delete 126 Demix by Event Channel 130 Finer Grid 128 Fix Playback Parameters 134 Hyper Draw 137 Inserting Events 131 Join and Mix 129 Loop 132 Make Contents visible 141 Move 126 Moving the Start 127 Mute 130 Name 130 Quantization 136 Repeat 127 Soloing 130 Sequence Parameter 132 Change several ~s at once 131 Default 131 Delay 134 Dynamics 133 Gate Time 133 Loop 132 Normalize 134 Open ~ Box 132 Qua 136 Sequencer Positions as List 221 Sequences Round Length to Bars 128 Set Locators by Objects 96 Set Optimal O
Snap Objects 128 Solo 130 Button 110 Lock 110 Tool 130 Solo Tool 86 Song Autoload ~ 104 Check/Repair 104 End 109 Load 104 New 103 Revert to saved Version 104 Store 104 Switch between ~ 104 Song Position Catch 91 Display 107 Jump graphically 112 Jump numerically 112 Song Position Line 111, 295 Catch 91 Wide ~ 285 Song Position Pointer 266, 271 Song Settings 278 Chase Events 281 MIDI options 280 Recording Options 278 recording options 278 Song Title Display 109 SPL 111, 295 SPP 271 Staccato 133 Standard MIDI
Synchronization ~ of Sequencers to Tape 275 ~ of several Sequencers at once 275 Bar-Referenced 271 Basics of ~ 270 Click Track 276 MIDI 266 MIDI Clock 271 Problem solving 276 Procedure 274 Pulse Clock/FSK 271 SMPTE/EBU 272 Song Position Pointer 271 Status Display 260 Time-Referenced 272 Synchronizers 274 Syncopation 250 SysEx MIDI Thru 280 T Telescopes 88 Tempo 260 display 108 events 260 Graphic Tempo Editor 262 List Editor 260 Overview 260 recording tempo changes 262 Spur 260 Tempo Changes continuous - cr
creating 108 editing 108 erasing 108 Toggle Selection 94 Toolbox at the mouse position 85 Toolbox (see Tools) 84 Tools 85 crosshair 86 effective range 84 eraser 85 glue tool 85 hand 86 Layout ~ 86 magnifying glass 86 Mute ~ 86 pencil 85 Pointer 85 Q tool 99 scissors 85 selecting 85 Size Tool 86 solo tool 86 text mark 85 two at once 84 voice splitter 86 Top Window 90 Track 124 Filter in Score Editor 247 Icon 124 Mute 122 Pan 125 Program Change Event 125 Selecting Banks 125 Selecting Programs 122 Setting MIDI
Transport in window 88 Transport Bar 106 buttons (lower) 108 buttons (upper) 107 time signature and divisions 108 Transport Function Keys 109 Transport Window 106 Autodrop 110 changing the display 106 cycle 110 Forward 110 large SMPTE or bar display 107 legend 106 Locators 107 metronome 110 MIDI monitor 108 moving 106 opening 106 panic function 108 part display 107 Pause 109 Play 109 position display 107 position slider 106 pull-down menu 106 Record 109 Replace 110 Rewind 110 smaller/larger 106 solo 110 Sol
Update File Information 194 V V Tool 239 Val 220 VCA 212, 213 VCF 212, 214 Velocity Compressing 133 tool 239 Vertical Selection 95 Video for Windows 269 View parameters 100 transport 100 VITC 273 Voltage Controlled Amplifier 213 Voltage Controlled Filter 214 Volume 125 Insert ~ Event 125 W 476 Waveform Absolute Time Axis 201 Change Gain 206 changing selection 202 Detailed display 200 Editing commands 204 fading in 207 fading out 207 moving selection 202 normalizing 205 Phase inversion 208 Relative Time
Background ~ 90 Catch 91 changing the elements present 88 close box 87 concealing the parameters 89 concealing the Transport 88 contents catch 92 Event Float Windows 225 Float Windows 90 functions 86 Graphic Tempo Editor 262 Hierarchical Menus 89 Key Commands 101 Link 92 main menu 91 maximizing 87 menus 89 minimizing 87 opening 87 relationships between 91 screensets 92 scrolling 87 selecting the working area 87 selective zoom 88 Show Contents Mode 92 size 87 Tempo List Editor 260 top window 90 Transport win
INDEX - AUDIO STUDIO A About MAGIX audio studio 455 Absorption 398 Accessing Audio Material 314 Active Section when using Zoom Levels 310 Add one Track 367 Adjusting a Range 316 Amplitude 388, 389, 417 Amplitude * 2 389 Amplitude / 2 389 Append Projects 357 Apple Macintosh 361 Application Examples 384 Arrange Icons 447 Assign new Shortcut 442 Attack 394 Audio data 308, 311 Audio file 351 Auto Crossfade active 369 Auto-Crossfade-Mode 351 Autoscroll 421 AUX1 448, 449 AUX2 448, 449 B Background 374 Background
Index - audio studio C Calculate Maximum Amplitude 417 Cascade 447 CD arrange mode 435 CD bar 342, 448 CD Disc Options 414 CD ROM Drive Configuration Dialog 354 CD Title 414 CD Track Manager 418 CD Track Options 414 Change Bit Resolution 358 Change Mouse 375 Change Play Direction 420 Change Sample Rate 401 Change Toolbar style 442 Changing a Range 317 Changing Object Borders 315 Channel Settings 448 Clear 365 Clip 307 Close all Windows 454 Close Project 362 Colors 442 Complete Project 417 Compressor 325, 39
Index - audio studio D Data Transfer 330 De-Selecting a Range 317 Decay % 396 Decibel 392 Declipping 325, 396 Delay 325 Delay ms 395 Delete 364 Delete all Markers 409, 411 Delete Marker 409 Delete Objects 379 Delete Panorama Handle 369 Delete prefixed Markers 411 Delete Undo Levels 370 Delete Volume Handle 369 Delete Wave Project(s) (HDP) 362 Delta Time 380 Destructive Editing 314, 326, 385 Destructive Processing 327 Device 421, 427 DirectX Plug-Ins 390, 452 DirectX plug-ins 327 DirectX-plug-ins 325 DirX 44
Index - audio studio E Ean Code 414 Echo 325, 395, 448 Edit Keyboard Shortcuts 440 Edit Range 404, 405, 406 Effect Calculations and Signal Manipulations 326 Effects 325 Effects in the VIP 325 Enable VIP Tooltips 442 End of Range < 0 405 End of Range > 0 405 Enhancer 326, 450 Equalizer 325, 393 Expander 325, 393, 394 Export 306 Export as PlayR-File 361 Export audio> 16 Bit AIFF 361 Export audio> AIFF file with Quicktime 360 Export audio> Export as Dump 361 Export audio> MP3 359 Export audio> MPEG 359 Export
Index - audio studio G Gate 393, 394 Gater 325 Generate a complete new file 413 Get Marker 408 Get Noise Sample 397 Get position 376 Get Range 369, 407 Get Range Length 407 Global Control Elements 451 Global Get 369 Global Set 369 Graphic Equalizer 392 Graphic Refresh 371 Grid 350 Grid Setup 372, 442 Group created Objects 379 Group Number 374 Group Objects 382 H Half Height 454 Halftones 423 Hall 325 Handle 306, 308 HD Buffer 444 HD Record Buffer 445 HD Wave (HDP) 351 HD Wave Project 351 HD Wave project 31
Index - audio studio Internal Mixdown 415 Internet-Functions 328 Invert Phase 403 L L&R Wave Project 312 Lasso Function 334 Latency 426 LED peakmeters 302, 303 Length changing 381 Length Handle 308 Link 449, 450 Link Projects 357 Live Effect Processor 426 Live Input Mode 425 Load Always New 432 Load Audio CD 352, 410 Load Shortcuts 441 Lock Definitions 381 Lock Objects 321, 380, 381 Lock Recorded Objects 350 Loops / Songs / Speech 400 Low 450 Low EQ 449 Lower toolbars 342 M Make CD 412 Marker 308 Marker M
Index - audio studio Menu Options 431 Menu Playback 420 Menu Range 404 Menu Tools 416 Menu View 371 Menu Window 447 Microsoft® Intellimouse 340 MIDI Clock 437 MIDI Clock Input Device 437 MIDI Time 437 MIDI Time Code 436 Mix Master Section 327 Mix with Clip 367 Mixer 323, 327, 448 Mixer-Effects 326 MKS-format 361 Monitor 302, 303, 428 Mono 358 Mono Wave Project 312 Mouse 340 Mouse Mode 439, 440 Mouse Mode bar 341 Mouse Mode Toolbar 453 Move Play to beginning 404 Move Play to end 404 Move Play to range end 40
Index - audio studio Number of first CD Track 414 Number of Objects 379 O Object 352 Object and Curve Mode 314 Object Background Color 382 Object Foreground Color 382 Object Lasso 314 Object Lock Definitions 440 Object Manager 418 Object Mode 314 Object Name 374, 383 Object Properties 374 Object to Original Position 381 Object to Playcursor Position 381 Object Volume 315 Object-Editor 383 Object-length 383 Object-position 383 Objects 334 Offset 432 On-The-Fly 412, 424 Online registration 455 Open Project 3
Index - audio studio Play Buffer 444 Play Cursor 335 Play in Range 420 Play loop 420 Play once 420 Play Video without sound 433 Play with Preload 420 Play-Cursor 309 Play/Stop 383 Playback 324 Playback of a range 318 Playback Options 421, 431 Playback while Recordin 427 Position objects 305 Positionbar 447 Positioning bar 342 Prefix 411 Preload 426 Preview 434 Print TOC 413 Problems & Solutions 344 Program Preferences 438, 439, 440, 442 Project Information 435 Project Name 374 Project Properties 431, 435 Pr
Index - audio studio Range Commands 317 Range Editor 409 Range length to 406 Range Manager 418 Range Mode (Secure Mode) 335, 439 Range to beginning 404 Range to end 404 Rangebar 447 Ranges Mode 440 RAP 322 Ratio 394 Real Time Buffer 444 Real-Time Effects 327 Real-time Processing 326 REC-Button 302 Recall last range 409 Record 426, 430 Record Buffer 444 Record button 302 Record mode 426 Record Offset 429 Record Parameter 426 Record Time 429 Recording 324 Recording/Playback 324 RedBook 330 Redo 363 Reduction
Index - audio studio Reverse 402 S Same File Only 385 Same Track Only 385 Sample / Halve 374 Sample manipulation 401, 402 Sample Rate 350, 421, 426 Sample-color 383 Sampledata * 2 401 Sampledata / 2 401 Samplerate 301 Save complete VIP to 356 Save in Format 356 Save Object 356 Save Project 355 Save Project as 355 Save Session 356 Save Shortcuts 441 Saving Ranges 317 Scrubbing 324, 422 Scrubbing mode 440 SCSI-ID 355 SCSI-LUN 355 Section 309 Sections 371 Secure Mode 335 Select Objects 382 Selected Range 417
Index - audio studio Set Track Indices on Silence 411 Set Zero 389 Shortcuts 338 Shortcuts for range 319 Show Border 375 Show CD-R Disc Information 414 Show CD-R Drive Information 414 Show Grid 372 Show Shortcut list 441 Show TOC 413 Show Video Track 433 Signal Manipulations 326 SMPTE code 436 SMPTE Offset 432, 438 SMPTE/MTC Input Device 437 Snap Setup 372, 435 Snap to Grid 372 Snap to Objects 350 Snapshot Buttons in VIPs 311 Solo 449 Solo Instruments 400 Special CD Arrange-Mode 415 Spectrum 392 Split Objec
Index - audio studio T Take Manager 384, 419 Target groups 360 Terminology 307 Test Offline 398 Test Realtime 398, 400 Text Comments 435 Threshold 394 Threshold db 411 Tile 447 Time Display 453 Time Stretching 399 Time stretching 325 Timestretching 399 Tips & Tricks 321 Tips and Tricks (Mixer) 451 Toolbar 447 TOOLS bar 341 Track Bouncing 416 Track Delay 396 Track List Dialog 353 Track Number 350 Transport Control 452 Trim Objects 380 Type Audio 398 Type Noise 398 U Undo 363 Undo Definitions 438 Ungroup Obj
Index - audio studio VIP Buffer 444 VIP Display Mode 373 VIP Mouse Mode 439 VirtClip 308 Virtual Editing Concepts 313 Virtual Projects 310, 351, 364, 366, 368, 444 Virtual Projects (VIPs) 310 Virtual Working 428 Visualizer 454 Volume 319, 392, 393 Volume changing 381 Volume Fader 449, 450 Volume Handle 308 Volume/Pan 384 W Wave Mouse Mode 440 Wave Projects 351, 364, 366, 367 Wave projects 311 Wave-Projects 311 Waveform Generator 417 Web Publishing (Upload) 328 Wet-/ Dry Balance % 396 Working in Projects 32