6.0

Table Of Contents
157
Mixers and Audio Objects
Send all Mixer Data: By choosing Options > Send All
Mixer Data you can transmit all currently visible mixer
knobs and faders to MIDI.
Track Selection when Playing or Recording: You can prevent
the track selection from changing whenever you make an
adjustment to a channel, while MAGIX midi studio gen-
eration 6 is in recording- or non-recording mode. For both
situations there is an independent parameter. You can ac-
cess these parameters by choosing Options > Change
Track in Record Mode and Options > Change Track in
Play Mode.
GM, GS, XG: To adapt the Track Mixer to the MIDI stan-
dard supported by the sound module you are using, to the
right of the mixer channels you will find a flip menu
where you can choose between the standards GM, GS, and
XG.
EQ’s, Effects and Plug-Ins
With the mixer you get CPU-based real-time effects with
any audio hardware that can be addressed with MAGIX
midi studio generation 6’s own audio drivers. There are
EQs, Reverb, Delay and others, which are included in this
product. In addition, MAGIX midi studio generation 6 al-
lows for real-time effects made by different software man-
ufacturers to be integrated into MAGIX midi studio gen-
eration 6’s audio signal-flow. These are managed exactly
like the internal effects of MAGIX midi studio generation
6.
Memory : A propriety Plug-In requires between 10 and
400 KB. A single DirectX Plug-In, with its own graphic in-
terface (editing window), can require up to 2 MB. Please
ensure that you have enough free memory.
Refer to the section on memory in the Installation man-
ual.
Effect Returns
In MAGIX midi studio generation 6 all effects except the
EQs are sent to effect objects (Return). This makes these
effect objects effect returns. If you insert a reverb effect in
an Insert of a Return, you are applying reverb to your mix
by
setting up a Send to the Return in all desired audio chan-
nels of the mixer, by selecting the corresponding effect
object from one of the send inserts on the audio fader
(and adjusting its level) and
adjusting the output level (fader) of that effect object
To choose an effect, grab one of the Inserts boxes on the ef-
fect object, with the mouse. Once the desired effect has