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Table Of Contents
Mixers and Audio Objects
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fect. The first parameters are the same as with the Chorus
effect described above.
Feedback: “Feedback” controls how much of the delayed
signal is routed back into the input. Negative values mean
that the phase of the routed signal is inverted. This will re-
sult in a resonance that will be one octave lower, and only
its odd-numbered harmonics will remain. You can use
“Feedback” to increase the intensity of the flanger which
can produce very dramatic effects.
Stereo Delay
The stereo delay, as
the name suggests,
delays the audio sig-
nal, or simply creates
echoes of the original
signal.
Left/Right Delay: The
“Time” parameter de-
fines the delay time in
milliseconds. Very small values (up to 10 ms) produce res-
onances, larger values (10 to 100ms) produce doubling-ef-
fects, and even greater values produce echoes.
Feedback: “Feedback” controls how much delayed signal is
routed back to the input, which allows you to control the
number of repeats .
Cross Feed: This parameter determines how much of the
left channel is routed to the right and vice versa. Higher
values result in more complex reflection clusters.
Fast Reverb
Reverbs require far
more processing than
other real-time effects,
especially with high
quality values. The
Fast Reverb is a good
sounding reverb that
puts less strain on the
system than other re-
verbs.
Pre Delay: Pre delay determines the amount of time be-
tween the original signal and the initial reflection. With
the right level of pre delay, the reverb gains space. The
ideal values are normally between 5 and 50 ms. Very small
values may sound better in solo mode, but in the mix can
lead to “mushing” of the signal with its reverb. Larger val-
ues can be interesting for combined delay/reverb effects,