6.0
Table Of Contents
- Table of Contents
- Preface
- Contents of packaging
- Support
- Legal Notice
- System Requirements
- Installation
- Introduction
- Part 1 - midi studio: Tutorial
- Audio Cabling
- MIDI Installation
- Audio: Recording and Playback
- Sample Editor and Digital Factory
- The Waveplayer
- Mixdown with MAGIX midi studio generation 6
- Audio Instruments
- MIDI: Recording and Playback
- Event Editor
- Transport Functions
- Score Editing and Printout
- Matrix Editor
- Preparing files for CD burning
- Troubleshooting
- Part 2 - midi studio: Reference
- Using MAGIX midi studio generation 6
- Transport Functions
- Arrange Window
- Using Audio in the Arrange Window
- Mixers and Audio Objects
- The Audio Window
- Audio Driver
- The Sample Edit Window
- The WavePlayer
- The Event List
- The Drum Editor
- The Matrix Editor
- Score Edit Window
- Opening the Score Editor
- Layout and Printing
- Playback and Visual Appearance
- Preparing the notation for printing
- The parameter area
- Switching levels
- The Track Filter
- The display parameter box
- Note Assignment in Multi-Stave Score Styles
- Display Quantization
- Inserting symbols from the partbox
- The symbols as seen in the Event Editor
- Manipulating the notation
- Text
- Page Edit
- Printing the score
- Tempo
- Synchronization
- Song Settings and Preferences
- Standard MIDI Files
- Glossary
- Index–midi studio
- Part 3 - audio studio: Tutorial
- Part 4 - audio studio: Reference
- Menu File
- New Multitrack Project
- Open > Virtual Project
- Open > Audio file
- Open > RAM Wave (RAP)
- Open > HD Wave (HDP)
- Open > Object
- Open > Session
- Load Audio CD Track(s)...
- Save Project
- Save Project as
- Save complete VIP to
- Save Project as "Base Project"
- Save in Format
- Save Object
- Save Session
- Import Sample
- Import Sample as Dump
- Convert > Unlink Project
- Convert > Link Projects
- Convert > Append Projects
- Convert > Change Bit Resolution
- Convert > Mono
- Convert > Stereo
- Export audio> Wave
- Export audio> MP3
- Export audio> MPEG
- Export audio> MS Audio File (deLuxe version)
- Export audio> Real Audio (deLuxe version)
- Export audio> AIFF file with Quicktime (deLuxe version)
- Export audio> 16 Bit AIFF (deLuxe version)
- Export audio> Export as Dump
- Rename Project
- Export as PlayR-File
- Connect to the Internet
- Publish to Web
- FTP-Download
- Delete Wave Project(s) (HDP)
- Close Project
- Exit
- Menu Edit
- Menu View
- Menu Object
- New Object
- Mute objects
- Cutting Objects > Cut Objects
- Cutting Objects > Copy Objects
- Cutting Objects > Insert Objects
- Cutting Objects > Delete Objects
- Cutting Objects > Extract Objects
- Cutting Objects > Duplicate Objects
- Cutting Objects > Duplicate Objects multiple
- Cutting Objects > Split Objects on Marker position
- Split Objects
- Trim Objects
- Lock Objects > Unlock Objects
- Lock Objects > Lock Definitions
- Object to Playcursor Position
- Object to Original Position
- Set New Original Position
- Build Loop Object
- Set Hotspot
- Select Objects
- Switch Selection
- Group Objects
- Ungroup Objects
- Object Background Color
- Object Foreground Color
- Object Name
- Object-Editor
- Take Manager
- Destructive Editing
- Menu Effects
- Important tips regarding the effects functions
- Amplitude/Normalize > Normalize File (phys.)
- Amplitude/Normalize > Normalize Object (virt.)
- Amplitude/Normalize > Amplitude / 2
- Amplitude/Normalize > Amplitude * 2
- Amplitude/Normalize > Set Zero
- Amplitude/Normalize > Fade in/out
- DirectX Plug-Ins
- Parametric Equalizer
- Graphic Equalizer
- Compressor / Expander/ Gate / Distortion
- Reverb
- Echo
- Declipping
- Remove DC offset
- Get Noise Sample (deLuxe version)
- Noise Reduction (deLuxe version)
- Remove DC offset
- Resample / Timestretching / Pitchshifting
- Change Sample Rate
- Sample manipulation > Sampledata / 2
- Sample manipulation > Sampledata * 2
- Sample manipulation > Reverse
- Build Physical Loop
- Switch Channels
- Invert Phase
- Menu Range
- Range all
- Move Play Cursor > to beginning
- Move Play Cursor > to end
- Move Play Cursor > to range start
- Move Play Cursor > to range end
- Edit Range > Range to beginning
- Edit Range > Range to end
- Edit Range > Flip Range left
- Edit Range > Flip Range right
- Edit Range > Beginning of Range > 0
- Edit Range > End of Range > 0
- Edit Range > Beginning of Range < 0
- Edit Range > End of Range < 0
- Edit Range > 0> Range < 0
- Range length to
- Split Range
- Split Range for Video
- Store Range
- Get Range
- Get Range Length
- Store Marker
- Get Marker
- Markers on Range Borders
- Set Markers on Silence
- Delete marker
- Delete all markers
- Recall last range
- Range Editor
- Menu CD (deLuxe-version)
- Load audio CD track(s)
- Set Track
- Set Sub-index
- Set Pause
- Set Track Indices on Silence
- Set Track Indices on Object Edges
- Remove Index
- Remove all Indices
- Make CD
- Show CD-R Drive Information
- Show CD-R Disc Information
- CD Track Options
- CD Disc Options
- Set Pause Time
- Set Start Pause Time
- Special CD Arrange-Mode
- Bouncing (Internal Mixdown)
- Menu Tools
- Menu Playback
- Play once
- Play loop
- Play in Range
- Play with Preload
- Stop
- Stop and go to current position
- Change Play Direction
- Restart Play
- Playback Options
- Punch In > Punch In Mode active
- Punch In > Punch In Record
- Punch In > Set Start Marker
- Punch In > Set End Marker
- Punch In > Remove Punch In / Punch Out Markers
- Live Input Mode
- Record
- Record Parameter
- Menu Options
- Project Properties > Playback Options
- Project Properties > Media link
- Project Properties > CD arrange mode (deLuxe version)
- Project Properties > Text Comments
- Project Properties > Units of Measurement
- Project Properties > Snap Setup
- Project Information
- Synchronization (deLuxe-version only)
- Program Preferences > Undo Definitions
- Program Preferences > VIP Mouse Mode
- Program Preferences > Wave Mouse Mode
- Program Preferences > Object Lock Definitions
- Program Preferences > Edit Keyboard Shortcuts
- Program Preferences > Change Toolbar style
- Program Preferences > Enable VIP Tooltips
- Program Preferences > Colors
- Program Preferences > Grid Setup
- Program Preferences > Video Height
- Program Preferences > Font Selection
- Program Preferences > Font for Time Display
- System
- Draw Setup
- Upgrade QDesign MP3 Coder
- Menu Window
- Menu Help
- Menu File
- Index - midi studio
- Index - audio studio
- A
- About MAGIX audio studio
- Absorption
- Accessing Audio Material
- Active Section when using Zoom Levels
- Add one Track
- Adjusting a Range
- Amplitude
- Amplitude * 2
- Amplitude / 2
- Append Projects
- Apple Macintosh
- Application Examples
- Arrange Icons
- Assign new Shortcut
- Attack
- Audio data
- Audio file
- Auto Crossfade active
- Auto-Crossfade-Mode
- Autoscroll
- AUX1
- AUX2
- B
- C
- Calculate Maximum Amplitude
- Cascade
- CD arrange mode
- CD bar
- CD Disc Options
- CD ROM Drive Configuration Dialog
- CD Title
- CD Track Manager
- CD Track Options
- Change Bit Resolution
- Change Mouse
- Change Play Direction
- Change Sample Rate
- Change Toolbar style
- Changing a Range
- Changing Object Borders
- Channel Settings
- Clear
- Clip
- Close all Windows
- Close Project
- Colors
- Complete Project
- Compressor
- Connect to the Internet
- Context Help
- Context Help mode
- Convert > Mono
- Convert > Stereo
- Copy
- Copy and Clear
- Copy as
- Copy Mode Burst
- Copy Mode Normal
- Copy Mode Sector Synchronization
- Copy Objects
- Corel
- Create Audio Copy
- Create AVI
- Create complete new file
- Crossfade Editor
- Crossfade Position
- Curve Mode
- Cut
- Cut mode
- Cutting Objects
- D
- Data Transfer
- De-Selecting a Range
- Decay %
- Decibel
- Declipping
- Delay
- Delay ms
- Delete
- Delete all Markers
- Delete Marker
- Delete Objects
- Delete Panorama Handle
- Delete prefixed Markers
- Delete Undo Levels
- Delete Volume Handle
- Delete Wave Project(s) (HDP)
- Delta Time
- Destructive Editing
- Destructive Processing
- Device
- DirectX Plug-Ins
- DirectX plug-ins
- DirectX-plug-ins
- DirX
- Disable Fade In/Out
- Disable Length changes
- Disable Moving
- Disable Volume changes
- Disk Space
- Display Filter
- Distortion
- Download audio material
- Drag & Drop
- Draw Panorama Mode
- Draw Volume
- Draw Volume Mode
- Draw Wave
- Draw wave mode (only wave projects)
- Drive List Dialog
- DSP display
- Duplicate Objects
- Duplicate Objects multiple
- Duplicating Objects
- Duration
- E
- Ean Code
- Echo
- Edit Keyboard Shortcuts
- Edit Range
- Effect Calculations and Signal Manipulations
- Effects
- Effects in the VIP
- Enable VIP Tooltips
- End of Range < 0
- End of Range > 0
- Enhancer
- Equalizer
- Expander
- Export
- Export as PlayR-File
- Export audio> 16 Bit AIFF
- Export audio> AIFF file with Quicktime
- Export audio> Export as Dump
- Export audio> MP3
- Export audio> MPEG
- Export audio> MS Audio File
- Export audio> Real Audio
- Export audio> Wave
- Extern
- External Program 1, 2
- Extract
- Extract audio from AVI
- Extract Objects
- F
- G
- H
- I
- L
- M
- Make CD
- Marker
- Marker Manager
- Markers on Range Borders
- Master AUX Sends
- Master Effects (Mixer)
- Master Equalizer
- Master FFT Filter
- Master Normalization
- Master Volume
- Match Time
- Maximale Spurenanzahl
- Media
- Media link
- Medium EQ
- Menu CD (deLuxe version)
- Menu Edit
- Menu Effects
- Menu File
- Menu Help
- Menu Object
- Menu Options
- Menu Playback
- Menu Range
- Menu Tools
- Menu View
- Menu Window
- Microsoft® Intellimouse
- MIDI Clock
- MIDI Clock Input Device
- MIDI Time
- MIDI Time Code
- Mix Master Section
- Mix with Clip
- Mixer
- Mixer-Effects
- MKS-format
- Monitor
- Mono
- Mono Wave Project
- Mouse
- Mouse Mode
- Mouse Mode bar
- Mouse Mode Toolbar
- Move Play to beginning
- Move Play to end
- Move Play to range end
- Move Play to range start
- Moving
- Moving a Range Horizontally
- Moving Objects
- MTC Output Device
- Multirate file
- Mute
- Mute AUX
- Mute FX
- Mute objects
- N
- O
- Object
- Object and Curve Mode
- Object Background Color
- Object Foreground Color
- Object Lasso
- Object Lock Definitions
- Object Manager
- Object Mode
- Object Name
- Object Properties
- Object to Original Position
- Object to Playcursor Position
- Object Volume
- Object-Editor
- Object-length
- Object-position
- Objects
- Offset
- On-The-Fly
- Online registration
- Open Project
- Osci
- Oscilloscope
- Output modus
- Overlapping Objects
- Overwrite with Clip
- P
- Panorama
- Panorama Draw Mode
- Parameters for the Compressor
- Parameters for the Distortion Editor
- Parameters for the Gate
- Parametric Equalizer
- Paste/Invert Clip
- Peak Meters
- Peak Reset
- Performance
- Pitch Factor
- Pitch Shifting
- Pitch-shift/Time stretch mode
- Pitch/Time-stretching
- Play
- Play Always
- Play Buffer
- Play Cursor
- Play in Range
- Play loop
- Play once
- Play Video without sound
- Play with Preload
- Play-Cursor
- Play/Stop
- Playback
- Playback of a range
- Playback Options
- Playback while Recordin
- Position objects
- Positionbar
- Positioning bar
- Prefix
- Preload
- Preview
- Print TOC
- Problems & Solutions
- Program Preferences
- Project Information
- Project Name
- Project Properties
- Project window
- Project-patterns
- Publish to Web
- Punch In
- Punch In Mode active
- Punch In Record
- Punch Out Markers
- Punch-In/Out
- Punch-In/Out with Markers
- Q
- R
- RAM Buffer
- RAM Wave (RAP)
- RAM Wave project
- RAM Wave Projects
- Range
- Range, <0, 0>
- Range all
- Range bar
- Range Commands
- Range Editor
- Range length to
- Range Manager
- Range Mode (Secure Mode)
- Range to beginning
- Range to end
- Rangebar
- Ranges Mode
- RAP
- Ratio
- Real Time Buffer
- Real-Time Effects
- Real-time Processing
- REC-Button
- Recall last range
- Record
- Record Buffer
- Record button
- Record mode
- Record Offset
- Record Parameter
- Record Time
- Recording
- Recording/Playback
- RedBook
- Redo
- Reduction
- Release
- Remove all Indices
- Remove DC offset
- Remove Index
- Remove Link
- Remove Punch In
- Remove Punch Markers
- Remove unused Samples
- Rename Project
- Replace
- Replace Audio in existing AVI
- Resampling
- Resampling to 44.1 kHz
- Reset (Mono)
- Reset (Stereo)
- Reset AUX
- Reset FX
- Resonance
- Restart Play
- Reverb
- Reverse
- S
- Same File Only
- Same Track Only
- Sample / Halve
- Sample manipulation
- Sample Rate
- Sample-color
- Sampledata * 2
- Sampledata / 2
- Samplerate
- Save complete VIP to
- Save in Format
- Save Object
- Save Project
- Save Project as
- Save Session
- Save Shortcuts
- Saving Ranges
- Scrubbing
- Scrubbing mode
- SCSI-ID
- SCSI-LUN
- Section
- Sections
- Secure Mode
- Select Objects
- Selected Range
- Selecting a Range
- Selecting an Object
- Selecting Multiple Objects
- Selecting the Correct Mouse Mode
- Separate Stereo
- Session
- Set End Marker
- Set Hotspot
- Set Markers on Silence
- Set New Original Position
- Set Pause
- Set Pause Time
- Set Punch In Marker
- Set Punch Out Marker
- Set Start Marker
- Set Start Pause Time
- Set Sub-index
- Set Track
- Set Track Indices on Object Edges
- Set Track Indices on Silence
- Set Zero
- Shortcuts
- Shortcuts for range
- Show Border
- Show CD-R Disc Information
- Show CD-R Drive Information
- Show Grid
- Show Shortcut list
- Show TOC
- Show Video Track
- Signal Manipulations
- SMPTE code
- SMPTE Offset
- SMPTE/MTC Input Device
- Snap Setup
- Snap to Grid
- Snap to Objects
- Snapshot Buttons in VIPs
- Solo
- Solo Instruments
- Special CD Arrange-Mode
- Spectrum
- Split Objects
- Split Objects on Marker position
- Split Range
- Split Range for Video
- Starting number
- Statistic
- Statusbar
- Stereo
- Stereo Enhancer
- Stereo Wave Project
- Stop
- Stop and go to current position
- Store Marker
- Store Range
- Surround
- Switch Channels
- Switch Selection
- Sync Velocity
- Synchronization
- Synchronization (deluxe-version only)
- Synchronizing MAGIX Audio Studio projects
- System
- System Information
- T
- Take Manager
- Target groups
- Terminology
- Test Offline
- Test Realtime
- Text Comments
- Threshold
- Threshold db
- Tile
- Time Display
- Time Stretching
- Time stretching
- Timestretching
- Tips & Tricks
- Tips and Tricks (Mixer)
- Toolbar
- TOOLS bar
- Track Bouncing
- Track Delay
- Track List Dialog
- Track Number
- Transport Control
- Trim Objects
- Type Audio
- Type Noise
- U
- V
- W
- Z
- A
Mixers and Audio Objects
166
MAGIX midi studio generation 6 folder—has readily con-
figured audio instruments.
An audio instrument is an audio track with the track para-
meter “Cha” switched to one of the “Instruments (1-4)”.
So each audio track can be made an audio instrument by
setting its “Cha” parameter in its object parameter box to
an instrument channel. But it is more convenient to create
a new audio instrument by simply selecting “Functions >
Track > Create Audio Instrument Track”.
Remarks on the Use of Audio Instruments
The instruments offer an opportunity to reduce system
load. Please only assign as many voices that you expect to
need for a particular task; for example, one voice is usually
enough for a bass or snare drum.
Please note that muting an audio instrument track in Ar-
range does not reduce system load.
When an audio instrument track is selected, it is ready to
be played in real-time and consequently produces some
system load. Normally MAGIX midi studio generation 6
releases system resources used by the Audio Engine when
the sequencer is stopped. But this is not true if an audio
instrument track is selected in Arrange and is therefore
available for real-time playing. Selecting a MIDI track or a
normal audio track exits this “stand by” mode and releases
reserved system resources again when the sequencer is
stopped.
Audio instruments can only be addressed through corre-
sponding audio instrument tracks in Arrange. Audio in-
strument tracks process the sequence parameters Quan-
tize, Transpose or Delay in real-time. All other sequence
parameters become effective after they are normalized.
Loops and aliases must be converted to “real” copies. If
you want to shorten sequences, please divide them with
the scissors tool and erase the part you do not need any
more. The reason for this is the totally different internal
handling of an audio instrument as compared to external
MIDI instruments. The good thing is: the MIDI timing of
audio instruments is sample accurate.
To hear instrument plug-ins along with plug-in effects in-
serted afterwards, MAGIX midi studio generation 6 must
be in play mode.
The Synthesizers—Audio Instruments
Introduction
With Generation 6 you now have access to everything a
complete professional music production studio offers—
thanks to the built-in synthesizers. To make it as easy as










