6.0

Table Of Contents
305
Quickstart
In wave projects you can process your material directly. You
can cut, enhance with effects etc. This alters the audio
material. VIP processing is different: Here you work
‘virtually’ positioning, cutting and many effects are
calculated in real time; the original material undergoes no
change.
Now move back to your VIP! The tracks in a virtual project
support recording of several tracks simultaneously or in
sequence and downloading of audio material. You can
therefore set up different tracks for drums, bass and guitar,
for example. When you record or download, these tracks
will then contain virtual objects of the new material.
Download audio material
Audio material can be downloaded from various sources
and in various file formats. You can use audio CDs, MP3
files from the Internet, sample CDs (like the MAGIX
soundpool series) or other audio files. You can use all
supported formats on any track within a project.
There are several ways to download material. The ‘Open’
option in the file menu offers all supported data formats.
Audio CD tracks must first be copied separately to the hard
disk (‘grabbed’). To do this, select the appropriate option in
the file menu (or in the CD menu of the deLuxe version).
The simplest method is to download audio material directly
from the Windows Explorer. Just open the Windows Ex-
plorer, organise the Explorer and audio studio windows in
such a way that both are accessible, access the directory in
Explorer that contains the audio material and pull the de-
sired files across to your audio studio with the simple drag
& drop function.
Position objects
All files are displayed as objects in the arranger and can be
moved to any track and arranged. The tool bar contains a
separate bar with buttons for various mouse modes. If this
is not visible, you can activate it via the menu
‘Window>Mouse Mode Bar’. Normally, you will work in
universal mode, which makes very comprehensive possi-
bilities available to you. To move an object in universal
mode, click the lower half of the object. If you keep the
mouse button depressed, you can move the object.
If you click the upper half of the object, you expand various
areas (“ranges”) that are displayed in inverted format. These
areas can be played separately and edited (e.g. enhanced
with effects).