6.0

Table Of Contents
The Effects
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setting for the parameters, you should not apply other
changes to effect blocks that precede these types of effects.
Destructive Processing of Effects (Wave
Editing)
The audio material is physically altered.
Destructive processing should always be the first among
many editing steps. This means that level-changing
destructive editing should always be performed before any
real-time effects or dynamic functions are applied.
Real-Time Effects in the Mixer Tracks
The following effects can be applied to individual tracks.
They are processed in the following order:
1. Track Volume and Panorama (linked to the volume and
panorama automation curves in the VIP),
2. DirectX Plug-Ins,
3. Equalizer,
4. Echo (Delay).
Real-Time Effects in the Mix Master Section
When not working in Multi-card mode, the Master section
effects can be used for special mastering tasks.
The effects are processed in the following order:
1. FFT-Filter,
2. DirectX Plug-Ins,
3. Volume,
4. Equalizer.