6.0

Table Of Contents
Audio: Recording and Playback
36
Whenever an audio track is activated for recording
(record-ready), an audio file will be created during record-
ing with a region spanning the entire audio file length.
Just as on a multi-track device, several tracks can be acti-
vated at once. The region will appear in the Arrange win-
dow exactly at the location that you recorded; i. e., you can
record just as you would with a conventional tape re-
corder. The only difference compared to a MIDI recording
is that the audio track must be activated (record ready);
however, it does not have to be selected.
In the Arrange window, there are two buttons between the
numbers and names of the tracks. The left button (M)
mutes the track (Mute), the right button (R) activates the
track for recording (REC). Similar buttons can be found in
the audio objects underneath the fader: these buttons are
also used to mute a track or to enable or disable recording
of a track (M and REC).
While both record-ready buttons for a track (in the Ar-
range window or in the Audio Object) are always coupled,
the effect of the mute button may be different under cer-
tain circumstances: in the Arrange window, muting al-
ways affects the respective track. The mute button at the
audio object, however, is used to mute the respective play-
back channel of the audio hardware—this way, all tracks
played back through this channel are muted. Please note
that in the Arrange window several tracks can be played
back through the same audio object (play-back channel),
however, with the limitation that only one of these tracks
can be heard at a time (the track with the region started
last).
The recorded regions in the Arrange window look the
same as the MIDI tracks. Using View > Object Colours
you can, however, select different colors. During the re-
cording of an audio track, a waveform will be displayed.
With a larger, vertical display, the waveform display will
appear under the regions, whereas the MIDI sequences
will show small notes. The largest display can be selected
next to the scroll bars at the lower right edge of the win-
dow.
This display cannot be enabled, if HyperDraw is activated.
HyperDraw is a function allowing the graphical input of
level and panning processes, which will be displayed in-
stead of the notes and waveforms. HyperDraw is de-
scribed in the chapter section titled
Graphical Mixdown
with HyperDraw on page 49.