6.0

Table Of Contents
380
Menu Object
Delta Time: This determines the relative position of each
created object to the next (from the beginning of one object
to the beginning of the next). The default setting is the
length of the selected object. At the default setting the
duplicated objects line up without a gap between them, this
creates a seamless loop.
Duration: As an alternative, the duration can be specified,
which are the combination of time difference and the
number of duplicated objects.
Cutting Objects > Split Objects on Marker
position
This function splits or separates selected objects so that
individual object sections can be further manipulated. All
selected objects are separated at the current marker position,
which results in two independent objects.
Split Objects
This function splits or separates selected objects so that
individual object sections can be further manipulated. All
selected objects are separated at the current play cursor
position, which results in two independent objects.
If a range is selected, the cut occurs on both range borders.
It is not necessary to select objects prior to choosing the
range and calling the Split Objects function. If an underlying
object is separated, the newly created object covers the ori-
ginal underlying object.
Keys: t
Trim Objects
This function trims the object borders to the currently selected
range borders. The selected range needs to be located within
the confinements of the object you want to trim.
Keys: Ctrl+t
Lock Objects > Lock Objects
To protect objects from unintended shifting use this option.
First, select the objects you want to “lock” in place and
activate the lock function. A diagonal line is placed across
the locked object.
Lock Objects > Unlock Objects
Locked objects are unlocked and made available for shifting.
Make sure you have selected the object(s) you want to unlock
prior to activating the unlock function.