6.0

Table Of Contents
The Waveplayer
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It is important to know that the Decay phase follows the
Attack phase: first you can fade in a WAV-file, then you
can fade it out. It is not possible to first fade it out and then
fade it in.
The last parameter in the VCA group is Vel. With Vel you
set how much the level of the WAV-file depends on the ve-
locity (how fast you hit a key on your velocity-sensitive key-
board). The higher the Vel value, the faster you have to hit
your keys to reach full level. Experiment with these three
parameters to get to know them.
Soundshaping via the VCF: Let’s now go to the VCF
group. Here you can give your WAV-file a new tone colour
and a new tone colour curve. This is accomplished via two
basic parameters: Frq and Res. With Frq, you can make
your WAV-file sound “darker”: the smaller the value for
Frq, the darker your sound. With Res, you can make your
WAV-file sound “sharper”: the higher the value for Res,
the sharper your sound. Experiment with these two para-
meters and you will very quickly get the idea of how to use
them.
The VCF group also features the parameters Atk, Dcy and
Vel, expanded with the parameter Env. With these para-
meters you can control Frq automatically. Try this exam-
ple: turn Frq all the way down, Env all the way up and set
Vel to 0. Now play with the Atk parameter: with small Atk
values the sound becomes bright almost immediately.
With large Atk values the sound starts very dull and it
takes quite a long time before it becomes bright. Dcy
works as you’d expect the other way around: with small
values the bright-dark progression will take almost no
time, while large Dcy values increase the amount of time
required for the bright-dark progression. With Dcy at max-
imum, there will be no bright-dark progression at all. To
put it briefly: Atk determines how long it takes for the
dark-bright progression and afterwards Dcy determines
how long it takes for the bright-dark progression.
With Env you determine how big the difference is between
dark and bright of the dark-bright-dark-progression pro-
duced with Atk and Dcy. With small Env values you will be
almost unable to hear the dark-bright-dark progression
produced with Atk and Dcy, while large Env values will let
your hear this progression very clearly. Don’t be afraid to
experiment in order to become familiar with the possibil-
ities.
Lastly, Vel controls how hard you have to hit the keys to
reach the value specified with Env. With small Vel values