15.0

Table Of Contents
Quantization
The global quantization settings can be found in the menu "Options -> Quantization options". Press "Q"
to trigger global quantization. Each drum instrument can have its own quantization. To make the
necessary settings, select the arrow next to the track name of the instrument you want to edit and open
the quantization options.
Drum maps
Drum maps specify individual instruments, e.g. bass, drum, hi-hat, snare, etc. Individual output notes,
MIDI
channel, and velocity scaling can be set for each of these instruments. To split the drum names a
"general" MIDI map is used by default.
The drum map can be set in the track info (should the track be set to MIDI recording), via the "Drum"
field and via the drum editor itself by clicking on the "Map" field.
It may be the case that your synthesizer (regardless if real or virtual) uses a different mapping setup.
This means that when you play the drum event, the sound you wish to hear may not be heard (for
example, instead of a bass drum, you might get a high tom). In this case you will have to sort out your
mapping setup.
Drum map editor
This editor lets you route each played note to a different one and give them their own individual names.
It's also possible to assign each individual instrument its own quantization and a new (MIDI
) output channel.
Pitch:
This is the incoming MIDI note.
Instrument:
Here is where you can find the name of the drum instrument, e.g. "Bassdrum 1".
Grid:
If you wish, you can set up a grid for the starting point of the drum event.
Length:
In this field you can set the grid for the note length.
Output note:
This is the note value to which the drum instrument (the incoming MIDI note in the "Pitch" field) should
be routed or mapped.
Channel:
You can set up an individual channel for each instrument here. Furthermore, you can select swing,
window, and near quantization for each instrument in the drum editor.
Page 336