15.0

Table Of Contents
Load effects plug-ins
Effects plug-ins can be used at track, object, and master level.
Apply plug-ins at wave level
The menu "Offline effects -> DirectX/VST plug-ins" lets you calculate the plug-in effects directly into the
audio material. During virtual wave editing, the plug-ins will be loaded into the mixer's master area
.
Note! Destructive editing
of audio material can not be undone! It's better to use the real-time effects via the object editor or the
mixer.
Load plug-ins at object level
You can apply effects plug-ins at object level via "Real-time effects -> Object DirectX/VST plug-ins"
menu or via the object editor.
Object editor
Double click an audio object and select the "Object effects" view.
Under "Plug-ins", click on a plug-in slot's little arrow.
The plug-ins in the menu are now available to you.
"Real-time effects" menu
Select an audio object in the arrangement by clicking it
Next, open the "Real-time effects" menu and select the entry "Object DirectX/VST plug-ins"
In the dialog, you can load the desired plug-ins for the selected object one after the other
Right clicking on the loaded plug-in opens its interface
Load plug-ins at track level
At track level you can load plug-ins in the mixer as well as in the track editor.
Track editor
Select the track for which you wish to load the effect.
Open up "Plug-ins" if it is not yet visible.
Now click on the little arrow next to the plug-in slot.
You can select any plug-in from the menu.
Mixer
Open the mixer by pressing "M" or via the mixer button.
Click on the small arrow next to the insertion slot of the desired track.
Now select a plug-in from the corresponding submenu.
Page 439