15.0
Table Of Contents
- Copyright
- Preface
- Support
- Before you start
- More about MAGIX
- Introduction
- Tutorial
- Program desktop overview
- Functional overview
- Working with objects in the VIP
- Ranges
- Working in wave projects
- Using markers
- Volume
- Output mode
- Record
- Tips & tricks
- Effects and effect plug-ins
- What effects are there, and how are they used?
- Saving effect parameters (preset mechanism)
- Dehisser
- Sound FX (object editor, mixer channels, mixmaster)
- Parametric equalizer (mixer channels, mix master)
- MAGIX Mastering Suite
- Vintage Effects Suite
- Track dynamics (track effects, mixer channels)
- Track delay/reverb (track effects)
- Elastic Audio
- General information on the Elastic Audio editor
- Edit window
- Axes labelling and legends
- Fundamentals of the Elastic Audio editor
- Description of all control elements
- Tools in the Elastic Audio easy editor
- Applications of the Elastic Audio easy editor
- Pitch-sliced-objects and VIP objects
- Fundamental frequency analysis correction
- Keyboard commands and mouse-wheel assignments
- Installation of VST plug-ins
- Effect calculations
- Samplitude Music Studio 15 as an external effects device
- Automation
- Automation modes
- Draw panorama mode
- Edit automation curves
- Move automation curve with audio / MIDI data
- Mixer
- MIDI in Samplitude Music Studio 15
- MIDI editor
- Notation display, movement, zoom
- Synchronized MIDI editor and VIP screen view
- MIDI editor multi-object editing (MO editing)
- Using the MIDI editor: Selecting events
- Editing events: Piano roll
- Controller editor
- List editor (midi event list)
- Drum editor
- Score editor
- Opening the score editor
- Score editor modes
- Linear view
- Page view
- The score
- Editing MIDI data in the score sheet
- Adjusting and optimizing the score
- Note allocation in multiple staves
- Multi-voice notation
- MIDI score settings dialog
- Stave settings
- Note display: Interpretation options
- Notation symbols
- Page format settings
- Printing score
- Print notes
- Quantize to grid
- MIDI editor shortcuts
- Software / VST instruments
- Installation of instruments and path settings
- Load instruments
- Routing settings during software instrument loading
- Load effects plug-ins
- Route MIDI instrument inputs
- Instruments with multi-channel outputs
- Adjust instrument parameters
- Play and monitor instruments live
- Routing of VST instruments using the VSTi manager.
- Preset management
- Freezing instruments (freeze)
- Tips on handling virtual instruments
- ReWire
- Synth objects
- Auto Jam Session
- Managers
- Surround sound
- Burning CDs
- File menu
- New Virtual Project (VIP)
- Open
- Loading / Importing
- Save project
- Save project as
- Save complete VIP in
- Save project as template
- Burn project backup on CD
- Save object
- Save session
- Rename project
- Delete HD wave project
- Delete virtual projects
- Export audio
- Make podcast
- Batch processing
- Connect to the Internet
- FTP download
- Send project via email
- Close project
- Exit
- Edit menu
- Menu view
- Track menu
- Object menu
- Range menu
- Real-time effects menu
- Offline effects menu
- Amplitude / Normalize
- Switch channels
- Stereo FX
- Invert phase
- Equalizer
- FFT equalizer
- Dynamics
- MultiMax
- Declipping
- Remove DC offset
- Dehisser
- Amp simulation
- Vocoder
- Room simulation
- Echo / Reverb
- Resample / Timestretching
- Change sample rate
- Reverse
- Build physical loop
- DirectX plug-ins
- Process only left (right) stereo channel
- Tools menu
- Playback / Record menu
- Menu tempo
- MIDI menu
- New MIDI object
- New MIDI track
- MIDI editor
- MIDI object editorCtrl + O
- Glue MIDI objects
- Trim MIDI objects
- MIDI bouncing
- Separate MIDI objects according to channels
- MIDI quantization (start and length)
- MIDI start quantization
- MIDI length quantization
- Cancel MIDI quantization
- Track information
- Track MIDI record
- VST instrument editor
- Metronome active
- Metronome settings
- MIDI options
- MIDI record modes
- MIDI panic – All notes off
- CD menu
- Load audio CD track(s)
- Set track
- Set subindex
- Set pause
- Set CD end
- Set track markers automatically
- Set track indices on object edges
- Remove index
- Remove all indices
- Make CD
- Show CD-R drive information
- Show CD-R disc information
- CD track options
- CD disc options
- CD text / MPEG ID3 editor
- Set pause time
- Set start pause time
- CD arrange mode
- Get CD info (FreeDB Internet)
- FreeDB options
- Audio ID
- Options menu
- Project properties
- Project options
- Track information
- Synchronization
- Program settings
- System / Audio
- Window menu
- Tasks menu
- Online menu
- Help menu
- Mouse functions and mouse modes
- Button overview
- Preset keyboard shortcuts
- General settings
- Project settings
Drum & Bass machine 2.0
The Drum & Bass machine is a dual synthesizer, uniting both distinct styles of drum'n'bass in one piece
of equipment to produce fast beat crashes and rumbling bass lines. With the Drum & Bass machine you
need no special skills to create authentic sounds for your drum'n'bass songs.
A tip: The typical speed for Drum'n'Bass is usually around 160-180 BPM. The Drum & Bass machine
also fits in perfectly with other music styles, e.g. bigbeat (120 BPM) or trip hop (80-90 BPM).
Setup
The top half of the synthesizer controls the rhythm section, the bottom half controls the bass section.
Between the two, on the left side you will see a symbol where both sections can be turned on and off
individually. You can turn off the bass section, for example, so that you take only the drum section break
beat into the arrangement. The Samplitude Music Studio 15 arrangement mix will then only include the
drum section in the mix file.
The volume control is on the right border, controlling the volume for both sections. The play and stop
buttons allow you to listen to your drum'n'bass creations up front in Samplitude Music Studio 15.
The "Drum'n'Bass" label covers a menu containing functions to load and save drum'n'bass patterns (Load
machine state/Save machine state), and functions to delete or generate patterns (Clear all/Random all).
The submenu "Velocity presets" contains some help functions for programming of the velocity row.
The rhythm section (top half)
You can easily create complex and authentic jungle break beat sounds. In a professional recording
studio, jungle break beats are created by dividing any given drum loop into several small "bits" and
putting them back together in a different order. This lengthy process is significantly simplified by the Drum
& Bass machine. You just have to design your own new play sequence.
You set up the new sequence in the top ("steps") row. The blue cells indicate the individual sections
("notes") for the subdivision of the loop.
A left mouse click on one of the blue cells allows you to select one of six possible symbols. Each symbol
represents a different note or other way of playing the note. Every time you click on one of the blue cells,
the next symbol is chosen.
Rely on your own intuition and creativity when programming your beats. It is not absolutely necessary to
know the exact meaning of each individual symbol in order to create cool and authentic beats.
Summary symbol description:
1:
Play drum loop from beginning
2:
Play drum loop from the second note
3:
Play drum loop from the third note
4:
Play drum loop from the fourth note
Backward symbol:
Play backwards from this point
Stop symbol:
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