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Table Of Contents
Arranging MAGIX Soundpool sound loops
Up until now, you have only been working with your own material. Next, we would like to show you
how to build your own songs using the included Soundpool loops.
MAGIX Soundpools offer professionally produced, short audio files - so-called "samples". They have
been produced to be perfectly combined with each other and looped. "Looping" means creating an entire
instrument track from a single audio sample. This entails replaying the sample sequentially to provide the
impression of a repeating musical leitmotif. This process is used today in almost every area of modern
pop music.
It's best to create a new, empty arrangement first. Click "File" and select the option "New virtual
project (VIP)".
Click the "Manager" button and select the tab "Soundpool" to display the Soundpool samples.
The "styles" are displayed on the left side of the Soundpool manager. If you have insterted a
MAGIX Soundpool DVD, for example, then you can select a style here to display only those
samples which were created for a particular style. Samplitude Music Studio 15 shows "Rock"
because this style is included.
Next, select the instruments that you want to use. At the start, we recommend choosing a drum
sample to create the initial percussive structure. Open up the "Drums" folder.
To preview, click once on a file in the Soundpool manager file list. To load it, drag the desired file
to the track. Once you let go of the mouse button, the file will appear as an audio object at that
position.
Each object can be moved in any way in the arranger with the mouse; horizontally on a track as
well as vertically between tracks. Drag the drum loop to the first track and all the way to the left
(at the beginning).
Next, the sample will be looped, i.e. the short object will be played over and over. Click the
audio object's handle at the lower right and drag it to the right as far as you imagine you will need
for the first part of your song - probably 8 bars or so. The object will be properly placed on the
first 8 bars of the first track.
Make sure that the playback range is as long as the extended sample - 8 bars in our example. To
do so, click above and to the right in the timeline and drag out the playback range to match the
length of the looped object.
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