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Table Of Contents
Split objects
This function splits or separates selected objects so that individual object sections can be manipulated
further. All selected objects are separated at the current play cursor position, resulting in two independent
objects.
If a range is selected, the cut occurs on both range boundaries. It is not necessary to select objects prior
to choosing the range and using the "Split objects" function. If an underlying object is separated, then the
newly created object covers the original underlying object.
Keys: T
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