15.0

Table Of Contents
Build physical loop
This function utilizes a complex algorithm for optimizing loops in wave projects. It is useful when samples
are to be used for instrumental sounds as well as the wave table synthesizer.
Before you can process a sample you need to select a range in your sample that already defines the
rough edges of the sample loop. Remember that you can shift and vary a range during playback to find
the best loop position. A comfortable way to look at the loop positions is by activating the split range
mode ("B"). The sample will be displayed in 3 sections.
To gain an interruption-free loop, the outer limits of the range will be set to zero. By applying a crossfade
to the material at the loop end containing the sample data in front of the loop beginning, Samplitude
Music Studio 15 will create a "smooth" transition between loop's end and beginning.
When a marker is set in front of the selected range, the range between the marker and the beginning of
the loop will be used for the crossfade. This offers you a feature found in professional hardware
samplers. To achieve a short crossfade set the marker close to the loop beginning. To receive a long
crossfade position the marker further away from the loop beginning.
Notice that the distance between marker and beginning of the loop range needs to be smaller than the
loop range itself to make a crossfade possible.
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